Search the Community

Showing results for tags 'freeware'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • New Member Forums
    • Welcome New Members!
    • Help Using the AVSIM Forums
    • Help Creating an AVSIM Account and Logging on to AVSIM
  • AVSIM Fixed Based Operations (FBO)!
    • Hangar Chat
    • Virtual Reality (VR) Hardware and Games
    • Letters to the Editorial Staff of AVSIM
    • In Memoriam of Tom Allensworth
    • All About Us
    • Crash To Desktop (CTD) Forum
    • The Bargain Hunter's Shack
    • Classified Ads | Want Ads | Swap Meet
    • AVSIM's Round the World Race Forum
    • AVSIM User Surveys and Opinion Polls Forum
    • Review Feedback
    • The File Library General Forum
    • The Focus on Freeware Forum
    • Flight Sim & Aviation User Stories
    • In Memoriam
  • Microsoft Flight Simulator Forums
    • MS FSX | FSX-SE Forum
    • The Microsoft Flight Forum
    • The FS2004 (FS9) Forum
    • Flight Simulator Tips and Tricks
    • Shared Cockpits | Multi-Player Forum for FSX | FSX-SE | P3D
    • MS FSX | FSX=SE | P3D Simconnect Forum
    • MS FSX Missions Forum
    • MSFS Aircraft and Panel Design Forum
    • MSFS Scenery Design Forum
    • The Paint Shop - The Aircraft Painter's Forum
    • Mesh Scenery Design
    • The TerraBuilder Forum
    • TTools for MSFS Forum
    • Add On Developer's Forum
    • DX-10 Discussions, Hints and Help
  • The Prepar3D Forums
    • The Prepar3d Forum
    • Prepar3D Tips, Tricks and How To's
  • The X-Plane Forums
    • X-Plane Tips and Tricks
    • The X-Plane General Discussions Forum
    • The X-Plane Scenery Forum
    • The X-Plane Aircraft & Panel Design Forum
    • X-Plane Addons
    • X-Plane Add-On Developer's Forum
  • The Dovetail Games (DTG) Flight Simulator Forums
    • The Dovetail Flight Sim World
    • The DTG Flight School Forum
  • Screen Shots, Videos & The Gallery
    • The AVSIM Screen Shots Forum
    • Real Aviation Photos
    • Aviation and Flight Sim Video Forum
  • Hardware & Operating Systems Discussions
    • WIN10 OS Forum
    • WIN8 OS Forum
    • The Win7 OS Forum
    • MOBO | RAM | CPU | HDD | SSD | Desktops | Laptops
    • Monitors | Multi-Monitors | Video Cards | Drivers
    • Hardware Controllers | Joysticks | Drivers
    • Networks | WIFI | Routers | Ethernet | DSL | Cable Modems
  • Commercial Support Forums (Official)
    • The PMDG Support Forum
    • FS2Crew Support Forum
    • FSFX Packages Support Forum
    • Mindstar Aviation Support Forum
    • The RealityXP Support Forum
    • The Official DX10 Scenery Fixer Support Forum
    • Virtual Avionics Support Forum
    • Lorby-SI Support Forum
    • Pilot2ATC Users Forum
    • Icarus Development Forum
    • Remote CDU for Phone / Tablet Official Support Forum
    • Airline2Sim Support Forum
    • SX Airport Design Forum
    • P3D Tweak Assistant (PTA) and RealismShaderPack
    • The simPlugins Support Forum
    • SimSettingsManager Official Support Forum
    • simFDR General Support Forum
    • Blue Sky Star Simulations Support Forum
    • Capt. PERO Support Forum
    • Drawbridge Designs Forum
    • The SkyPilot FSXAssist | P3DAssist Support Forum
    • Mid-Atlantic Air Museum Simulations Support
    • Jane Rachel Whittaker - Blue Sock Studios Support Forum
    • FSReborn Series Support Forum
  • Commercial Support Forums (Unofficial)
    • Photo Scenery Support Forum
    • The Carenado Support Forum
    • The Alabeo Support Forum
    • The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support Forum
    • The OpusFSX Forum
    • The FTX | ORBX Support Forum
    • The Multi-Crew Experience (MCE) Support Forum
    • The Captain Sim Support Forum
    • Lionheart Creations Forum
    • The Majestic Software | Dash 8 Support forum
    • The Commercial Level Simulations (CLS)
    • The AeroSim Support Forum
    • The VOXATC Support Forum
    • The I-Fly Support Forum
    • Flysimware Forum
    • The MILVIZ Support Forum
    • Radar Contact Support Forum
    • The Level D 767 | Wilco PIC 767 Forum
    • Infinite Flight Forum
    • The Wilco B737 Support Forum
    • Night Environment | Black Marble | Blue Marble Forum
    • The SIM720 Forum
    • Infinite Scuba Simulation Forum
  • Virtual Airlines News and Discussion
    • VA News and Announcements
    • VA World!
  • Other Civil Aviation Simulators
    • Terminal Reality's FLY Series
    • FLY! Legacy
    • The Rise of Flight General Forum
    • The AeroFly Simulator
    • The Outerra 3D Planetary Engine
    • The Flight Unlimited Series
    • The ProPilot Forum
    • The FlightGear Forum
  • Combat Flightsims
    • Digital Combat Simulators (DCS) Forums
    • Falcon 4 - Allied Forces
    • General Combat Flightsims
    • 777 Studios!
  • Flight Schools
    • The Flight School Hangar
    • So You have Solo'd
    • Preflights
    • Weather - Understanding It and Safe Flight
    • Flight Planning
    • Mountain Flying
    • Float Plane Flying
    • Rotory Winged & Helicopter Flying
  • Freeware Support Forums
    • General Freeware Discussions
    • Ready for Pushback Forum
    • Little Navmap | Little Navconnect | Little Logbook Support Forum
    • The ProController and Squawkbox Support Forum
    • The VATSIM | vPilot | FSInn Support Forum
    • The Sweet FX Support Forum
    • Terminal Procedures Forum
    • The TinMouse Forum
    • The TileProxy Project Forum
    • LINDA
    • Desk Pilot
    • Mario Noriega Designs
    • The FS9 Evolution Forum
    • SimLauncherX
    • FreeMeshX Global Support Forum
    • FSLaunchPad
    • PSXseeconTraffic for FSX | P3D
  • International Language Forums
    • Deutsches Forum fuer die Flusi Gemeinde
    • Türkler için Flight Sim forumu
    • Forum de la Communauté francophone de Simulateur de vol
    • Foro de vuelo virtual en español
    • Forum della Comunità Italiana di Flight Sim
    • O fórum em português
  • Other Forums
    • The Unofficial PSS Forum
    • Russian Flight Simulation and Aviation
    • VictoriaPlus [Canada] Scenery Forum
    • Other Flight Simulation Software
    • Helicopter and Rotor Head Forum
    • Orbiter and Space Sims
    • Home Cockpit Builders
    • Racing Fools Forum

Categories

  • Articles
  • AVSIM News
  • File Library News
  • AVSIM Reviews
    • Hardware
    • Aircraft
    • Scenery
  • Product Announcements & Press Releases
  • What's New @ AVSIM
    • Contests
  • Interviews
  • AVSIM Editorials
  • Guest Editorials
  • Obituaries

Categories

  • New Features
  • Other

Categories

  • AVSIM Publications

Blogs

  • Tom Allensworth's Blog
  • Gaiiden's Scroll
  • Brandon's Box
  • Jess B's X-plane blog thingy
  • Tom_Test's Blog
  • Alpha Floor's Logbook
  • GolfPilot
  • adi518's Blog
  • Chase's Blog
  • The Big Tour
  • Tales of a Wannabe Pilot
  • Farmer Looking Skyward

Forms

  • I need help with the AVSIM Site...
    • Name
    • E-Mail
    • IP Address
    • Details
  • Submit News or a Press Release
    • Your name
    • Your Email Address
    • Link to URL
    • News Category
    • News Item

Found 79 results

  1. Hello folks, The open beta for FreeMeshX USA has begun. This is a 50 GB LOD12 (9.5 m pixel size) terrain mesh that enhances the topography of the continental 48 United States. Note, Hawaii and Alaska are unfinished. The source data used is from the US Geological Survey's National Elevation Database and is the highest quality data we've worked with. The USA mesh is unfinished. We have not optimized the level of detail for the plethora of terrains found in the CONUS. For example, the Great Plains are also rendered at LOD12, which is a bit of a waste of data, so we will likely cut down the LOD to LOD11 in the future and increase the compression for the flatter areas of the country. This could save quite a bit of HDD space in the end. We have also filled in gaps between the CONUS and neighboring countries with LOD11 data based on SRTM and CDED data. So the entire world should now be completely replaced with FreeMeshX Global and FreeMeshX USA. The mesh is compatible with all versions of FSX and P3D. Flight Sim World is not supported -- that's not a permanent declaration -- we just don't know enough about it and haven't tried using FreeMeshX with it. About the airport plateau problem: I have not finished my solution to the airport plateau problem, but I've made much progress in that direction. I've withheld the release for this very reason until now because it can break the immersion. As many know, the airport plateau problem is a fundamental issue that affects all meshes. Since the ESP engine forces airports to lie flat on undulating or sloped terrain, these artifacts at airports become quite significant at higher LOD. There is no thorough workaround yet. FTX Vectors can only do so much by adjusting the elevation of a small fraction of the airports. The only true way to fix this issue is by DTG or LM rewriting how airports lie on terrain, but I have not seen any inkling of motivation from them to solve it. Until then, I am working on my own solution that will adjust the mesh around each airport so that the airport blends in seamlessly with the surrounding terrain. It's not an easy task for me. It's an elusive problem that requires thorough planning and testing. I originally withheld release until I had the solution working, but time commitments to my PhD research and limitations of my own has not allowed me to solve it yet. You all have been very patient, and I have decided to release an open beta for those who understand the airport plateau problem and won't report to me every time they see an airport affected by it. Trust me, I'm working on it! New installer method: Due to popular demand, we have forgone the 'manual' method of installing for a 'less manual method' FreeMeshX has converted to automatic installers. See for yourself. As you can see, the installer basically does the job of extracting the FreeMeshX folders into a location of your choice. There is no impact on your system elsewhere. No registry entries. No BS. To uninstall, you just delete the installed folder. Done. Note, you are still required to add the folders to your Scenery Library. Trust me, you don't want us to modify your scenery.cfg, and we don't want to be the culprit if it messes up Downloading: The USA expansion is huge. Downloading it will take a long time. Usually 12-24 hours for broadband users when downloading directly without any kind of download accelerator. On top of that, the new installer method can only work with 2.0 GB chunks at a time. That means the installer uses 27 parts. To simplify the direct download, I have put together a barebones downloader based on wget -- a download manager that will automatically retrieve all parts of the installer with full stop/resume capability. All one has to do is unzip the downloader, double-click on a batch file I provide, and it will run wget to retrieve each file. A command prompt with a bunch of gibberish will come up, but at the bottom will be the name of the file you are downloading and a progress monitor. Once it has finished one file, it will automatically move onto the next until all files are downloaded. If you want to stop the download, exit out of the command prompt, or hit CTRL + C. To resume, just double click on the batch file, and the installer will resume from where it had stopped. Note, the files will be downloaded into the location where you have run the batch script, so make sure you have enough space first! We have created installers for the other regions of the world -- fully updated. They aren't uploaded yet, but will be ready soon. Bit Torrent users: For Bit Torrent users, the USA mesh will not come with an installer. It is not needed. The entire folder structure can be downloaded intact with Bit Torrent, like it is for the FreeMeshX Global 1.0 release. Download the torrent below. http://www.mediafire.com/file/2pcecgcd4s4i9n4/FreeMeshX_-_USA.torrent FTX compatibility: The FTX regions with the USA come with their own mesh and they are also rendered at LOD12. We have not tested compatibility extensively, and we would like to see reports from the beta users on how the FTX meshes and FreeMeshX USA mesh conflict. Since they are both the same level of detail, there may be some conflict. If there is, the likely suggestion would be to uncheck FMX - USA from your Scenery Library when flying in the FTX regions. We highly encourage the use of FTX Vectors. Any good mesh needs a good vector replacement package. IMPORTANT TIPS: 1. Defragment your mechanical HDD. The rendering of the highly detailed mesh requires a fast CPU and quick access to the data on the HDD. Obviously, if the data is fragmented and scattered all over the HDD, then that can slow the rendering down, i.e. blurries. 2. Install the mesh on a fast HDD for similar reasons. 3. Do not expect your computer to keep up if you're doing Mach 1.2 over the terrain unless your computer is very quick! The HDD has to stream the data and then process it via your CPU. That takes some time! 4. Place the FreeMeshX USA folder above the other FreeMeshX folders, including the FreeMeshX Patches folder if you have one, and below any FTX regions in the Scenery Library. 5. To reduce mesh popping (where higher LOD mesh pops in -- another limitation of the ESP engine), use a higher LOD_Radius in your fsx.cfg or p3d.cfg. We recommend a minimum of 6.5. I personally use 8.5 which is a nice compromise between performance, memory, and visuals. The higher the LOD_Radius, the further out the mesh will be drawn at its maximum LOD, less mesh popping, and the better it looks! 6. Obviously, feel free to use your texture and landclass solution. We use FTX Global and openLC USA/Canada. Because it's beautiful. Great! You read everything and are ready to download! Or tl;dr -- how do I download? http://www.mediafire.com/file/w9srqqa31a7hckk/fmx_usa_downloader.zip Unzip the above file, and follow the above instructions to begin downloading.Or download each file manually through the links provided in the raw_links_usa.txt file. Hot Fix 1 (809 MB) Fixes the error in the N40W085.bgl file where some terrain was mistakenly set to sea level. https://www.mediafire.com/file/cmub7ndrc6ygcnw/FreeMeshX - USA HotFix 1.7z Thanks! Nine Two Productions
  2. Welcome to the all new Focus on Freeware Forum. The purpose of this forum is to highlight freeware contributions and contributors to our hobby, found in the AVSIM File Library. The goal is to highlight the best of the best uploads and those that are worth reviewing from the past (we won't review freeware uploaded more than 12 months ago). Each review is written by a volunteer. If you are interested in reviewing freeware of any type, send us a PM and we'll work with you to bring you into the reviewer team. If you are a normal member, you will not be able to create topics here, but you will be able to respond to reviews, once they are posted. We hope you enjoy this new feature of AVSIM and will find it useful.
  3. This is the first video in the Hawaii series. My desire to record this flight came when I found the gtatuito photoreal scenery at hawaii-photoreal.com. It is a fantastic scenario, really impressive and rich in detail. Congratulations to the flight-sim-jewels.com staff for the excellent work. On this flight we depart from XXX on the island of Maui, skirting the great volcano along the shore and following the course of the mountain range. Crossing the sea, we arrive at the beautiful blue shores of Molokai and we conclude this first video, still in the air, crossing the sea again towards Oahu.
  4. Hello fellow simmers and designers, I'm designing a freeware 737NG cockpit for FSX. I'm new to modeling, but I've already got some progress done on SketchUp. I'm planning to make it look simple as possible, but maintaining a good cockpit look that is much better than the on Microsoft provided us with. http://prntscr.com/g8hqpx I would like to ask some questions. 1. How do I animate knobs and switches that the user can toggle? 2. How can I apply gauges to my model once it is completed? 3. How can I make the model so it can be used in FSX? Note this is a side project, and I am not accepting donations. I just want to do this for fun but also support the freeware community as there aren't very great 737 VCs out there for free.
  5. INTRODUCTION: FreeMeshX is a global terrain mesh replacement for the stock terrain mesh and features LOD10 (38-m) coverage for almost the entire world. LOD10 is equal to the same terrain level of detail used for the USA in the stock scenery. The rest of the world varies from LOD6 to LOD9. FreeMeshX was created to bring the rest of the world up to the LOD10 standard as much as possible, although some regions of the world in the higher latitudes are still limited to LOD9 (76-m). Compiling the source data into LOD11 yields neglibible improvements and is mostly a waste of precious hard drive space. FreeMeshX features LOD10 (38-m resolution) coverage for: North America (LOD10 Canada is released in this mesh - default USA is already LOD10, so USA is not included for the base release. A separate LOD12 USA mesh is available for beta testing) Europe Asia Africa Australia and Oceania A few regions are limited to LOD9 (76-m resolution): Antarctica Greenland Russian territories north of 60 N latitude FreeMeshX was compiled using over 400 GB of raw terrain data. The final size of the product is 46 GB, making it one of the largest freeware projects ever for FS. It wouldn't be in everyone's best interests to download all 46 GB at once, so we are releasing the product the product into continental regions for a total of 7 regions total. Each continent contains a number of 10 deg x 10 deg titles, mosaiced from 1 deg x 1 deg tiles into a 2.5 GB file, and then compressed into a BGL file. Defragmentation is highly recommended for mechanical hard drives to ensure smooth and quick loading. Largest improvements are found in regions that contained mainly the default LOD6 and LOD7 meshes. These included remote regions of Africa, South America, Antarctica, and Asia. Europe and Canada sees some improvement, but it's LOD9 mesh is just a one level upgrade to LOD10. Subtle improvements for these previously LOD9 regions will be found mainly in the accuracy of the mesh and level of detail in mountain ranges. DOWNLOADER: http://www.mediafire.com/file/wf4m97ck0v15w2n/fmx_global_2.0_downloader.zip Unzip the above file, and follow the instructions (below or in the README) to begin downloading. Torrent (optional): http://www.mediafire.com/file/j9gyf1u8brsv5zu/FreeMeshX_Global_2.0.torrent NEW INSTALLATION METHOD: FreeMeshX Global 2.0 is an update to introduce the new installation and download method that should alleviate the difficulty of installing FreeMeshX for some users. Included is a command-line based download system that uses the free and open-source wget tool to retrieve each installer and its associated parts. The entire download process is contained with a batch file that will commence automatically by simply double-clicking on it. Note, do not run the installer as administrator -- the downloader will fail. The download process is fully resumable, so those with slower download bandwidth can stop the download, and resume it at a later point. The installer will automatically detect where it left off and resume. The installers for each region are comprised by an .exe file and several .bin files if necessary. All of these files for each region must be downloaded completely into one folder before the installer .exe can be run. A downloader batch file is included for each region, and an all-in-one batch file is included for those who want to download the entire set in one go. A raw list of download links is also available who prefer to download the files through their own methods. Interior view of the extracted download folder: Example of the download tool working: A list of MD5SUMs is also included for those who want to directly verify the integrity of any or all files. A map is also included to illustrate how the world is divided up into regions. FreeMeshX Global 2.0 is cumulative. It includes all patches to each region, and an updated "FreeMeshX - Patches" folder where miscellaneous fixes belong. There is no need to download the old 7-ZIP parts from 1.0 - 1.07. They are fully incorporated into version 2.0. INSTALLATION: These installers will install each FreeMeshX Global region into a directory of your choosing. We highly recommend installing FreeMeshX Global OUTSIDE of your C:\Program Files directory. PLEASE REMEMBER TO ADD THIS FOLDER TO YOUR SIMULATOR'S SCENERY LIBRARY. This installer will not automatically add a Scenery Library entry (we don't want to accidentally corrupt your scenery.cfg). There are many tutorials online on how to add a Scenery Library entry for your simulator. We try to modify your system as little as possible. Therefore, no registries and no uninstaller are created. To uninstall FreeMeshX Global, simply delete the installed folder. We designed the installer this way so that you will have the full flexibility to do with FreeMeshX as you please e.g. such as moving it to another drive. ADDITIONAL NOTES: FreeMeshX does not update any vectors in the simulator. Vectors control the elevations of water bodies such as lakes, ponds, and rivers, and the elevations of airports. The mesh cannot alter these. Using FreeMeshX without a 3rd-party package to update the vectors within the simulator will result in the topography of the updated terrain to lie at different elevations while the vectors still remain at their inaccurate elevations. This mismatch will lead to artifcacts such as raised or sunken airports and waterbodies that will break immersion. Therefore, it is HIGHLY CRITICAL that the simulator's vectors are updated as well, such as through FTX Vectors or UTX, or the topography system of the simulator will be INCOMPLETE. We officially recommend the use of FTX Vectors because all of our testing incorporates it, and it uses elevations derived from the SRTM dataset, the same dataset we use for FreeMeshX Global. To conclude, it does not make any sense to use a global mesh without using any updated vectors. Likewise it does not make sense to use updated vectors without using an updated mesh. FreeMeshX is officially supported for FSX, FSX:SE, and all versions of P3D (including 64-bit P3D). FreeMeshX should be placed above the default terrain entries in the Scenery Library, and below any airports or FTX Regions or landclasses. Updated torrents should be released in the upcoming week (as of 07/29/2017). EDIT: All-in-one torrent available here (please seed) CHANGELOG ADDITIONS: 07/29/2017 2.0 - Incorporated new installers and an automatic downloader to easily fetch installers over HTTP - New installers are up to date with all previous patches (1.01 - 1.07) - High-resolution 50 GB USA mesh now available through sign-up beta process Hypothetical scenery library order: 1 FreeMeshX - Patches 2 FreeMeshX - Africa 3 FreeMeshX - Antarctica 4 FreeMeshX - Asia 5 FreeMeshX - Australia and oceania 6 FreeMeshX - Europe 7 FreeMeshX - North America 8 FreeMeshX - South and Central America Of course, your real load order will be different, but you must keep FreeMeshX - Patches always above the FreeMeshX regions. -- Nine-Two Productions More screenshots....
  6. Sometimes, FSX:SE still conjures up some pretty nice screenshots IMHO. I'm still following the route from the recent Iron Maiden tour in TF_AAK. Enroute shot and approach to LAX.As you can immediately tell from the VC, she's no QOTSII from PMDG Cheers!
  7. Not sure if Hong Kong Airlines cargo actually visit East Midlands, but it could happen and the a330 freighter certainly has the non-stop range, if only with about 25 metric tons or so. I rather like UK2000's products, they do seem rather fps friendly. When one of the configuration options is choosing to add 4000 cars or not, it shows the developer has thought about such things! Ratcliffe power station at work! I'll circle over those cylindrical chemtrail dispensers until the intake fed collector tanks are full enough for me to spread the chemtrails over the eastern half of England... Ahem. Enjoy.
  8. Not just the preserve of the PMDG rendition. Having read the thread over on the PMDG area about Krueger flap retraction, I was curious to see if the freeware POSKY 744 I have had this modelled. To my surprise , it does! (If I may be permitted to post an image..)
  9. No, it's not the Flysimware nor Alabeo versions, just the freeware shakey jake, hence the functional VC, but the polished metal looks great! It seems to fly OK too, but then again I'm far from an expert! A quick VFR jaunt over the Easter weekend. Cheers.
  10. There's a freeware Cessna 195 available which does look pretty good visually. There's an issue with the VC, but externally it looks great. Here's the VC:- Here's the shiny Cessna. https://flyawaysimulation.com/downloads/files/5028/fsx-cessna-195-shakey-jake/ Now I've had opinions that the Flysimware payware 195 doesn't feel right to fly or land even for a taildragger :p Does this freeware example fly any better? I can land it without making a mess... Cheers.
  11. Hi, Recently a customer found bug with version 1001 and he send me his scenery.cfg as message appears when FSL not work properly. His scenery.cfg was ok but it haven't any addons sceneries inside. On the first versions I think I catch this problem but maybe after I made some changes I removed it. I uploaded the version 1001a who correct this bug. Please click here Version 1001a or go to fslauncher.com to donwload it. Regards Pierre
  12. Just to let you all know, guys. It's a SkyColors and environment pack i created from scratch. It's based on many observations and photos. Colors are not "invented" but taken directly from in-flight videos and photos. My custom shading/ lightning/ fog is included with the pack. It's designed to work with the new shader mod by Pe11e (highly recommended). Get it from here (for free): https://mega.nz/… ..and don't forget to give your opinion. I'll gladly modify any part of the day. previews: If you like it, i'll upload it here in the library. Best Regards, Vic
  13. Hi, I would like create a new forum in the section Freeware Support Forums but I don't see any link where I can start it. Thanks in advance for your help. Regards Pierre
  14. https://www.facebook.com/Flight-Sim-For-Real-Scenery-Projects-467959543398802/
  15. Hi everyone, Just wanted to let you know, there's a Bell-47/H-13 being worked on for DCS World. Right now, it can be considered as a "UH-1H spin-off", the guts of the beast are from the DCS huey, for example, the flight model is a modified version of the huey one. The author, Upuaut, plans to make a custom FM in the future,but that's still far down the road. He also plans to make a medevac, armed, float and wheeled version. Here is the teaser I made for it, hope you enjoy.
  16. To date I haven't used any real VATSIM people or any addon ATC packages for FSX:SE so I bumble along using the default ATC which as we all know has limitations I do inject real world METARs via FSOpen Clouds though, but the sim usually integrates that in quite well - ATIS gives an appropriate runway use based on the wind. I was flying back from Chambery to Leeds Bradford (Freemium 757). The weather was foggy over parts of England. ATC told me to expect vectors for visual RWY14. OK fair enough, it might be clear When I got the last vector telling me how far I was from the airport and to report runway in sight.... there was just a blanket of fog around and below me.. When reporting runway not in site, all the scripted ATC did was to re-iterate my position in relation to the airport. When I opted to select another approach, the only other option I got from the ATC menu were Visual approaches to the disused 9/27 runways. (closed in 2005 I believe). No ILS for 14 or 32 were given. The only other option was to generate an IFR plan to another destination. Perhaps the program doesn't take account of the enhanced fog generated by FSOpen Clouds to combat the stock fog appearing out of nowhere? I declared missed, got vectored back around and let the ILS do its job - I lied to ATC, said I could see the runway and carried on the approach...the runway appeared out of the murk much nearer to the minimums It seems ILS is not always a valid option in sim as far as ATC is concerned when it thinks the airport is visible for miles. No one said the ILS was inoperative that day.... All good sim fun!
  17. In light of recent events in Italy at the Rigopiano Hotel in the Abruzzo region, I decided to utilise the IL-76 in a mercy flight to the nearest airfield with 50 tons of replacement rescue equipment and helicopter parts. LIAP appeared to be the closest airport with enough tarmac to handle the big STOL. Manchester is well known for days like this! The spotters at the Airport Hotel don't see many of these! Typical! We'll be above all this soon. Over the Swiss Alps. Beginning the descent. All dirtied up, she's got everything hanging out in the breeze! Hopefully we won't be doing any off-roading today! Touchdown! Taxiway's a bit narrow! Time to get everything unloaded. Cheers.
  18. Still catching up on flying to the Book of Souls tour airports.
  19. As the title says. Love Mario Noriega's freeware P180 Avanti. Cheers!
  20. UPS MD-11 overnighter to ENGX (East Midlands) from KSLC. Cheers!
  21. Hi, I was wondering if any painters out there have done, or might like to do a fictional repaint for a privately owned Avanti? Mario's Avanti comes with several existing paintjobs, but a lot of those are military and/or without much visual impact - most of the aircraft is still white (I know, white is the base colour for the majority of most civil aeroplanes!). I was thinking of a darker overall colour, but with swirls or waves of another contrasting colour - shiny dark silver/gunmetal with metallic orange, red or perhaps blues, aqua, turquoise. Oh, and a fictional UK registration please? G-**** etc. No harm in asking! Thanks for looking.
  22. Happy New Year! Clear skies & fair winds, people!!
  23. Hi all, I just reinstalled FSX after a couple of years down and I'm trying to reload all my old files. One that is missing is the excellent VC textures by Russ White for the Mooney Bravo (Carenado). For some reason I'm having trouble finding it and I'm nearly googled out. I usually get directed to Orbx freeware page but can't find it there. Any help is appreciated. Thanks
  24. Just started to mess around with paint.net. I've put a request in for a repaint of this aircraft (no harm in asking!), but in the meantime I'm trying to have a go myself. Here's one of the existing schemes which I decided to use as a base - Nice wave of colour. I decided to change the white parts and get rid of the company logos. I use DXTBmp to open the texture then send the image to paint.net to play with it. I guess I got lucky with the grey - just filled in the white with a paintbucket! Didn't work with the forward wings though - that texture includes other components which I didn't want re-colouring. That's the hard part I guess, going around the texture placing random splashes of bright colour just to see where it shows on the model. Whilst the green is nice and glossy I want to change it to another colour. From the tutorials I've seen I think it's just like using a colouring book - I can't select the green on it's own I just have to paint up to the line and don't go over it LOL! Early days...
  25. Having taken off from BGNO in terrible weather I stopped off at Thule airbase then continued with a full cargo load to Anchorage (PANC). Just a couple of shots showing the sunrise and early morning on the apron. Thanks for viewing.