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Phantom88

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Everything posted by Phantom88

  1. Awesome!!! As a Chicago native my Son earned a Scholarship to Tulane University some yrs back...My Wife and I used to Love to head to "The Big Easy" for visits during his time there...Early Spring was a great time to depart Still Cold Chicago for some welcomed Gulf warmth and various festivals/Parades and of course Mardi Gras....We did drive in the early yrs....Illinois is a Very Big state when traveling south from Lake Michigan....there were times I thought the state line would never appear.
  2. 😁😁 You're welcome...I know how you feel,,,,DCS can be a double edged sword....In one sense it's great to get modules early and at a pre-order discount....downside is many,many features are absent and very much WIP...But modules can take years to be feature complete,,,For instance The F/A-18C is still in Early Access....yet it was released in EA in May of 2018!!
  3. Hello.Sorry for the late reply....I believe the reason is The StrikeEagle is very much still in Beta Stage and no where near feature complete, I do not think Razbam Would like you to form a trail opinion on the module in it's present state. That being said it is a Fantastic module and getting better in each DCS patch,You can watch dozens of YouTube videos to give you an idea of how many features are available and if it's right for you.
  4. No mistaking who that tail belongs to,Great Shots
  5. Big Patch Today DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims DCS: MAD Black Shark Campaign by Stone Sky New aircraft: Mirage F-1BE addition to DCS: Mirage F-1. DCS World NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unt (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP. NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available. Multi-Sampling Anti-Aliasing (MSAA) Temporal Anti-Aliasing (TAA) Deep Learning Anti-Aliasing (DLAA) NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP. NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators. NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased. NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR. NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes. NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS). NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu. Improved “spotting dots” added (WIP): Increased dot size at high resolutions Zoom is not affecting dots size In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\ Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk. NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly. NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. NEW: Added helicopter rotor downwash influence on vegetation. Voice chat: Added realistic voice filters for all radio units Added realistic sounds at the end of transmission and effects of multipath interference All options moved to the Audio options page All controls moved to the Voice Chat page and aircraft pages Fixed Voice Chat window not opening after changing the mission on the server Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission Graphics: Improved helicopter rotor dust effects. AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed. AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed AI Aircraft. Error during radio message when helicopters passing waypoint - fixed AI Aircraft. AWACS detects bandits and share data with radar off - fixed AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed AI Aircraft. Fixed. С-47 Only one cargo is unloaded. AI Aircraft. B-1B ground collision after takeoff in some cases. AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded. AI Aircraft. Fixed H-6J drag when bombs hatch. Ground Units. Fixed - units slide down a slope. Ground Units. Added reload sound for S-60. Ground Units. Added belts for KORD and DSHK on pickup. AI SAM. Fixed missile explodes after launch when the tracking fails. Fixed: AI Helicopters in certain situations can become indestructible. GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed GUI Error when using combination for drop down list in dynamic weather window - fixed MT. Fix labels visibility jittering. ME. Added the coordinate picker copy button. Graphic. HUD casting reflections on the water surface - fixed Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed B-1B and B-52. Corrected masses of launchers. Incorrect positioning of the cargo after task Cargo Unload - fixed MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed ME. “No Pylon” payload restriction does not work - fixed Soil crater is drawn on water surface in certain cases - fixed MT. Graphics. No ground vehicle dust/snow trail - fixed GUI. Scale GUI messes with characters alignment - corrected Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment. AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed Crash on track restart in some cases - fixed JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed FLIR. Added radar heating. Ships. Fixed sound for CV Kuznetsov. VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders. MT. Trains jitter when moving - fixed DCS Weapons New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74. Fixed inaccuracies in several versions of the AIM-9. Added AIM-9P3 and R-60A missiles. Fixed R-60 payload drag. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provide faster transient process and higher resistance to ECM blinking. Introduced ejector mechanics for bombs. F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed MK-82Y. Huge aiming miss - fixed Wind correction for CBU-105 WCMD inaccuracy - fixed Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed When dropping a CBU-97 from a low altitude, submunitions woul sometimes get stuck in the ground - fixed BGM-109C. Incorrect name in debriefing - fixed Kh-29 - missiles got updated FM and realistic autopilot / guidance system. Increased dispersion of air rockets. Updated eject/release effect of all air-to-ground weapons in China Asset Pack. DCS: F-16C Viper by Eagle Dynamics Improved Datalink settings. DCS: F-16C Viper | Datalink Update (COMING SOON) Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023) Added TDOA for HTS DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON) Improve CCIP and CCRP modes. Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew. Improve Range scale mechanisation in TWS/SAM modes. Improved FM: The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected. Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude. G-onsets transition characteristics improved over the entire range of heights and speeds. Added: Canopy latch hooks animation. Fixed: TGP model not looking where it is pointing. Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds. Fixed: AG radar is unlikely to track a designated moving target. Fixed: Snowplow behaviour when on the ground (weight-on-wheels). Added BDU-50 payloads. Added Sinai High-Aspect BFM Instant Mission. Fixed; Offset Aimpoint 1 is set with negative elevation. Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint. Fixed: TGP Destroyed but still functional. Fixed: TGP behaviour when selecting target with HAD. Fixed: Unlimited weapons creates a hung store scenario. Fixed: FCR in GM and FZ will blank if beyond gimbal limits. Fixed: HSD CPL should suspend when SOI. Fixed: CCRP Toss isn't calculating correctly. Fixed: MARK "TGP" option is not selectable under some cases. Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour. Fixed: AG radar GMT no prolongation is present. Fixed: Blanking issues on the FCR FZ function. Fixed: TD Box is appearing in HUD when in STRF sub-mode. Fixed: RWR continues to signal actual threat warnings during BIT. Fixed: FIX not working correctly with TGP. Fixed: SMS page not fully redraw after switching weapon. Fixed: SEMI and AUTO countermeasures still work if RWR is turned off. Fixed: CMDS SA and AUTO program execution. DCS: F/A-18C by Eagle Dynamics Improved Datalink settings. DCS: F/A-18C | Datalink Update (COMING SOON) Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.) Improved accuracy in CCIP and AUTO modes. Improved TWS AUTO Scan priority. Improved Radar AGE Setting and Functionality. Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink. Fixed: Under wing inboard Nav light can be seen on top of the wing. Fixed: Light on stabiliser remains in place with damage. Fixed: Landing gear AOA lights red and amber have a cone protruding. Fixed: Missile launch AGM-84E with an error on the course. Fixed: Chaff-Flare count discrepancy. Fixed: Countermeasure forward on switch strange behaviour. Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible. Fixed: AG radar GMT mode tracking issues. Fixed: Weapon selection switch & radar. Fixed: VS mode AOT zone issue. Fixed: Exiting ACM mode will change radar settings. Fixed: A2A Target information in HUD after switching to A2G. Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page. Fixed: Fuel dump no longer shows fuel vapour stream. Fixed: FLIR Switch behaviour. Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time. Fixed:TDC slew doesn't work with IRMV, sensor will float away. DCS: AH-64D by Eagle Dynamics Added COMM Presets and Datalink Support DCS: AH-64D Datalink Setup (COMING SOON) DCS: AH-64D Datalink Messaging (COMING SOON) DCS: AH-64D | FARM Reports (COMING SOON) EUFD Preset and Swap buttons re-enabled Added Laser Warning Receiver DCS: AH-64D Laser Warning System (COMING SOON) Improve LMC & TSE logic (W.I.P.) Attitude Hold Adjustments (W.I.P.) Heading Hold Corrections. FLT page corrections. FUEL page corrections. Fixed: Dead CPG not repaired properly. Fixed: TADS jittering in TEDAC. Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed. Fixed: ENG page is switching format under wrong conditions. Fixed: "FUEL XFER FAIL" shows up on a normal cold start. Fixed: White arrow icon in menu options on MFDs. Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ. Fixed: No rockets are detected onboard the aircraft at mission start. Fixed: NO ROCKETS not displayed when rockets are depleted. Fixed: Text indication corrections for WPN page Rocket symbols. Fixed: George should not attempt to land on water. Fixed: RTS selection is not overriding the audio mute function on the COMM panel. Fixed: EUFD: Dots Error. Fixed: ASE Threat symbology text size. Fixed: TADS Field of Regard diagram with aperture error in manual. Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater. Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding. DCS: A-10C II Tank Killer by Eagle Dynamics NEW: Ability to set up four members and 12 donors in Mission Editor flight group. Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode. Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II. Fixed AGM-65L does not remain on set LASER code after power off & on. Fixed crash in the cockpit caused by missing pointer validity checks. Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona. Fixed Flashlight stops working when the battery is powered off. Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa. Added AN/ARC-164 shows a number on the Preset page only. Added Special Tab Options for Throttle Slew. Added Axis Controls for Lighting Dials. Improved the AAR/Indexer & signal lights brightness control. DCS: Mi-24P Hind by Eagle Dynamics Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration. Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down. Improved: Engines and APU synchronisation in multicrew. Improved: Auto Start procedure adjusted. Fixed: Autopilot desync in multicrew. Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew. Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled. Added: VOIP binds for Crew gunner profile. DCS: F-5E Tiger II by Eagle Dynamics Fixed: With wing off still carries payload. DCS: F-86F Sabre by Eagle Dynamics Fixed: Pitch trim nose down does not light up "Take-off position indicator" light. DCS: Supercarrier by Eagle Dynamics SpecOpt Tab. Changed the Title name. Added possibility to correct INS by cable if CV RF is not available. Fixed: Pilot puts arm through canopy on launch. DCS: Spitfire LF Mk IX by Eagle Dynamics Updated cockpit textures. Fixed: Repair Breaks Side Door. Fixed: Open door disappears. DCS: P-51D Mustang by Eagle Dynamics Fixed canopy handle glitching. Fixed Incorrect payload available for pylons 5 and 6. DCS: FW 190D-9 Dora by Eagle Dynamics Weather updated in missions. DCS Mirage F1 by Aerges New features: Added the new Mirage F1 BE version that includes the following major features: Full multicrew capability. Sight repeater. Gunpods. Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar. Several systems repeaters. Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description). The horizontal head movement limit is extended to an extra 10 cm when the canopy is open. Implemented sight test procedure. Added external CC-420 gun pods to all F1 variants. Added axis for lights and intercom volume potentiometers. Engine: Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon. The engine starter button cover is spring loaded now (will close after a time delay). Flight model: Slightly increased high supersonic drag to better reflect acceleration data. Autostart/Autostop: Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance. Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On. Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off. Manual and documentation: Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation. Updated flight manual to include Mirage F1 BE annex and other modifications. Miscellaneous: Corrected slat deployment and retraction routine to have the right slat deflection. Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once. Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP... Several 3D model and texture updates. Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete. Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain). Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused). Fixed sight camera position (it was not centred with the sight). Known issues: Radio doesn’t work (it can’t be heard) when starting a hot mission. Workaround: cycle the “Function selector” switch, I.e. switch it to OFF (AR) and then back to one of the operating modes: Main (PAL) or Main+Guard (PAL+G). DCS: C-101 Aviojet by AvioDev Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused). Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused). DCS: F-15E Suite 4+ by RAZBAM Simulations 3D Models and Textures Fixed: Incorrect texture used on exterior pilot. Fixed: Intake bleeding through. Fixed "SPARE LIGHTS" work in NVG Filter effect. Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats). Added: VR Pilot's head shadow in cockpit (First Person/Both Seats). Added: 494th Panthers 91-324 'El Jefe" Livery. Added: 492nd Mad Hatters 91-321 "LOKI" Livery. Added: Cavity maps for Default Cockpit. Added: More polygons to Engine Nacelles. Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality) Updated: Enhanced AO maps for Cockpit. Updated: Pilot's Hand interaction on Throttle for future animations. Improved: Internal 3D model material name changes. Improved: Mirror FOV. Improved: Flap and Gear Indicator Light. Avionics Added: TFR (requires AAQ-13 Navigation Pod) Added: modifiable steerpoint MEA in UFC and Mission Editor Added: Delete steerpoint by selecting "0" steerpoint on UFC Added: INS based wind estimation Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME Added: List points can be bound to steer points Fixed: UFC input works without electric power. Fixed: markpoints starting at M0 Fixed: active route display on A/G radar map Fixed: bug where TWS freezes the radar in presence of AoJ returns Fixed: TWS struggling to convert a HoJ track into full track in some cases Fixed: Pressing PB1 on SP edit page past last route point Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors Fixed: TSD route switching Fixed: ASL wrong with INS drift Fixed: Incorrect ASL behaviour with aircraft roll Fixed: WSO LANTIRN TGP HOTAS behaviour Fixed: RWR Volume control not working Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X) Fixed: Missing hyphen in HUD bullseye Fixed: HSI ground track diamond is cyan, not amber on the MPCD Fixed: RADALT issues Fixed: Bad display of radar altimeter height on HUD repeater Fixed: RP MPL qty should be total, not per station Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember Adjusted: INS drift rate Updated: ILS volume set to OFF at mission start Updated: AP roll authority increased from 2 to 5 deg Improved: AP steering & wind corrections Improved: BOT aiming Improved: Radar Altimeter Added: VOIP radio definitions Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO. Fixed: TFR flyup MC sync Fixed: CDIP BOT release Updated: CDIP ballistics Updated: RPL release Missions Added: LANTIRN targeting pod basics training mission Added: South Atlantic - Operation SIlent Strike DCS: AV-8B N/A by RAZBAM Simulations Fixed Bomb release MULT logic. Fixed Rockets firing sequence when using single fire mode. Fixed AUTO release cue behaviour Fixed: VOIP Push-To-Talk keybinds DCS: M-2000C by RAZBAM Simulations Fixed BLG-66 BELUGA aiming. Fixed Damage to SABRE and SERVAL. DCS: MB-339 by IndiaFoxtEcho Visual Simulations Fixed: aircraft explosion while taxing Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres Fixed: aircraft wings break too easy during high G turns Fixed: mission editor special options missing Fixed: canopy too dark Updated: Flight Manual DCS: JF-17 by Deka Ironwork Simulations Fixed: LS-6 and GB-6 do not fly to target Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix) Fixed: lasercode set in ME not applied for all pylons Fixed: Axis TDC move too fast in AG radar DBS modes Fixed: external/cockpit texture norm dds files Fixed: WMD7 textures Fixed: WMD7 SP/SLAVE toggle issue Fixed: trim lights init state Fixed: should fix FFB input issue Tweaked: refined CL CD breakpoints Tweaked: WMD7 can be turned on only under AG master mode per updated info Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list DCS: SA-342 Gazelle by Polychop Simulations Fixed: Multicrew erratic Viviane and Periscope behaviour Fixed: Multicrew pilot heads desync Fixed: Multicrew Viviane and periscope desync Fixed: Multicrew Hi/Lo FOV anomalies on periscope Fixed: Rotor flap sound Fixed: Flight model excessive roll Fixed: Missing axis / incorrect axis labelling for the radio volume knobs Fixed: Floating Clip from Pilot 3D model present on Mike variant Fixed: ALV/CVS lights were washed out Fixed: Bright periscope at night Fixed: Player controlled Gazelle did not react to loss of tail section Fixed: OD Community and Lebanese Air Force liveries were not country specific Added: Keybinds for nav / strobe lights Added: Keybinds for handing over controls in multicrew Added: UHF and VHF AM radio selection bindings Added: Grey / Green UK Army Air Corps livery by Mispunt Added: Grey / Green UK Marines livery by Mispunt Added: Green / Black UK Army Air Corps livery by Mispunt Added: Green / Black UK Army Air Corps UN livery by Mispunt Added: Green / Black UK Royal Marines livery by Mispunt Added: UK Army Air Corps BATUS livery by Mispunt Added: UK Army Air Corps BATUS Orange livery by Mispunt DCS F-14 Tomcat by Heatblur Simulations Fixed SUU-25 Ejection Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting. Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing). Potential fix for TCS showing black screen for some clients in Multithreading on certain maps. Fixed various shader rendering and performance issues with the DDD. DCS AJS-37 Viggen by Heatblur Simulations Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations. Fixed RB-04 fuze not always working correctly. Corrected shimmering on the canopy rim in some lighting situations. Updated RB-04 explosive power. Flaming Cliffs 3 by Eagle Dynamics Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29 Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed WWII Asset Pack by Eagle Dynamics WWII Assets Pack. B-17G. Added new liveries from the contest. Combined Arms by Eagle Dynamics Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas). Added "trajectory forecast" for modern SPAAG. Added the ability for the player to transport infantry. DCS: South Atlantic by RAZBAM Simulations Assets Pack: Fixed - ARA Santa Fe Collision Shell Fixed - ARA Santa Fe LOD disappearing. South Atlantic Terrain: Optimisation across all cities to improve performance Additional models across the map Coastline refinement DCS: Marianas by Eagle Dynamics Added New Instant Action Missions for some (more to come) modules including: TF-51D P-47D Spitfire F/A-18C Mosquito Fw 190D-9 Fw 190A-8 DCS: The Channel Map by Eagle Dynamics Fixed hedgerow models wind flexibility DCS: Syria Map by Ugra Media Optimization of night lighting the number of light sources on roads and blocks was reduced. Optimization of night lighting of objects. Optimization of city blocks was performed - the number of fences and trees was reduced. Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory. Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others. Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus. Fixed Deir ez-Zor airfield bugs. Improved the range of disabling type objects. 3d models optimization. Fixed civilian traffic FLIR textures. Removed duplicate objects in Beirut scenes. Added the name of the city of Arfin. Known Issues - Hotfix planned Objects moving at speed may begin to jitter after some time in mission Improved spotting - some visual issues may be seen in certain hardware/graphical options combinations - Please report any problems to help us resolve these. AH-64D Attitude Hold sub-modes are causing occasional oscillations in pitch and roll. AH-64D BDA message via datalink not implemented, please do not attempt to send BDA. F/A-18C - Possible issue with display of jamming targets on FCR page Voice Chat - Aircraft control binds will take precedence over room mode PTT bind Airflow effect on vegetation not fully synchronised in MP In game scoreboard does not show kills or losses in MP Campaigns DCS: MAD Campaign by Stone Sky EN briefing PDF updated DCS: MAD JF-17 Thunder Campaign by Stone Sky EN briefing PDF updated DCS: MAD AH-64D Campaign by Stone Sky EN briefing PDF updated The Museum Relic Campaign by Apache600 Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED Mission 6: Mission scoring fixed to make sure the mission is completed after all goals are met. MIG-21s flying without missiles - FIXED Mission 7: MIG-21s flying without missiles - FIXED All missions: Time acceleration reset at crucial events P-51D: The Blue Nosed word not alloweds of Bodney Campaign by Reflected Simulations Formation updates Realistic escort tactics Realistic Fighter-bomber comm procedures Period correct Radio Chanellization Earth Curvature factored in when contacting Air Sea Rescue Time acceleration auto reset when something happens Doc update P-51D skin updates Spitfire IX The Big Show Campaign by Reflected Simulations Formation updates Time acceleration auto reset when something happens P-51D skin updates Earth Curvature factored in when contacting Air Sea Rescue Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Time acceleration auto reset when something happens P-51D skin updates DCS: P-47D Wolfpack Campaign by Reflected Simulations Formation updates Realistic escort tactics Time acceleration auto reset when something happens P-47 skin updates P-51D skin updates More realistic fuel loads Period correct Radio Chanellization More realistic radios - Channel A is exclusive to the 56th FG Earth Curvature factored in when contacting Air Sea Rescue Weather tweaks DCS: F-14A Zone 5 Campaign by Reflected Simulations Time acceleration auto reset when something happens AI given unlimited fuel to avoid problems DCS: F-14A Fear the Bones Campaign by Reflected Simulations Time acceleration auto reset when something happens AI given unlimited fuel to avoid problems DCS: F-14 Speed & Angels Campaign by Reflected Simulations Time acceleration auto reset when something happens Trigger zone fixes DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Formation updates Time acceleration auto reset when something happens Earth Curvature factored in when contacting Air Sea Rescue DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Time acceleration auto reset when something happens P-51D skin updates DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Time acceleration auto reset when something happens Earth Curvature factored in when contacting Air Sea Rescue DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Time acceleration auto reset when something happens Gunship model adjusted for the new engine model F-86F Hunters over the Yalu Campaign by Reflected Simulations Time acceleration auto reset when something happens DCS: F/A-18C Raven One Сampaign by Baltic Dragon Fixed issue with double side numbers for all the F-18C squadrons Updated skins for F-14, E-2C and M-2000C DCS: MAD AH-64D Campaign by Stone Sky Fixed fuel load at cold start in all missions DCS: UH-1H The Huey Last Show Campaign by SorelRo NDB settings adjusted for LZ London on all the missions Mission 10 cold start fixed A-10C Tactical Training Qualification Campaign by Maple Flag Missions Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – A complete overhaul of Enemy Air Defense Leven calculation All missions – Some inaccurate unit callsigns – FIXED Old side numbers in one mission - FIXED DCS: F/A-18C Rising Squall Campaign by INVERTED Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time. Fix lost briefing images - Same reason. Reset M02, M08, M12 opening animations. Add the latest ME feature of "unlimited fuel" to relevant AI aircraft. Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version. Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74. Modified some AI A2A behaviors based on the latest features of ED. Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions.
  6. I think your processor and RAM should be fine on medium settings.DCS is very scalable with many graphics sliders/options to choose from.
  7. ***Chicago Skyline Looking Great!!***
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