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Murmur

Some cloudscapes

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Using default X-Plane weather engine, but with tweaked datarefs and textures:

 

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F5iNvuf.jpg

 

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@Murmur

 

The cloud formation is very good but for me bad fps ;) although I am using 50 % clouds under rendering as I am trying Default Cloud Enhancer Lua script.

 

I will try with 10%

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@Murmur

 

The cloud formation is very good but for me bad fps ;) although I am using 50 % clouds under rendering as I am trying Default Cloud Enhancer Lua script.

 

I will try with 10%

 

My tweaks are tuned to use minimum clouds percentage in the rendering settings, so you should absolutely use 10%!

 

Also, you could try disabling the default cloud enhancer script, since the two could conflict.

 

Finally, if you want I can send you .dds textures that have better FPS, but they require that you delete the original cloud_puff.png files that are in the Cloud folder.

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My tweaks are tuned to use minimum clouds percentage in the rendering settings, so you should absolutely use 10%!

 

Also, you could try disabling the default cloud enhancer script, since the two could conflict.

 

Finally, if you want I can send you .dds textures that have better FPS, but they require that you delete the original cloud_puff.png files that are in the Cloud folder.

 

Ya I .dds would be good. No worries about deleting the clouds , already have a backup.

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@Murmur

 

15 fps @10% clouds @LFLP with rain is not bad. Just a thought can you lighten the clouds ? I don't mean light light but lighter

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15 fps @10% clouds @LFLP with rain is not bad.

 

In X-Plane, anything below 20 FPS is unflyable, because time slows down and even aircraft systems may react weird. You absolutely need to keep your FPS above 19, even in bad weather with lots of clouds.

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In X-Plane, anything below 20 FPS is unflyable, because time slows down and even aircraft systems may react weird. You absolutely need to keep your FPS above 19, even in bad weather with lots of clouds.

 

I know, currently I don't have a system to run the clouds especially Murmurs. without clouds even with W2XP (excluding HD + UHD Meshes) runs around 25 fps. And high settings and no HDR.

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I know, currently I don't have a system to run the clouds especially Murmurs. without clouds even with W2XP (excluding HD + UHD Meshes) runs around 25 fps. And high settings and no HDR.

My clouds + scripts should give better fps compared to default clouds. How are your fps compared to default clouds?

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My clouds + scripts should give better fps compared to default clouds. How are your fps compared to default clouds?

 

I really don't remember but it was not good, I started using 3jclouds script and then I found Default CLouds Enhancer and with it I can keep the rendering to 50% clouds and 22-25 fps also depending on the area , I like what your clouds and script does but if a thick layer of cloud is there then it will be 10 fps.

 

Stratus and Cumulus overcast usually gives terrible fps with the default XP clouds.

 

I tried at PAWG with NOAA and with default clouds 1st , the clouds were like this :

 

 

Cumulus broken

 

Cumulus SCT

 

Cumulus SCT

 

  with the default clouds and not using scripts 12 fps

 

  with you script 8 fps but I feel there are more clouds forming with your script.

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That's strange, my clouds should give higher fps. Real terra haze could also interfere with cloud puffs size and decrease fps.

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That's strange, my clouds should give higher fps. Real terra haze could also interfere with cloud puffs size and decrease fps.

 

 

Nah, I don't use RTH.

 

I can try again later today.

 

Let me re-update XP10 , then using the default clouds again I will check and then I will copy your clouds and check.

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@Murmur

 

 Went to PAGY after updating XP10 again and it asked me to overwrite the cloudsxxx.png which I did, but I had forgotten that yorur .dds clouds are still present.  Guess XP10 will pickup .png first

 

@PAGY with NOAA weather was Cumulus Broken and with the default XP10 clouds 17 fps .

 

Then deleted the all clouds and re-copied your .dds files and again @PAGY same weather condition 12 fps :sad: , so I thought maybe your clouds.lua may help , after copying and reloading .lua file I got 9 fps.

 

Now the strange thing, as the tests carried out were within a couple of minutes of each other with NOAA as the weather engine , what surprised me was the default XP10 clouds were forned very differently, but your clouds (without the LUA ) looked more

 

I am not using any other scripts with FlywithLua.

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