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Phantom88

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  1. DCS is unleashed a Beast of a Rotorcraft....The Mi-24P Hind Thanks For viewing Friends
  2. Posted 7 hours ago 18 June 2021 Dear Fighter Pilots, Partners and Friends, This week the DCS: Mi-24P Hind was released to Early Access. If you have not already watched the Hind’s tutorial series, check it out here. A list of known issues is available here, and we are working to resolve these in the nearest future. Ugra Media are proud to announce the final release of their DCS: Syria map. In the update, the island of Cyprus and a large section of southern Turkey have been added. It is worth noting that DCS: Syria is included in our 2021 Summer Sale and is now available with a 30% discount (Normal Price is $59.99). We will continue resolving bugs and deliver fixes as part of the Open Beta updates. The Summer Sale has now started, check out the video. This is your chance to grab a great deal on your next aircraft or map, or both! Until the 12th of July 15:00 UTC, get up to 50% off our most popular modules, and 30% off DCS: F/A-18C Hornet, A-10C II Tank Killer and DCS: Supercarrier. Check out the eShop for more details. Summer Sale. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team DCS: Mi-24P Hind Early Access After more than 50,000 man hours of dedicated work, the Mi-24P Hind team is pleased to introduce this iconic attack helicopter into Early Access. We hope that this superb product meets your expectations and, as always, we look forward to your feedback! DCS: Mi-24P Hind Pricing Policy The Hind is now available in Early Access and is also in Free to Play for you to enjoy for 14 days to ‘test fly before you buy’ and don’t forget to take advantage of the Early Access 20% discount on DCS: Mi-24P Hind. DCS: Syria Final Version Released Ugra Media have moved DCS: Syria to its final release state. Included in this final release are the addition of Cyprus and a large portion of southern Turkey. Major cities such as Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia have been modeled in high detail. Get in a Combined Arms vehicle and take a drive or explore in the Hind! Cyprus includes nine new highly detailed airfields; Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos. Enjoy the precise details, we look forward to your thoughts. DCS: Syria Guns Out Summer Sale The DCS World Summer Sale has started and will run until the 12th of July 15:00 UTC on our eShop. We will also be participating in the Steam Summer Sale. Take advantage of this offer and receive 50% off most of our modules. Most of our campaigns will also be included. Modules with a 30% discount DCS: F-16C Viper DCS: F/A-18C Hornet DCS: A-10C II Tank Killer DCS: P-47D Thunderbolt DCS: Channel Map DCS: Supercarrier DCS: Syria Modules with a 20% discount DCS: JF-17 Thunder Modules with a 15% discount DCS: F-14A/B Tomcat Campaigns with 50% discount Spitfire IX The Big Show Campaign P-51D The Blue Nosed word not alloweds of Bodney Campaign Bf 109 K-4 Jagdflieger Campaign F-86F Hunters over the Yalu Campaign Fw 190 A-8 Horrido! Campaign Memory of a Hero Campaign UH-1H Argo Campaign The Museum Relic Campaign P51-D High Stakes Campaign Mi-8MTV2 Oilfield Campaign The Border Campaign UH-1H Worlds Apart - Spring 2025 Campaign F/A-18C Hornet - The Serpent's Head 2 Campaign Campaigns with 30% discount F-14A Zone 5 Campaign Mi-8MTV2 Crew Part 1 Campaign F/A-18C Operation Pontus Campaign M-2000C Red Flag Campaign F-15C The Georgian War Сampaign The Enemy Within 3.0 Campaign F/A-18C Hornet Raven One Campaign F-5E Black Sea Resolve 79 Campaign Campaigns with 20% discount Ka-50 2 Pandemic Campaign Campaigns not on sale P-47D Wolfpack Campaign F-14 Tomcat Fear the Bones! Campaign F-16C Red Flag 21-1 Campaign AV-8B Sky Warrior Campaign Rising Squall Campaign Taking more than 40 man-years of intense research, technology development, art creation, and ground-breaking coding, the Hornet brings the first, true, multi-role fighter to the skies of DCS World with equally impressive air-to-surface and air-to-air capabilities. DCS: F/A-18C Hornet DCS: Supercarrier Early Access period work continues. We are working on the following additional features, and we look forward to sharing more information soon. Air Boss station Briefing room Landing Signal Officer (LSO) station with PLAT camera & VR support DCS: Combined Arms integration "Burble" effect Wave off and bolter return to pattern radio messages Functional barricade net The DCS: Supercarrier module also includes the Russian Kuznetsov aircraft carrier, the Arleigh Burke-class guided-missile destroyer, and the Su-33 Flanker D fighter. DCS: Supercarrier The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munition, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides swing-role action in DCS World! DCS: F-16C Viper With the improved ability to command ground forces, a vast number of land, air and sea units, and feature-rich cooperative and head-to-head multiplayer; we are proud to say this is probably the most detailed and realistic combat simulation ever created for the PC. Head over to our eShop and grab a deal and grab a great 50% off Summer Sale deal. Thank you again for your passion and support, Your sincerely,
  3. Big Patch Today ED Team 26987 posts Posted 9 minutes ago https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.2.7910.1/ DCS OPEN BETA 2.7.2.7910.1 Introducing DCS: Mi-24P Hind by Eagle Dynamics New campaign: DCS: F-14A Fear the Bones Campaign by Reflected Sims DCS World Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs. Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed. Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll. Broken internal camera movement after viewing a track recorded with TrackIR - fixed. F10 map. Added a new ejected pilot tactical sign. Mission generator. Is capable of generating missions without a player - fixed. Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed. ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed. Aircraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130. Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed. Kneeboard shortcut binds dont work passed number 6 - fixed. Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire. Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task. APKWS missiles don't start engine if fired by AI - fixed. ME. Added Quick center on player function (hot key C) into Objects dropdown menu. DCS F-14 Tomcat by Heatblur Simulations NEW: Hook Physics Added physics based hook model. Hook will skip now if landing too fast. Hook will shear off when arresting with excess kinetic energy. Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.) Added collision shell to hook. Hook can now be damaged by gunfire or explosions and detach from the aircraft. Added spark effects and hook break sounds. NEW: Iceman Features Iceman can now orbit a steerpoint or map marker. You can select between a variety of speeds and diameters You can ask Iceman to fly a left or right handed orbit You can smoothly transition between orbit diameters and speeds at any time Iceman can now fly to a steerpoint or map marker. NEW: Carrier Burble Aerodynamics Carriers will now create a burble behind the stern. Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier. When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity. NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute. NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons. NEW: Added 15 Mariana Islands Quickstart missions. JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats. Completely rebuilt turn and slip ball indicator physics. Overhauled several aspects of Autopilot behaviour: ALT Hold will now null the rate instead of returning to a set altitude. ALT Hold will now engage only if within +/- 200FPM vertical speed. ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity). HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling. With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now. Fixed ATT and ALT Hold not engaging properly at higher altitudes. The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold. If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank. Taught JESTER the importance of breathing: he will turn on his oxygen on startup now. Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment. Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings. Fixed slip-ball negative G-load erratic behavior. Fixed radio catapult salute. It now triggers launch. RIO can now use radio catapult salute to trigger a launch, too. Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159). Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down. Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too. Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions. Added radar altimeter test light. Brake Pressure Gauges are now operative. Gun is no longer operable with air source RAM or OFF selected. Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure). Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired. Single-player RIO Total Fuel gauge now shows correct value during INST test. Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated. Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks. Fixed multi-crew synchronisation of the Yaw String. Fixed multi-crew synchronisation of the Wing Sweep indicator. Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover. Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective: Nosewheel Steering Indicator Light Wheels Warning flashing light Brake lights Landing Gear Indicator Speedbrake Indicator Gear handle emergency position Hook handle emergency position Nose Strut Switch Fixed bug where RIO low fuel warning light would never turn off in multiplayer. Fixed syncables bug where master INST test wouldn't register on RIO devices. Fixed syncables bug where master LTS test wouldn’t register on RIO devices. Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer. Fixed doubled up tow bar latch geometry. Towbar latches are now stowed. Added holes for towbar latches. Fixed gap in gear doors on right side. Fixed broken normals and UVs on the right side gear door. Fixed missing afterburner texture planes in F-14A-135GR. Added missing VID stencil text to RIO DDD Panel. Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft. Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log. Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute. Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew. Added refuel probe turbulence sounds. Corrected a bug which caused some duplication of canopy-opening sound effects. Increased AIM-54 and AIM-7 RCS as per request from Eagle Dynamics. Added BDU-45 and BDU-45B practice bombs to loadouts. Fix for CATM being launchable (previously DCS used to ignore launch API on these). Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes. Added bindings for VR reset base, spyglass zoom and zoom. Fixed Campaign OP Reforger Mission 5. Updated Cage the Bear Campaign (thank you Kaba!): Updated all missions to 2.7 weather (clouds!). Updated CN localisation. (Thank you Alphabet_Ghost!) Corrected mission 5 carrier frequency. Corrected mission 5 allied F14 liveries. Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at. Fixed Carrier TACAN in Syria Quickstart Recovery Missions. DCS AJS-37 Viggen by Heatblur Simulations Adjusted error accumulation simulation in FLI Lowered damage values for major airframe and wing components to try and avoid multiplayer damage desync. Fixed floating probe on fuselage Fixed incorrect label on countermeasures switch DCS AV-8B N/A by RAZBAM Simulations Fixed: Flare Salvo Button remains pressed when using keybinds. Fixed: Flare Salvo Button only releases a single flare when using the mouse. Fixed: Course line mismatch UFC/EHSD. Fixed: CS/T (TTT/TOT) providing wrong speed when not in AG mode. Fixed: Mk-82Air on outer pylon can't be selected with other Mk-82Air. Fixed: Corrected absolute DECU corrected fan RPM limiter logic to be 116.8% Fixed: Corrected short wet DECU fan RPM limiter logic to be 120% Fixed: Corrected 15 SEC temp logic for JPT 765°C Dry and 780°C Wet Fixed: Corrected HUD not displaying RPM/JPT data prior to showing hexagon power margin Fixed: Armament Control Panel (ACP) switch stays in the up or down position when using keyboard/joystick. Fixed: Exported MFD blurry Fixed: Selective jettison keybinds inverted Fixed: ACP Manual MODE keybinds inverted Fixed: TPOD laser can be armed when it should not. TPOD laser firing conditions: Landing Gear UP + Airspeed > 100 KCAS + Master Arm: ARM + Master Mode: AG + TPOD SWFOV mode: OFF + TPOD must be either Area or Point Locked or be slaved to a System Designation. Fixed: Fast Action Cold and dark mission in Caucasus message error. Fixed: Naming inconsistency for "Exterior Lights Master Switch" keybinds. Fixed: TGT Point LL POS input. Added: CS/T (TTT/TOT) for TACAN Steering. Added: HPI Hover Position Indicator to the USS Tarawa. Added: Course line from waypoint is transferred to target when using long winc. Added: Designating a target will automatically box the EHSD DESG. Improvement: VV is occluded when it is inside the gunsight piper. Improvement: TOO saves designated target if it exists. Improvement: EHSD UP/DOWN arrow logic has been updated. Now it works on button press and not when the button is released. Improvement: WINC (waypoint increment) logic updated: Now it works on button press not release. DCS M-2000C by RAZBAM Simulations Fixed P light on PCA buttons. Fixed transition from track error to reticle at 10km instead of 10NM in CCIP. Fixed EXT and INT for rockets. Fixed CCIP safety height decision cue. Fixed CCRPsafety height decision cue. Fixed AG TAS mode radar not slaved to impact point in CAS/RK/CCIP. Fixed BL66 Jettison Not working. Fixed Jettison requiring Master Arm. Fixed Selective jettison of magics now exclusively through PCA button and not CNM. Fixed Selective jettison PCA display. Fixed Selective jettison losing weapon selection and mode. Fixed a HUD projection/alignment bias. Fixed PCN display in position update mode. Fixed TOP abort with course dev > 21deg. Fixed AP ALT HOLD malfunction while changing altimeter calibration. Fixed Emergency throttle behavior replaced axis by switches. Fixed: F-16C RWR symbol. Added: Radar DEC Mode. Added: initial air start drift time parameter in mission editor. Added: BAP100 anti-runway ordnance. Added: Mk82Air. Added: gun ammo choice (tracer/non-tracer). Added: training modes BLF/BFF/RKF. Added: CCPI PI. Added: Air ground selected/memorized state. Added: safety height decision cue to gun and rocket CAS modes. Added: bomb releasing marker in CCPI. Added: wind drift correction to CCPI. Added: Vz range indicator to HUD CCIP. Added: last bomb mark (gap) to CCIP line. Added: CCPI fallback height marker. Added: CCPI reticle wings when armed. Added: 2 seconds safety fuse arming timer to BF. Added: CCIP release delay. Added: 6 seconds safety fuse arming timer to BL/EL. Added: 500m lateral error limit to CCRP release. Added: PI symbol in HUD when missing BAD. Added: CCRP release centering on middle of salvo. Added: a CCRP-IP quickstart mission. Added: ZBI & fallback ballistic modes. Added: Selective Jettison ON+OPEN bind. Added: selective rocket pod jettisoning. Added: hot bomb selective jettisoning with master arm and fuse. Added: IFF Interrogate Bar in HUD. Added: A/G modes Dest waypoint pos in VTB. Added: 3-Pos Emergency Hyd Pump bind. Added: GMeter reset bind. Added: 3-Pos bind for Refuel Switch. Improvement: SNA/WSC/CNM/PCA. Improvement: Rockets & CAS piper precision and added wind correction. Improvement: gun/rocket CAS symbology. Improvement: CCIP accuracy. Improvement: CCIP BFL. Improvement: BLG66 model and added delay burst with INST/RET point. Improvement: Calibrated CCRP ballistic sight for all types of bombs. Improvement: Removed FPM in gun/rocket CAS mode and caged ladder on reticle. Improvement: CCRP time to release cue appears when 42° pullup is possible for toss bombing. Improvement: PI Designation ends when designated PI is overflown. Improvement: realistic AG radar beam radius & ground lock behavior. Improvement: Made TAS radar poorly effective on water at low incident angle. Improvement: Implemented full TAS/RS/ZBI/fallback logic. Improvement: IFF "A" HUD symbol (bigger and centered). Improvement: radar antenna elevation commands. Improvement: Hide PD marker when Glide captured instead of Loc. Improvement: Changed Radalt SELH step to 10ft. Improvement: HUD nav distance indication. Improvement: Bingo sound DCS MiG-19P by RAZBAM Simulations Fixed: LDG Gear EMERG handle. Fixed incorrect stick to elevator control behavior. Fixed incorrect roll moment coefficient with sideslip. Fixed incorrect ARU control gain logic. Fixed: Instruments color coding Fixed: ASP-5 Target distance Axis full range not usable. Improvement: Gunsight ballistic calculation. DCS: C-101 Aviojet by AvioDev Implemented “Engine Fire Test” and “Warnings/Cautions Lights Test” switches synchronization in multicrew. Can now bind mouse buttons to zooming. “Warnings/Cautions Lights Test” switch now always activates lights on both cockpits. Removed the word “Beta” from the version number. The C-101 is now in the Release phase. Fixed Flight Model and systems initialization order. Now the engine will not stall at first update cycles because of switches positions not being received in the correct position yet. Added volume, brightness control and frequency selector knobs axes for VOR/ILS/MB equipment AN/ARN-127. Both forward and rear seats. This is just the beginning of the work to provide axes for all those types of controls. Reverted thrust axis command in inputs. Users will have to check inputs for any red warnings. To resolve those, reassign axes and restart DCS. Batteries over-temperature sensors are triggered now at 57 +/- 2.8 ºC. Various random factors were added to the batteries logic to make them operate with small differences between each other. Updated batteries temperature computation. Now the compartment temperature is computed and used instead of total ambient temperature. The airbrake is partially or fully retracted now when it is hit by ground, and it is also set to damaged state (will remain unmovable until an aircraft repair is performed). Fixed gear up warning wrong logic. The C-101CC got 6500 ft and the C-101EB 5500 ft as threshold altitude for gear down warning. The warning is triggered at N1 < 75% (previously it was at N1 < 65%). Fixed baro setting knob of C-101EB rear cockpit, it is now clickable again. DCS JF-17 by Deka Ironwork Simulations Updated pylon texture Adjust SD-10 engine smoke DCS: F/A-18C Hornet by Eagle Dynamics Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation) Radar L/S target is changed: Changes in RWS, TWS, jamming, Raid (TWS, STT, 1Look), TUC and others (there is L/S target). ACM Modes detect 'false' target - Fixed RADAR ATTACK Page, MSI contact Disappearing upon Player Donation - Fixed HMD A/A indicators don't match HUD A/A Indicators - Fixed AIM-9M HOBS sound repeating JHMCS when looking left and right - Fixed Radar does not go back to HACQ after losing HACQ lock - Fixed JHMCS TLL length should be variable - Fixed A/G designation and its TLL aren't displayed in JHMCS in NAV master mode - Fixed JHMCS assignment dot in aiming cross not displayed in NAV master mode HARM TOO can not detect HQ-7 LN track radar - Fixed Small improvements in the tracking distance of the FLIR/CCD moving target. Jamming targets can't be made L&S from dugout and if they are a datalink target they can't be seen on AZ/EL - Fixed Missing Radar/AZ-EL TDC depress actions - Fixed FPAS page Climb Push Button is not removed when not in NAV master mode - Fixed WPDSG incorrect behaviour with LITENING TPOD - Fixed HUD NIRD circle readability improvement - Fixed ATFLIR / LIGHTNING not tracking moving targets at night - Fixed GRID entry can influence MAN RTCL setting - Fixed SLAM-ER - Seeker points to sky, and is not controllable if TGT WPT is not at ground level - Fixed AGM-84H Align time on display page different from store page - Fixed 80/160 scale does not remove map on SA page with MAP selected - Fixed Mark points not saving can not be used with WPDSG - Fixed Offset designations behavior - Fixed large BRA number in SA page and JHMCS - Fixed F/F symbols not showing in attack page - Fixed Zoom LVL 2 will be kept after pressing PB6 in NAR 2.0 - Fixed Pressing PB7 on Radar while in ACM will not exit ACM mode - Fixed TWS RADAR Antenna Elevation resetting all the time - Fixed Landing gear handle light conditions with gear door damage - Fixed Pressing Y in multiplayer in the multiplayer chat window still activates FCS bit test - Fixed AOT tracks (Jammers) show up in AZ/EL dugout instead of in the tactical area until made L&S or DT2 - Fixed JHMCS brightness on lowest setting is still bright - Fixed TGT Diamond on HUD Roll behaviour - Fixed Commanding ACM from SILent exit SIL and go to ACM - Fixed Updated english Early Access Guide DCS: F-16C Viper by Eagle Dynamics Added JDAM GBU-31 and GBU-38 Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation). Cockpit Engine and Aural Feedback sound update MK-82 AIR high drag explode behind aircraft - Fixed CCIP aiming mark still visible after all A-G stores are gone - Fixed Wrong MFD page when switching to A-A mode - Fixed Pressing SEQ on INS page will trigger IFA despite knob set to NAV - Fixed SLANT range missing in HUD in A/G - Fixed HARM - Selecting DL on HAS option powers off weapon - Fixed Updated english Early Access Guide DCS: P-47D Thunderbolt II by Eagle Dynamics Added chinese Flight Manual Minor update to the primer position Gun sounds update Fix to using rockets by AI DCS: P-51D Mustang by Eagle Dynamics Gun sounds update New singleplayer mission added DCS: Bf 109K-4 by Eagle Dynamics Gun sounds update New distant sounds New singleplayer mission added DCS: FW 190 by Eagle Dynamics Gun sounds update Fix to using R4M rockets by AI New singleplayer mission added DCS: Spitfire LF Mk IX by Eagle Dynamics Gun sounds update New singleplayer mission added DCS: WWII Assets pack by Eagle Dynamics Added German Flak battery templates DCS: F-5E Tiger II by Belsimtek Added new pitot model implementation (Correct KIAS, altitude calculation). DCS: Black Shark 2 by Eagle dynamics Fixed the ignorance of ME Hidden state on MFD for SAMs. DCS: Flaming Cliffs by Eagle Dynamics Su-27, Su-33, MiG-29. Added the radar inertial target tracking before switching to OLS when the target goes to the low doppler speeds. DCS: A-10C Warthog by Eagle Dynamics A-10C Shturmovik campaign. Low surface visibility in mission 09 fixed. DCS: Supercarrier by Eagle Dynamics Update to the deck crew that includes improved meshes and geometry tweaks: Plane director “Shooter” model has been edited to include skinning and geometry corrections. Improved mesh and skinning for the hands and gloves. A completely new and anatomically correct skeleton for the hands. The sailor head model has been replaced with a much more realistic one. The airboss model has been improved with improved hands and removed beer belly. Missing Level Of Details (LOD) have been added for all models. All seated and standing poses have been corrected and improved. Fixed excessive bending animation of the legs while walking. Fixed sliding legs. Fixed the intersection of arms and legs. Several new idle animations have been added for a more natural look. Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass. All the models have been converted to a new version of the skeleton that will provide more natural movements. DCS: Syria Map by Ugra Media Added new territory island of Cyprus and the coast of southern Turkey: The major cities of Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia. 9 airfields on the island of Cyprus Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos. New airfield Gazipasa on Turkish territory. Scenes of military bases in Great Britain, Cyprus and North Cyprus. Scenes of UN bases in the demilitarized zone on the island of Cyprus. New original objects in Cyprus: Larnaca Terminal, Luna Park Parko Paliatso, Fasouri Watermania water park, original hangars in Akrotiri and 32 more original objects. Historical sites in Cyprus: St. Hilarion Castle, Famagusta Fortress, Kyrenia Castle and 18 more sites. Scenes of original and typical hotels. Scenes of wind and solar farms. Cliffs on the coast of Cyprus. Added on the mainland: The new city of Jarash along with the ruins of an ancient city in Jordan. Traffic lights and water towers were added to the settlements. New UN bases on the Lebanese-Israeli border. Fixed: Bugs in taxiing on aerodromes. Bugs in airfields parking. Bugs in airfields lighting. Bugs in "collision shells" of objects. Road junctions and artifacts around roads. The number of banners in populated areas has been reduced. Improved: The transparency of the sea and lakes has been reduced. Surface textures. Models of destruction of terrestrial objects. Illumination of original and typical objects. Ambient occlusion of objects. Scenes on the borders between the states: Israel-Syria, Turkey-Syria, Syria-Jordan. Campaigns DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 10: fixed issue with SA-15 always shooting player down. A-10C Basic Flight Training Campaign by Maple Flag Missions: Remove Speed Triggers in BFT09 causing problems for users. Known Issues F-16C JDAM in VIS mode can fall short of target. DCS: Mi-24P Early access Known issues List of main known issues at launch day, these are issues that are reported already by the team and are in the progress of being resolved. Petrovich will not IFF targets, he is currently trigger happy (auto and manual launch modes) Petrovich Subtitles and voice overs are W.I.P Petrovich can make abrupt maneuvers during flight - W.I.P Petrovich terrain following W.I.P be aware of your current flight parameters (height, heading and speed) Petrovich countermeasures W.I.P - can be set by user from front cockpit or with keybinds Graphics artifact on door strut when door is open Some multiplayer sync issues - doors and lights Rotor blade bend to be adjusted for AI Expended shells casings to be added AI-9V engine pressure too low - can cause issues starting engines at ambient temperatures over 35 degrees ATGM sight picture improvements Embark / Disembark W.I.P (will be added during early access.) AFT Cockpit. RI-65 does not warn about generator failure Cockpit dome light not visible on exterior model when on Operator targeting sight in VR will be improved GPU Scaling creates problems for Gunner sight Mi-24P exported view ports and Petrovich interface issues Launch permission sound can remain on after missile was launch CPG hatch does not close during a cold start in the F2 view FUEL SYSTEM. Incorrect fuel shutoff light KMGU incorrect indication Electrical system. Light "APU ON" not operate after APU start VR Controllers - Collective and cyclic control W.I.P GSh-2-30 fires only one barrel Emergency Door Release Not active currently HUD View only fan still shows FUEL SYSTEM. Incorrect fuel consumption rate Damage model W.I.P but present Simplified flight model and avionics game mode are not available for now Please use weapon presets in mission editor to avoid possible Mi-24P weapon system conflicts (same as IRL) UB-32A and B-13L rockets launchers are drawn as empty IA mission "Syria: H-4 Take Down" is broken Crew chief call outs for sling load W.I.P Show hints at mission start - setting inverted Engine fire - without consequences ARK-15 switch in first cabin is mixed up 2
  4. Hey Everyone! Having just wrapped up work on the major F-14 update launching today; we figured we’d give you a quick rundown of what is included and where our next priorities lie with regards to the F-14. For this update, we’ve focused greatly on improved carrier physics through a new mass dynamics physics engine driving the hook, simulating the carrier burble, as well as other improvements across the jet, bringing the F-14 one step closer to an exit out of Early Access. With the completion of this testing and shipping cycle for this particular patch, we now turn our attention to more improvements and additions such as JESTER LANTIRN and Forge, as well as the completion and launch of the Forrestal class carriers, which will fill out our next major F-14 release. New Hook Physics - Mass Dynamics Systems As part of an ongoing effort to expand and improve our physical modelling (both on the F-14 and on other modules currently in development), we’re developing a brand new engine for mass dynamics. At present, this system allows us to simulate swinging masses in a realistic, physically-driven way; that is to say, masses that can move about their pivoting points in accordance with gravity, G-forces and other applied forces. One natural application for this technology is our newly-simulated F-14 carrier landing hook, which skips over the deck in improper landing conditions to generate realistic hook-bolter behaviours and pulls up from the flight deck under the strain of the taught arresting cable. The hook can also snap off from its pivot if sufficient energy is applied to it, leading to new (and occasionally hilarious) failures and encouraging a stronger focus on skill and by-the-book landing procedure. Moving to a more physically “real” solution like this comes with a lot of exciting implications; simply coding masses to move through a predefined range in a predefined time is predictable and inflexible, whereas a physics-based solution allows emergent behaviours in novel and unexpected situations. To see examples of this, feel free to observe the way the extended hook bounces gently on the tarmac when taxiing, or the (greatly improved) behaviour of the turn-and-slip indicator during wild maneuvers. Carrier Burble To further improve the simulation of our carrier aviation environment and simulation of the F-14 in carrier operations; we’ve created a new system simulating the aerodynamics of the aircraft carrier burble. The burble is the name given by navy pilots to the aerodynamic wake aft of an aircraft carrier. Aircraft carriers are massive objects, and their movement impacts the airflow around them. You can think of them as if they were moving mountain ridges. When you approach one from the leeward side, first you get the wave and some lift; then right behind it, you hit a significant downwash. Besides, the carrier top isn't smooth; there's the island, multiple antennas, deck equipment, parked aircraft and other structures sticking from the deck, which cause the airflow to be unsteady and turbulent. The overall effect is proportional to wind over deck. The faster the aircraft carrier moves or, the stronger wind is, the more pronounced the burble becomes. Typically, the airspeed change from the burble is just a tiny fraction of the wind over deck speed, and the absolute value doesn't seem to be impressive. However, given how little the margin is and that the burble tries to crash you into the stern, it will add spice to your future traps. Iceman Orbit and Fly to Waypoint In order to bridge the gap before we ship JESTER LANTIRN and to make flying RIO in Singleplayer a much more realistic endeavour; we’ve implemented two major new additions to ICEMAN, our Pilot AI. These two features are flying to a waypoint, and orbiting a waypoint. You can now tell ICEMAN to fly to a waypoint entered into the navigation system; or any point defined on the F10 map. You can also ask ICEMAN to orbit a waypoint, and can select between a variety of diameter and speed combinations. You can also select right handed or left handed orbits, in order to allow you to effectively use the LANTIRN targeting pod from the rear seat. ICEMAN can fluidly switch from one orbit to another orbit (i.e. moving into a closer orbit) or change direction at any given time if asked. Iceman was generally built in a stop-gap way, and we will in the future look at more ways to improve and add more functionality to this part of the F-14- especially as we continue development of the A-6 and others, and require much more investment into AI technologies. JESTER Reporting Improvements We endeavour to improve JESTER in many areas, especially as we continue to process your feedback on what can be done better and what frustrates those of you flying single seat the most. Improving JESTER’s reporting of ongoing combat is one of our highest priorities, and we’re rolling out some initial improvements in this area with this patch. We’ve significantly tweaked how JESTER perceives the threat of missiles and the speed and visual acuity of his detection of missiles. JESTER should now remain far more calm in combat environments with regards to missiles that do not concern your aircraft, especially those fired in ground to ground engagements. Furthermore, JESTER’s visual acuity and speed of detection should now be more realistic. We will continue to improve JESTER over the coming months across all areas. Some of these include new features (e.g. LANTIRN and Checklist reading), but we also endeavour to improve JESTER’s radar and other competencies. Night Catapult Signalization The standard way of launching off of the carrier at night is to flash the aircraft’s lights to signal the carrier crew. This is now implemented in the F-14, and takes the place of the standard salute during daytime. MAK-79 Bomb Clamp Models - Float begone! A fix for this major issue has been a long time in the making; and we’re happy to finally have revised our ordnance code and modelled new MAK-79 bomb clamp adapters that will now accurately mount the various pieces of ground ordnance the F-14 can carry to the belly phoenix pylons. Some of the positions and bracing of various bomb combinations have also been adjusted for appropriate spacings. Autopilot Logic Overhaul Based on SME feedback; we’ve overhauled our autopilot simulation model and introduced many changes to it's functionality. The Altitude Hold feature will now null the rate (like a fighter) instead of trying to return to a set altitude (like a tubeliner would), it will not disengage with lateral stick movement anymore, instead it will disengage if 10lbs longitudinal pressure is applied to the stick (or the resulting equivalent in vertical velocity). If you have Heading Hold selected as well, you will be able to use lateral stick input to steer the aircraft, and when leveling it again, Heading Hold will update its set heading and hold it. Furthermore, if in Heading Hold and if below 5° bank angle, the aircraft will level the autopilot again. Both Attitude and Altitude Hold will now “grab” easier when engaged at high altitudes (pending some minor updates in the future as we flesh out the AP logic even more to match its behavior precisely for all altitudes).The general roll rate of the aircraft following lateral stick input has been greatly increased. Altitude Hold will now only engage if you are within +/- 200 FPM vertical speed. Overall this greatly improves the ease of use of the Autopilot and is now as close as possible to how it functioned in real life. A quick tip: to engage Altitude Hold, simply level your climb or descent at the desired altitude, and when within +/-200 FPM, press the autopilot reference button to engage it. This is how it has been done in real life. We hope the extensive overhaul of the autopilot will let you enjoy the more relaxed moments of (not) flying the F-14 Tomcat even more. Full Changelog These are just some of the bigger changes shipping with this patch; the full changelog is as follows; NEW: Hook Physics Added physics based hook model. Hook will skip now if landing too fast. Hook will shear off when arresting with excess kinetic energy. Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.) Added collision shell to hook. Hook can now be damaged by gunfire or explosions and detach from the aircraft. Added spark effects and hook break sounds. NEW: Iceman Features Iceman can now orbit a steerpoint or map marker. You can select between a variety of speeds and diameters You can ask Iceman to fly a left or right handed orbit You can smoothly transition between orbit diameters and speeds at any time Iceman can now fly to a steerpoint or map marker. NEW: Carrier Burble Aerodynamics Carriers will now create a burble behind the stern. Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier. When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity. NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute. NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons. NEW: Added 15 Mariana Islands Quickstart missions. Note: Will be available when the Marianas map launches. JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats. Completely rebuilt turn and slip ball indicator physics. Overhauled several aspects of Autopilot behaviour: ALT Hold will now null the rate instead of returning to a set altitude. ALT Hold will now engage only if within +/- 200FPM vertical speed. ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity). HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling. With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now. Fixed ATT and ALT Hold not engaging properly at higher altitudes. The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold. If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank. Taught JESTER the importance of breathing: he will turn on his oxygen on startup now. Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment. Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings. Fixed slip-ball negative G-load erratic behavior. Fixed radio catapult salute. It now triggers launch. RIO can now use radio catapult salute to trigger a launch, too. Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159). Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down. Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too. Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions. Added radar altimeter test light. Brake Pressure Gauges are now operative. Gun is no longer operable with air source RAM or OFF selected. Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure). Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired. Single-player RIO Total Fuel gauge now shows correct value during INST test. Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated. Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks. Fixed multi-crew synchronisation of the Yaw String. Fixed multi-crew synchronisation of the Wing Sweep indicator. Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover. Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective: Nosewheel Steering Indicator Light Wheels Warning flashing light Brake lights Landing Gear Indicator Speedbrake Indicator Gear handle emergency position Hook handle emergency position Nose Strut Switch Fixed bug where RIO low fuel warning light would never turn off in multiplayer. Fixed syncables bug where master INST test wouldn't register on RIO devices. Fixed syncables bug where master LTS test wouldn’t register on RIO devices. Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer. Fixed doubled up tow bar latch geometry. Towbar latches are now stowed. Added holes for towbar latches. Fixed gap in gear doors on right side. Fixed broken normals and UVs on the right side gear door. Fixed missing afterburner texture planes in F-14A-135GR. Added missing VID stencil text to RIO DDD Panel. Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft. Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log. Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute. Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew. Added refuel probe turbulence sounds. Corrected a bug which caused some duplication of canopy-opening sound effects. Increased AIM-54 and AIM-7 RCS. Added BDU-45 and BDU-45B practice bombs to loadouts. Fix for CATM being launchable (previously DCS used to ignore launch API on these). Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes. Added bindings for VR reset base, spyglass zoom and zoom. Fixed Campaign OP Reforger Mission 5. Updated Cage the Bear Campaign (thank you Kaba!): Updated all missions to 2.7 weather (clouds!). Updated CN localisation. (Thank you Alphabet_Ghost!) Corrected mission 5 carrier frequency. Corrected mission 5 allied F14 liveries. Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at. Fixed Carrier TACAN in Syria Quickstart Recovery Missions. As noted in the lead-in, we’re now continuing work on the next major update to the F-14, focused greatly on further aircraft improvements, changes to the AIM-54 and further feature additions such as JESTER LANTIRN. This is all wrapped in the major task that is completing the final Forrestal class art overhaul and releasing the first version of that to you all. Stay tuned for more updates on these items soon as we blaze ahead and start hitting Early Access completion milestones! We greatly hope you’ll enjoy experiencing this latest update to the F-14. Thank you as always for your amazing support. Sincerely, Team Heatblur Dear all, as always we would like to offer a feedback thread for the current patch. As always we appreciate your input a lot! As you noted we have been a bit more silent and afk lately, this was due to peparation of this major patch, which needed most of our focus, as we try to push the F-14 to completion. Below please find the changelog. Known issues: - Wings over-oversweep re-occured in the latest update of the closed beta, so please expect it to be un-fixed again, unfortunately this issues is not on our side. We hope it can be fixed for the next hotfix/patch. - CTDs on respawn or mission reload occur far less frequently, but still occur. This is also an issue that cannot be fixed on our side. - We believed the release of the Mariana Islands map was imminent, so we included the missions prematurely. They will be waiting for you on day 1 of its release though. Special Note: Since we included the Brake Pressure Gauges as working now (they are the green-red gauges behind your stick below your HSD), you can also manually handpump the hydraulic pressure back for the wheel-and parkingbrakes (to test simply shut down engines and engage wheelbrakes or parking brake until you see the pressure drop). However: the gauge only starts indicating (bottom of red) at 1900 PSI. This means, if you deplete your pressure fully, you need to pump around 38 times to see the pressure rise again, since each pump only adds around 50 PSI. The green area starts at 2150 PSI and ends at 3000 PSI. Happy pumping! Thank you all for your great support and feedback! Changelog DCS: F-14 Tomcat by Heatblur Simulations NEW: Hook Physics Added physics based hook model. Hook will skip now if landing too fast. Hook will shear off when arresting with excess kinetic energy. Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.) Added collision shell to hook. Hook can now be damaged by gunfire or explosions and detach from the aircraft. Added spark effects and hook break sounds. NEW: Iceman Features Iceman can now orbit a steerpoint or map marker. You can select between a variety of speeds and diameters You can ask Iceman to fly a left or right handed orbit You can smoothly transition between orbit diameters and speeds at any time Iceman can now fly to a steerpoint or map marker. NEW: Carrier Burble Aerodynamics Carriers will now create a burble behind the stern. Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier. When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity. NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute. NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons. NEW: Added 15 Mariana Islands Quickstart missions. Note: Will be available when the Marianas map launches. JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats. Completely rebuilt turn and slip ball indicator physics. Overhauled several aspects of Autopilot behaviour: ALT Hold will now null the rate instead of returning to a set altitude. ALT Hold will now engage only if within +/- 200FPM vertical speed. ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity). HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling. With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now. Fixed ATT and ALT Hold not engaging properly at higher altitudes. The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold. If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank. Taught JESTER the importance of breathing: he will turn on his oxygen on startup now. Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment. Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings. Fixed slip-ball negative G-load erratic behavior. Fixed radio catapult salute. It now triggers launch. RIO can now use radio catapult salute to trigger a launch, too. Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159). Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down. Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too. Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions. Added radar altimeter test light. Brake Pressure Gauges are now operative. Gun is no longer operable with air source RAM or OFF selected. Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure). Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired. Single-player RIO Total Fuel gauge now shows correct value during INST test. Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated. Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks. Fixed multi-crew synchronisation of the Yaw String. Fixed multi-crew synchronisation of the Wing Sweep indicator. Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover. Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective: Nosewheel Steering Indicator Light Wheels Warning flashing light Brake lights Landing Gear Indicator Speedbrake Indicator Gear handle emergency position Hook handle emergency position Nose Strut Switch Fixed bug where RIO low fuel warning light would never turn off in multiplayer. Fixed syncables bug where master INST test wouldn't register on RIO devices. Fixed syncables bug where master LTS test wouldn’t register on RIO devices. Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer. Fixed doubled up tow bar latch geometry. Towbar latches are now stowed. Added holes for towbar latches. Fixed gap in gear doors on right side. Fixed broken normals and UVs on the right side gear door. Fixed missing afterburner texture planes in F-14A-135GR. Added missing VID stencil text to RIO DDD Panel. Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft. Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log. Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute. Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew. Added refuel probe turbulence sounds. Corrected a bug which caused some duplication of canopy-opening sound effects. Increased AIM-54 and AIM-7 RCS as per request from Eagle Dynamics. Added BDU-45 and BDU-45B practice bombs to loadouts. Fix for CATM being launchable (previously DCS used to ignore launch API on these). Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes. Added bindings for VR reset base, spyglass zoom and zoom. Fixed Campaign OP Reforger Mission 5. Updated Cage the Bear Campaign (thank you Kaba!): Updated all missions to 2.7 weather (clouds!). Updated CN localisation. (Thank you Alphabet_Ghost!) Corrected mission 5 carrier frequency. Corrected mission 5 allied F14 liveries. Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at. Fixed Carrier TACAN in Syria Quickstart Recovery Missions. Edited just now by IronMike
  5. ****Quick Start Guide**** ED Team 28 26974 posts Author Posted 2 hours ago Dear all, Please find below the DCS: Mi-24P Quick start guide Thanks The ED Team Mi-24P Quick Start Manual EN.pdf2.9 MB · 2354 downloads 23 16
  6. Awesome!! Brings back FSX Memories
  7. Couple of T-Bolts heading home after a Day of Battle Thanks for viewing Friends
  8. Posted 3 hours ago 11 June 2021 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we announce 2.7 has moved to DCS World Stable. We would like to thank you for your continued support and detailed bug reports. Today, we are also introducing a new Free to Play program that lets you evaluate all of our modules (aircraft and maps) for 14 days. You can play each module sequentially for 14 days or any number of them at a time. Once you have ‘consumed’ the 14 days, you will be given another 14 day free trial period for all modules six months later. Enjoy the offer and please tell your friends! Check out the video here. DCS: F-16C Viper has been receiving some important attention. Recently, the GBU-31 and GBU-38 JDAM bombs have been added, and they are currently in internal testing. We are working at full power to iron out existing Air-to-Air Radar and Navigation System bugs, and these fixes should be released soon to an Open Beta. In April, we conducted preliminary CFD research of R-27 missiles family aerodynamics. The focus of this research was zero-lift drag correction and missile ballistic refinement. Please read our R-27 Missile Family Report. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Free Trials 14 Day Access Fly the DCS: F/A-18C Hornet for two weeks and then DCS: F-16C Viper for another two. You can download new terrains at the same time, whatever you fancy. Each module will give you 14 days to evaluate and enjoy them without any limitations or obligations. If you’ve tried a module and aren’t 100% certain about purchasing, you can re-evaluate six months later. Campaigns are excluded. And for all newcomers to DCS, you can benefit from a 50% joining discount on your first purchase, whether you buy one module or the whole library! Spread the news. We truly hope our new free to play system will give you the flexibility you need to enjoy each module and make informed purchase decisions. Thank you! We apologize that this offer cannot also be made available on Steam. Check out Free Trials F-16C Viper Development Roadmap In the next Open Beta, you will receive the GBU-31 and GBU-38 JDAM for the Viper! We are now working on fixing outstanding bugs related to the Air-to-Air Radar and Navigation Systems. Enhancements are also being made to the Flight Model in regards to available G and angle of attack modeling. Once we have addressed the critical issues, we will focus our Viper efforts on completing important Air-to-Air Radar functions: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, and more. The Helmet Mounted Cueing System (HMCS) with the HARM Targeting System (HTS), Link 16, Air-to-Ground Mode, and IFF will also be integrated. The AGM-154 JSOW and the ALQ-131 and ALQ-184 electronic countermeasure pods are also next in line to be added. Supercarrier Deck Crew Development Report DCS: Supercarrier has received a number of notable updates to the deck crew that includes improved meshes and geometry tweaks: Plane director “Shooter” model has been edited to include skinning and geometry corrections. Improved mesh and skinning for the hands and gloves. A completely new and anatomically correct skeleton for the hands. The sailor head model has been replaced with a much more realistic one. The airboss model has been improved with improved hands and removed beer belly. Missing Level Of Details (LOD) have been added for all models. All seated and standing poses have been corrected and improved. Fixed excessive bending animation of the legs while walking. Fixed sliding legs. Fixed the intersection of arms and legs. Several new idle animations have been added for a more natural look. Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass. All the models have been converted to a new version of the skeleton that will provide more natural movements. R-27 Missile Development Report In April of this year, we conducted preliminary Computational Fluid Dynamics (CFD) research of the R-27 family of missile aerodynamics. The objective was the correction of zero-lift drag and missile ballistics refinement. As a result of this research, the zero-lift drag coefficient was reduced for all R-27 missile types. Please read our R-27 Missile Family Report. Thank you for your trust, passion and support. You make our dreams come true.
  9. 20866 1084 posts Location:Moscow 1CGS Popular Post Posted Tuesday at 12:45 PM Update 4.602 Dear friends, Today we’re releasing another update, 4.602, that brings to you two new aircraft at once. British Hawker Typhoon Mk.Ib is the first and it is available in Battle of Normandy Early Access now - this powerful, fast and heavily armed machine could handle a variety of combat missions. New tactical numbers and dynamic impact marks technologies already work for it and it has a wide array of modifications - another engine, propeller, gunsight, additional armor and dust filter. The second star of the day is the late Great War German monoplane Fokker D.VIII, which also supports the new tactical numbers and hit marks technologies. Having the same engine as Fokker Dr.I triplane, but a much better aerodynamical profile, resulted in a significant boost in combat characteristics. The only wing of this airplane had an unusual design for its time - it had load-carrying skin made of plywood instead of fabric. Being a late war plane, Fokker D.VIII could be equipped with Oigee collimator gunsight and was armed with two 7.92 mm LMG 08/15 Spandau. It is now available to all owners of Flying Circus Vol.II. Moreover, there are 20 new AI-controlled objects added in this update - they were developed for the Battle of Normandy. They are British in origin mostly, but there are additions for the US and Germany as well. Some of them are new types in our project - radars and reinforced concrete bunkers. In addition to all that, 4.602 addresses a lot of things - many graphical and audio effects are improved, there are several fixes for aircraft and ground vehicles AI, a significant improvement in ballistics, etc. The detailed change list follows: Main features 1. Hawker Typhoon Mk.Ib fighter-bomber is now available to all owners of the Battle for Normandy; 2. Fokker D.VIII monoplane is now available to all owners of the Flying Circus Vol.II; 3. American paratroopers have been added to the project and can be dropped from C-47. The corresponding missions will be added to the Career mode later; 4. New graphical effects for various armor-piercing shell and bullet impacts added; 5. Improved graphical effects of burning ground vehicles and balloons added; Aircraft changes 6. Fixed “jaggedness” of some shadow edges in cockpits; 7. Fixed canopy glass sun effects; 8. Single AI plane takeoff fixed (in some cases the takeoff run was delayed for too much); 9. Aircraft AI bug fixed which could cause it to ignore points of the airfield taxiway; 10. Fixed visibility of P-51D-15, P-38J-15, Ju-52, He-111H-6, B-25D, Il-2-42 and Il-2-43 at distances over 1 km (they appeared smaller relative to other aircraft); 11. P-51D-15 weapons and chassis can be damaged by collisions; 12. Missing luminescent illumination on the watch bezel in Bf 109 K-4 cockpit added; 13. Pe-2 series 35 propellers won’t visibly disappear at medium distances; 14. Hurricane landing lights won’t visibly disappear at medium distances, creating holes in their niches; 15. Bristol Fighter's Lewis machine gun casings ejection location has been corrected; Player controllable vehicles changes 16. Pz.VI commander cupola wall armor thickness has been corrected (it was doubled before); 17. 72-K AAA: an incorrect operation of the automatic gunsight kinematics at intermediate elevation angles has been corrected (with zero corrections the sight axis appeared much higher than the barrel axis); 18. 72-K AAA: technochat messages will correctly appear in multiplayer for other players that joined its crew; Career mode changes 19. The player can join new squadrons: 587 BAP in Stalingrad and Kuban careers and 46 GNBAP in Kuban career; 20. New targets for "Railway junction air strike" and "Railway junction bombing strike" mission types added in Rhineland career (Bodenplatte): Antwerp, Liege, Mainz, Frankfurt, Bonn, Cologne, Duisburg, Bruxelles, Charleroi, Dusseldorf, Munster, Koblenz, Eindhoven, Tilburg, Nijmegen, Essen, Enschede, Hengelo and Osnabruck railyards; 21. Typhoon Mk.Ib added to Rhineland Career mode: No. 175 Squadron RAF, No. 197 Squadron RAF, No. 247 (China British) Squadron RAF, No. 440 Squadron RCAF, No. 609 (West Riding) Squadron RAF and 16 more AI squadrons; 22. Formerly AI-only 587th BAP in Stalingrad Career can be joined by the player; 23. Formerly AI-only 587th BAP and 46th GNBAP in Kuban Career can be joined by the player; AI-controlled objects changes 24. Simple AI ground vehicles correctly leave trails on unpaved airfields; 25. Simple AI wheeled vehicles correctly collide with static objects; 26. Simple AI tracked vehicles won’t make too sharp turns; 27. Sd.Kfz 251 1C half-track correctly leaves a trail; 28. The antenna of the airfield locator beacon now always stands vertically, regardless of the surface slope; 29. 10.5 cm Flak 38/39 anti-aircraft gun has been added for the Battle of Normandy; 30. QF 3.7-inch AA anti-aircraft gun has been added for the Battle of Normandy; 31. 40 mm Bofors L60 rapid-fire anti-aircraft gun has been added for the Battle of Normandy; 32. 3,7 cm FlaK 43 rapid-fire anti-aircraft gun has been added for the Battle of Normandy; 33. Ordnance QF 17-pounder anti-tank gun has been added for the Battle of Normandy; 34. BL 5.5-inch gun has been added for the Battle of Normandy; 35. Bren Mk.I machine gun in two variations (for firing at ground and air targets) has been added for the Battle of Normandy; 36. AMES Type 7 mobile radar station has been added for the Battle of Normandy; 37. SCR-584 mobile radar station has been added for the Battle of Normandy; 38. FuSE-65 Würzburg-Riese stationary radar station has been added for the Battle of Normandy; 39. British 150 cm anti-aircraft searchlight has been added for the Battle of Normandy; 40. M1-VLA low-altitude balloon has been added for the Battle of Normandy (for now it can’t be bind to a ship); 41. M3A1 half-track has been added for the Battle of Normandy; 42. Sd.Kfz. 222 armored car has been added for the Battle of Normandy; 43. Dodge WC-54 ambulance has been added for the Battle of Normandy; 44. Austin K2 / Y ambulance has been added for the Battle of Normandy; 45. H 634 machine-gun pillbox has been added for the Battle of Normandy; 46. H 630 concrete machine-gun pillbox has been added for the Battle of Normandy; 47. H 272 concrete gun pillbox has been added for the Battle of Normandy; 48. Batterie Todt concrete heavy artillery bunker has been added for the Battle of Normandy; Other changes 49. Enemy aircraft that appear in AAA QMB during winter should have a corresponding winter skin; 50. Missing preview images added for various objects in the mission editor; 51. Ballistics of bullets, shells, bombs and rockets now take into account the decrease of the air density with altitude; 52. Heavy anti-aircraft artillery ballistics were corrected; 53. Heavy artillery ballistics were corrected (at large distances the flight time and the height of the projectile trajectory correspond to the barrel elevation angle quite accurately); 54. In multiplayer, the jittery turning animation of gunners was corrected.
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