Everything posted by vbazillio
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[Freeware] Page Municipal airport (KPGA)
A important update v3.0 will arrive very soon for all Page, KPGA lovers. A lot of improvement and several addition and removable to get as-real-as-it-gets. Stay tuned.
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[Freeware] Jacqueline Cochran Regional (KTRM) released
I would love to add the static ON/OFF to all my freeware but you know... It's all done on spare time and for free. Just a matter of (real life) priority management ;) PS: French Valley is on my list as some others but for the same reason as above...
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Finding Certain Files etc....
There's a lot of help in the Official Microsoft Flight Simulator FAQ. Bookmark it ;) https://flightsimulator.zendesk.com/hc/en-us/articles/17046732768796-3rd-party-add-ons-and-Community-folder and https://flightsimulator.zendesk.com/hc/en-us/articles/7058492594588-How-to-install-mods-in-Microsoft-Flight-Simulator-2020 World of AI if not compatible with MSFS. The best similar free alternative is AIG Traffic from Alpha India Group : https://www.alpha-india.net/software/
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Sim Update 6 Beta - 1.8.10.0 released
Source: https://forums.flightsimulator.com/t/release-notes-su6-beta-1-8-10-0-july-29-2026/772216 New Content and FeaturesGuided Tours are now available within their own section from the Activities menu. Stability & PerformanceFixed crash when attaching debugger in main menu with AllowDebugger Fixed rare random crash when raytraced shadows are enabled Glass CockpitsGarmin G1000 NXIFixed some cases where loading an approach into a flight plan could lead to the flight path calculated for the plan to be incorrect. Fixed keypad entry of xxx.x25 and xxx.x75 COM frequencies when 8.33 kHz spacing is enabled. Garmin G3000 / G5000Fixed some cases where loading an approach into a flight plan could lead to the flight path calculated for the plan to be incorrect. Garmin G3X TouchFixed some cases where loading an approach into a flight plan could lead to the flight path calculated for the plan to be incorrect. Garmin GNS 430/GNS 530Fixed some cases where loading an approach into a flight plan could lead to the flight path calculated for the plan to be incorrect. UNS-1Ew SBAS-Flight Management SystemFixed an issue where the estimated time enroute would never be calculated for the active leg Avidyne IFD550/IFD540Fixed a bug where CDI was sometimes invalid when activating an approach without a direct to. Fixed the CDI data block showing incorrect DTK during transitions between legs. Fixed the TO WPT data block showing incorrect DTK. Aircraft TechFixed uncontrolled RPM acceleration of disengaged turbine engines via FREEWHEELING_UNIT_ENGAGED SimVar. Engine RPM is no longer updated internally while disengaged and can be controlled externally via GENERAL_ENG_RPM SimVar. Updated FREEWHEELING_UNIT_ENGAGED to use one-based engine indexing and index 0 for all engines. Model BehaviorFixed typos in ASOBO_Bool_Visibility_Parameters. When rebuilding a package with the lastest version of the behaviors, update usages as follow: Replaced VISIBILTY_IE_VARIABLE with VISIBILITY_IE_VARIABLE Replaced VISILITY_L_VARIABLE with VISIBILITY_L_VARIABLE Modular AircraftFixed default dynamic parameter value for preset and common panel.cfg VPainting definition. When no override has been provided in the livery.cfg the dynamic parameter value will now use the locally defined value in the DynamicParameters section instead of not replacing the parameter. While this lets the developer correctly provide a default VPainting color and allow override in the livery this could change the default color from white to the specified one if a configuration was specified (as it was previously unused) MissionsMedevacFixed the holdshort marker position after a reroute AirportsBespoke AirportsFixed Mast lights not removed on some beskope airports Virtual RealityFixed the “global rendering quality” sub-menu from the Virtual Reality panel not being accessible. PeripheralsVarious Peripheral FixesFixed T.Flight Hotas 4 and T.Flight Hotas 5 (PS4 compatibility mode) showing unused inputs by the peripheral in hardware and action settings. DevModeProject EditorFixed “Save as” option not working properly. Scenery EditorFixed invalid object type kept selected when switching to regular scenery edition. Added a movement sensitivity threshold to gizmo movements to avoid unwanted microscopic movements while clicking on the gizmo Fixed drag and drop issues, especially when trying to drag an unselected object SDKSimConnectFixed O/I variables not able to be queried if the target component is defined in the interior or exterior model instance instead of an attachment. Added ability to scope O:PATH:TO::VARIABLE to a specific attachment by alias using the syntax O:PATH:TO:COMPONENT@alias:VARIABLE, interior can be targeted using the alias interior, exterior using the alias exterior SimVarsAdded SIMVAR_TITLE to the list of supported simvars for FakeSim. This allows the identification of the NPC planes when querying data using SimConnect_RequestDataOnSimObjectType Added Simvars WEAR_AND_TEAR_OVERSTRESS_FACTOR and WEAR_AND_TEAR_OVERSTRESS_DAMAGE_RATE Exporter BlenderAdded blender scenes in Shared Assets. DocumentationSimVars: New hydraulic system SimVars have been added to the documentation - HYDRAULIC COMPONENT LIQUID QUANTITY, HYDRAULIC COMPONENT LIQUID QUANTITY RATIO, HYDRAULIC COMPONENT PRESSURE, HYDRAULIC LINE INPUT SIDE LIQUID QUANTITY, HYDRAULIC LINE INPUT SIDE LIQUID QUANTITY RATIO, HYDRAULIC LINE INPUT SIDE PRESSURE, HYDRAULIC LINE OUTPUT SIDE LIQUID QUANTITY, HYDRAULIC LINE OUTPUT SIDE LIQUID QUANTITY RATIO, HYDRAULIC LINE OUTPUT SIDE PRESSURE Fix for malformed debug info links. Fixes for offline docs: 404 page formatting fixed. external links fixed so they now correctly open in a browser. Links have been fixed to split correctly and not overrun pages on lower resolution. Blender + 3DS Max: New cubemap and reflection options for Windshield material added to modelling documentation (Cubemap Reflection Masking and Screen Space Reflection Intensity). SimVars: Fixed error where LIQUID DROPPING TANK PCT FULL VOLUME and LIQUID DROPPING TANK PCT FULL WEIGHT were flagged as read-only when they are actually settable. Fixed an error where the parameter always_execute_model_behavior was flagged as obsolete. The page on creating aircraft thumbnails has been fixed to reflect the correct setup for non-modular aircraft. Liquid dropping system page information has been updated to flag the “Name” hashmap keys as not required. Simvars: New SimVar TURB ENG COMMANDED N1 OVERRIDE ACTIVE has been added Other related SimVars have had their descriptions updated (TURB ENG CONDITION LEVER POSITION, TURB ENG COMMANDED N1, TURB ENG THROTTLE COMMANDED N1) Multiple new parameters to provide additional flexibility in defining commanded N - making turbine engine speed laws easier and more precise to tune - have been added to the engines.cfg documentation: full_throttle_commanded_n1, corrected_commanded_Ne_table, uncorrected_commanded_Ne_table, delta_commanded_Ne_table, delta_commanded_Ne_control
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MSFS2024 - SETTING UP/MAPPING JOYSTICK BUTTONS
deleted. Wrong post. Sorry
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Every thing changed after recent outage was over
After that kind of outage since 2020, I may have loose only once my settings. Today, no issue. But I'm also simming with Beta regularly. But maybe a reason why I'm protected from settings-reset is that I've installed MSFS in its not-default folder?
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MSFS2024 Servers Down in West Coast US?
Source: https://forums.flightsimulator.com/t/online-services-monitoring/486800 Source: https://support.xbox.com/en-US/xbox-live-status
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Toussus-Paris-Saclay new v3.0 freeware (LFPN)
Actually, It's also in the main MSFS Forum (https://www.avsim.com/forums/topic/639628-toussus-le-noble-lfpn-freeware/page/4/#findComment-5800406). In this Screen Shots section, it's the only way to share several screenshots.
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MSFS2024 Servers Down in West Coast US?
VPN connected to Australia and able to launch MSFS2024 SU6 Beta.
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MSFS2024 Servers Down in West Coast US?
https://www.avsim.com/forums/topic/699359-msfs2024-servers-down-in-west-coast-us/#findComment-5802413
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MSFS2024 Servers Down in West Coast US?
No issue from Europe, France (MSFS2024 SU6 Beta). Come live on this side on the Atlantic ;) Nevertheless, Microsoft is aware of issues: https://forums.flightsimulator.com/t/server-connection-issues-july-27th-2024/772036/1 Microsoft suggest to monitor this https://support.xbox.com/en-US/
- MSFS 2024 Revised Default Airports for 3rd party ATC apps
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Fly Tampa KLAS not loading in MSFS 2024 Beta
Just tested. No issue on loading the Fly Tampa Vegas. Just to be sure, I'm with MSFS2024 Beta SU6 1.8.9.0 and Fly Tampa KLAS v3.2.0. Microsoft City Update VIII Las Vegas disabled.
- Real World Pilot, or Sim Pilot only?
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SU6 Beta 1.8.9.0 released
They love releasing their stuff on Friday ;) Source: https://forums.flightsimulator.com/t/release-notes-su6-beta-1-8-9-0-july-24-2026/771611 RELEASE NOTES Sim Update 6 Beta - 1.8.9.0Stability & PerformanceFixed loading of WASM systems and improved error handling (was causing infinite loading for some aircraft such as the ES30) General Bug FixesFixed the order of the cameras in the panel camera Fixed flight outro scene sometimes displaying in the air Glass CockpitsGarmin G3000 / G5000Fixed an issue where the PFD flight director symbol would briefly appear in the incorrect location after toggling the flight director on. Garmin G3X TouchFixed an issue where the PFD flight director symbol would briefly appear in the incorrect location after toggling the flight director on. UNS-1Ew SBAS-Flight Management SystemFixed the fuel flow page using incorrect units with the modern fuel system Flight SystemNavDataFixed path point threshold crossing height values. Aircraft EnginesTurbine EnginesAdded the TURB_ENG_COMMANDED_N1_OVERRIDE_ACTIVE SimVar to enable external control of commanded Ne via TURB_ENG_COMMANDED_N1. See SDK for details. Added an optional “delta_commanded_Ne_control” parameter to the [TURBINEENGINEDATA] section of engines.cfg. It specifies whether the first argument of “delta_commanded_Ne_table” represents the condition lever position or the mixture lever position. See SDK for details. Added validation of the number of arguments, argument ranges, and data values for the following commanded Ne multi-dimensional tables: corrected_commanded_Ne_table uncorrected_commanded_Ne_table delta_commanded_Ne_table Refined the descriptions of the recently added “full_throttle_commanded_n1”, “corrected_commanded_ne_table”, and “delta_commanded_ne_table” parameters in the Package Analyzer (File Def) checks. CareerGeneral Bug FixesFixed visibility and wind information discrepancy between world map and briefing information. MissionsMedevacFixed an issue where the airport selected for rerouting was always the same Fixed an issue that caused the flight plan to be deleted when an IFR flight was cancelled Fixed the flight path gates and waypoint marker confusing behavior when switching to the new reroute flight plan PeripheralsAdded options to enable/disable mouse acceleration for “Cockpit” and “External” cameras under Settings > General > Camera > Cockpit/External Camera Updated supported gamepads default airplanes presets: Changed TOGGLE LANDING GEAR" to happen on release Remapped “TOGGLE WATER RUDDER” to [D-pad right] after a delay Unmapped “TOGGLE TAIL HOOK HANDLE” Updated supported gamepads default airplanes and others presets : Mapped “DECREASE/INCREASE PROPELLER PITCH” to [RB + Dpad Left/Right]/[R1 + Dpad Left/Right] DevModeGeneralAdded allowed buttons in Input Device Editor Improved debug vector shape The debug airport is now showing the airport archetype Project EditorFixed crash when capturing aircraft thumbnail for aircraft with incorrect static height Fixed incorrect size of thumbnail capture, now capture in 360x240 as required SDKSimConnectFixed MapInputEventToClientEvent registering actions on joystick button 0 when an invalid button index was provided - now triggers a SimConnect exception ToolsAdded new 3dsMax - Blender Bridge: A tool for transferring data between 3ds Max and Blender. Added possibility to enable masking of cubemap reflections on windshields inside cockpits using the Reflection(R), Roughness(G), AO(B) Texture of the windshield material in Blender and 3ds Max. Added possibility to attenuate screen space reflections on windhsields inside cockpits to the windhsield material in Blender and 3ds Max. DocumentationSimVars: a new helicopter SimVar - FREEWHEELING UNIT ENGAGED has been added to the documentation. The section on modular simobject merging has beeen updated with missing XML information.
- Real World Pilot, or Sim Pilot only?
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Toussus-Paris-Saclay new v3.0 freeware (LFPN)
... and for those not familiar with the location of LFPN ;) The big orange area is Paris and the immediate suburb. Downtown is free of any flights <=6300 ft (except emergency, military, gov...) and the rest is mostly forbidden to VFR ;)
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Toussus-le-Noble (LFPN) freeware
Here we are. v4.0 is released. Enjoy for free, for MSFS2020 or MSFS2024 and only on PC Windows. And please (please!) share your feedback. This is the only fuel of an amateur and passionate MSFS developer. Enjoy! What's new?Two major updates : you can now remove all static aircraft with the launch of a single .bat file in the main folder scenery. ON/OFF. Simple. The second and long work update: all taxiway signs (68) have been replace and handcrafted as real as it get. Say goodbye to the default SDK object that doesn't look like the real one at Toussus. Release Notes v468 Static aircraft and objects on parking spot are removable via a batch file (Toggle-Static-On-Off.bat) All new custom handcrafted taxiway signs! 50 object have been replaced. Rework on taxiway lines (more straight) Re-color of runway 07R/25L after the (real) rehabilitation construction end of July'26. More update to come with new pictures Redesign of ground marking on UL Aero Super+ Fuel Self Serve station Fix electric pylons at VRP Sierra : remove default electric pylons and... Add new handcrafted power pylons Red & White Fix position of VASI 25L/07R Cover some satellite default images A big thank you for MazerArt who offered me the tower and the iconic Farman's hangar. Go check his numerous creation on flightsim.to. Download LFPN now for free from flightsim.to https://flightsim.to/addon/22845/toussus-le-noble-vfr-reporting-points-and-some-minor-improvments-for-pilots-lfpn Bunch of pics in the dedicated AVSIM forum: https://www.avsim.com/forums/topic/680063-toussus-paris-saclay-new-v30-freeware-lfpn/#findComment-5800400
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Toussus-Paris-Saclay new v3.0 freeware (LFPN)
Didn't want to recreate a new thread. Here're some screenshots of the new version 4 with new handcrafted taxiway signs, option to remove static aircraft and many more small updates (that no one will ever notice ;) The new 25L/07R just re-opened last week: Examples of a complex signs hard to mimic with the default SDK: Note the anti-roosting spikes on the APRON sign ;) Will someone notice the difference of colors. As real as it gets ;) Updating the taxiway signs of this small GA airport in south west of Paris requires to manually do 50+ object! I can't imagine the work done by pro on big airports. Only hard core simmer will recognize where this pic is taken: ... it's the famous SIERRA VRP (Visual Reporting Point) to entering the pattern (or circuit). The two first (in south) pylons are the SIERRA point. The default SDK Taxiway sign doesn't look like this from the front or behind, but it's how they are in the real Toussus-le-Noble:
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Corona Municipal Airport (KAJO)
There's something somewhere modifying your vegetation. I can hardly believe it's my little airport scenery ;)
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Corona Municipal Airport (KAJO)
Hi Rob. I saw your comment on flightsim.to. I'm currently on a big update for LFPN/Toussus. Will have a look but, please consider 1. A screen shot could help investigation 2. Pictures that illustrate the flightsim.to page are from different versions of the sim (20/24) and even from different versions of the mod itself, all along its lifetime. What am I looking for?
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Toussus-le-Noble (LFPN) freeware
Thank you @sniper31 As an amateur freeware developper, it means a lot. It is easy to wonder sometimes if those hidden hours spent on the tiny quirks and custom touches go unseen, so hearing that makes it all worthwhile.
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Toussus-le-Noble (LFPN) freeware
I’m currently working on the next update for my freeware Toussus-Le-Noble (LFPN). It will update ALL taxiway signs with their real shape and not the default object used by MSFS. In the real world, signs are thinner and some are specific that required to trick MSFS. Thus creating unrealistic object. With handcrafted custom made objects, it will be as-real-as-it-gets! With no compromise. Even if no one will ever notice the differences Thanks to simmer Lucrecio (via private message on flightsim.to), I’m also working on fixing power pylons at VRP SIERRA that are duplicate. Stay tuned. It shouldn’t be long to have this free update. On the left the fake best effort with stock MSFS object and on the right the thinner and white signs:
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Corona Municipal Airport (KAJO)
It's my gift for your MSFS return ;) Enjoy!
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[Freeware] Jacqueline Cochran Regional (KTRM) released
Version 3.1 is an hotfix for MSFS2024 users and add the Toggle ON/OFF for static aircraft. Default buildings and hangars did reappeared without any warning and overlap my scenery. So I had to disable it manually. Instructions to switch static aircraft ON/OFF Launch Toggle-Static-On-Off.bat to quickly toggle all static aircraft on or off, helping to prevent conflicts with AI traffic at starting positions or simply to customize your ramp environment. You can now empty hangars for you own usage. 1. Close MSFS: Ensure Microsoft Flight Simulator is completely shut down before running these scripts. 2. Execute: Locate the script Toggle-Static-On-Off.bat in your scenery folder (vbcorp-airport-ktrm-jacqueline-cochran-rgnl) and launch/double-click it with your Windows Explorer. * If the static aircraft are currently active (.bgl), they will be deactivated (.off). * If the static aircraft are currently inactive (.off), they will be activated (.bgl). 3. Verify: The script will display a success message indicating the new state of the files. 4. Launch MSFS. PS: I also fixed some border fences, but no one will ever noticed it ;)