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vbazillio

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Everything posted by vbazillio

  1. I have already open several tickets (for year, since the early Beta or Alpha or whatever). It's very low priority for them to manage the sandwich between 3200 and 6800 ft. And the overall software development consist of non-stop release and small patches in real time. Sometime, you feel things getting better and sometimes... I think that few days ago I tried a westbound transition over Montgomery from Gillespie and it didn't happened well ;( Will redo and keep you posted.
  2. Good morning from Paris, France! Silent update* to fix a wrong label taxiway sign. Thanks to Peterhemm from flightsim.to who PM me and noticed a sign "D-35-17" that should display "D-17-35" instead. Devil is in the detail. The Community is fantastic ;) (*) If you care, just re-download the same version 4.1 and install/replace the whole scenery as usual. New filename includes this small fix "vbcorp-airport-ksee-gillespie-v4.1.0-120926-06h00.zip"
  3. For those, first in the SU Beta world: https://forums.flightsimulator.com/t/read-first-welcome-to-the-sim-update-7-beta/591232 Source of SU7 Release notes: https://forums.flightsimulator.com/t/release-notes-su7-beta-1-9-10-0-september-11-2026/775924 RELEASE NOTES Sim Update 7 Beta - 1.9.10.0NOTE: The National Championship Air Races (NCAR) mode will be released in Sim Update 7 and will be available to preview in an upcoming SU7 flighting update. Stability & PerformanceFixed a potential crash for aircraft with more than 10 flap states. General Bug FixesFixed Safe mode popup appearing when launching the title from the .exe file, even if the game was previously closed safely Fixed an issue where icons for some inputs were not visible in the action settings input list Fixed focusing an airport on the worldmap sometimes not working correctly Fixed infinite loading when exiting the Stranger Things menu quickly after entering it Fixed blank registrations when there was too much traffic Fixed an issue where the taxi ribbon and the assistances were visible when taking a picture using the photo mode Fixed an issue where subtitles were disappearing when pausing the game Fixed an issue where the “Aircraft Traffic Variety” graphical option would mention options that were not available on specific platforms Fixed issues with PartInfo animation scripts not always returning a value using the previous script pushed value instead of 0 Fixed panel weather not displaying current preset when starting flight from a Discovery activity AircraftFixed an issue that could cause the Standby Attitude Indicator to go down to 0 brightness on some aircraft Added a variant to the G700 (SimAttachments\Instruments\Asobo_Autopilot_G700\model\G700_DisabledSpeedUnitToggle.xml) that has the Speed unit button disabled Aero Vodochody L39Fixed tinted canopy glass and make it transparent/clear as seen in real world references Airship Industries Skyship 600Fixed Ground Manoeuvring and Landing lights switches. Fuel cocks are now closed when starting in cold and dark mode Aviat Pitts Special S1SFixed default ground contact for default variation Fixed all passive variations simple physic ground contact Tweaked all passive variations’ lods Fixed canopy interaction highlight for default variation Boeing F/A-18EFixed interaction on right engine fire warning cover Replaced the model of the Chaff / Flare / ALE-50 dispense switch on the throttle lever, which was the model of the old generation F/A-18C/D Hornet, with a model consistent with the F/A-18E SuperHornet. Cessna 208 B Grand Caravan ExDisabled the speed unit toggle button on its G700 De Havilland Canada CL-415Modified name of the pilot and copilot seats in the EFB with Captain and First Officer Diamond DA62Fixed interactive points positions Extra E330LTFixed regression that had disabled the smoke FX Fixed input bindings for the smoke system Guimbal Cabri G2Improved the clarity and readability of the checklist for the engine start procedure Heart Aerospace ES-30Fixed copilot flight stick animation Hot Air BalloonFixed Pizeo igniter setting combustion on main valves. Added Piezo CFG Parameters to BurnerSystem Valves to specify whether they should be ignited by a piezo (defaults to True for backward compatibility). North American Aviation P-51 MustangAdded missing exterior/cockpit collisions in all variations Tweaked all passive variations’ lods and fix missing texture for default canopy Fixed all passive variations’ lods Fixed canopy interaction highlight, glass flickering and nose shading issue Aircraft Core SystemsElectricity systemAdded black box records Fixed update loop, preventing constant value resets Failure / Wear & TearAdded a 10% margin over Vne before velocity may cause a crash. Pneumatic & ECS SystemAdded a new version fixing valves circuit not powering itself automatically when moving Added simvars for outlet switch and efficiency & external unit switch & activity PNEUMATICS_EXTERNAL_UNIT_SWITCH - Whether the external unit switch is on or off PNEUMATICS EXTERNAL UNIT ACTIVITY - activity ratio [0, 1 of the external unit] (open state of the tied interactive point) PNEUMATICS OUTLET SWITCH - whether the outlet switch is on or off PNEUMATICS OUTLET EFFICIENCY - efficiency ratio [0, 1] of the outlet Added new component ExternalUnit to interface with new ASU & ACU ground services Glass CockpitsAS350B3/EC130B4 VEMDAdded VEMD END time Garmin G1000 NXIFixed the function of the Nose Up/Down buttons to be reversed when in FLC mode, when using the SimAttachment version. PhysicsVarious minor FM optimizations. Aircraft EnginesPiston EnginesAdded “mp_on_cht_table” parameter in “engines_cfg”, which gives the relationship between the manifold pressure and the cylinder head temperature for constant speed propellers. If the table is empty, it falls back to the “rpm_on_cht_table”. Turbine EnginesAdded the TURB_ENG_COMMANDED_N1_OVERRIDE_ACTIVE SimVar to enable external control of commanded Ne via TURB_ENG_COMMANDED_N1. See SDK for details. EFBAdded support for custom localization of the station load definitions using the syntax @asobo-aircraft-model,TT:NAME_OF_TT, ex: station_load.0 = 170,20,-1.5,3,"@asobo-aircraft-cl415,TT:MENU.PAYLOAD.CAPTAIN",1 Increased station load name size limit from 64 chars up to 128 chars Aircraft TechInput eventFixed parsing of input event simvar watches containing simple computable code (without any sim access) fixing issues with simvar ids dynamically decided by a dynamic parameter. Example: KOHLSMAN SETTING MB:$i(0 1 [ALTIMETER_ID] 1 == ?) is now being replaced with KOHLSMAN SETTING MB:0 with ALTIMETER_ID=1 whereas it would have been replaced with KOHLSMAN SETTING MB:$i(0 1 1 1 == ?) before the fix. Fixed cursor mode activation resetting gyroscope controls Model BehaviorFixed ASOBO_Hydraulic_Valve_Parameters using the wrong key for TOGGLE_VALVE Fixed ASOBO_Failure_Helper duplicating anim code Added instrument template ASOBO_IT_Num_Roll_Indicator_Template to display mechanical number roll display optimally (minimizing operations) Making use of new parameters Fn ASOBO_Num_Roll_Anim_Code_Parameters which take an ordered list of number and ids and returns the necessary code to process each digit and animate each num roll Made trajectory drag mode work with looping animations (enabled automatically when the first and last frame of the sampled animation are at the same position) Fixed ASOBO_Attitude_Indicator_Parameters not using INDICATOR_ID Modified ASOBO_Battery_Parameters adding battery remaining capacity pct varget Added PFN ASOBO_Multiple_Line_Breaker_Get_Set_Parameter & ASOBO_Multiple_Line_Connection_Get_Set_Parameters to check and set the state of multiple breakers & connection at once Added PFN ASOBO_Multiple_Line_Breaker_LPP_Settings_Config & ASOBO_Multiple_Line_Connection_LPP_Settings_Config making use of aforementioned pfn for use in settings config Added parameters function for retrieving & setting outlets and external units simvars Fixed trajectory drag sampling not taking MinFrameTime offset into account fixing some previously incompatible animations Fixed some issues with container & file selection in ModelBehaviorsDebug window Fixed files ordering not taking attachment index into account Fixed filtered file not always selected after a build package or a restart Fixed file filtering not able to filter on attachment index Embed file/simobject filter within their related combo box Moved container selection in the top right part of the menu bar Added a text hint to every filter input text Harmonized all filter texts (wording, caps) and ordering (ex: for animations which can be filtered by anim or component name) Aircraft GameplayATCFixed request takeoff clearance missing from ATC panel when the holdshort is too close to the middle of the runway Fixed inconsistencies when selecting of the user aircraft atc id When loading a flight, rules are as follow: Check if there is a user provided atc id, if there is one use this one, otherwise First (in freeflight) consider using the aircraft provided atc_id (either from the aircraft configuration, or, if there is one, the livery atc_id) Second (in all game mode except career (with the exception of corporate job types) generate the atc id based on the departure location (if there is a valid departure) ChecklistMade attribute “Index” supported for elements Checkpoint, Block and Page in accordance with SDK documentation CareerGeneral Bug FixesFixed assigned parking spot changing when reaching it on some rotorcraft missions Fixed freecam shortcut showing in briefing when not usable Added missing tooltip about electrical circuit in the list of components of the Garage Management screen MissionsSearch & RescueFixed back-on-track teleporting with no speed during research AirportsFixed ground aircraft clipping through each other in airports Added intersection point in airports navigation graph when two paths intersect. TrafficAir TrafficFixed air traffic planes sometimes parking in the middle of the taxiways or halfway on a parking spot AccessibilityFixed screen reader not reading all locations info when selecting an airport in career. CamerasFixed eyepoint position and relevant cameras position in cameras.cfg of all Asobo aircraft. ActivitiesWorld PhotographerFixed an issue where changing input device would cause the world photographer objectives to blink if displayed. Fixed an issue where using a controller than a keyboard would not properly update the photo mode shortcut in world photographer objective panel DevModeFixed a rare random crash in the “Debug Aircraft Wind Tunnel Test” DevMode tool. Fixed imprecise lift coefficient (CL) estimation in the “Debug Aircraft Wind Tunnel Test” DevMode tool at non-zero sideslip angles. Fixed a potential crash when opening the “Debug Aircraft Legacy” DevMode window for aircraft without spoilers. Fixed the “Debug Aircraft Wind Tunnel Test” window to account for the Mach-dependent correction when evaluating CL around Mach 1. Fixed devmode freezing when docking “Camera settings” window to the Avatar Capture Tool main window. Ground Options → Debug Tile: Fixed “TP to tile center” button not working + changed “Ruler” button usage to be more intuitive GeneralFixed possible issue with light intensity on the first frame it’s activated Fixed issue when duplicating or renaming setting wrong filepath and flags Fixed fspackagetool always running in community mode Debug Exclusion Rectangles: Show rectangles from missions Changed airport debug color, use more accurate bounding box, added debug light rows. Fixed using SimObject Package Profiler with any package not that are not aircraft Improves UI to check current profiling file Renamed “Model thumbnail baker” to “ModelLib Editor”. It is now able to edit tags for group of models. Attempt to fix a crash when resizing/docking/undocking a docked window while using smart docking system. Project EditorFixed thumbnail placeholder dimensions used when creating a new package (412x170 → 360x240) Fixed filter exclusion not working The package builder ignore .blend and .blend1 files Scenery EditorFixed issues with vegetation polygons Better name for light rows and PaintedHatchedAreas Fixed possible crash when removing profile from a rectangles. Fixed view not correct when opening the profile editor. Made boolean operations working with rectangle aprons Better name for aprons Fixed light mesh taking a while to appear Fixed mast light name Better polygon falloff rendering Fixed rotating a rectangle by dragging its corner (regression CL 2547948) Fixed mesh button for light preset Added an option for vegetation polygon to disable depth rendering offset on trees (in TIN area). No more depth offset for single tree object or drape tiles. Fixed wrong runway when generating taxiway signs Faster fetch for object names Fixed tags parsing in model info, only the first one was read. Fixed multi edit of taxiway parking’s resulting in incorrect data for linked jetways SimObject EditorAdded Origin parameter in cameras.cfg (was legacy) Fixed letting ModelInfo and Pos params defined at the same time Fixed condition for direction_indicator param Added froude_krylov_scalar and minvoltage params Added custom cockpit reflection type Added param autopilot_resets_trim_when_not_used Biome EditorFixed undo commands having empty names in the history list SDKGeneralFixed an issue with cfg parser ignoring arguments with a quoted string value containing an = token such as param = "some_value_with_an_=" Added checkbox to windshield materials to enable controlling the intensity of cockpit cubemap reflections via the Reflection channel of the Reflection - Roughness - Metallic texture. (Not on by default to avoid affecting previous packages) Added scalar to windshield materials to allow controlling the intensity of Screen Space Reflections in cockpits specifically. SamplesAdded .blend files to samples with 3d assets (TrafficVehicle, Simple Scenery, glTF Materials, RTC Aircraft) SimConnectFixed mapping to some keys with the “VK_” prefix not working through SimConnect_MapInputEventToClientEvent (VK_BACK, VK_TAB, VK_CLEAR, VK_CAPITAL, VK_IME_ON, VK_IME_OFF, VK_ESCAPE, VK_SPACE, VK_SNAPSHOT, VK_F1 to VK_F24, VK_NUMLOCK) Removed old FSX SimConnect installer WASM APIAdded referential argument in fsVfxSpawnInWorld and fsVfxSetWorldPosition to specify if the vfx spawn in ellipsoid, geoid, surface or terrain referential EFB APIFixed DateDisplay component to allow a localized format Fixed DateDisplay formats (DDDD changed to dddd and hh changed to HH) ToolsFixed Input Profile Editor allowing to create wml file with forbidden character Added a Black Box system to all sims, allowing to record event in the systems and review them after. Exporter BlenderFixed a permission error that occurred when exporting multiple GLTFs with live asset reloading enabled. Fixed a rare occurrence where exported materials contained invalid textures when not using “Export in Background”. Fixed image name suffix casing being ignored when using “Assign Base Texture Set” in the Material panel. Added support of Blender 5.2
  4. Update v4.1 is available now. What’s new in this small update? Fix terraforming around 27L runup area Add a new billboard object on final 27L See pic below (per community request) Add Dr Pepper vending machines here and here. Yep, it’s just for fun and seems to be a running gag between fan of vbcorp sceneries and me Rework the public tower apron Rework ground textures at the airpark west of tower Fix some big reg runway marking position Fix Bravo non-straight yellow taxiway line Remove ugly photogrammetric blocks of trees on runway axes. It’s an endless WIP and I’m still reluctant to remove manually the photogrammetry in the area facing the runway 27R/27L
  5. Owner of the site is calling for developers to feed it on the Microsoft official forum, he's explaining the rational : https://forums.flightsimulator.com/t/calling-flight-sim-addon-creators-help-build-hangar-addons/775771
  6. Let's work on defining what is enough "votes or complaints"? Do we have an example of a former topic that raised enough "votes or complaints"?
  7. if you're like me, more in a text report than a (long) Youtube video ("first look"), I found this one from MSFS Addons pretty well documented and I personally appreciated the tone and questions/arguments raised : https://msfsaddons.com/2026/09/08/flightfx-hawker-800xp-review-take-control-of-the-ram-horns-on-this-surprising-flying-tank/
  8. Yes. MTL are compatible with MSFS2024. The MTL Updater asked for your MSFS2020 or MSFS2024 installation/community folder.
  9. I also do have this traffic with non-spinning prop ;) In term of artefact, I see also some tailwheel aircraft in straight line attitude on ground. By installing extra library (AIG, FSLTL, MTL...) I want to create more and more diversity of traffic. I have just installed (all) AIG models and liveries and the MTL from IVAO. All sit active on my Community folder and SI is using what he found active. Of course, I don't launch AIG Injector. Is that what you expect for your "elaborating"?
  10. Currently, I'm flying a lot in SOCAL in busy airspaces and GA airports and I have set - weeks ago - the GA Traffic slider at 11 on a scale of 10 ;) Same for airliners. Even with this setting, when I start a flight, I don't have always 3 or 4 traffic moving, departing or starting circuits. Same issue when arriving somewhere. SI needs time to populate my world and even with 11 it's not over populated. I didn't have tested yet a lower value, as my personnal objectif is to fill my environment with a lot of trafics. And my system seems to cope with that. Using AIG and IVAO MTL as 3D models and liveries.
  11. Just knowing you from Avsim, I bet you won't like it. I don't think you don't need better immersive features. And most importantly, you have a too sharp knowledge of the real world North America ATC environment that you'll find discrepancy and approximations every 5 minutes or so. I tend to believe that Say Intentions requires to accept gaps with reality and at the same time - with immersive voices and real time interactions - creates a feeling of the same reality.
  12. Though of that and wonder what is, in 2026, the split between console and PC MSFS users. After having a couple of years of new influx of millions of new console user, the split should be to the advantage of console. In 2024, during a MSFS Dev Live Q/A, I remember that the figures shared was 60% PC and 40% Console (and Cloud) moving depending on launch/events to reach the 50/50 balance. And I even don't though of hardcore simmers (a.k.a AVSIM) that are certainly a tiny fraction of the 12 millions MSFS customers ;) not to mention the Navigraph survey massively under-represented console players users. With the PlayStation 5 journey, it could be a steady 50% PC and 50% console (Xbox + PS5)...
  13. Sorry didn't get what you mean. The User Interface ? The voices when flying in France with english phraseology is almost ridiculous. I stopped my flight after few minutes. As if the controller discover English few minutes before his shift. The french phraseology is not realistic. (For the record, I'm only flying VFR in small airplane.)
  14. There're still some glitches. Few days ago I open a ticket when pilot announce flying the published (right or left) pattern and did the opposite ;) SI has improved a lot compared to first version where it look random, right or left and the joining instructions were always non-sense (based on my real flight US experience). Nowadays, SI can't reammy get cought guilty and you can get cleared for a left base entry for example. Did I've already hear a Ai injected traffic joining the field by the downwind or base? Good question. Can't remember. What is great - as @tttocs/scott mentioned in his first message - is that AI injected traffic can do pattern work. It's a must-have feature to watch and fly with realistic GA activities.
  15. I know. Did Beta test it. Just a matter of time. And also I prefer flying in US with MSFS+SI than in France that I can do in real ;) Oh, believe me I did. I see barely no progress. And even the v3 of french voice - supposely talking with a French accent - is totally out of reality. They took sample from current SI french users and applied it to ATC voices. It looks like 1st grade english french student. Awfull ;)
  16. 100% agree. And you don't suffer the early Alpha Beta where the only way to report was the Discord channel ;) My only challenge when creating tickets with the great UI interface is ticking or not the box "Request follow-up — open a support ticket so we can reply directly - Only check this if you need a personal response. It adds to our support team's queue." because I have known the situation where you post report and had zero feedback. But I also understand the burden to reply to customers ;)
  17. Agree also, for example I totally skip to fly in France (where I live) with Say Intentions. (French) Voices are horrible and everything looks like Flight Following which is not really the case.
  18. Agree. I suspect a recent update on properly identifying destination broke en whole stuff. Wasn't able to reproduce when able to open a ticket (I open a lot of tickets aiming to improve VFR GA experience). As updates happened - sometimes - several times per day, situation can improve.
  19. [Mode Humor=ON] I told you! [Mode Humor=OFF] [Mode Humor=ON] Get ready to press the Report Button on every flight [Mode Humor=OFF]
  20. Yes, it's for console users. Jorg mentionned it.
  21. Aside the airlines liveries (a law firm job), we see on forums a lot of complains on Weather engine or the drama of the AI traffic landing gears, but the ATC seems to be totally abandoned from the user perspective. I know that under the hood, Jorg and Mathias stated "it's complex" and that WorkingTitle is (was?) on it, and it opens the market to Beyond ATC and Say Intentions with very much real voices, far better interaction and less (very) scripted scenario. Something that should looks like (at least) at the level of 2026. The AI was has not impacted ATC in the stocked MSFS ;)
  22. Didn’t get much more new info with this interview. Even if questions may be interesting, some interest hard core simmers, Jorg is super professional to share just what he wants.
  23. "If you want something doing well, do it yourself" Will be in the next update of freeware San Diego Gillespie Field (KSEE)
  24. You're on PC? If you MSFS2024 shows 1.8.16.0. Press ALT+ENTER and look at the window title. Or launch the Xbox app and navigate to ... -> Manage -> Files Or open your Windows Settings, go to Apps -> Installed apps. On the list, find your "Microsoft Flight Simulator 2024" -> three dots -> "Advanced options": MSFS updates are mandatory and automatically installed. No way to escape. I never look at the "Release Notes" from MSFS. Release notes are uptodate here: https://forums.flightsimulator.com/c/official/news-and-announcements/141

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