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GoranM

Commercial Member
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  1. Saso has a few things to take care of before he gets his hands dirty on the TBM again. But those things are relevant to the TBM. I'm not sure how far along he is, but libturbine was a major addition to get done, and he wanted it to be finished so other developers could use it for their prop aircraft. I know of one payware developer who is already using it for their upcoming add on. What he does for the dev community is beyond generous. I've spent the last 7-8 months working on a rather large upgrade for the DC3. New model, new textures, new code, extremely comprehensive systems. I'm getting close to the end of it. I'm not overstating it when I say this will be a massive upgrade.
  2. It could take you up to an hour to get off the ground when you first fly it. Once you get the flows down, you could be in the air within 20-30 minutes, max. To skip a cold and dark startup, you can save panel states. You can access Simbrief from the FBO within the CL650 package, and it syncs to the FMS. Everything is included.
  3. Dare I ask if the OP installed AO correctly and followed the steps? I had problems when I first installed it. Then I realized I had to edit the scenery_packs.ini file
  4. Thank you. It's been doing very well, still after over 4 years. Saso will get into it slowly. There'll be some bugs in the new CL650 version, which he will have to fix as they come along, but it (The TBM) will be next on the schedule.
  5. Gizmo is being phased out slowly. The problem with Gizmo at the moment, is that the 737 was coded using Gizmo (it's a customized coding language, as well as a DRM), so to get rid of the Gizmo DRM requires an entire code rewrite of the 737. Gizmo translates LUA to work with X-Plane. Add ons like the Challenger and the TBM are coded completely using C++, and now Saso has gone to freakish lengths and coded the Challenger using C++ and Rust. (No end to his talents!). So those add ons were much easier to migrate away from Gizmo. The IXEG 737 is quite deep in the systems department, so making the switch to C++ is no small task. Tom could do it. It's just going to take some time. As far as I know, it's planned. The DC3 is getting a V3 (I never thought I would be using that term for my own add ons) treatment, coded completely in C++. I started working on that in early January, right after I finished the TBM 3D and texture work. It's gotten significant enhancements and realism added to it. I feel weird saying it's a study level DC3, because we associate study level to airliners and other jets, but I've gotten it to be extremely close to the real thing using maintenance manuals and flow diagrams.
  6. Better clarity. I did hear a rumor that if it wasn't for X-Plane mobile, X-Plane 9 would've been the last version of X-Plane. X-Plane mobile funded X-Plane 10. I don't put too much faith in surveys. But I do think they're a not a bad reference. That, I would believe. Many? No. Some? Yes. I was one of them. Most are adding X-Plane to their flight sim collection. I think it depends on how you read the numbers. The percentages look stable, but it's a safe bet that many thousands, maybe tens of thousands of people have come in to flight simming. The percentages could very well have stayed the same with more people coming in. Usually, add on sales taper off after a few years. The Challenger is still selling as good as it was in its first year, due to more people getting into flight sims.
  7. I'll just disagree with this point. X-Plane was rather steady for many years leading up to MSFS2020. My sales numbers reflect this. There was definitely a healthy market, but it really started spiking with XP10. I wasn't a millionaire back then, but then, not many developers were/are. I had 4 add ons on the market, and 2 of them were responsible for giving me a very good living, up until 2016, when sales tapered off. MSFS likely gave the flight sim world a good nudge, but to say XPlane was going nowhere fast is a bit of an exaggeration. There's no way I'd be where I am now if it wasn't for X-Plane and its customer base. I might throw in my 2c worth on this one, too. I wouldn't say 10x. The latest survey shows that, and even if people didn't take the survey, it's safe to say it all scales accordingly. Maybe 4-5x more. And I don't believe, for 1 second, numbers like 10 million customers. Just my point of view.
  8. I think you're turning this into something it's not. Jeremy prefers focus over feature bloat. He probably could've chosen his words a little more carefully, but I seriously doubt there was any ill intent. It's just a preference. I've seen the ugly head of elitism, many times. And it's far more obvious than what I've seen in here.
  9. @BostonJeremy77 I think people like you and I are just getting old. 😜
  10. Wait, what??? I can kind of get the Top Gun thing when it came out, but these??
  11. Install a 2nd copy of X-Plane for testing purposes. I have 3 installations.
  12. Ignore him. 99% of his content is in the MSFS forums.
  13. Welcome to the other side of the flight sim fence, Mike. No apologies necessary. 1. Your 13900K and 4070 Ti is a solid rig for X-Plane 12. XP12 is generally more CPU-bound than GPU-bound, so that 13900K will serve you well. 2. Almost certainly yes. If WinCtrl hardware works in P3D, it should work in XP12. 3. There's a vast library of freeware airports and scenery you can get, but the big one is map enhancement. There's a free version, but the paid/pro version is really something else. I recently subscribed to it. $40/year is pretty good. 4. Yes. The equivalent in XP12 is mainly Flywithlua scripts combined with CameraPlus or Better Pushback, and there's also XCamera and FlyAgi options. It's a slightly more fragmented ecosystem than ChasePlane, but the functionality is all there. You won't be without good external and interior camera control. If realism is your primary driver, X-Plane 12 is worth the switch. When you add Map Enhancement to the mix, I doubt you'll want to go back to MSFS.

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