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GoranM

Commercial Member
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Everything posted by GoranM

  1. Dare I ask if the OP installed AO correctly and followed the steps? I had problems when I first installed it. Then I realized I had to edit the scenery_packs.ini file
  2. Thank you. It's been doing very well, still after over 4 years. Saso will get into it slowly. There'll be some bugs in the new CL650 version, which he will have to fix as they come along, but it (The TBM) will be next on the schedule.
  3. Gizmo is being phased out slowly. The problem with Gizmo at the moment, is that the 737 was coded using Gizmo (it's a customized coding language, as well as a DRM), so to get rid of the Gizmo DRM requires an entire code rewrite of the 737. Gizmo translates LUA to work with X-Plane. Add ons like the Challenger and the TBM are coded completely using C++, and now Saso has gone to freakish lengths and coded the Challenger using C++ and Rust. (No end to his talents!). So those add ons were much easier to migrate away from Gizmo. The IXEG 737 is quite deep in the systems department, so making the switch to C++ is no small task. Tom could do it. It's just going to take some time. As far as I know, it's planned. The DC3 is getting a V3 (I never thought I would be using that term for my own add ons) treatment, coded completely in C++. I started working on that in early January, right after I finished the TBM 3D and texture work. It's gotten significant enhancements and realism added to it. I feel weird saying it's a study level DC3, because we associate study level to airliners and other jets, but I've gotten it to be extremely close to the real thing using maintenance manuals and flow diagrams.
  4. Better clarity. I did hear a rumor that if it wasn't for X-Plane mobile, X-Plane 9 would've been the last version of X-Plane. X-Plane mobile funded X-Plane 10. I don't put too much faith in surveys. But I do think they're a not a bad reference. That, I would believe. Many? No. Some? Yes. I was one of them. Most are adding X-Plane to their flight sim collection. I think it depends on how you read the numbers. The percentages look stable, but it's a safe bet that many thousands, maybe tens of thousands of people have come in to flight simming. The percentages could very well have stayed the same with more people coming in. Usually, add on sales taper off after a few years. The Challenger is still selling as good as it was in its first year, due to more people getting into flight sims.
  5. I'll just disagree with this point. X-Plane was rather steady for many years leading up to MSFS2020. My sales numbers reflect this. There was definitely a healthy market, but it really started spiking with XP10. I wasn't a millionaire back then, but then, not many developers were/are. I had 4 add ons on the market, and 2 of them were responsible for giving me a very good living, up until 2016, when sales tapered off. MSFS likely gave the flight sim world a good nudge, but to say XPlane was going nowhere fast is a bit of an exaggeration. There's no way I'd be where I am now if it wasn't for X-Plane and its customer base. I might throw in my 2c worth on this one, too. I wouldn't say 10x. The latest survey shows that, and even if people didn't take the survey, it's safe to say it all scales accordingly. Maybe 4-5x more. And I don't believe, for 1 second, numbers like 10 million customers. Just my point of view.
  6. I think you're turning this into something it's not. Jeremy prefers focus over feature bloat. He probably could've chosen his words a little more carefully, but I seriously doubt there was any ill intent. It's just a preference. I've seen the ugly head of elitism, many times. And it's far more obvious than what I've seen in here.
  7. @BostonJeremy77 I think people like you and I are just getting old. 😜
  8. Wait, what??? I can kind of get the Top Gun thing when it came out, but these??
  9. Install a 2nd copy of X-Plane for testing purposes. I have 3 installations.
  10. Ignore him. 99% of his content is in the MSFS forums.
  11. Welcome to the other side of the flight sim fence, Mike. No apologies necessary. 1. Your 13900K and 4070 Ti is a solid rig for X-Plane 12. XP12 is generally more CPU-bound than GPU-bound, so that 13900K will serve you well. 2. Almost certainly yes. If WinCtrl hardware works in P3D, it should work in XP12. 3. There's a vast library of freeware airports and scenery you can get, but the big one is map enhancement. There's a free version, but the paid/pro version is really something else. I recently subscribed to it. $40/year is pretty good. 4. Yes. The equivalent in XP12 is mainly Flywithlua scripts combined with CameraPlus or Better Pushback, and there's also XCamera and FlyAgi options. It's a slightly more fragmented ecosystem than ChasePlane, but the functionality is all there. You won't be without good external and interior camera control. If realism is your primary driver, X-Plane 12 is worth the switch. When you add Map Enhancement to the mix, I doubt you'll want to go back to MSFS.
  12. I have an M4 Max, fully maxed out, and a windows pc with a 4060 Super. I do my texture bakes on the Mac now, mostly, but on Windows, when I want some speed, the speed of the bakes completely obliterates the Mac. It’s not even a comparison.
  13. If/when they add it, it'll obviously be for Windows only. Apple, for some ridiculous reason, don't allow nvidia chipsets on their products. Drives me crazy.
  14. If it's an nvidia only feature, it's highly unlikely you'll see it in X-Plane, as the Laminar guys, for the most part, work on Mac's. FSR is the equivalent, but is cross compatible.
  15. It's easy when you know what to look for. The main issue is your system running out of VRAM, which is causing the sim to stutter and bog down over time. Here's what's happening and what you can do about it. What the log shows Your RTX 4070 has 12GB of VRAM, and X-Plane's texture pager is maxing it out. It scales textures up to full resolution, runs out of memory, then panic-drops them back down to the lowest level, then tries to scale back up again. This cycle repeats the entire time you have X-Plane open. Toward the end, your memory headroom is literally hitting 0 bytes, and the sim's task queue backs up to over 43,000 pending tasks. That's where the stuttering is coming from. The reason it's running out is the combination of your settings and scenery. You're running simHeaven X-World for multiple continents (Europe, Asia, America, Australia/Oceania), each with 8 overlay layers, plus XPME Map Enhancement packages on top of that. Every scenery tile has to load through 10+ DSF packages, and the object and texture data from all of that adds up fast. Texture Resolution is set to max (4), shadows at 4, SSAO at 3, clouds at 3. Those are heavy settings even without the scenery load. LiveTraffic with CSL models is using additional VRAM on top of everything else. Here's what you need to do. 1. Drop Texture Resolution from 4 to 3. This is the single biggest thing you can do. It roughly halves the VRAM used by textures and you honestly won't notice much difference in the cockpit. 2. Drop Shadows from 4 to 2. Shadow maps are big VRAM consumers. Going from 4 to 2 frees up a significant chunk. 3. Trim your scenery packages. If you're flying in Europe, the simHeaven Asia, America, and Australia/Oceania packs are still loading library data and consuming resources. Disable the continents you're not using in your scenery_packs.ini, or at least move them below the default scenery entries so they don't load over your flight area. 4. Pick either simHeaven or XPME, not both. Running both overlay systems together is a lot of redundant coverage and extra memory usage. 5. Consider reducing the number of LiveTraffic CSL models loaded, or disable LiveTraffic on heavy flights. One more, small thing. Your LevelUp 737NG installation is missing several Ground Service Equipment files (fuel truck, catering truck, tug, stairs, cones, and a texture file called 737misc.dds). These won't cause crashes but you'll get missing ground equipment. A reinstall of the aircraft should sort that out. Hope that helps. The hardware is solid, it's just being asked to do more than 12GB of VRAM can handle with everything cranked up and all that scenery loaded at once. Try all that and see how you go.
  16. I don't have any sway at Laminar, but I know Delta pretty well. Last I heard about this was it wasn't a high priority, but they had someone working on it. Other than that, I can't speak on it.
  17. @DeltaWho Any word on this?
  18. AI isn't as much a threat as a lot of people might think it is. AI is to coding what software, like Substance Painter is to texturing. It's a tool to get things done quicker. It's only as good as the person using it.
  19. Two options depending on what you're after. Per-aircraft: Find the OBJ file and look for LIGHT_PARAM lines referencing airplane_landing_sp / airplane_taxi_sp. The SIZE and WIDTH values there are what you want to dial down. Global (lights.txt): In those SPILL_SW lines, reduce WIDTH to narrow the cone. For the bloom, the flare BILLBOARD_SW lines with -28.57 / -27.574 are the big ones. Pull those closer to zero and the flare shrinks way down.
  20. A complete log file would be very helpful. I'm not involved with the Q400, but I can help with diagnosing the problem.
  21. Glad you're enjoying it. Make sure you join our discord.
  22. Your conclusion is pretty much on point. It was the most logical choice, creatively and economically. I draw the line at flushing toilets. They're coming. Laminar have done some amazing work with the weather radar. I never knew how complete it was until I saw it in the SDK. It's pretty crazy. Everything on my end is going into finishing the TBM. Saso has to do something to it, because, and I'm not meaning to throw shade at Laminar @DeltaWho 😛 , but their latest XP12 update looks to have broken something in the CL and TBM (I THINK).
  23. @Captaintull I feel like I can speak for Saso when I say we appreciate the glowing review. Here is what is on the plate moving forward. I've finished re-texturing and re-modelling the TBM. Saso is juggling a few tasks, with the TBM and CL650 among them. I'm now in the process of animating everything in the TBM after the remodel. The 650 will get a minor model and texture update later. The A220 will follow, then the Global, but that's looking down the road about 2-3 years.

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