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Found 51 results

  1. Is there any way to increase the size and make bold font for the taxiway numbers in LNM? Can't find anything in the settings for that and they are very small IMHO. Possibly set taxiway numbers to the same font and minimum zoom level as the gate numbers? Other issue is that taxiway number seem to only be visible on one particular zoom setting - 0.25nm on the scale. Zooming in closer makes them disappear while gate numbers are still visible. Second on wish list but probably unlikely: The taxiway numbers don't appear very many places and it's actually hard to find them - any improvement on that score would be really nice.
  2. The Banning Municipal Airport is a city-owned airport located about a mile southeast of Banning, in Riverside County, California. It’s a single asphalt runway that can accommodate various aircraft, including private single-engine planes and corporate jets. Free to download at https://flightsim.to/file/75708/kbng-banning-municipal-airport The airport is located between the Los Angeles bassin and 10 miles west of Palm Springs international airport. There’re some hangars, a fuel island and a small FBO. During the summer season, it hosts firefighting various aircraft despite being close to Hemet. Remarks: Unfortunately, the city of Banning has began phasing it out with the approval of FAA releasing the city from its obligation to keep its in operation. FEATURES Add a real Tetrahedron (Landing Direction Indicator). The Tetrahedron is dynamic with the wind. Replace AI generated buildings with more realistic stock/free MSFS objects (see requirements) Add custom ground painting and replace all aprons textured Add hundreds of small objects to make the airport a more living and immersive environment. Mostly with stocked objects which requires no 3rd party library. See requirements below. Add several handcrafted objects all around the field (sign, ad, iconic object,…) Add a new startup helicopter positions Add all fences around the airport Add a lot of signs and boards here and here on buildings, gates and fences Add open hangars, some are empty waiting for you Clean vegetation and TIN here and here Extensive work to clean the underlying Bing texture to match with object Clean all night unrealistic blue poles. Add passive blue sticks Fix the windsock positions Fix the PAPI 2 lights runway 26 position Fix right traffic pattern runway 26 Remove all non-existent taxiway signs and add the correct ones Free to download at https://flightsim.to/file/75708/kbng-banning-municipal-airport More screenshots available in the screenshots forum section:
  3. The MSFS development has just started of this small airport located between Los Angeles bassin and 10 miles west of Palm Springs international airport. It’s a single runway 08/26 4,955 by 100 feet asphalt, with some hangars, a fuel island and an FBO. During the summer season, it hosts firefighting helicopters. Unfortunately, the city of Banning has began phasing it out with the approval of FAA releasing the city from its obligation to keep its in operation. Unfortunately I have never stopped at Banning, but I flew over several times connecting the eastern deserts to Los Angeles bassin. KBNG is a challenge for small GA aircraft as it is situated in a huge mountain pass with 10,834’ Mt San Jacinto on one side and the 11,499’ Mt. San Gorgornio on the north side. It is highly recommended to fly early in the morning to avoid strong wind and high temp. Add that the SOCAL Tracon has limited radio and radar coverage inside the pass. If you want to virtually support the MSFS free development, please click the button "Follow" ("I want this too”) on this page https://flightsim.to/requests/sceneries/9778/kbng-banning It will be appreciated, thank you!
  4. I've finished to update almost 20 of my sceneries with a new orange animated windsock (shared by TheAirportGuys for developers). It took me almost 2 weeks on my spare time. Hope you'll enjoy and that I didn't forget anything 😉 Check at https://flightsim.to/profile/vbazillio Enjoy Oceanside (KOKB), San Diego Gillespie (KSEE), Jacumba (L78), Montgomery (KMYF), Borrego (L08), Brownfield (KSDM), Fallbrook (L18), Ramona (KRNM), Bowerman (KHQM), Agua Dulce (L70), Placerville (KPVF), Marble Canyon (L41), Monument Valley (UT25), Page (KPGA), J.Cochran (KTRM), Mariposa (KMPI), Kern Valley (L05), Corona (KAJO) and Oceano (L52).
  5. Placerville airport is located in the heart of the Sierra Nevada foothills and a common plan B for pilot diverting when Lake Tahoe is not accessible. The airport is located on top of a bluff, so you can practice your aircraft carrier landings. There’s a lot of parking spaces and a very practicable fueling island. EAA Chapter 512 as well as Skywagons (aircraft sales and brokerage) are hosted at the field. You can also have a look at inside the Ragtime Aero hangars. Placerville Airport is free to download : https://flightsim.to/file/67811/placerville-airport-kpvf Features v1.0 Huge amount of work on elevation of the whole airport but also on small areas around and inside the perimeter Hard work blending all revised new airport textures with the underlying satellite images All fences around the airport (thanks to vectorplacement SDK features) Add specific taxiway signs (noise abatement extrapolated from ground charts, if you have their exact meanings let me know) Add Helipad H1 located on north side of runway 05 end Add the Hangtown VOR-DME (objects) Add the Windtee customized for KPVF and the weather sensors Add thousand of small objects to make the airport a more living and immersive environment. Mostly with stocked objects which requires no 3rd party library installation except World Updates. See requirements below. Add several open hangars (with some jewels inside) replacing AI generated. My scenery works better in daylight: invite yourself to the EAA - Chapter 512 summer meeting. Don’t forget to bring deserts, Chapter provides hot dog and hamburgers Special attention to buildings : EAA Chapter 512, Ragtime Aero and Skywagons.com Fix the 4-box VASI runway 5 Fix the 2-light PAPI runway 23 Fix the airport beacon tower Fix windsock position (WIP) Fix taxiway signs. If you know how taxiway name are layed out, drop me a message and I’ll fix them. Placerville Airport is free to download : https://flightsim.to/file/67811/placerville-airport-kpvf More pics available here:
  6. If you travel in California with your General Aviation plane and want to visit the famous Yosemite National Park, here’s the closest airport for you: Mariposa-Yosemite Airport (KMPI). Mariposa-Yosemite Airport is located in west central Mariposa County, California. The airport is approximately 70 miles northeast of Fresno, 37 miles east of Merced and only 18 miles southwest of Yosemite National Park. The airport lies along the western slope of the Sierra Nevada foothills at 2,250 feet. Free to download for PC: https://flightsim.to/file/68318/mariposa-yosemite-airport-kmpi I hope you like all these small general aviation airfields, done with passion. Just my way to give back to the flight sim community! Free to download for PC: https://flightsim.to/file/68318/mariposa-yosemite-airport-kmpi More pics available at : Free to download for PC: https://flightsim.to/file/68318/mariposa-yosemite-airport-kmpi
  7. Does anyone know any program similar to the AivlaSoft EFB v2 that show you the airport charts that is taken directly from the Flight Simulator airport files. AivlaSoft EFB v2 is to complex and heavy but I just simply want to view the airport layout and taxiways. I know Navipragh does provide one but it is based on scanned or real world charts from Jeppesen charts. Thank you guys
  8. Hello, I was wondering if anyone is having this problem, the program hangs and crashes when I try to change the airport! I have the latest version running on Windows 10, P3D. Thanks
  9. Hello, Does anybody have experience of the Earth Simulations Isle of Man scenery; i have never heard of the company before, i was looking for somewhere different to fly my Q400 too and this looked interesting.
  10. In my own search for airport glory I have compiled a list of Payware companies that I am aware of that make good quality airports for the United States area. I have no desire to fly overseas or in Europe so this thread is only for US airports. If you know of anymore airport makers and what airports they make please add it to this thread. Super high quality Freeware counts as well. FlyTampa ------------- Chicago Midway - KMDW Buffalo - KBUF Boston Logan - KBOS Tampa - KTPA (I did not include any of their legacy airports) Flightbeam -------------- San Francisco Int. - KSFO Phoenix Sky Harbor - KPHX Washinton Dulles - KIAD FSDream Team --------------------- JFK Int. - KJFK Los Angeles Int. - KLAX Dallas Fort Worth Int. - KDFW Fort Lauderdale Hollywood - KFLL Las Vegas McCarran - KLAS Chicago O'Hare - KORD ImageSimulation --------------------- Atlanta Int. - KATL Denver Int. - KDEN Charlotte Douglas - KCLT San Jose Int. - KSJC I am aware of BluePrint Simulations but they are off my list as I don't like it when people hide fine print and then when you buy their products they won't work on a 64-bit system and you out your money. No refunds. I also think their airports look to sterile, like a clean pristine shiny white hospital ward. Just my opinion.
  11. Hi Everyone, As the title states, I have some interesting airports for you. Yonphulla Airport and Bumthang Airport in Bhutan. Druk Air (operating ATR-42-500) and Tashi Air (operating Pilatus PC-12) both have domestic flights to the airports. I was wondering if anybody knows the unique procedures of these two airports and are there any addon scenery for these airports (for FSX). OR even better, it will be very nice of you guys to create a addon scenery for these fabulous airports! Here are the ONLY two videos containing landings of the two airports from cockpit view: ENJOY! and
  12. Folks, I have an idea for all airport developers. Some of us want relaism down to the really minor details. Me, like, i would imagine many others, want to park up at the right terminal... SO, why not, when you taxi in and request permission to taxi to the gate, can't we have options for, for example "Terminal 1/Terminal 2/ Terminal 3" ? I know some dont use ATC, but i figure for those who do, and those who rely on it for airport services, it may be usefull ? If this topic has been discussed/ is stupid/ is irrelevent becuase some developers use this, then i request for this thread to be deleted. Thank You -Andy
  13. Is it possible to determine which gates at which airports are in the database? I sure spend a lot of time trying to init pos places that aren't in the database on the FMC.
  14. L05 is located in Southern California, in the southern Sierra Mountains. In the stunning area of Lake Isabella, Kern Valley Airport is great little airport, with a single 3'500 ft (1067 meters) runway. You will enjoy on camping for pilot flying in, next to the Kern River, with its own parking and taxiway. Don't forget the iconic onsite Kern Airport cafe! For helo addicts, Kern Valley has a helipad used by the U.S. Forest Service where you can do firefighting operations. Enjoy for free https://flightsim.to/file/52156/kern-valley-airport-l05 Kern Valley Airport was one of my favorite small airfield in FSx/P3D. Nor only because of the great rendition by Orbx but also because the region was stunning: Isabella lake, Kern river, the south of the Sierra Nevada mountains, the runway into the valley. It’s also a pilot’s challenge due to the high altitude + high temperature. Did I mention the wind also? Features Add the iconic Kern Cafe custom building Add the sloped parking area Add parallel wire ropes/cable on main apron to secure your aircraft Add tents and redesign the camp ground Add the only taxiway sign (you have to find it 🙂 ) Add perimeter fence (most... still WIP, almost done) Add numerous objects in front of the Cafe : iconic weather report stone, commemorative sign, playground, welcome sign Add the segmented circle for the Windsock Add helipads starting position Delete all (unreal) autogen taxiway signs Enhanced the terraforming Replace all default autogen buildings Reposition taxiways and markings Reveal the "ELEV 2614" marking on the taxiway Clean up the shore and watermask of Lake Isabella close to the airport Fix the traffic pattern location: right for both side because of the mountain on east side The scenic view. Approach is awesome "Welcome Pilots" don't forget to pay tie down & fees upon arrival Kern Valley airport has also its own heliport Enjoy fire fighting operations Kern Valley has a campground dedicated for pilots and their plane: your taxiway + your parking Caution, there's a sloped parking area. Secure your plane! Enjoy for free: https://flightsim.to/file/52156/kern-valley-airport-l05
  15. The people you meet at airports: An illustrated encyclopedia - Washington Post
  16. Hi there, I paid and downloaded an addon Airport via the MSFS Market Place (PC) Only issue is, its installed version 1.0 which contains some texture issues, I read on the developers main webpage that this was fixed in version 1.2 which is now available to download. When I check my content manager it says version 1.0 is up to date, but on all other website its version 1.2, does anyone know why MSFS isn't updating this, I really do not want to pay AGAIN outside of the market place just to get an update Thanks Perry
  17. Hi, i got the Meigs-Airport from the ingame marketplace (version 2.3) and i like it very much. But i have one serious issue: The runway is way too bright, so that i can hardly see the markings. The rest of the airport (taxiways and buildings) looks ok. It is worse at midday, when the sun is high. I tried to switch off bloom, but that didn’t help. I wanted to post some pictures, but i can't get it done at the moment... I have no such problems with any other airports (stock or payware). It is really annoying the way it is now. Thank you for any help! Stefan Intel 10700k GTX 2060 SUPER NVIDIA driver version 457.51
  18. I just published my review of Toronto Pearson for Microsoft Flight Simulator by FlyTampa. It took a while, but I've had to do some pretty extensive research to really see how far this one goes. I hope it's useful to get the full picture and there's plenty of video content for those who prefer to make their own judgment. https://twinfinite.net/2022/03/microsoft-flight-simulator-toronto-airport-review-cyyz/ The TLDR is that FlyTampa is as usual at the top of the industry in terms of craft. Textures, modeling, weathering, PBR, and optimization are all top notch, and if you want an airport that looks really stellar, it's easy to recommend this one. Yet, there is a but. There are several buildings that are outdated, and not by months, by several years, including a massive Air Canada hangar that is a very prominent feature of the airport. On top of that, the colors of the aprons and a couple of runways are iffy, and the 90% of the jetways are simply wrong (T1 and T3 jetways besides a few are identical, while they are very different in the real world, and the models FT made feels like it's an approximated hybrid of both, while matching neither). Also, PAPI and windsock don't work correctly. So yeah, it's a good airport, and I'm sure many will enjoy it throughly (I do, despite the flaws), but it really needs an update to do justice to FlyTampa's reputation. It feels that either it was rushed, or some of the required research for a truly top-notch rendition was omitted.
  19. Hello everybody. I have problem with missing terminal buildings. When I start a new flight at any airport everything is okay. But when I land at any other airport, some of the terminal buildings disappear. I see only airbridges(jetways) and nothing behind them. I reinstalled FSX many times but it's still the same.. I am running Win 7 64bit, FSX Acceleration pack. Can anyone help me with fixing it? Many thanks(Sorry for my poor english )
  20. Hi Guys! Myself and a mate of mine have designed and are in the process of building a full scenery package for the small GA Aerodrome located in the South of Tasmania, Australia. The strips called Cambridge Airport (YCBG) and the default rendering of it just doesn't live up to what it could potentially be. We have added the extra runway, taxiways, terrain and are in the process of attempting to make 3D Buildings which will be photoreal for the strip. Anybody with any experience with scenery development and design for FSX, we would love to have on board! I have put together some quick video's of our progress up on Youtube if anybody is interested in it. https://www.youtube.com/user/TBFlight Thanks Guys!
  21. I got FSX several months ago but due lack of time and out of money, I cannot continue to play and "invest money" into it. Now I've just bought a new SSD to install my win7 into it and put the 250GB totally for FS9 and FSX. I have only installed Fs9 first and then FSX. Adding addons into Fs9. I currently have no addons for FSX. Since I don't know where to start with. Searching Word Not Allowed and Nick's guide for FSX tweak. Hope it helps. In Fs9, I installed FSGlobal2010 first, and then Ultimate Terrain for USA and Europe ( I fly mainly in USA). How about in FSX, which scenery addons should I install for start ? Mainly USA. Thanks all! Ah,BTW, if I'm correct my FSGlobal2010 also can install for FSX. So does FSX need it? Or are there any better one for mesh?
  22. As part of my world tour I arrived today in PAYA Yakutat in my trusted N5AM. I was greeted by a lovely little airfield, designed with passion by Northern Lights. A bit weary from a 2 hr IFR flight with not much to see above the thick cloud layer, I was a bit amused by the "food shelter booze" sign at "The Yakutat Lodge". A highly recommended scenery! Tomorrow I'll check out Mt St Elias, the second-highest mountain in both Canada and the US. With it's altitude of 18,008 ft, it was hovering above the cloud layer as I came in for the approach. But now it's time for some food 'n booze!
  23. Hi, I have a 3rd Party airport for SBGR that I am running learner to update the SBGR.xml file in C:\PSXT_MSFS\thirdparty_airports folder. What I noticed is that in SBGR.xml files there are several parking positions missing, problably PSXT read the .BGL file and for some reason the parking positions 507, 508, 509, 510, 511, 601, 602, 603, 604, 605, 606 and 607 gates were not captured for some reason. In MSFS all of these park positions and others as well that are missing are recognized. I am sending below SBGR part of SBGR.xml file where we can see the gap from 506 to 715. Is there any possible reason or explanation why this happen ? <parkpos id="g407" latitude="-23.426657" longitude="-46.478176" heading="73.0" radius="31.0" cargo="false" ramp="false"> <aircraft> <option airline="TAM" type="A321" real="false" day="6" hours="13" /> </aircraft> </parkpos> <parkpos id="g408" latitude="-23.427090" longitude="-46.477959" heading="73.0" radius="31.0" cargo="false" ramp="false" /> <parkpos id="g409" latitude="-23.427555" longitude="-46.477829" heading="72.3" radius="31.0" cargo="false" ramp="false" /> <parkpos id="g410" latitude="-23.428074" longitude="-46.477642" heading="73.0" radius="31.0" cargo="false" ramp="false" /> <parkpos id="g501" latitude="-23.428562" longitude="-46.476753" heading="344.3" radius="31.0" cargo="false" ramp="false" /> <parkpos id="g506" latitude="-23.426216" longitude="-46.476585" heading="252.3" radius="31.0" cargo="false" ramp="false" /> <parkpos id="g715" latitude="-23.425735" longitude="-46.467442" heading="72.6" radius="36.0" cargo="false" ramp="false"> <aircraft> <option airline="QTR" type="A35K" real="false" day="6" hours="13" /> <option airline="UAE" type="B77W" real="false" day="6" hours="13" /> </aircraft> </parkpos> Thanks in advance, Sérgio
  24. I've been wanting a change of career to try something new after doing graphic design for almost 15 years now as full-time and as a freelancer. Since I really love aviation and love being at the airport. Does anyone know what type of positions I would be eligible for? I only have a associates degree in graphic design/visual communication. So I would need a job that doesn't require too many qualifications. I'm assuming a job that requires your typical High School Diploma/GED would work. I live in Houston and would like to work at KIAH (G. Bush International). I've been unemployed for almost 2 years now, and have been doing freelancing work while I can, but it's becoming slow and unstable. I would like full-time or even part-time. To be honest, I'm desperate for a job, as I have bills piling up. So I would like to ask the AVSIM community for some advice on what type of job I can qualify for at an airport and what the hourly pay/salary and benefits would be like. Since any type of position offered at the airport is working for the city, I'll be getting decent benefits which is very important at my age. I'm 38 now, and my health is slowly deteriorating and I definitely need to find a job with a good benefits package that will help secure my future until the day I retire. I appreciate any input, advice or constructive feedback that you guys can offer me. Thanks in advance!
  25. Is there any way to eliminate or reduce the LOD used in the airport/runway/taxiway lights? I think that the effect is a little distracting when descending for a landing (where the lights in the other end of the runway are fewer), and that taxiway lights appear only when you get close to the airport. I'd prefer to have lights from all airports showing when in the air (more realistic and I don't think the FPS impact will be that big). I took a screenshot and added some faint red lines to show what I mean. The red lines are where the LOD is applied and reduces the amount of lights: http://img10.imageshack.us/img10/7290/ls8o.jpg
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