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  1. 3rd Party Developer 3rd Party Developers 3323 posts Popular Post Posted Saturday at 06:12 PM (edited) Dear All, As we collectively head through the great release of 2.7 and beyond, it’s far past due to give you some proper, candid insight into Heatblur. Outside of the A-6 announcement, we’ve remained rather quiet, fairly reserved and the level of activity and development pace has been ostensibly low. While certainly not overtly visible, big things are happening in Heatblur, and more importantly: great things - that will evolve our company, how well and quickly we do things, and the quality that we can achieve across all stages of development. Hopefully this small update, while not offering much new in terms of technical development progress, will help explain. We’ve now entered a growth and expansion phase unlike any previous, and it’s one that is long overdue to meet our continuing obligations in product development, maintenance and to fulfill our lofty dreams and ambitions. We’ve been consistent in noting that we are as committed as ever to consumer flight simulation, and even if cagey to commit to specifics, our nascent professional industry endeavors have not impeded these intentions. We’re aiming for a level of development and investment that is now far beyond any previous long term planning, and this level of growth will lay the very foundation of the next decade of our company, in skills, expertise and technology. By June, we expect to have doubled the size of our full time development team alone, and this is really just the beginning as we embark on a broad and ambitious roadmap, which includes three high fidelity DCS modules currently in development. We couldn’t be happier about the opportunities afforded to us as part of this community, and we are very excited about our vision for our future. This wouldn't be possible without all of your support! To give better insight into what we’re working on and to hopefully better involve you into giving us input on what you’d like to see improved or changed, we are today publishing a roadmap that we will continually curate and update as we move forward. We believe this will be especially important once we start launching new modules and as DCS continues to evolve. The main caveat of this roadmap is that it’s not entirely exhaustive (we’ll probably miss plenty of stuff, especially smaller items!) - and it is also not really meant to list bugs or issues. Instead, it focuses on major additions, changes or corrections - and only those that are confirmed, public, and planned. That said; we hope it will offer you all a good high level overview of the present and future! Click to view our public roadmap! This evolution of Heatblur has ultimately and significantly impacted where we’ve focused our attention and resources through the entire first quarter. We have had to sacrifice many of our short term goals in order to position ourselves for future sustainability and most importantly: reliability. Planning, structure, financing, hiring and onboarding have occupied much of our time, and these don’t tend to yield an outwardly visible level of progress for some time. While these are just good things in the end, the short term impact is that our roadmap for the previous quarter suffered and narrowed in scope. We’re going to continue growing and finding our feet, training new additions to the team and gearing up for the challenges ahead through most of this quarter, but while constantly burning the midnight oil as best we can to keep up with our already delayed and previously announced roadmap. The team’s main priorities right now are to bring the Viggen out of Early Access through another major update, and to launch the first Forrestal class carrier. We’ll continue to push hard to finally get some of these major items complete. The last remaining major feature/content parts for the F-14 will then be the early -A’s, the A-6 AI, and one more campaign. In parallel, we will be working on JESTER improvements (LANTIRN!), various other additions and some long overdue fixes (floating bombs, anyone?) and shipping these with a focus to clean our slate before we focus on the future roadmap. There are some moments that have really stuck with us: from first starting work on the MiG-21, building the Viggen team, to conceptualizing and starting work on the F-14 - just to name a few. All of those were pivotal to Heatblur and to many of our lives today. I can see that these last few months will carry a similar kind of sentiment in the next decade of Heatblur as we build and head into a new and exciting future. Thank you as always for your support and trust, and above all - your very kind patience: we promise that you won’t regret it. Sincerely, Team Heatblur
  2. DCS Open Beta DCS World J-11A. Fixed cockpit view movement. KG600 SPJ pod. Fixed model front/rear direction. 052C. Fixed collision (caused explosion when launching YJ-62). Server log error updateLocalUserOptions - fixed. Warehouse on airfields in the old missions are corrupted after game update - fixed. Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed. Sound. Fixed sound glitches and distortions on the F4 view. Ground AI. Crash when a ground unit moves around static objects - fixed. Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons. MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition. Mission Generator. Fixed sporadic crashes associated with loading maps. ME. Add aircraft group distance aсtivation param. Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater. Input. Fixed crash on sorting input device names. ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game. AIM-120. Slightly decreased missile miss standard deviation. GUI Fix for insufficient space for mission name in debriefing. ME. GUI Error when use clone button in mission goals window in some cases - fixed. MP. Dedicated server. After the restart, not the first mission from the list will start, but the last one played. MP. Possible fix for Storm of War MP server stability issues. DCS AV-8B N/A by RAZBAM Simulations Fixed: Velocity Vector and Horizon Line still visible in DMT page after a target has been locked. Fixed: Corrected nozzle angle for in-air start Fixed: Minor adjustment to verbage in auto-start sequence Improvement: UFC Mode timer disabled when CS/T is selected Improvement: TDC Action/No Action enabled for DMT/ARBS. DMT Snowplow mode enabled. Improvement: UFC/ODU keybinds so cockpit buttons animations work. Improvement: Various FM performance adjustments Improvement: Improved pull-up cue to avoid nuisance alerts during landing Added: When using Guns or Rockets, the system will designate the aiming point after trigger/pickle release as a target. DCS M-2000C by RAZBAM Simulations Fixed: Radar not ON in hot start Fixed: Can edit read-only PCN fields Fixed: PCN unable to enter DLDG South or West offsets Fixed: potential crash when capturing ILS on AP APP Fixed: wrong ILS window when approaching from the right of the runway axis Fixed: ILS open box symbol constraints to HUD FOV Fixed: proper synthetic runway dimensions Fixed: Inverted DETOT switch Fixed: UHF channel 18 default freq Fixed: Autostart alignment (still requires ALCM ready enabled) Fixed: CCIP HUD line brightness not dimmed with HUD brightness Added: Message every 500kgs of air refuel Added: AP ALT Hold possible in AP APP mode while glide not captured Added: Trim hat Up/Down in AP APP mode disables AP GLIDE Added: Trim hat Left/Right in AP APP mode disables AP LOC Improvement: Aligned virtual runway entrance to glide plane Improvement: Leading zeros in kneeboard initial position Improvement: INS model (gyro-position loopback & Schuler oscillations) DCS MiG-19P by RAZBAM Simulations Fixed: Oxygen flows with O2 SOV Closed. Fixed: Flare Key binds DCS JF-17 by Deka Ironwork Simulations Added: special option "T6 Opposite Dir" - to allow T6 axis has opposite direction between radar ant and camera zoom operation Fixed: much slower TDC movement on radar/HUD Fixed: T6 axis behavior (used to behave like slide, now control moving speed. T6 axis slide is a separated binding) Fixed: PL-5E drag for wingtip and underwing Updated: JF-17 collision model (solve fps issue when park in syria map) DCS MiG-21bis by Magnitude 3 Fixed crash in avionics.dll Removed iCommandGraphicsFrameRate from inputs. Corrected invalid syntax in the Syria RSBN file that causes the module to crash. Increased SPO-10 volume by 50% Fixed afterburner from showing exhaust trail. Fixed SPS landing system causing the afterburner to ignite. Attempting to engage the afterburner with the SPS on, will cause significant thrust decrease due to the open engine nozzle. Adjusted suspension values and associated collision file. Some front wheel shimmy will occur while braking with excessive weight. Adjusted day-mode indicator T-base lights. DCS Christen Eagle II by Magnitude 3 Fixed rudder inputs when the autopilot is engaged. Fixed audio for the canopy, and radio switches. Fixed unassignable controls for the cockpit light switches. Fixed delayed animation of the aerobatic sight gauge. Fixed key binding for Fuse On/Off. Fixed radio frequency preset changes in the mission editor. DCS F-14 Tomcat by Heatblur Simulations Fixed crash when pulling map marker using JESTER Removed Framerate counter from Aircraft specific input layer Fixed JESTER not reporting correct wire on trap (SC) Fixed AI aircraft wing and slats wobble/flicker DCS AJS37 Viggen by Heatblur Simulations Fixed map marker crash. Fixed assert crash when inputting a waypoint with identical coordinates as what was already stored. Fixed texture label for EP-13 missing Reduced intensity of coating / blue tint on cockpit gauge glass DCS: C-101 Aviojet by AvioDev Multicrew WIP continuation: Fixed idle cutoff. Correct synchronization of landing gear handle and idle cutoff, disregarding local restrictions (like throttle position for idle cutoff). Fixed synchronization of “fuel pump”, “fuel valve” and “fus qty” korry buttons. Fixed synchronization of “VHF”, “UHF”, “NAV” and “VOR/TAC” korry buttons. Fixed synchronization of GPU power control korry button. Now the forward seat canopy is correctly initialized, when its position is different from the default position for this type of start - hot/cold/air. Fixed GPU state initialization, when the rear cockpit is entered after the GPU was started. Fixed flickering of the GPU external 3D model at the rear seat, if the GPU was enabled before joining the rear seat. Added synchronization of Master Caution and Master Warning lights reset. Hydraulic and oil pressure warning lights are now correctly synchronized, when the other seat is joined with a non-standard init conditions (like, for example, engine off). Master failure/caution warning lights status is now correctly initialized when joining the other seat. Battery voltage and status is now correctly synchronized between seats. Fixed Master Caution light status synchronization when the cockpit is entered with some specific cautions being active. The throttle will not be anymore at idle cutoff in the rear cockpit, when entering the rear seat after the engine has been stopped from the front seat, without setting the throttle to idle cutoff (for example using the fuel cutoff korry button). Fixed ADI/DG synchronization when entering the rear seat after the engine has been stopped at ramp hot start. Fixed initial state of the stand-by attitude indicator in the rear seat, if it was entered after the engine had been stopped at ramp hot start. Fixed inoperative rate-of-turn indicator when the aircraft is controlled from the other seat. Trim tone sounds now on both cockpits. Despite the stick/throttle control being available in multiplayer at one seat only at one time, it is now possible to trim the aircraft from another seat. Note that trim signals will be summed algebraically from two seats, except roll trim in which the “left” signal has priority. Emergency trim is operative now as well in multicrew from both seats. Implemented Combined Controls mode: it sends the algebraic sum of flight controls positions from both seats to the Flight Model, with a limit of full travel. The way that front and rear throttle synchronization works is that the last throttle which was moved for more than 10% of full range will take control. Added new command to activate (toggle) Combined Controls mode. Controls Indicator has got additional symbols displayed when the Combined Controls mode is enabled. This will help to see what is going on with flight controls on both cockpits. Controls Indicator has got a “Priority Seat” indication (“F” or “R” letters). All circuit breakers are correctly synchronized now. Now wheel brakes always work for both seats in multicrew. Altimeter indication is now affected by atmospheric temperature (there’s still an initialization issue that we are working on). Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat() Fixed blurred labels in the left console (English C-101EB cockpit). Fixed initialization at cold start for heading and attitude reference systems. Fixed inoperative rear seat 'fast erect' switch in C-101CC. Trim indication is shown now on the Controls Indicator. Fixed IFF and ADC circuit breakers animation in C-101CC. DCS: MiG-15 by Belsimtek Corrected canopy reflections DCS: F/A-18C Hornet by Eagle Dynamics ATFLIR in some cases laser turns off to early with AGM-65 - Fixed Major update of the german Early Access Hornet Manual Various updates of the english Early Access Hornet Manual DCS: F-16C Viper by Eagle Dynamics Wingtip AIM -120 causes damage on Launch - Fixed Viper Early Access Manual EN: Checklists reworked, new styling DCS: Mi-8MTV2 by Belsimtek Mi-8 Spring Tension campaign - adjusted clouds. DCS: Supercarrier by Eagle Dynamics Multiple IFLOLS indicator helper - Fixed 4th CAT blocks 3rd CAT after player visited 4 and wants to use 3 - Fixed Campaigns UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development M1. Adopted to DCS World 2.7. More units added M2. Adopted to DCS World 2.7. More units added M3. Adopted to DCS World 2.7. More units added M4. Adopted to DCS World 2.7. More units added. Mission skip possibility added M5-1. Adopted to DCS World 2.7. More units added. Mission skip possibility added M5-2. Adopted to DCS World 2.7. Combined Arms: Frontlines Georgia Reinstated chinese localization DCS: F/A-18C Rising Squall Campaign by INVERTED Added Rising Squall skin package Various quality of life improvements to couple with DCS 2.7
  3. ED Team 22 26468 posts Popular Post Posted May 14, 2020 Stable Version Currently version number: DCS Next update: To be announced - Open Beta Public testing build Currently version number: DCS Open Beta Next update: Planned 5th May 2021 - Thank you
  4. ***Bravo*** The Lighting's Superb***
  5. ***Weekend News*** 68 posts Posted 6 hours ago 30 April 2021 Dear Fighter Pilots, Partners and Friends, DCS World 2.7 Open Beta is now running at full power and feedback is coming in fast from the community. Thank you all for helping us with bug reports and suggestions, it is highly appreciated. We are currently also working to improve clouds, water and wave issues and enhance certain terrain features before moving 2.7 to Stable. When DCS: Mi-24P Hind delivers to Early Access with v1.0 of the ‘Petrovich’ AI, you will notice that it is designed as a human assist tool which requests specific sets of instructions via the onboard AI, whether from pilot to co-pilot or vice-versa. Please see below for more information. We are also pleased to update you on the progress to Black Shark 3, including the revised cockpit, new external model, new avionics and weapons. This new version of the highly successful Ka-50 simulation should be available this summer and will be offered to existing owners of Black Shark II with a substantial discount. For those of you who haven’t had a chance to check out the Spring Sale 2021, please be aware that it will finish on the 2nd of May. Hurry over to our Eshop and take a look and the important discounts available. Thank you again for your passion and support. Yours sincerely, Eagle Dynamics Team Petrovich HIND Multicrew Petrovich Al's overall philosophy is based on the 'Functionality First' principle. The flight commands interface for Pilot-Operator to Pilot-Commander will be via a virtual HSI offering specific commands and sub-modes. This interface is controllable simply by use of the 4-way hat or 4 buttons (for keyboard ops) in addition to the use of the modern HOTAS practices of long and short presses. We also aim to use the Pilot-Commander's line of sight for target spotting and designation functions with transmission to the Pilot-Operator for further target recognition and engagement. A 'human' delay in response times is simulated and is measured from tester multi-crew interaction data and military practice guidelines for target spotting, identification and selection as well as the correct 'click to weapon activation' cycle times of the real platform. In addition, we are planning to prepare a special mode for Multiplayer slots, where Petrovich can be assigned limited abilities. These can be toggled per slot and chosen by the mission designer at will. As for the Al voices, we are planning to use two different Russian voices for each seat in the helicopter. Both gentlemen are former operational military pilots and will deliver English and Russian versions. More details will be made available in future Newsletters. Black Shark 3 Development Progress We are progressing well with the development of DCS: Black Shark 3 which will give the well-known Ka-50 attack helicopter a brand new external 3D model, enhanced cockpit and new features that expand gameplay, these include. Helicopter missile warning system (MWS) implementation Air-to-Air Igla missile implementation The sensors of the MWS will be integrated into the onboard defense system with the ability to display detected missile threats on the ABRIS. Igla missiles are similar to those used in MANPADS and can hit subsonic aircraft at ranges up to 6 km. To cater for these new missiles, two new pylons are added to the wingtips bringing the total number of hardpoints to six. These missiles are operated in a similar mode to the Boresight mode which is used on many Russian aircraft. Once power to the missile is on and the seeker axis directed to the target, the seeker can lock on to its heat signature. As the target enters the launch envelope of the weapon, the pilot can be ‘fire and forget’. Existing owners of the Blackshark 2 are free to continue flying the legacy Ka-50 or to upgrade to the new Blackshark 3 for a very reasonable price. Newcomers will be able to buy the full retail version as usual. Pandemic Campaign In August 2020, terrorist gangs took advantage of the unstable political situation in Iran and invaded part of the country. The Iranian government has requested military assistance from the Russian Federation. You will take part as a pilot of a Ka-50 attack helicopter in an anti-terrorist operation, with a limited contingent Russian armed forces. Key features: 12 story missions. Highly detailed briefings with pictures. Hundreds of specially recorded voice-over messages and radio broadcasts. Performing tasks, day and night in different weather conditions. A wide range of tasks, including patrolling, escorting convoys with weapons and transport helicopters, supporting ground forces and tasks to destroy enemy groups. Requirements: DCS: Black Shark 2 DCS: Persian Gulf Thank you again for your passion and support, Yours sincerely,
  6. ***Stunning Captures***
  7. Yes....Final Countdown Starring Kirk Douglas👍 Thank You Friends for The Nice Comments
  8. ***New ACS Podcast featuring Falklands Map*** https://podcasts.apple.com/us/podcast/air-combat-sim/id1498316156
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