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  1. JUNE 30TH, 2022 DEVELOPMENT UPDATE Posted by: Microsoft Flight Simulator Team Screenshot by MihamaBlend (Twitter) Regarding the ongoing Xbox Stability Testing – we’ve received a lot of data on out of memory crashes on Xbox and are now analyzing the information and investigating a few different cases. The information we’ve received so far has been hugely beneficial to the team. Thank you very much for those who are participating! Yesterday, our Community Team had a lot of fun hosting the preliminary Reno Air Race Series: Presented by Tobii. You can catch watch a replay of the race here, and if you’d like to compete against others in the community for the chance to win some great custom merch and products from Tobii and Thrustmaster, sign up here! MSFS Team DEVELOPMENT ROADMAP Click here for the web-friendly version of the most recent Development Roadmap. FEEDBACK SNAPSHOT Click here for the web-friendly version of the most recent Feedback Snapshot. SDK UPDATE Roadmap: Sim Update 10: For Premium & Deluxe aircraft, the config files (.cfg) will no longer be encrypted. You’ll be able to access them! Terrain & Weather Radar Drawing APIs NavData API Aircraft Editor V2 Game rendered in a window in the DevMode General We added support for Visual Studio 2022 to the MSFS Platform Toolset (WASM compilation). We disabled the Auto-Hide option when using the Smart Docking System (which is, for now, limited to the game being rendered in its own window, allowing you to re-arrange your editors around it. More features to come!). We fixed a crash when launching flight or returning to menu while offscreen rendering is activated. For XML gauges rendered through NanoVG, we fixed the text that was rendered on several lines when it should have been a single line. We also fixed incorrect scaling on text height. We have decided to put some efforts on the Material Editor. It’s needed when you create Sceneries or Visual Effects, and we’ve been wanting to revamp/fix it for a long time now. On the Material Editor We fixed the reloading of libraries in the Material Manager On the Aircraft Editor We included “aircraft data” debug window in the DevMode menu and in the Aircraft Editor. On the Visual Effects Editor We fixed a bug on the ribbon construction. On the Scenery Editor We fixed the trafficScalar xml serialization. We fixed the car parking updates & optimized vehicle rendering. DevMode: The console is now dockable in DevMode, and can be made opaque/transparent just like any other window. Scenery Editor: We fixed the TIN color correction that was not correctly applied during editing. We fixed an issue with third parties airports without runways. THIRD PARTY UPDATE As of 06/25, we have now approved 251 (+0) third parties into the in-sim marketplace and – so far 153 (+0) have released 1,198 products on PC (+22) and 908 on Xbox (+19). In total, 2,250 products (+18) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 582 products (+7) from 3rd party developers are in production (310 announced, 272 unannounced). In total, over 2,832 3rd party products (+25) have either been released or are in development. Airports: 1,573 airports (+13) are either released or are in various stages of development. 1,337 airports (+9) have been released on the platform so far in various stores. 787 airports (+11) have been released in the in-sim marketplace. 124 airports (+3) beyond the released airports have been announced. 112 airports (+1) are not announced, but the dev let us know that an airport is in production. Aircraft: 399 aircraft (+1) are either released or are in various stages of development. 143 aircraft (+2) have been released on the platform so far in various stores. 102 aircraft (+1) have been released in the in-sim PC marketplace. 72 aircraft (+1) have been released in the in-sim Xbox marketplace. 167 aircraft (-1) beyond the released aircraft have been announced. 89 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production. Scenery: 769 scenery packs (+9) are either released or are in various stages of development. 679 scenery packs (+5) have been released on the platform so far in various stores. 182 scenery packs (+5) have been released in the in-sim marketplace. 19 scenery packs (+4) beyond the released scenery have been announced. 71 scenery packs (+0) are not announced, but the dev let us know that scenery is in production. Mission Packs: 91 mission packs (+2) are either released or are in various stages of development. 91 mission packs (+2) have been released on the platform so far in various stores. 28 mission packs (+2) have been released in the in-sim marketplace. 0 mission packs (+0) beyond the released missions have been announced. 0 mission packs (-0) are not announced, but the dev let us know that they are in production. MARKETPLACE UPDATE Click here for the web-friendly version. There are 53 new and 27 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT. 53 NEW PRODUCTS: 26 ON PC, 27 ON XBOX New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC ✅ New on PC and Xbox ✅ New on Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ 27 UPDATED PRODUCTS: 15 ON PC, 12 ON XBOX Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on PC ✅ TWITCH UPDATE We stream weekly on Twitch.tv/MSFSOfficial! Friday, July 1st is Canada Day, and Monday, July 4th is Independence Day. In recognition of the national holidays of these two countries, this week we will be flying a route around Lake Ontario on the Canada-USA border, including flying over the majestic Niagara Falls! Click here for event details! All are welcome to participate! COMMUNITY VIDEO When Storm Eunice hit the UK back in February, plane spotter Jerry Dyer, known online as “BIG JET TV”, became an internet phenomenon with more than 200,000 simultaneous viewers tuning in to listen to his often hilarious commentary of airline pilots attempting to make very difficult landings at London Heathrow in high wind conditions. We recently sent Jerry a special Top Gun Maverick edition Xbox and a copy of Microsoft Flight Simulator. Jerry was kind enough to record his reaction to receiving the package and his first experiences as an MSFS pilot in the video below: SCREENSHOT CHALLENGE You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Movie Magic II This past week our Screenshot Challenge was “Ecosystems – Deserts”. Here are this week’s runner ups: Screenshot by Mifaman701 (Forum) Screenshot by jienbacktory2 (Twitter) Screenshot by TorturousTulip (Forum) Screenshot by TitanicPoet7410 (Forum) Screenshot by ZILLNIAZI17 (Forum) Screenshot by tsujiKa_air (Twitter) Screenshot by YusufWardana (Forum) Screenshot by Hugothester (Forum) Screenshot by AlphaSierra5534 (Forum) Screenshot by Baracus250 (Forum) Our winner this week, MihamaBlend, also submitted an alternative dessert photo that we thought was worth showcasing: NEXT DEVELOPMENT BLOG UPDATE – July 7th, 2022 Sincerely, Microsoft Flight Simulator Team
  2. JUNE 23RD, 2022 DEVELOPMENT UPDATE Posted by: Microsoft Flight Simulator Team Screenshot by pommes_l (Twitter) As we enter the dog days of summer, there are a few housekeeping announcements we’d like to share with you today. The first is a reminder that earlier this week, we released an Xbox-only Stability Test, which you can read more about here. The goal is to gather extra telemetry from Xbox users to help us track down the root cause of memory issues. Any Xbox Series X|S user is welcome to join. This build does not contain any fixes or improvements, just added telemetry logging. In addition, our next Dev Stream will be in August, as summer travel has arrived! We plan to update you further on the time and content of that Dev Stream as we get closer to the date. Lastly, join us next Wednesday, June 29th at 1900Z, as we host the kick-off of our MSFS Reno Race Series: Presented by Tobii. More information on that stream can be found here, and we hope to see you there as we will be giving away Reno Expansion packs and a Tobii Eyetracker 5! MSFS Team DEVELOPMENT ROADMAP Click here for the web-friendly version of the most recent Development Roadmap. FEEDBACK SNAPSHOT For the latest Feedback Snapshot, check out June 9th’s Development update! We have pushed this week’s Feedback Snapshot to next Thursday. We apologize for the delay. SDK UPDATE Roadmap: Sim Update 10: Terrain & Weather Radar Drawing APIs NavData API Aircraft Editor V2 Game rendered in a window in the DevMode DevMode: The console is now dockable in DevMode, and can be made opaque/transparent just like any other window. Scenery Editor: We fixed the TIN color correction that was not correctly applied during editing. We fixed an issue with third parties’ airports without runways. THIRD PARTY UPDATE As of 06/18, we have now approved 251 (+0) third parties into the in-sim marketplace and – so far 153 (+2) have released 1,198 products on PC (+22) and 908 on Xbox (+19). In total, 2,232 products (+25) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 575 products (+3) from 3rd party developers are in production (304 announced, 271 unannounced). In total, over 2,807 3rd party products (+28) have either been released or are in development. Airports: 1,560 airports (+9) are either released or are in various stages of development. 1,328 airports (+9) have been released on the platform so far in various stores. 776 airports (+9) have been released in the in-sim marketplace. 121 airports (+1) beyond the released airports have been announced. 111 airports (-3) are not announced, but the dev let us know that an airport is in production. Aircraft: 398 aircraft (+9) are either released or are in various stages of development. 141 aircraft (+4) have been released on the platform so far in various stores. 101 aircraft (+1) have been released in the in-sim PC marketplace. 71 aircraft (+1) have been released in the in-sim Xbox marketplace. 168 aircraft (+4) beyond the released aircraft have been announced. 89 aircraft (+1) are not announced, but the dev let us know that an aircraft is in production. Scenery: 760 scenery packs (+10) are either released or are in various stages of development. 674 scenery packs (+10) have been released on the platform so far in various stores. 177 scenery packs (+4) have been released in the in-sim marketplace. 15 scenery packs (+0) beyond the released scenery have been announced. 71 scenery packs (+0) are not announced, but the dev let us know that scenery is in production. Mission Packs: 89 mission packs (+0) are either released or are in various stages of development. 89 mission packs (+0) have been released on the platform so far in various stores. 26 mission packs (+0) have been released in the in-sim marketplace. 0 mission packs (+0) beyond the released missions have been announced. 0 mission packs (-0) are not announced, but the dev let us know that they are in production. MARKETPLACE UPDATE Click here for the web-friendly version. There are 41 new and 19 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT. 41 NEW PRODUCTS: 21 ON PC, 20 ON XBOX New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC ✅ New on PC ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ 19 UPDATED PRODUCTS: 12 ON PC, 7 ON XBOX Updated on PC and Xbox ✅ Updated on PC\ ✅ Updated on PC ✅ Updated on PC ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ TWITCH UPDATE We stream weekly on Twitch.tv/MSFSOfficial! With the free release of the D77-TC Pelican to the Marketplace, we’re going to get a mass formation of these dropships all flying together during Friday’s community fly-in. While most of the Halo series takes place on other planets, onboard spaceships, or on the titular Halo rings, we will visit some Earth locations that featured in the series, including Mombasa (from Halo 2), Mount Kilimanjaro (from Halo 3) and Zanzibar (a Halo 2 multiplayer map). All are welcome to participate! Click here for event details. Don’t miss next week’s Reno Racing stream featuring several of your favorite content creators! Event details here. COMMUNITY VIDEO YouTuber PracticallyGeek recently uploaded this stunning cinematic video showcasing a variety of planes and locations from all around the world. Check out this gorgeous video, titled ”Destinations” below! SCREENSHOT CHALLENGE You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Ecosystems – Deserts This past week our Screenshot Challenge was “United Screenshots of America”. Here are this week’s runner ups: Screenshot by canuck695 (Forum) Screenshot by Msfs2000J (Twitter) Screenshot by Gebetho (Forum) Screenshot by tsujiKa_air (Twitter) Screenshot by jienbacktory2 (Twitter) Screenshot by MistyEagle3385 (Forum) Screenshot by HeKa48 (Forum) Screenshot by dccp38 (Forum) Screenshot by akysmile (Twitter) Screenshot by MihamaBlend (Twitter) NEXT DEVELOPMENT BLOG UPDATE – June 30th, 2022 Sincerely, Microsoft Flight Simulator Team
  3. Those of you with a 5800X3D, how is performance with Terrain LOD set to 400? In the official forums most people are reporting huge performance and smoothness increases, but most of the time they are using LOD 200 or unspecified, while I've seen a couple of reports that at LOD 400 the performance improvement over standard Zen 3 and Alder Lake is very small, which makes me wonder if the sheer amount of data requested simply cannot fit in the extra cache. By the way, since it is relevant to some of the older conversations in here, it has been confirmed that both Zen 4 and Zen 5 will come with 3D V-Cache variants. For those who are satisfied right now, waiting for AM5 should be worth it.
  4. JUNE 16, 2022 DEVELOPMENT UPDATE Posted by: Microsoft Flight Simulator Team Screenshot by ElfinAardvark40 (Forum) Last weekend, the Microsoft Flight Simulator team was proud to join our colleagues in presenting at the Xbox & Bethesda Games Showcase. In case you missed it, here are the highlights for MSFS: Microsoft Flight Simulator 40th Anniversary Edition A free upgrade to all current MSFS players launching in November 2022. New additions include the introduction of helicopters and gliders to MSFS and the return of some fan-favorite planes from FS2004 and FSX such as the Douglas DC-3, Airbus A310, de Havilland Canada DHC-2 Beaver, Wright Flyer, and — in partnership with the Smithsonian National Air & Space Museum — the Ryan NYP (“Spirit of St. Louis”). D77-TC Pelican Available now as a free addon from the in-sim Marketplace, MSFS players can fly the iconic dropship from the Halo franchise. We collaborated with 343 Industries, the developers of Halo Infinite, to simulate this famous science fiction aircraft in the most realistic way possible. You can read more about the 40th Anniversary Edition and Halo Pelican here. Additionally, on June 14th, we released the next entries in our World Update and Local Legends series. World Update X: USA and US Territories Available now as a free addon from the in-sim Marketplace. Includes new photogrammetry cities, four new hand-crafted airports, 87 new Points of Interest (POIs), plus new landing challenges, discovery flights, and bush trips. More information about World Update X can be found here. Local Legend V: Beechcraft Model 18 Developed for Microsoft Flight Simulator by Carenado, the “Twin Beech” is a robust and versatile plane designed by American aircraft manufacturer Beechcraft in the 1930s. Available now from the in-sim Marketplace for USD $14.99. More information about the Beechcraft Model 18 can be found here. We will soon begin public testing of our next major update, Sim Update 10, which is currently slated for release in August. If you would like to help the development team by testing this update and reporting any issues you encounter, please watch this space for information on how to join the public test. MSFS Team DEVELOPMENT ROADMAP Click here for the web-friendly version of the most recent Development Roadmap. FEEDBACK SNAPSHOT For the latest Feedback Snapshot, check out last week’s Development update! SDK UPDATE Roadmap: Sim Update 10: Terrain & Weather Radar Drawing APIs NavData API Aircraft Editor V2 Game rendered in a window in the DevMode DevMode: The console is now dockable in DevMode, and can be made opaque/transparent just like any other window. Scenery Editor: We fixed the TIN color correction that was not correctly applied during editing. We fixed an issue with third parties’ airports without runways. THIRD PARTY UPDATE As of 06/11, we have now approved 251 (+0) third parties into the in-sim marketplace and – so far 151 (+0) have released 1,176 products on PC (+17) and 889 on Xbox (+15). In total, 2,207 products (+18) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 572 products (+8) from 3rd party developers are in production (299 announced, 273 unannounced). In total, over 2,779 3rd party products (+26) have either been released or are in development. Airports: 1,551 airports (+15) are either released or are in various stages of development. 1,317 airports (+10) have been released on the platform so far in various stores. 767 airports (+0) have been released in the in-sim marketplace. 120 airports (-1) beyond the released airports have been announced. 114 airports (+6) are not announced, but the dev let us know that an airport is in production. Aircraft: 389 aircraft (+5) are either released or are in various stages of development. 137 aircraft (+1) have been released on the platform so far in various stores. 100 aircraft (+2) have been released in the in-sim PC marketplace. 70 aircraft (+1) have been released in the in-sim Xbox marketplace. 164 aircraft (-1) beyond the released aircraft have been announced. 88 aircraft (+5) are not announced, but the dev let us know that an aircraft is in production. Scenery: 750 scenery packs (+6) are either released or are in various stages of development. 664 scenery packs (+7) have been released on the platform so far in various stores. 173 scenery packs (+4) have been released in the in-sim marketplace. 15 scenery packs (-1) beyond the released scenery have been announced. 71 scenery packs (+0) are not announced, but the dev let us know that scenery is in production. Mission Packs: 89 mission packs (+0) are either released or are in various stages of development. 89 mission packs (+0) have been released on the platform so far in various stores. 26 mission packs (+0) have been released in the in-sim marketplace. 0 mission packs (+0) beyond the released missions have been announced. 0 mission packs (-0) are not announced, but the dev let us know that they are in production. MARKETPLACE UPDATE Click here for the web-friendly version. There are 27 new and 27 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT. RELEASED SUNDAY, JUNE 12TH RELEASED TUESDAY, JUNE 15TH New on PC and Xbox ✅ New on PC and Xbox ✅ 27 NEW PRODUCTS: 14 ON PC, 13 ON XBOX New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC ✅ New on PC and Xbox ✅ 27 UPDATED PRODUCTS: 15 ON PC, 12 ON XBOX Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ TWITCH UPDATE We stream weekly on Twitch.tv/MSFSOfficial! To celebrate the release of World Update 10, this week’s fly-in will see us journey over some of the new USA scenery and POIs as we enjoy a flight to Little Rock and St. Louis. And yes, we will be flying under the Gateway Arch. Click here for more details! All are welcome to participate. COMMUNITY VIDEO For one week every July, the busiest airspace in the entire United States isn’t over New York, Los Angeles, Chicago, or Atlanta. Rather, it’s above the airport of a small city of only 66,000 people in Wisconsin. Wittman Regional Airport (KOSH) in Oshkosh, WI is home to the annual EAA AirVenture fly-in and airshow, and thousands of pilots fly their own planes to the event. If you can’t attend in real life, our friends at PilotEdge, some of whom are real Oshkosh controllers are hosting SimVenture 2022 where sim pilots can execute the famous Fisk Approach from the comfort and safety of their homes. You can read more about this event on our forum here and watch PilotEdge’s preview trailer for this event below: SCREENSHOT CHALLENGE You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: United Screenshots of America This past week our Screenshot Challenge was “Wingin’ it”. Here are this week’s runner ups: Screenshot by BriL0ve (Forum) Screenshot by dccp38 (Forum) Screenshot by Eejayplay (Forum) Screenshot by Gebetho (Forum) Screenshot by gopensgo291 (Forum) Screenshot by jienbacktory2 (Twitter) Screenshot by MihamaBlend (Twitter) Screenshot by OrigBullethead (Forum) Screenshot by pommes_l (Twitter) Screenshot by tsujiKa_air (Twitter) NEXT DEVELOPMENT BLOG UPDATE – June 23rd, 2022 Sincerely, Microsoft Flight Simulator Team
  5. "How well is MSFS doing, and how can you afford to be so generous with free content?" "How did you come up with the 40th anniversary content and who made it?" "Will the 40th Anniversary edition feature more than what has already been announced?" "Will you make more collaborations like those with Top Gun and Halo? How much depth goes into that content?" "Why did you update the United States a second time?" "Did Carenado make the Beechcraft Model 18?" "Have you started negotiations for the Antonov An-225?" "What future plans do you have for the simulator?" "Are you planning more improvements to carriers?" "What message do you have for the players?" Check out the full interview here.
  6. It was visible in the X019 trailer too, so it's safe to say that this has always been a bug in the rendering engine. It could be related to the precision of the lighting system, similar to what Sebastian said about the shadow casting causing the clouds to look like volcanic ash (higher precision is needed, but it is not feasible with today's hardware). That's true, as things like the mirrored aircraft textures and the encrypted Deluxe/Premium aircraft are being revisited. However, keep in mind that they were assigning stuff like the trains to 2023 as far as back in the few months after release, and the horizon line bug has been under investigation for nearly two years now. It's either here to stay, or getting fixed with a major engine rewrite in the very, very long future (or maybe even a Microsoft Flight Simulator II with a new engine).
  7. Disappointing indeed, but after a couple of years investigating they probably realised it's not possible to fix it without a major rendering engine overhaul. Hopefully they will follow up on this in the next Q&A stream.
  8. Screenshot by spitice0 (Twitter) In last week’s Development Roadmap update, you may have noticed the change in date of Sim Update 10 from July to August. Our team is hard at work on fixes and features we hope you’ll love, as many have been community requests since the launch of the sim. Our newly updated Feedback Snapshot below lists out some of those features coming soon such as Bush Trip fixes, weather improvements, DX12, DLSS, and more. Is that a World Update coming out next Tuesday on the Roadmap? Yep! Details soon… MSFS Team Development Roadmap Click here for the web-friendly version of the most recent Development Roadmap. Feedback Snapshot Click here for the web-friendly version of the most recent Feedback Snapshot. SDK Update Roadmap: Sim Update 10: Terrain & Weather Radar Drawing APIs NavData API Aircraft Editor V2 Game rendered in a window in the DevMode DevMode: The console is now dockable in DevMode, and can be made opaque/transparent just like any other window. Scenery Editor: We fixed the TIN color correction that was not correctly applied during editing. We fixed an issue with third parties’ airports without runways. Third Party Update As of 06/04, we have now approved 251 (+0) third parties into the in-sim marketplace and – so far 151 (+1) have released 1,159 products on PC (+12) and 874 on Xbox (+12). In total, 2,189 products (+18) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 564 products (+2) from 3rd party developers are in production (302 announced, 262 unannounced). In total, over 2,753 3rd party products (+20) have either been released or are in development. Airports: 1,536 airports (+8) are either released or are in various stages of development. 1,307 airports (+7) have been released on the platform so far in various stores. 757 airports (+5) have been released in the in-sim marketplace. 121 airports (+2) beyond the released airports have been announced. 108 airports (-1) are not announced, but the dev let us know that an airport is in production. Aircraft: 384 aircraft (+2) are either released or are in various stages of development. 136 aircraft (+4) have been released on the platform so far in various stores. 98 aircraft (+3) have been released in the in-sim PC marketplace. 69 aircraft (+1) have been released in the in-sim Xbox marketplace. 165 aircraft (-5) beyond the released aircraft have been announced. 83 aircraft (+3) are not announced, but the dev let us know that an aircraft is in production. Scenery: 744 scenery packs (+10) are either released or are in various stages of development. 657 scenery packs (+7) have been released on the platform so far in various stores. 169 scenery packs (+2) have been released in the in-sim marketplace. 16 scenery packs (+0) beyond the released scenery have been announced. 71 scenery packs (+3) are not announced, but the dev let us know that scenery is in production. Mission Packs: 89 mission packs (+0) are either released or are in various stages of development. 89 mission packs (+0) have been released on the platform so far in various stores. 26 mission packs (+1) have been released in the in-sim marketplace. 0 mission packs (+0) beyond the released missions have been announced. 0 mission packs (-0) are not announced, but the dev let us know that they are in production. MARKETPLACE UPDATE Click here for the web-friendly version. Our Marketplace sale for MK-STUDIOS ends tomorrow! Click here for details. There are 32 new and 18 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT. TWITCH UPDATE We stream weekly on Twitch.tv/MSFSOfficial! June 10 is Portugal Day, and we’re delighted to return to one of the countries featured in World Update 8: Iberia. This flight will see us depart from Lisbon and fly to the Gulf of Cádiz and Mediterranean Sea for a full stop landing at Gibraltar. Click here for more details! All are welcome to participate. In case you missed it, click here to check out yesterday’s Flying Lessons in the Bonanza G36: [OFFICIAL] Twitch Flying Lessons: Beechcraft Bonanza G36 and Beyond - #7 by Jummivana COMMUNITY VIDEO One of the core beliefs we hold dear on the Microsoft Flight Simulator team is that The Skies are Open for All. We are always on the look-out for sim pilots who are using MSFS in new, creative, and unique ways, and the team was delighted to recently discover community members Lillo and Roberto from Italy. Last week, they publicly unveiled their new project, flyLILLO.com. Lillo is a huge fan of aviation and possesses expert knowledge of the Airbus A320, but he is a quadriplegic who is physically unable to fly the plane using conventional controls. With the help of Roberto and the rest of the flyLILLO team, they have created a custom control setup that allows Lillo to fly using only head movements. In the video below, you can see Lillo piloting the A320 from Rome (LIRF) to Innsbruck (LOWI). You can follow the flying adventures of Lillo and Robero on their YouTube and Twitch channels. SCREENSHOT CHALLENGE You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Wingin’ it This past week our Screenshot Challenge was “Rainbows”. Here are this week’s runner ups: Honorary Mention: Wombii (Twitter) Screenshot by akysmile (Twitter) Screenshot by CV409i (Twitter) Screenshot by FernandoPosada (Forum) Screenshot by isaiahnparadise (Twitter) Screenshot by Matt_Photomode (Twitter) Screenshot by MihamaBlend (Twitter) Screenshot by phsch03 (Forum) Screenshot by SolarEagle11 (Forum) Screenshot by tsujiKa_air (Twitter) Screenshot by ZILLNIAZI17 (Forum) NEXT DEVELOPMENT BLOG UPDATE – June 16th, 2022 Sincerely, Microsoft Flight Simulator Team
  9. JUNE 2ND, 2022 DEVELOPMENT UPDATE Posted by: Microsoft Flight Simulator Team Screenshot by phsch03 (Forum) We are excited to release our long-awaited Local Legends #4 – The Savoia Marchetti S.55, now available in the Marketplace for PC and Xbox! Learn more about the aircraft here. We will soon add the aircraft manual as well, which will be located here once live. MSFS Team DEVELOPMENT ROADMAP Click here for the web-friendly version of the most recent Development Roadmap. FEEDBACK SNAPSHOT Click here for the web-friendly version of the most recent Feedback Snapshot. Unfortunately, we do not have an updated version of the Feedback Snapshot today as promised due to internal time constraints. The most recent can be read here. SDK UPDATE Roadmap: Sim Update 10: Terrain & Weather Radar Drawing APIs NavData API Aircraft Editor V2 Game rendered in a window in the DevMode DevMode: With the game rendered in a window, we fixed some resizing lag issues. Now we stretch the view and only resize when the mouse is released to save performance. On XML gauges using NanoVG, we fixed an incorrect text position in formatted text with several strings on the same line. We fixed the developer cam focus on objects. Vision Effects Editor: We fixed a crash when trying to update VFXs on a ModeBehaviorInstance without Sim. Scenery Editor: We fixed the “add a jetway” button that created invalid jetways. WASM: We fixed the loading of standalone modules after sign out / sign in. THIRD PARTY UPDATE As of 05/28, we have now approved 251 (+0) third parties into the in-sim marketplace and – so far 150 (+2) have released 1,147 products on PC (+11) and 862 on Xbox (+29). In total, 2,171 products (+19) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 562 products (+2) from 3rd party developers are in production (305 announced, 257 unannounced). In total, over 2,733 3rd party products (+21) have either been released or are in development. Airports: 1,528 airports (+16) are either released or are in various stages of development. 1,300 airports (+13) have been released on the platform so far in various stores. 752 airports (+2) have been released in the in-sim marketplace. 119 airports (+4) beyond the released airports have been announced. 109 airports (-1) are not announced, but the dev let us know that an airport is in production. Aircraft: 382 aircraft (+0) are either released or are in various stages of development. 132 aircraft (+0) have been released on the platform so far in various stores. 95 aircraft (+0) have been released in the in-sim PC marketplace. 68 aircraft (+2) have been released in the in-sim Xbox marketplace. 170 aircraft (+0) beyond the released aircraft have been announced. 80 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production. Scenery: 734 scenery packs (+5) are either released or are in various stages of development. 650 scenery packs (+6) have been released on the platform so far in various stores. 167 scenery packs (+2) have been released in the in-sim marketplace. 16 scenery packs (+0) beyond the released scenery have been announced. 68 scenery packs (-1) are not announced, but the dev let us know that scenery is in production. Mission Packs: 89 mission packs (+0) are either released or are in various stages of development. 89 mission packs (+0) have been released on the platform so far in various stores. 25 mission packs (+0) have been released in the in-sim marketplace. 0 mission packs (+0) beyond the released missions have been announced. 0 mission packs (-0) are not announced, but the dev let us know that they are in production. MARKETPLACE UPDATE Click here for the web-friendly version. Released Tuesday, May 31: New on PC and Xbox ✅ Released Thursday, June 2: New on PC and Xbox ✅ There are 20 new and 18 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT. 20 NEW PRODUCTS: 10 ON PC, 10 ON XBOX New on PC ✅ New on PC and Xbox ✅ New on Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ New on PC and Xbox ✅ 18 UPDATED PRODUCTS: 10 ON PC, 8 ON XBOX Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ TWITCH UPDATE We stream weekly on Twitch.tv/MSFSOfficial! June is Pride Month, and we here at the Microsoft Flight Simulator team are proud to celebrate with all our LGBTQ+ players and fans. Members of the MSFS team will be attending the National Gay Pilots Association (NGPA) Wings Over Iowa event this weekend, but for those of us who won’t be there in-person, we can instead attend virtually via this Community Friday Fly-In. All are welcome to participate!Click here for details. Next Wednesday, June 8th, Jayne will continue her flying lessons with ForderLearnToFly in the Beechcraft Bonanza G36. Join us and learn together! COMMUNITY VIDEO We know many of you feel the need for speed and are loving the new Top Gun Maverick DLC, but for those sim pilots out there who prefer civilian aviation, it’s been a great month for plane releases. Between the DC Designs Concorde, the Just Flight BAe 146 Professional, the Leonardo MD-82 Maddog, the PMDG 737, and the Fenix A320, it’s truly a wonderful time to be a virtual airline captain in Microsoft Flight Simulator. Another jet recently released for both PC and Xbox to the in-sim Marketplace was the HA-420 HondaJet from developer Marwan Gharib. YouTuber AvAngel recently put this new plane through its paces. Is it worth a purchase? Find out by watching AvAngel’s review video below (spoiler alert: YES!). SCREENSHOT CHALLENGE You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Rainbows This past week our Screenshot Challenge was “Need for Speed”. In celebration of our Top Gun: Maverick DLC, we chose a few additional runner ups this week: Screenshot by tsujiKa_air (Twitter) Screenshot by aran2057 (Twitter) Screenshot by DaveBGaming (Forum) Screenshot by ArcanePython931 (Forum) Screenshot by dlh747 (Forum) Screenshot by camebacfromhell (Forum) Screenshot by jienbacktory2 (Twitter) Screenshot by isaiahnparadise (Twitter) Screenshot by pommes_l (Twitter) Screenshot by mach219 (Forum) Screenshot by TidalPompano527 (Forum) Screenshot by ACEofSPADES1086 (Forum) Screenshot by TidalPompano527 (Forum) NEXT DEVELOPMENT BLOG UPDATE – June 9th, 2022 Sincerely, Microsoft Flight Simulator Team
  10. MAY 26TH, 2022 DEVELOPMENT UPDATE Posted by: Microsoft Flight Simulator Team Screenshot by YusufWardana (Forum) We are thrilled to announce that Microsoft Flight Simulator released the long-awaited “Top Gun: Maverick” expansion. Develop the skills required and navigate the complexities encountered by actual Top Gun pilots in authentic locations including the most challenging landing – on an aircraft carrier. This offering will push your piloting abilities to the limits—and beyond. You can download the Top Gun: Maverick for free from the in-sim Marketplace now. In case you missed it, check out yesterday’s Dev Q&A session now available on Youtube. MSFS Team FEEDBACK SNAPSHOT Click here for the web-friendly version of the most recent Feedback Snapshot. An updated Feedback Snapshot will return next week. SDK UPDATE Roadmap: Sim Update 10: Terrain & Weather Radar Drawing APIs Aircraft Editor V2 Game rendered in a window in the DevMode DevMode: We fixed the media number check in the Marketplace blocks. We fixed the warnings window. We exposed a “Low Power Mode” debug flag in the “Experimental” section of the “Options” menu. It will lower the amount of screen refresh in the menu to save power. We fixed regressions on camera editor buttons (Teleport, Save & Reload). We fixed image masking issues in NanoVG. We improved the “opaque window” feature as some windows could not handle it. Aircraft Editor: We added “exclusive parameters” (include one or the other in cfgs). We fixed bugs and parsing errors. Project Editor: We fixed the ICAO selector that wasn’t closing when clicking on Cancel. Scenery Editor: We fixed the vector placement elevation. We fixed the different undo/redo actions that were all merged together. We fixed the zoom in Developer camera. We fixed the runway warning “heading mismatch”. We fixed the runway length editing that didn’t move the runway start. SimConnect: We’re currently working on a NavData API. THIRD PARTY UPDATE As of 05/21, we have now approved 251 (+0) third parties into the in-sim marketplace and – so far 148 (+0) have released 1,136 products on PC (+16) and 833 on Xbox (+0). In total, 2,152 products (+26) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 560 products (+8) from 3rd party developers are in production (301 announced, 259 unannounced). In total, over 2,712 3rd party products (+34) have either been released or are in development. Airports: 1,512 airports (+165) are either released or are in various stages of development. 1,287 airports (+17) have been released on the platform so far in various stores. 750 airports (+12) have been released in the in-sim marketplace. 115 airports (-1) beyond the released airports have been announced. 110 airports (+0) are not announced, but the dev let us know that an airport is in production. Aircraft: 382 aircraft (+5) are either released or are in various stages of development. 132 aircraft (+1) have been released on the platform so far in various stores. 95 aircraft (+1) have been released in the in-sim PC marketplace. 66 aircraft (+0) have been released in the in-sim Xbox marketplace. 170 aircraft (+4) beyond the released aircraft have been announced. 80 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production. Scenery: 729 scenery packs (+12) are either released or are in various stages of development. 644 scenery packs (+6) have been released on the platform so far in various stores. 165 scenery packs (+1) have been released in the in-sim marketplace. 16 scenery packs (+0) beyond the released scenery have been announced. 69 scenery packs (+6) are not announced, but the dev let us know that scenery is in production. Mission Packs: 89 mission packs (+1) are either released or are in various stages of development. 89 mission packs (+2) have been released on the platform so far in various stores. 25 mission packs (+1) have been released in the in-sim marketplace. 0 mission packs (+0) beyond the released missions have been announced. 0 mission packs (-1) are not announced, but the dev let us know that they are in production. MARKETPLACE UPDATE Click here for the web-friendly version. Our weekly Marketplace update will be released tomorrow. We will update this section once available. TWITCH UPDATE We stream weekly on Twitch.tv/MSFSOfficial! The Top Gun: Maverick expansion is available now as a free download from the in-sim Marketplace! To celebrate the release of this DLC and the new Top Gun film in cinemas, this week’s Community Fly-In Friday will see us flying F/A-18 Super Hornets departing from Miramar, performing a touch & go landing at Edwards AFB, flying through the Rainbow Canyon (aka Star Wars Canyon), then continuing on to a full stop landing at Las Vegas. Click here to learn more. All are welcome to participate! COMMUNITY VIDEO One of the new features released in the free Top Gun: Maverick DLC is the Darkstar, Microsoft Flight Simulator’s first hypersonic scramjet. This unique aircraft requires some different flying techniques and procedures to reach speeds in excess of Mach 9, but thankfully YouTuber JetSimmer has posted a tutorial video on how to start the Darkstar from cold and dark, accelerate to Mach 3, then enable the scramjets and enter hypersonic flight. If you want to master this extremely fast plane, check out this video! SCREENSHOT CHALLENGE You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Need for Speed This past week our Screenshot Challenge was “Italy and Malta”. Here are our runner ups this week: ZILLNIAZI17 (Forum) tsujiKa_air (Twitter) Screenshot by salad_msfs (Twitter) Screenshot by pommes_l (Twitter) Screenshot by MihamaBlend (Twitter) Screenshot by isaiahnparadise (Twitter) Screenshot by Guillaume3511 (Forum) Screenshot by Filippo20032222 (Forum) Screenshot by CapitanBrando57 (Forum) Screenshot by AvionChibi (Twitter) NEXT DEVELOPMENT BLOG UPDATE – June 2nd, 2022 Sincerely, Microsoft Flight Simulator Team
  11. MAY 19TH, 2022 DEVELOPMENT UPDATE Posted by: Microsoft Flight Simulator Team Screenshot by paulyoungphotos (Twitter) With the release of World Update IX: Italy and Malta, a mandatory update for the generic airport data folder on Xbox was also pushed which led to an increase of crashes on launch for both Xbox Series X|S and Xbox Cloud Gaming. We have identified the specific crash instances and plan to release a hot fix as quickly as possible (we are targeting Friday) to get Xbox and Xbox Cloud Gaming users up and running again. For those currently unable to launch on Xbox Series X|S due to World Update IX, we have just released a beta build to the Xbox Insider Hub. If you would like to help validate our fix, please join the build using the following steps: On your Xbox console, open the ‘Xbox Insider Hub’ (or install it via the Microsoft Store if you do not have it yet) On the left side, click ‘Previews’ Look for ‘Microsoft Flight Simulator Beta’ and click ‘Join’ to confirm your participation. Wait for the Join process to complete, then restart your console (hold down the Xbox button on the controller and select Restart console from the power menu). After the console restarts, launch Microsoft Flight Simulator and you’ll be prompted to update the game to the hot fix build. Feel free to let us know if your launch issue is fixed by reporting in this thread. Thank you! We sincerely apologize to all the affected Xbox players who are unable to play the sim at this time and recognize that more needs to be done on our end to ensure smoother updates. Thank you for your continued support and patience. We strive to be better with each update and we know that we have not met your expectations with this latest release. We look forward to the upcoming hotfix and your feedback in the forums and on socials. MSFS Team SDK UPDATE Roadmap: Sim Update 10: Terrain & Weather Radar Drawing APIs Aircraft Editor V2 Game rendered in a window in the DevMode DevMode: Aircraft Editor: We improved the UX/UI. We added a “Legacy” option to hide/display parameters inherited from FSX but no longer in use. We added logic conditions to hide/display parameters based on other params values. Visual Effects Editor: We fixed a crash with nullptr output graph. WASM: We fixed a crash where WASM compilation tried to access non initialized data. THIRD PARTY UPDATE As of 05/14, we have now approved 251 (+0) third parties into the in-sim marketplace and – so far 148 (+1) have released 1,120 products on PC (+20) and 833 on Xbox (+21). In total, 2,126 products (+13) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 552 products (+8) from 3rd party developers are in production (298 announced, 254 unannounced). In total, over 2,678 3rd party products (+21) have either been released or are in development. Airports: 1,496 airports (+5) are either released or are in various stages of development. 1,270 airports (+4) have been released on the platform so far in various stores. 738 airports (+7) have been released in the in-sim marketplace. 116 airports (-2) beyond the released airports have been announced. 110 airports (+3) are not announced, but the dev let us know that an airport is in production. Aircraft: 377 aircraft (+8) are either released or are in various stages of development. 131 aircraft (+0) have been released on the platform so far in various stores. 94 aircraft (+3) have been released in the in-sim PC marketplace. 66 aircraft (+1) have been released in the in-sim Xbox marketplace. 166 aircraft (+6) beyond the released aircraft have been announced. 80 aircraft (+2) are not announced, but the dev let us know that an aircraft is in production. Scenery: 717 scenery packs (+7) are either released or are in various stages of development. 638 scenery packs (+8) have been released on the platform so far in various stores. 164 scenery packs (+6) have been released in the in-sim marketplace. 16 scenery packs (+1) beyond the released scenery have been announced. 63 scenery packs (-2) are not announced, but the dev let us know that scenery is in production. Mission Packs: 88 mission packs (+1) are either released or are in various stages of development. 87 mission packs (+1) have been released on the platform so far in various stores. 24 mission packs (+0) have been released in the in-sim marketplace. 0 mission packs (+0) beyond the released missions have been announced. 1 mission packs (+0) are not announced, but the dev let us know that they are in production. MARKETPLACE UPDATE Click here for a web-friendly version. We will not be releasing any new products on Xbox this week until the launch crash issue is fully resolved. Our Local Legend IV: Savoia-Marchetti S.55 is also delayed. More information on this soon. Thank you for understanding! There are 16 new and 30 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT. 16 NEW PRODUCTS: 16 ON PC, 0 ON XBOX New on PC ✅ New on PC ✅ New on PC ✅ New on PC ✅ New on PC ✅ New on PC ✅ New on PC ✅ New on PC ✅ New on PC ✅ New on PC ✅ New on PC ✅ New on PC ✅ New on PC ✅ New on Xbox ✅ New on PC ✅ New on PC ✅ 30 UPDATED PRODUCTS: 17 ON PC, 13 ON XBOX Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC ✅ Updated on PC ✅ Updated on PC ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ Updated on PC and Xbox ✅ TWITCH UPDATE We stream weekly on Twitch.tv/MSFSOfficial! World Update 9: Italy & Malta is available now! Download this free update from the Marketplace, then come explore some of the new scenery in a beautiful flight with the community that will see us fly through the mountains and valleys of the Italian Alps to the canals of Venice to the busy city streets of Bologna. Also joining us as guest co-hosts for this fly-in will be some of the performers from this Sunday’s Wings Over The Web 1 virtual airshow to give a preview of the full event! You won’t want to miss their skillful display of precision flying! Click here for more details. All are welcome to participate! This Sunday, we have our Wings over the Web Airshow! Join us live on May 22 at 1:30pm PT (4:30pm ET) as performers from around the world display breathtaking stunts and precision formation flying in the virtual skies. Featuring performances by the Flight Simulator Thunderbirds and RAAFv Roulettes, this virtual airshow will be an event you won’t want to miss. Learn more about the event here. We also wrote an article interviewing the famous Canadian Snowbirds along with our virtual airshow crew! Check it out here. If you missed it, we had our first live Flying Lesson in the Bonanza G36. You can catch up here. COMMUNITY VIDEO Among aviation fans, few places are more popular for planespotting than the legendary final approach to Princess Juliana Airport (ICAO: TNCM) in St. Maarten. YouTuber Sam van Breda recently recorded a video showing the approach and landing the newly-released Just Flight 146 Professional at this famous airport. Check it out! SCREENSHOT CHALLENGE You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Italy and Malta This past week our Screenshot Challenge was “Amazing Airliners”. Here are our runner ups this week: Screenshot by zkdos (Forum) Screenshot by Acegard5503 (Forum) Screenshot by salad_msfs (Twitter) Screenshot by AHal (Forum) Screenshot by SerpaFox (Forum) Screenshot by AN2Felllla (Forum) Screenshot by Raynen (Forum) Screenshot by digital896 (Forum) Screenshot by MistyEagle3385 (Forum) Screenshot by jienbacktory2 (Twitter) NEXT DEVELOPMENT BLOG UPDATE – May 26th, 2022 Sincerely, Microsoft Flight Simulator Team
  12. Here is a comparison someone made on the official forums. Before: After: A bit better overall, but now some trees are growing from buildings' rooftops and their sides. Hopefully this is only a quick and temporary fix.
  13. That's true, several fixes have been deployed to older World Updates over time. However, sometimes they take several months to fix (like the transparent terminals at Nice and Rotterdam), while others like the addition of lower LODs (to comply with Sim Update 5 rules) look like yet another rush job (Gherkin is a good example). Jörg literally admitted in an interview regarding GOTY that he was disappointed that Helsinki, Freiburg and a few others were not ready in time for their respective World Updates, which makes me wonder, why rush them in the first place? Why not get London looking correct the first time, instead of rushing it and having to redo it later?
  14. I do wish they would space out these World Updates somewhat so they can be more polished. Too many issues with nearly each one of them due to time constraints: The rush to get London working (and it ended up looking horrible). Missing water masks (Baie de Somme, Lucerne) that had to be hotfixed in. Terrible-looking Svalbard, rendering its hand-crafted airport useless. Too many trees in Iceland all-around. Many uncorrected cloud artifacts over Germany imagery. Helsinki and other DACH cities and airports were added with GOTY later. Gibraltar and Lord Howe have been turned to a morphing mess. Iberia World Update had duplicate files (taking up useless disk space). And many instances of poor colour correction, bugs with airports and so on... I think giving each one of them one more month of work would greatly help towards making these updated areas look a lot more polished and not require future adjustments. Hopefully they will plan out four World Updates each year from now on.
  15. That's completely true. Even in the earlier post-release betas, before they became public, the developers said that our feedback would be logged for future patches.
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