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freeware San Diego Ocotillo Wells (L90)
vbazillio posted a topic in Microsoft Flight Simulator (2020)
Ocotillo Airport (L90) is located in Ocotillo Wells, San Diego County, California.It features two runways with dirt surfaces. The first runway, 13/31, measures 4.210 by 150 feet (1,283 x 46 m), while the second runway 9/27 is 2,330 by 150 feet (710 x 46 m). on’t expect taxi sign, runway lights and even edge marking. The airport is surrounded by hills, adding a unique challenge for pilots. The airport sees an average of 60 aircraft operations per month, primarily transient general aviation and even some military. You can meet Osprey blowing sand here! Free to download at https://flightsim.to/file/69641/ocotillo-wells-airport-l90 Historically, during World War II, the airport was used by the US Navy and was known as Naval Outlying Field, Ocotillo Dry Lake1. It served as a training base and supported various operations. The airport was returned to the county in 1956. This airport, with its dirt runways and surrounding hills, offers a unique flying experience that blends history and challenge. It’s the latest of the 8 aviation facilities owned by the County of San Diego included in the collection https://flightsim.to/collection/35/san-diego-general-aviation-airports It didn’t take time to build hangars and airport’s buildings. There’s none And the two runways lied on a dry lake. The surface is soft or sandy depending of the condition. It’s hard to identify the runway from the ground. Ocotillo ends my amateur task to covered all small General Aviation airports managed by the San Diego County. Palomar (KCRQ) and San Diego International are covered by commercial product. For the rest, feel free to test my freeware sceneries: https://flightsim.to/profile/vbazillio Hope you'll enjoy ! Feel free to share your feedback, there's a lot of room for improvement. More pic available in the screenshots section: -
freeware Ocotillo Wells (L90) work-in-progress
vbazillio posted a topic in The AVSIM Screen Shots Forum
Here’re development screenshots of my next (very small) freeware scenery: Ocotillo Wells (L90). I guess that with this one released I will have finished the whole coverage of General Aviation airports of San Diego (with exception of 2 commercial products) With Ocotillo, I’m not busy with hangars and buildings. There’s none 🙂 And the two runways lied on a dry lake and the surface is soft or sandy depending of the condition. Hard to identify the runway from the ground. This scenery will be release as a freeware and will be part of the San Diego GA collection: https://flightsim.to/collection/35/san-diego-general-aviation-airports -
Hi everyone, IRIS FSX and P3D products are now freeware: https://store.irissimulations.com.au/iris-simulations-classics/ Click on the red link below in the page to access the dropbox repository.
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freeware Mariposa-Yosemite Airport (KMPI)
vbazillio posted a topic in Microsoft Flight Simulator (2020)
If you travel in California with your General Aviation plane and want to visit the famous Yosemite National Park, here’s the closest airport for you: Mariposa-Yosemite Airport (KMPI). Mariposa-Yosemite Airport is located in west central Mariposa County, California. The airport is approximately 70 miles northeast of Fresno, 37 miles east of Merced and only 18 miles southwest of Yosemite National Park. The airport lies along the western slope of the Sierra Nevada foothills at 2,250 feet. Free to download for PC: https://flightsim.to/file/68318/mariposa-yosemite-airport-kmpi I hope you like all these small general aviation airfields, done with passion. Just my way to give back to the flight sim community! Free to download for PC: https://flightsim.to/file/68318/mariposa-yosemite-airport-kmpi More pics available at : Free to download for PC: https://flightsim.to/file/68318/mariposa-yosemite-airport-kmpi -
Yes Another Small GA Airport in California. Here we go. One after another (KPVF). Here's the early screenshot of Mariposa Yosemite Airport (KMPI) project in MSFS Scenery Editor. Of course, if you know a dev who have already started this airport, please let me know ASAP! The airfield is small but the terraformring is more complex that expected. If you have hirez picture or video of the any local infrastructure, please let me know! I need uptodate and detailed info. And if you want to support , just click "Follow me" (which means "I want this too"), on the flightsim.to scenery request page : https://flightsim.to/requests/sceneries/9437/mariposa-yosemite-airport-kmpi It's free ! Thank you!
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Placerville airport is located in the heart of the Sierra Nevada foothills and a common plan B for pilot diverting when Lake Tahoe is not accessible. The airport is located on top of a bluff, so you can practice your aircraft carrier landings. There’s a lot of parking spaces and a very practicable fueling island. EAA Chapter 512 as well as Skywagons (aircraft sales and brokerage) are hosted at the field. You can also have a look at inside the Ragtime Aero hangars. Placerville Airport is free to download : https://flightsim.to/file/67811/placerville-airport-kpvf Features v1.0 Huge amount of work on elevation of the whole airport but also on small areas around and inside the perimeter Hard work blending all revised new airport textures with the underlying satellite images All fences around the airport (thanks to vectorplacement SDK features) Add specific taxiway signs (noise abatement extrapolated from ground charts, if you have their exact meanings let me know) Add Helipad H1 located on north side of runway 05 end Add the Hangtown VOR-DME (objects) Add the Windtee customized for KPVF and the weather sensors Add thousand of small objects to make the airport a more living and immersive environment. Mostly with stocked objects which requires no 3rd party library installation except World Updates. See requirements below. Add several open hangars (with some jewels inside) replacing AI generated. My scenery works better in daylight: invite yourself to the EAA - Chapter 512 summer meeting. Don’t forget to bring deserts, Chapter provides hot dog and hamburgers Special attention to buildings : EAA Chapter 512, Ragtime Aero and Skywagons.com Fix the 4-box VASI runway 5 Fix the 2-light PAPI runway 23 Fix the airport beacon tower Fix windsock position (WIP) Fix taxiway signs. If you know how taxiway name are layed out, drop me a message and I’ll fix them. Placerville Airport is free to download : https://flightsim.to/file/67811/placerville-airport-kpvf More pics available here:
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I never land nor take off from this airfield. Nor in real or in the sim. But a request made as a comment of one of my scenery raised my attention. Small size, regular buildings for a GA field (I suck in Blender/Sketchup), plenty of single prop planes based and most of all a spectacular location on a mountain top. Yeah.... It's not Sedona, but Placerville (KPVF) is my current project for now. A big task to collect data and visual material on Internet. It's also an excuse to move away from San Diego where there isn't much field left to get build in MSFS! If you want to support my work (it's free!), click the button "Follow" (I want this too) on this page : https://flightsim.to/requests/sceneries/8282/kpvf-placerville-airport-placerville-california
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freeware Jacumba Airport (L78) San Diego
vbazillio posted a topic in Microsoft Flight Simulator (2020)
“Flying over, or driving by on Interstate 8, you might miss tiny Jacumba. But hundreds of soaring enthusiasts know the airport and some even know where the town is. However, few people know what Jacumba is all about. On weekends you’ll find sail planes being towed aloft to catch the thermals, with pilots who savor the solitude and challenge of powerless flight. During the week the airport is quiet, inhabited by hawks and their prey.” Source: County of San Diego Free to download for PC: https://flightsim.to/file/66976/jacumba-airport-l78 Features Terraforming to level and match elevation + relief of the area Add the Solar farm and the Powerplant of the Jacumba Valley Ranch Energy Park Add winch(s) for gliders Add the border wall ;( Add small specific signs (and some “Help wanted”) Add static gliders on apron Remove several erroneous buildings on hills around the field Replace the runway marking with custom one (bigger numbers) Fix vegetation at close proximity of the field A lot of correction on ground textures More info for pilots Field elevation is 2844 feet MSL, CTAF on 122.900, no services available, runway 07-25 is an asphalt of 2562 x 60 feet (781 x 18 meters). Right pattern for runway 25 and left traffic runway 7. Use caution with the hill facing runway 7. Airfield is located along the 8 Hwy. Use extreme caution for the US/Mexican border (ADIZ) which is very (very) close, approximately 615 ft of runway 0-25. Frequent gliders during weed-ends, powered aircraft be alert for glider traffic launching from the field and operating on and in the vicinity of airport, surface to 18000 ft MSL. Rapid rising terrain all quadrants. Free to download for PC: https://flightsim.to/file/66976/jacumba-airport-l78 More pic available in the screenshots section:- 9 replies
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Some picture of the last update of Montgomery Field KMYF free at https://flightsim.to/file/5856/montgomery-gibbs-exec-airport-taxiway-fix-and-many-more Sometime fix and improvement don't pop-up in the face at first sight. If you look closely at marking of the real runway 28R/10L at KMYF, the aiming point and touchdown zone are only visible on runway 28R and not on 10L. This requires a lot of work just to match the reality 😉 I also take the opportunity to enhanced and fix several taxiways and holding point to better blend and match with the underlying texture of runways 28/10. Hope you enjoy even if it's not that much visible. Just a matter of "as-real-as-it-gets" 😉
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Agua Caliente Springs Airport serves residents of rural east San Diego County and visitors to Agua Caliente Hot Springs County Park. It’s located 95 miles east of San Diego. The airfield looks like a blacktop field next to a two-lane desert highway in the middle of nowhere. Approach runway 11 is challenging and weather permit it’s highly recommended to land on runway 29. Free to download: https://flightsim.to/file/66221/agua-caliente-springs-l54 Agua Caliente has only one runway 11/29 with 2500 x 60 feet (762 x 18 meters). Wind permitting use of runway 29 for landing and runway 11 for departure recommended due to a 460 feet hill 1/2 mile west of the airport. Right Pattern runway 29. Left pattern runway 11. Runway 11/29 closed Sunset-Sunrise; Not lighted. More pic available on the screenshots forum section:
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Fallbrook Community Airport (L18) is 60 miles north of San Diego. The runway is unique, slightly short (2160ft) sited on a lone mesa a few hundred feet above the city. It’s a small hill which makes the hangars and some of the taxiways lower than the runway, requiring to taxi up hill. The approach view include "Mt. Palomar, home to the world-famous 200-inch reflecting telescope, to the east. To the west is the Marine’s Camp Pendleton, to the south is the San Luis Rey Valley, and to the north sits the largely agricultural community of Fallbrook, most famous for its avocados, and a handful of celebrities who mostly want to remain anonymous." (source Airport Journal). It’s a very (very) difficult airfield to enhance in MSFS because of the multiple terrasses from the top transient apron to the town ground level. I’ll do my best to simulate these different levels with my amateur skill 🙂 L18 is one of the last (?) San Diego airport to cover the whole area with some freewares and some payware (Palomar, San Diego Intl…). I have done the most of the phase of collecting data on Internet (Youtube, Flickr, Yelp, Google, Mapcarta, Bing map, San Diego County, local business websites…). But there’re still some Blue sign on uphill taxiway that I can’t identify, just to take a single example. If you have material to share that could help, go! Please, feel free to share them! As all my amateur’ish work, it will be available for free. If you wan to support click “follow” (I want this too) on this page : Sceneries Requests - Fallbrook Airpark L18 - Flightsim.to
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For the younger generation, Bowerman airport means nothing. It’s a small GA airfield on the Pacific North West Coast near Seattle, Washington. For the older FSx/P3D simmers, it should remind the Orbx freeware scenery that set the quality standard at that time. So, let’s bring back souvenir and have a quick bit at Lana’s Cafe. It’s free to download: https://flightsim.to/file/62459/bowerman-airport-vintage-edition-khqm Perfectly located, KHQM could be the perfect starting point to explore this awesome area. With it’s 6-24 asphalt runway of 5,000 feet (1,524 meters, ILS runway 24), KHQM is promoted as “Only Jet-Capable Airport” by the local authority. It will match GA to Bizjet perfectly and don’t forget to have lunch at the restaurant. Why a Vintage Edition? This scenery is a mixed between what exists today (Oct’23) and what it was around 2014. For example: Lana’s Cafe has moved from the airfield to downtown. Nowadays the building restaurant has been destroyed. But in this scenery, the iconic restaurant is still there as it was in Orbx freeware. Features Fix all taxiway signs Fix runway PAPI Fix windsocks Replace all AI generated hangars and buildings with more appropriate MSFS stocked objects Replace all light blue poles with inert blue reflectors Enhance all taxiways/apron textures (cracked, more various colors, patches) Improve visual on final 24 : water waste plant (Hoquiam Sewage Treatment Plant) and wood factory (Willis Enterprises), still WIP + cleanup the water bassin to reveal hidden part wrongly covered by default Improve visual on final 6 : water exclusion on the bay to reveal Grays Harbor National Wildlife Water exclusion to redesign the low tide on the shore (WIP) More pic available on the screenshot forum's section:
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Quite close from being released as freeware. If you want to appreciate the work done, please have a look of KHQM in MSFS today without this future freeware 😉 Bowerman after the rain. FedEX building: The raw of lonely hangars: The local authorities promotes Bowerman airfield as the only-capable-jet airport of the area, so I put a Citation in an opened hangar. Fake Chevron sign.: Lana’s Cafe recreation. Not on the field since 2014. But was in the Orbx scenery: Pilot’s lounge... and bikes for free: The bay of Grays Harbor National Wildlife Refuge behind the airfield, finally clear of water: Improvement of the visual short final runway 24 with the pier of the wood factory (Willis Enterprises) and the treatment plant:
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Spent some time on this old classic, completely new paintkit in 4k, new pbr, inside and out, and some isg retrofits and gauge edits. never really showed it on forums like this so dont really know how to format this but sorta the same thing that those guys did to erick cantu's emb-120 PBR covering the entire cockpit, due to the way mcx handles these old models i cant use any of its old lighting features except for the upper panel for some reason, so FSLspotlights work just fine Had some custom ECAMS and FMC setup by ken webber over at patriot air works This is the GE/Freighter -600, specifically with some pbr textures for a converted freighter Daytime shot
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This site has been around for quite some time and the owner does a great job of gathering together in one place all the freeware scenery available for P3D including v5. I bought him a coffee today for his trouble. If you haven't used the site it's a great resource and many airports are a half-way house between default and payware. https://www.freewarescenery.com/fsx.html
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Not sure if Hong Kong Airlines cargo actually visit East Midlands, but it could happen and the a330 freighter certainly has the non-stop range, if only with about 25 metric tons or so. I rather like UK2000's products, they do seem rather fps friendly. When one of the configuration options is choosing to add 4000 cars or not, it shows the developer has thought about such things! Ratcliffe power station at work! I'll circle over those cylindrical chemtrail dispensers until the intake fed collector tanks are full enough for me to spread the chemtrails over the eastern half of England... Ahem. Enjoy.
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No, it's not the Flysimware nor Alabeo versions, just the freeware shakey jake, hence the functional VC, but the polished metal looks great! It seems to fly OK too, but then again I'm far from an expert! A quick VFR jaunt over the Easter weekend. Cheers.
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fsx-ms IFR flight but ILS approach not an option?
HighBypass posted a topic in MS FSX | FSX-SE Forum
To date I haven't used any real VATSIM people or any addon ATC packages for FSX:SE so I bumble along using the default ATC which as we all know has limitations I do inject real world METARs via FSOpen Clouds though, but the sim usually integrates that in quite well - ATIS gives an appropriate runway use based on the wind. I was flying back from Chambery to Leeds Bradford (Freemium 757). The weather was foggy over parts of England. ATC told me to expect vectors for visual RWY14. OK fair enough, it might be clear When I got the last vector telling me how far I was from the airport and to report runway in sight.... there was just a blanket of fog around and below me.. When reporting runway not in site, all the scripted ATC did was to re-iterate my position in relation to the airport. When I opted to select another approach, the only other option I got from the ATC menu were Visual approaches to the disused 9/27 runways. (closed in 2005 I believe). No ILS for 14 or 32 were given. The only other option was to generate an IFR plan to another destination. Perhaps the program doesn't take account of the enhanced fog generated by FSOpen Clouds to combat the stock fog appearing out of nowhere? I declared missed, got vectored back around and let the ILS do its job - I lied to ATC, said I could see the runway and carried on the approach...the runway appeared out of the murk much nearer to the minimums It seems ILS is not always a valid option in sim as far as ATC is concerned when it thinks the airport is visible for miles. No one said the ILS was inoperative that day.... All good sim fun! -
This trip was loosely (very loosely!) based on a report of an EMERCOM IL-76 mission. The plane delivered 40 tons of supplies to Simferopol (I believe the max.payload is 100000 lb - 50 tons). The return trip flew 52 refugees to Voronezh. http://www.airmedandrescue.com/story/russia-flies-ukrainian-refugees876 This is the return trip. The tough transport plane is ready. Waiting for passengers. Taxying out. Getting her cleaned up. Goodbye Simferopol (need to get FTX Vectors or something to sort out airfield elevations! :( ) Approaching the Sea of Azov. Descending towards Voronezh. Visual for RWY12. A little high... however, we'll soon sort that out.... Told you we'd sort it! Not too many screams; not that many windows in the back! :Shame On You: Perfect 3-point landing! ON THE NOSE GEAR!! Everybody out. Preliminary inspection of the nose gear indicates it is fine. It's Russian. It can go off road. Not a problem! Thanks for viewing.
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Decided to take my favourite exec turbo twin from La Palma to Lanzarote. Cleared for taxi Off we go Climb condition set on the autopilot Tenerife Gran Canaria Passing over Las Palmas and the port (Global Ships in effect!) Passing Fuerteventura Descending towards Lanzarote Visual approach for 03 Touchdown Shutdown! Thanks for viewing!
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As the title says. Love Mario Noriega's freeware P180 Avanti. Cheers!
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Hello folks, The open beta for FreeMeshX USA has begun. This is a 50 GB LOD12 (9.5 m pixel size) terrain mesh that enhances the topography of the continental 48 United States. Note, Hawaii and Alaska are unfinished. The source data used is from the US Geological Survey's National Elevation Database and is the highest quality data we've worked with. The USA mesh is unfinished. We have not optimized the level of detail for the plethora of terrains found in the CONUS. For example, the Great Plains are also rendered at LOD12, which is a bit of a waste of data, so we will likely cut down the LOD to LOD11 in the future and increase the compression for the flatter areas of the country. This could save quite a bit of HDD space in the end. We have also filled in gaps between the CONUS and neighboring countries with LOD11 data based on SRTM and CDED data. So the entire world should now be completely replaced with FreeMeshX Global and FreeMeshX USA. The mesh is compatible with all versions of FSX and P3D. Flight Sim World is not supported -- that's not a permanent declaration -- we just don't know enough about it and haven't tried using FreeMeshX with it. About the airport plateau problem: I have not finished my solution to the airport plateau problem, but I've made much progress in that direction. I've withheld the release for this very reason until now because it can break the immersion. As many know, the airport plateau problem is a fundamental issue that affects all meshes. Since the ESP engine forces airports to lie flat on undulating or sloped terrain, these artifacts at airports become quite significant at higher LOD. There is no thorough workaround yet. FTX Vectors can only do so much by adjusting the elevation of a small fraction of the airports. The only true way to fix this issue is by DTG or LM rewriting how airports lie on terrain, but I have not seen any inkling of motivation from them to solve it. Until then, I am working on my own solution that will adjust the mesh around each airport so that the airport blends in seamlessly with the surrounding terrain. It's not an easy task for me. It's an elusive problem that requires thorough planning and testing. I originally withheld release until I had the solution working, but time commitments to my PhD research and limitations of my own has not allowed me to solve it yet. You all have been very patient, and I have decided to release an open beta for those who understand the airport plateau problem and won't report to me every time they see an airport affected by it. Trust me, I'm working on it! New installer method: Due to popular demand, we have forgone the 'manual' method of installing for a 'less manual method' FreeMeshX has converted to automatic installers. See for yourself. As you can see, the installer basically does the job of extracting the FreeMeshX folders into a location of your choice. There is no impact on your system elsewhere. No registry entries. No BS. To uninstall, you just delete the installed folder. Done. Note, you are still required to add the folders to your Scenery Library. Trust me, you don't want us to modify your scenery.cfg, and we don't want to be the culprit if it messes up Downloading: The USA expansion is huge. Downloading it will take a long time. Usually 12-24 hours for broadband users when downloading directly without any kind of download accelerator. On top of that, the new installer method can only work with 2.0 GB chunks at a time. That means the installer uses 27 parts. To simplify the direct download, I have put together a barebones downloader based on wget -- a download manager that will automatically retrieve all parts of the installer with full stop/resume capability. All one has to do is unzip the downloader, double-click on a batch file I provide, and it will run wget to retrieve each file. A command prompt with a bunch of gibberish will come up, but at the bottom will be the name of the file you are downloading and a progress monitor. Once it has finished one file, it will automatically move onto the next until all files are downloaded. If you want to stop the download, exit out of the command prompt, or hit CTRL + C. To resume, just double click on the batch file, and the installer will resume from where it had stopped. Note, the files will be downloaded into the location where you have run the batch script, so make sure you have enough space first! We have created installers for the other regions of the world -- fully updated. They aren't uploaded yet, but will be ready soon. Bit Torrent users: NOTE: DUE TO THE EVERY INCREASING COSTS OF FILE HOSTING, WE HAVE SUSPENDED THE AUTOMATIC DOWNLOAD SCRIPTS. PLEASE USE THE BIT TORRENT LINKS. For Bit Torrent users, the USA mesh will not come with an installer. It is not needed. The entire folder structure can be downloaded intact with Bit Torrent. Download the torrent below. http://www.mediafire.com/file/2pcecgcd4s4i9n4/FreeMeshX_-_USA.torrent http://www.mediafire.com/file/pmtwijw53cy7329/FreeMeshX - USA HotFix 1.torrent FTX compatibility: The FTX regions with the USA come with their own mesh and they are also rendered at LOD12. We have not tested compatibility extensively, and we would like to see reports from the beta users on how the FTX meshes and FreeMeshX USA mesh conflict. Since they are both the same level of detail, there may be some conflict. If there is, the likely suggestion would be to uncheck FMX - USA from your Scenery Library when flying in the FTX regions. We highly encourage the use of FTX Vectors. Any good mesh needs a good vector replacement package. IMPORTANT TIPS: 1. Defragment your mechanical HDD. The rendering of the highly detailed mesh requires a fast CPU and quick access to the data on the HDD. Obviously, if the data is fragmented and scattered all over the HDD, then that can slow the rendering down, i.e. blurries. 2. Install the mesh on a fast HDD for similar reasons. 3. Do not expect your computer to keep up if you're doing Mach 1.2 over the terrain unless your computer is very quick! The HDD has to stream the data and then process it via your CPU. That takes some time! 4. Place the FreeMeshX USA folder above the other FreeMeshX folders, including the FreeMeshX Patches folder if you have one, and below any FTX regions in the Scenery Library. 5. To reduce mesh popping (where higher LOD mesh pops in -- another limitation of the ESP engine), use a higher LOD_Radius in your fsx.cfg or p3d.cfg. We recommend a minimum of 6.5. I personally use 8.5 which is a nice compromise between performance, memory, and visuals. The higher the LOD_Radius, the further out the mesh will be drawn at its maximum LOD, less mesh popping, and the better it looks! 6. Obviously, feel free to use your texture and landclass solution. We use FTX Global and openLC USA/Canada. Because it's beautiful. Hot Fix 1 (809 MB) Fixes the error in the N40W085.bgl file where some terrain was mistakenly set to sea level. http://www.mediafire.com/file/pmtwijw53cy7329/FreeMeshX - USA HotFix 1.torrent Thanks! Nine Two Productions
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