fogboundturtle

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About fogboundturtle

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  1. fogboundturtle

    I was so ready to enjoy my Oculus Rift CV1 with Prepar3D

    64 bits is important but not as much as asynchronous shaders. That's the key to next generation Flight Simulator.
  2. fogboundturtle

    I was so ready to enjoy my Oculus Rift CV1 with Prepar3D

    From my experience, it's not worth it. Prepar3D needs to be redone with DX12 engine. Twice as many draw calls to generate the stereoscopic view. my CPU was working overtime while my GPU was sitting idle at 41%. I'm going back to elite dangerous.
  3. fogboundturtle

    I was so ready to enjoy my Oculus Rift CV1 with Prepar3D

    I'm sorry Melchor but there is too much cons compare to the pro. and yes ATW helps but in this case, you need at least 40fps+ to get a smoother experience.
  4. fogboundturtle

    I was so ready to enjoy my Oculus Rift CV1 with Prepar3D

    Prepar3D needs DX12. I ran more test last night. I was CPU bound. My GPU load was barely 41% while my CPU was working overtime. It's really the engine that is at fault here and not my setup.
  5. fogboundturtle

    I was so ready to enjoy my Oculus Rift CV1 with Prepar3D

    Also I want to add there isn't enough resolution in the HMD to read most of the dial or panel. Being in the cockpit in 3D is a very cool feeling but that's about it.
  6. fogboundturtle

    I was so ready to enjoy my Oculus Rift CV1 with Prepar3D

    I suspect Prepar3D or flysinde is the issue here. Even on the default plane, I can get 90fps when I am not in the rift. I get a maximum of 40fps If i'm lucky. Mostly in the in the 30s. Changing the graphic settings in Prepar3D doesn't seem to impact the result very much.
  7. fogboundturtle

    I was so ready to enjoy my Oculus Rift CV1 with Prepar3D

    I5-4670K / 16G Ram / MSI 980TI TwinFrozer / Windows 10
  8. Only to reality has hit me right in the face, I can't get higher than 35 fps in VC view. FlyInsider recommend a minimum of 45 fps to get any smooth movement. So loaded my PMDG 777 and 737 only to find that's it stuttering like crazy. The Oculus ATW cannot keep up with the low frame rate. So I guess I have to go back to space simulator (elite dangerous) for the time being.
  9. fogboundturtle

    X-plane 10 is barely using my GPU (980 TI)

    Compress textures are checked. I was monitoring CPU and GPU usage and there were no where near a bottleneck. I guess I will have to make a video about it and maybe there is tweak I'm missing here.
  10. I can tell you that last night I was @ 38 FPS on the ground using the PMDG 777. That's at 1440p.
  11. fogboundturtle

    X-plane 10 is barely using my GPU (980 TI)

    I am on extreme. It's not about smootness, it's about using the GPU to it's capacity.
  12. I can run some test for you this week. I got the MSI GTX 980 TI Twinfrozer V and a triple screen setup.
  13. fogboundturtle

    X-plane 10 is barely using my GPU (980 TI)

    It's Metro : Last light the game.
  14. fogboundturtle

    X-plane 10 is barely using my GPU (980 TI)

    my x-plane framerate is averaging 30 fps. So I'm far from the 85 fps. btw, I was monitoring all the core and none of them were maxed out.