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ChaoticBeauty

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Everything posted by ChaoticBeauty

  1. That was mentioned in the announcement page as well. Though I think it's weird that they're listing Windows 7 as the recommended OS. Does anyone know why? Maybe due to potential incompatibilities with add-ons, or are there still issues with Windows 8.1/10?
  2. Thank you! Looks great indeed, a lot like the FSX one but more minimalistic. Much better than the ugly window in 2.5.
  3. Do we know if the watermark in 3.0 is the same though? With the rise of UHD and beyond resolutions, I'll not be surprised if they make it bigger or have it scale according to the resolution.
  4. But 3.0 is not even 64-bit and DirectX 12. :mellow:
  5. Let's not get into this discussion again. I already explained why in the general nonsense thread. Thanks, though the fact that you think it looks nice is reassuring enough. Some questions for beta-testers: 1. Is performance noticeably better in 3.0? Are more tasks multi-threaded now? The performance of 2.5 is still disappointing to me. 2. Do the HDR options allow you to reduce its range? My ideal settings would be no HDR, only bloom, but a reduced range would be fine as well. 3. Can the LOD radius be set to a higher setting now? In Rob's videos texture popping is still very much noticeable, and this continues to be my biggest immersion-breaker.
  6. Those changes sound pretty good. I'm glad a transparent ATC window is finally in (does anyone have a screenshot of how it looks?), and the real-time reflections on objects as well as the SpeedTree integration sound exciting. But I think I'm going to wait and see what later versions will bring. I don't agree with no upgrade price being present, as the changes aren't major enough for me to pay full-price again. But I can see how 3.0 is going to make a big difference for those who were struggling with VAS management and SLI.
  7. I only fly GA and the default ATC is fine for me. Now if you're flying airliners and it's not realistic enough for you, that's OK, but you have to realise it's good enough for some people.
  8. Ah, it might've been one of your posts then. I think it's a great idea, a lot better than a big and ugly window. I do...? :mellow:
  9. Unless I'm missing something, you were only talking about a separate window. What I mean is something like the info brought up by the SHIFT+Z command. If what I'm saying has been mentioned only in this forum, then I don't think they're aware. In the official forums Beau only talked about a window.
  10. I think it was said in here before or the Prepar3D forums, but how about just overlaying the ATC text over the screen? In my opinion, much better than a non-transparent window. Can you make that suggestion to the developers?
  11. Yeah, but I think it's weird that Beau is going on about how hard a transparent ATC window would be to implement when a new major version is supposedly coming soon. And if John Venema is true on 3.0 being closer to something like 2.6, then I'll not be surprised if we'll have to wait until 4.0 for a major UI rewrite. Especially if major versions don't mean major changes anymore. +1
  12. Unfortunately I have the feeling it's not coming in 3.0 either. http://www.prepar3d.com/forum/viewtopic.php?f=6317&t=112946 And it was a feature that was promised since 1.3.
  13. So has the transparent ATC window been confirmed for 3.0?
  14. I didn't expect that. I thought that in 3.0 they would finally ditch really old backwards compatibility and let the engine go forward. If they charge $200 for it, then it better be something more substantial than a 2.6. Still waiting for the transparent ATC window.
  15. Whoah! That looks totally amazing. Thank you for creating this thread and bringing this to my attention. Honestly, I'd have no problem flying in a small area like that if the graphics were that great.
  16. Those are exactly the reactions I expected. <_< Why not wait and see what Dovetail's new simulator is going to be like before criticising it? They did say that they thought Microsoft Flight was too dumbed-down, isn't that a little reassuring?
  17. Whoah, that's a very nice bug fix.
  18. The 6700K and 6600K are expected to debut sometime during the Gamescom 2015 event (August 5th to 9th), not sure if it's going to be a paper launch though. Availability may begin later.
  19. In less than a couple of weeks the Skylake CPUs will be released, so if you can wait, you might get a better price on the 4690K, which will allow you to get the Z97.
  20. Not sure what you mean. Roads, rivers, cities, autogen (with many building and tree types), a variety of aircraft (not sure about the systems though) and some nicely-detailed airports are already getting in. I'll have to check again if OSM data can fully be imported as of now, but check out the screenshots in the Outerra forum and you'll see that it's not the clean world it was 2 years ago.
  21. 64-bit is in the plans, but Outerra is so efficient it's doing fine with 32-bit anyway.
  22. Well if everyone keeps buying their new offerings at full price, you can't expect them to improve, right? It's obvious that this model is working really well for them.
  23. http://steamcommunity.com/app/314160/discussions/1/620712364044485276/#c530645446326305014
  24. And why should just one simulator be the reference of realism for all simulators?
  25. It's not either realistic or immersive when you hit something like an airport sign or bump a little on a building in FSX/P3D, and then your aircraft is immediately declared as "crashed". If not for a damage system (which is essential in my opinion, both for realism and immersion), that new simulator should at least have Flight's collision detection.

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