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Kuragiman

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About Kuragiman

  • Rank
    Autoland is Skynet in disguise!
  • Birthday 07/01/1973

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  • Gender
    Male
  • Location
    KDAL
  • Interests
    P3D, FSX, XPX, RPG

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    VATSIM
  • Virtual Airlines
    Yes

About Me

  • About Me
    Love flying, love simulations, love bacon! In fact.... I need to make a bacon livery for my 737NGX so I can enjoy both things at once!

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  1. I have no other programs running that access voice recognition routines in Wnidows. And no I didn't know you could you keep FO off but still request they help you out.
  2. I get the jam at random moments. My last one was going from ground to tower. She just couldn't make the change over at PacSim's KCLE tower for some reason so I had to takeoff with my FO blaring in my ear repeatedly that she was switching to the tower but she never did. Once I got far enough away from the airport I turned off VoxATC and kicked it back on and she was fine the rest of the flight. If only flight simulation wasn't so complex we might one day have bug free utilities, airports and planes, right? :D
  3. Will do. One other bug I have noticed is with the first officer feature. They will sometimes get stuck operating the radio and won't ever switch and you can't turn them off to take control. I have to disable VoxATC and re-enable. Is this a known issue and is there anyway other than you doing all the talking to stop the FO from getting jammed in radio switching? It is not realistic for me to have to operate the radio and fly the plane as the PIC in my airline flights. Need my FO to do her job!
  4. Thanks for the replies. You would think with many of these airports having been released on P3Dv3 and updated in v4 and v5 that they would have the tightest error free AFCAD taxi network possible but no. I opened up GMMN today and was just cross-eyed at some of the mistakes in there. Sadly it doesn't look like VoxATC has any parking space spawn check routines to stop planes from spawning in MARS type parking areas where 3 spaces share one gate. This made for some really ugly traffic at Casablanca because their gates handle either two Class C or 1 Class D or greater aircraft but VoxATC spawns all 3 at the gate. I uinstalled Traffic global and I am attempting to install AIG but its OIC installer is being very annoying and installs are stalling out specially on the bigger airlines like American and Delta. I can't get them to install because the installer just stops downloading the planes. Any way around this stalling out behavior in the AI Manager? I am hoping I can get a grasp also on ADE editing. I am an expert in WED on X-Plane 11. In fact I rose to fame over there by pushing Developers to start working on Taxi networks in their products so AI in XP11 can work. I got so good at it developers started hiring me to do all their airport logic work. Hopefully I can take that experience and apply it to editing these 3rd party airports that quite frankly we shouldn't have to be editing at all for the price they charge on some of these.
  5. I have not used P3D since v3. I have been buzzing around XP11 now for a while but someone talked me into giving P3Dv5 a try and I have to say I am enjoying it so now I fly both sims. I use Pilot2ATC on XP11 but I have liked VoxATC on P3D in the past and I have been using the demo to see how the new version is. Below are some of my observations of problems I have seen while trying out the demo. Those of you who have been using VoxATC for a while now may know the fixes and work arounds. I have done some reading up in here as it has been a while since I've been the AVSIM forums but the answers are scattered. I'd like fresher responses then some of the old stuff in here if possible. Thanks everyone for your comments, help and possible solutions. Airports are overly packed even with 70 percent setting - I have Traffic Global installed for my AI aircraft which VoxATC seems to be using just fine but I find it likes to stuff airports full, a little too full. I did do some tweaking around in the VAsettings.xml file for parked aircraft but can't seem to find a nice middle ground. Setting the parked aircraft value to 2 was too low at many airports and I tried setting it to 15 but that seems to have all the gates stuffed full again. What are people doing around the VoxATC verse to get realistic traffic levels? VoxATC just can't handle that much traffic. It generates all kinds of stuck craft and traffic jams I have noticed. Stuttering Pushbacks - VoxATC has done this FOREVER. I read it is 'KNOWN BUG'. A known bug for years and not addressed? Did it ever push planes back smoothly for anyone? I remember it always being janky on this. If I do just normal Traffic Global they push super smooth. Traffic Jams - This is partially coming from the massive amount of traffic I think. P3D/VoxATC can only talk so fast. I have seen some pretty gnarly back ups. LativVFR KMIA was hilarious when I finally got underway. There was a 32 plane back up for runway 8R. It appeared a 747 was in the A lane and the others in the B and I think the 747 was blocking the flow but ATC wasn't moving him. I have seen other crazed taxing even at smaller airports like LIPZ. I did some quick AFCAD checks (can't believe I remembered how to use that program still) and I think they 'look' fine in the AFCAD so I don't know why traffic is having such a hard time smoothly flowing around. Any tips on what to look for in an AFCAD that might be causing VoxATC to go dumb on taxi instructions? AI getting stuck waiting for me at parking - I have notice that the collision avoidance scan range of VoxATC AI is a bit to large I think. I have seen many times traffic jams form on the Ramp because planes push and then get stuck in the push because they think my plane is in their way. Is there any way to tone down or even turn OFF player collision avoidance so planes won't pile up while I spend 15-30 minutes prepping the plane? KLAX is a great example of planes getting stuck because of the narrow alleyways. Fatal Errors even with updated Indexes - This is random and I don't know what triggers it. I will tune into ATIS, get the data then tune to the next channel and sometimes VoxATC will throw up the FATAL ERROR message but the program keeps on trucking. The only thing I have figured out thus far is liveries that use quotes in their name is a BIG no no for VoxATC. It cannot recognize the plane if someone uses quotes such as A320 Allegiant "Make A Wish" as a livery name. What are some tips for reducing or eliminating Fatal Errors and forced restarts of the VoxATC interface? That's about it. When it works, its amazing. When it doesn't it just makes me sigh and drink more beer. Some of this is borderline deal breaking for me. VoxATC is the only ATC solution that spawns its own traffic to control which is one of the reasons I like it. The other solutions seem to only monitor the built in P3D traffic system which in the case of Traffic Global is not good because even setting traffic at 100% in the options in P3D generates only a small amount of traffic with Traffic Global (known issue). I'd like to keep VoxATC but I may have to switch over to Pilot2ATC for P3D. Its solid has given me very little trouble it is just not capable of handling the ground traffic part apart from being aware of where the planes are and making ME hold short for them. Thanks!
  6. Wow... I completely missed that option on this installation. It had the weather at the time according to the WX button so I don't know why it was looking for 13L either.
  7. Hey Dave, Apart from the other problem I am still having that I told you about in PM P2A is doing something strange now that it's never done to me before. I am filing flight plans and picking the runways I want to use but the Ground Controller is giving me what he wants. Example; I planned a flight today out of Chicago Midway (KMDW) and the winds were 200 and 13 knots in the weather briefing so I filed for a 22L departure which matched what Simbrief.com filed for me. This should be the correct runway. When doing Clearance/Delivery I noticed the control told me to expect runway 13L, which is for regional jets only, not big 737's. I re-filed and made double sure the SID departure window read 22L. When I asked for taxi to runway 22L the control gave me instructions for 13L. He really wanted me to go to that runway despite me wanting to go to 22L. This happened on 2 other flights prior to this one I am on right now. I asked for a certain runway for departure and it gave me a different one which went completely against traffic and wind flow direction.
  8. Yeah. That seems the way to go. That is the realistic way. I have no problem changing the FMC in mid flight. Its what they do. I'll give it a shot on my next flight.
  9. No. The push to talk wasn't stuck, the actually comm frequency stayed open. You can't transmit on it anymore and the static soundFX I created played continuously which is how I knew the channel was left open after the AI Controller spoke. I couldn't respond because the AI wasn't letting off the mic. The only way I fixed it was swapping between my standby and active radio. I did one cycle and everything returned to normal.
  10. I am a World Traffic user and route designer. I make Airport Operations files always for my airports. Quite often, on long flights, by the time I get to the destination the weather has changed and the AI are using the flow profile I programmed file the weather scenario at hand. This quite often ends up being the opposite runway I filed with my flight plan. What is the correct method of requesting a different approach runway? The way suggested in the SayIt prompt didn't do anything. The controller just told me to keep descending via the Star but when he handed me over to approach no runway change was given. They still had me landing opposite way of traffic. I then tried changing the Approach type and refiling. While this update the flight plan and the moving map display.. the controller still told me to land on the opposite runway. Is there a way to get the controller to issue you a different runway that I missed in the manual while on an IFR flight?
  11. Yeah Mark, I purchased this just out of support for S&R. Your X-Camera plugin is a must have. I bought that one too. I didn't think I'd use these but I tried it out yesterday and after adjusting my mixer settings to get all the sound balanced I have to say this is a really good idea. It really adds a lot to the immersion. I did have a minor problem that may be P2A related only. Twice on my test flight, I keyed up while an audio file was playing and this seemed to jam my radio open. I fixed it easy enough by flicking back and forth between standby and active comm freq and it unjammed the radio. It would be a neat little feature if a player tries to key up when an audio chatter file is playing and the user gets the squeal of stepping on the other pilot. :)
  12. Hey ya Dave, With World Traffic 3 on the scene finally I've been a busy beaver fixing airport after airport that have the worst or completely missing taxi networks. This is like UNFORGIVABLE to me that so many PAYWARE airports are missing this basic data that's been around since 10.51. I've become an expert at crafting WT3 taxi and gate networks and programming airport operations files. The import function in PIlot2ATC is working like a champ except for two big things that I hope you can add/fix with a future patch. When P2A imports it would be nice if it could read the gate network to replace missing gates in the data if Navigraph missed something but the bigger feature that needs to work during imports is P2A understanding what is a hold point. We have to create holds points for ILS HS zones and runways so AI don't do an incursion on to active runway or block the ILS beams. P2A currently cannot read this data it would seem as it is not putting any hold points down after an import. The black triangle is ALWAYS at the center of the runway/end of the taxi path instead of at the hold point. The taxi network looks solid, usually flawless since a lot of airports were built with satellite alignment maps help the airport dev get everything placed to the real world but hold points are not coming over so we never get crossing instructions from P2A until we are actually already ACROSS the runway. Is this something that can be looked into? I am drooling and pacing impatiently for the day P2A and WT3 talk to each other. This will be a glorious day for X-Plane users.
  13. I can confirm this option works great now. I did my own custom static sounds and they play great.
  14. It's a full release and has been for a long time. The update cycle is often but updating is PAINLESS between versions (most of the time). Get it! Try the 11-day demo. You will be impressed. If not, you are a tough crowd to please. It does everything you should need it to do in an ATC suite. It's powerful, easy to use, voice recognition, proper procedures.. the list goes on and on.
  15. Dave, You get a lot of problem posts and requests for info and how-to's. I wanted to give you a Thank You post. You are hands down one of the best software developers I've ever dealt with. You're kind, courteous and will go out of your way to help out even a single customer. You know all the problems I've had with my personal system and worked closely with me to try and crush them. That Airway one was a tough bugger but you've managed to crush all those problem with your rapid update cycling. Pilot2ATC is hands down the best AI/VOX driven ATC Suite for FSX/P3D or X-Plane (the ONLY real choice for X-Plane imo) in my opinion and I appreciate your efforts and rapid version cycle times. I wouldn't fly without P2A guiding me across the virtual skies! Keep up the great work! I am looking forward to the integration of World Traffic 3.1 for X-Plane with P2A in the future!
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