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Kuragiman

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About Kuragiman

  • Birthday 07/01/1973

Profile Information

  • Gender
    Male
  • Location
    KDAL
  • Interests
    P3D, FSX, XPX, RPG

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    VATSIM
  • Virtual Airlines
    Yes

About Me

  • About Me
    Love flying, love simulations, love bacon! In fact.... I need to make a bacon livery for my 737NGX so I can enjoy both things at once!

Recent Profile Visitors

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  1. No. The push to talk wasn't stuck, the actually comm frequency stayed open. You can't transmit on it anymore and the static soundFX I created played continuously which is how I knew the channel was left open after the AI Controller spoke. I couldn't respond because the AI wasn't letting off the mic. The only way I fixed it was swapping between my standby and active radio. I did one cycle and everything returned to normal.
  2. Yeah Mark, I purchased this just out of support for S&R. Your X-Camera plugin is a must have. I bought that one too. I didn't think I'd use these but I tried it out yesterday and after adjusting my mixer settings to get all the sound balanced I have to say this is a really good idea. It really adds a lot to the immersion. I did have a minor problem that may be P2A related only. Twice on my test flight, I keyed up while an audio file was playing and this seemed to jam my radio open. I fixed it easy enough by flicking back and forth between standby and active comm freq and it unjammed the radio. It would be a neat little feature if a player tries to key up when an audio chatter file is playing and the user gets the squeal of stepping on the other pilot. :)
  3. Beautiful shots. I haven't touched a simulator in a year. Got tired of every flight being a 40 minute setup so my frame rate wasn't destroyed. It gets a little old after 5 years... maybe when I build my new system at the end of the year I'll give it all a go again. It's going to be like starting over. Going to have to learn it all again. Flying a modern commercial jet is not like riding a bicycle. XD
  4. NEVER! I refuse! I love seeing the contrails of a dozen other craft on their way to their own destinations as I zoom about! The beauty of programs like Ultimate Traffic 2, you don't have to shut anything off. Just tell it what you want it to do in whatever scenario you are in. I don't need 8-10 more FPS when I am already at 40k. I need it when I am at the airport itself! Sadly... not happening with the current software tech being used. Need more GPU usage, less CPU! I want all my cake, cookies and ice cream and want to eat all of it! Why!? Why... T_T
  5. The best way I've discovered to get Daedalus aircraft out of your airport is to go into the UT2 interface and tell it you want a PDF print out of the airport's flight schedule for the week. It will produce a neatly organized multi paged chart for each airline that airport services and has a flight plan setup for that week there. While keeping this chart handy, go into the livery manager in UT2 and start looking for these airlines and start checking to see if that that aircraft model has a livery for the airlines on your PDF chart. UT2 has a filter that let's you pull up aircraft/airlines that don't have liveries but are scheduled to fly in the UT2 schedules. From there you need to go out onto the big bad Internet and find aircraft models/liveries to replace the ones missing. It is time consuming for sure but if you spend a few days in there you can weed out a lot of Daedalus aircraft. It took me about 2 hours to eliminate all the generic traffic spawns at MMMX-Mexico City for example. In the end I ended up with a beautiful highly active Mexico City with all the correct liveries running around.
  6. I think this package lighting only starts fogging up when in fact the weather becomes bad. If I read right, it looks at the moisture in the air and that triggers the fogging on the light beams. It's a nice effect. Flight slimming is art in motion and everyone perceives what looks 'good' differently when it comes to art. It's a good package. It is mostly useless if you spend ALL your time in the VC but if you are a film maker or like flying outside the aircraft it's a nice add-on to have.
  7. GEXP3D and UTX for USA flying. FTX Global/Vector for Euro flying.
  8. 13 pages of a stressing out over... water? I guess I can be thankful that I don't fly 50 feet over water in my 737 so I can skip this update. I see no other benefits of moving to 3.1. Like others, my v3.0 is running great and everything works fine. I think I'll hold till 3.2.
  9. T_T I didn't shoot any messenger... I don't know if you guys are attacking my posts or being helpful. Listen, by all means, try every setting until you are blue in the face but when those settings fail don't waste time on the logic that, "It worked for XXXXXX person! Why doesn't it work for me!?" This is the point I am making. Trust me, I have done every single setting I've ever watched Rob do or Matt do or anyone else that's thrown their 2 cents into the arena and I found what works on my system. These are great places to start but some like to start and finish there and as you said Rob, they complain about how crappy the software is when those settings don't work out and in fact it's just their PC not able to handle what they are throwing at it. I see this behavior constantly. I know, i use to be a person that would complain loudly when I first got into this madness 3 years ago. I don't remember if he said it, but everyone who makes a video like this need to stress that these are settings for 'their hardware'. I feel if you leave that off you could be doing major damage than good to someone who doesn't understand how the different settings affect smoothness and FPS. Again, my point is, these videos are great but when those settings melt your PC have the mindset and flexibility to pull back the settings to something more manageable and don't whip FSX/P3D to go faster and harder. You are just killing it rather than helping it.
  10. The Holy Grail is no quip at anyone. It was general statement. People see these 'My Settings' videos and think it's the answer to all their problems and then they end up right back at square one. I turn off cloud shadows for one reason; Shadow Clipping. I have variable start profiles too and in some of those profiles I have cloud shadows turned on at 80000 meters. Even when I turn up cloud shadows to MAX setting I still see the shadows get clipped on the ground and it's an irritating graphic anomaly to me. Clouds shadows look great, but flying up at 40,000 feet, I can see where the cloud shadow rendering just stops dead and this results sometimes in shadow maps that are cut in half and it just irritates me to look at it. It's a personal preference. If I could set the cloud shadows to the same draw distance I use for Active Sky Next I totally would leave them on 24/7 because I would never see the cloud shadow dead zone. I don't fly my simulator to 'Just Fly It'. I like to kind of roleplay when I am flying so I like more realistic levels of traffic at my airports where I have to hold short and give way and follow company traffic and all that jazz. I don't care if I am #8 in sequence. That's how it works in reality and I go for reality when I fly thus the high AI traffic settings. The models that UT2 uses are quite frame rate friendly so I crank it up, sometimes a little higher than my rig can handle. Nothing like a 6 miles final at KDFW or KATL and watching your FPS go from 30 down to 12. XD
  11. The two things I took away from that video were HD Trees and the Soft Cloud setting he prefers. Everything else is highly subjective to your PC's hardware and I know a lot of folks are going to run out and slam their sliders like he did and wonder why their FPS is in the drain. Hopefully everyone understands that these are not universal 'Holy Grail' settings that everyone can use. Not everyone can use these. I know I can't because I prefer 80% AI traffic to his no traffic which murders the CPU but I still get a nice 25-30 FPS at payware airports with it dipping lower in bad weather scenarios. We still can't 'have it all'. You have to cut out somewhere. For me, it's 1k textures with mostly high slider settings, no car traffic, 80% AI traffic in UT2 and cloud and terrain shadows off. Now.. when those two 980ti's are in my system or that new video card coming in 6 months that has the power of two titans SLI'd... we shall re-evaluate the settings ^_^
  12. You will NEVER win the battle of technology. Something "NextGEN" will always be coming out when you go to buy. If you can afford a nice video card that is out now do it. Sell it on eBay later when the next one comes along then upgrade. The question I ask myself before I go get a new video card is "Do I really need this?" If all my other games are rocking and rolling on high or max settings but my sim still acting like a 20 FPS turkey then No, there is no reason for me to drop $700-800. As to "revolutionizing" simulation, I highly doubt it. The simulator itself needs to be revolutionized rather than relying still on aged code that just can't make good use of today's hardware.
  13. The only time I have witnessed this behavior is while creating airports myself and this behavior usually occurs because of an error on the AFCAD designer's part to properly setup taxi points for the aircraft to follow and stack up on. Example; I am currently working on KBUR-Burbank and I forgot to put the proper Hold Short point so all the aircraft were taxing up to the runway and on to each other and sitting there getting extra close and intimate with each other. I theorized that this was where airplane babies come from but then I just realized I made a mistake when designing that taxi route and runway entry point XD.
  14. I loved the blue lights too and flew with them for a month before someone chimed in on one of my screen caps that it was a bug and linked the fix. No more gentle calming blue glowies at night. As stated, UTX is region based, not global but it does add significant landclass updates to coast lines, streams, rivers, lakes, towns and cities and adds speciality landclass like mass grave yards, parks, golf courses, universities, etc.
  15. Thanks for the explanation Jean. I had a browse on the EZDOK forums but there are a ton of threads regarding Spot Views. Do you have a more direct link to the thread in question? I would appreciate it.
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