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ryanbatc

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  1. Since it's experimental it's calculated per owner. Maybe they don't want to release it OR they want us to calculate our own ;)
  2. Thanks Scott. Sadly in our current world people are upset when they don't get their fake airplane on time. They could care less if someone was hurt, as long as they get their fake airplane.
  3. Same could care less. It's not a cabin simulator lol. The doors to the cockpit are shut 99% of the time anyway
  4. It looks stunning. I can't wait to get some of my paints on it
  5. I'm on your side but just make sure Dynamic Settings are disabled... that setting exaccerbates stuff like this... it basically culls the LOD even further for people with lower end machines.
  6. I appreciate Seedy posting on here but as a livery guy (freelance and professional - and a 3rd party beta tester), who frequents numerous discords, and has access to a few different developers, I disagree with Seedy. But I'll leave it at that. Microsoft has made an impressive sim for us - and we wouldn't have said simulator without Xbox - this is fact that I acknowledge.
  7. This is also a good point I forgot to mention. As it seems Cavemanhead is really more interesting in GA... BATC struggles with that even with VFR (although I understand they have some improvements on experimental branches upcoming). Say Intentions has done a pretty good job with VFR for me.
  8. @Cavemanhead All superb info here. In the last decade of me working a radar scope I've seen about 3 aircraft file a traditional airway (outside of training) hehe. Obviously in busier areas like LA/NYC you get the T routes (essentially airways using GPS) for the GA which are common. But actual airways derived from VOR are nearly dead,at least in the USA. The beauty of Flightsim is that if you choose to do all the VOR stuff, you still can, though some VORs are no longer in service (a lot actually). Heck, you can fly VOR/NDB even with a G1000 or glass equipped aircraft too! thecorporatepilotdad has some excellent tutorial videos (some of these are ancient using the old G1000 but I think they still apply today in 2024) - such as in this video where he describes how to tune and track a VOR using the G1000 https://youtu.be/q1NsQKVK3KY?si=bzVpNYGXzfpaxtc4 Or some NDB tutorials by the same guy: https://youtu.be/JHZEribdeao?si=AzkEPeoR0zrWlCNv I'd also highly recommend any aircraft by A2A and Black Square if you're looking for traditional gauges, at least in the general aviation realm.
  9. Well xbox and ps5 generate most of the income for Microsoft for MSFS franchise. They have to cater to those people.
  10. It's better by default but those lights are still too bright. I don't understand why either sim can't have lighting intensities or pilot controlled lighting. Then, just like irl, pilots who want to destroy their visual purple can have them set to stun lol. And people using aided can turn them off hehe. XP has NV not sure MSFS does yet?
  11. You can kinda see them on that OP link at GitHub but it's a really fast gif so I made some comparisons. 1) The mod fully enabled (meaning default effects totally disabled) - which is amazing and WAAAY better looking dim runway lights like irl (caveat is that at towered airports and some smaller airports there are multiple light intensities that ATC will set, or can be set via Pilot Controlled Lighting). IRL though runway lights are only required to be at the lowest setting in clear VFR. In my pic below I'd call these Step 3 (where 5 is max brightness). So it's far more realistic than the stupid star filter and bloom pics below In my opinion, Asobo looked at photos and maybe videos of runways at night... and very few of their employees actually fly at night. Since most cameras (especially mobile) will crank the exposure to try to take a picture it makes you think the lights are actually brighter than they are. It can be quite difficult to find a runway irl at night. This is why many airlines and even corporate pilots tend to "backup" their visual approach with an ILS or RNAV overlay. Also irl some runway lights are omni-directional (but usually they have 1 or 2 steps/intensities) but most are directional like at larger airports where they will really only emit the most light when the pilot is lined up on final. 2) Star filter effect re-enabled but Bloom disabled 3) Star filter and bloom enabled (Default sim state) Oh and I wanted to show off a mod from @kiwikat - which is simply lovely now! Flightsim.toMSFS DarkStreets - MSFS Add-on - Flightsim.to✓ For Microsoft Flight Simulator: MSFS DarkStreets is a scenery package designed to enhance night flying by removing street lights in non-urban areas across the world. Developed using various geograph
  12. What am I missing here? It's not working for me. In my 2024 exe Content I have ReShade ini, the dxgi, the msfs 2024 twins file (not the addon64 one which appears to be for RHI correct?) In RHI's Custom Addons folder I added both the twins and the other 2024 file (should I only have the addon64 file?) Here's my RHI settings - oh and I do I need to leave this program running before I start the sim? I also got a short notice showing ReShade running as soon as I started 2024 Step 2 from Speedbird mentions this: Get the files from the msfs2024-camera-fx-off GitHub repository and drop them into the following RHI folder: Users\[your username]\AppData\Local\RHI\Custom\Addons (So that should be the two shader related files) Step 6 says to Manually copy the FX file into the 2024's exe Content folder But in the original GitHub doc it says to copy Both the 2024 shader files into the exe Content folder (yet step 2 mentions to copy them to the RHI Custom Addons folder) EDIT: I ended up just copying both files into my 2024's exe Content folder and now it's working. I don't really understand the point of ALSO adding these files to the RHI Addons folder???

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