Jump to content

Pilot53

Members
  • Content Count

    723
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

565 Excellent

About Pilot53

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    KRSW

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    VATSIM
  • Virtual Airlines
    No

Recent Profile Visitors

4,911 profile views
  1. Ah thats a good compromise. I havent actually tried it yet
  2. Gotcha! Im on vacation so I haven't actually tried it yet, sounds like a good compromise
  3. Oh thanks Bob I didnt know that. It was fine before the update and more realistic. Its annoying to have to turn all the knobs down on every flight. But its not a big deal I can live with it. I just hope I can dim the screens enough at night.
  4. That doesnt sound good, it was perfect the way they had it, at least in VR. Cant speak for the 2d flying.
  5. No they absolutely did not, there is so much about the product, other than the visual model, that is recycled from the fsx version. They introduced nothing new or groundbreaking systems wise (think fenix fan blade icing etc.). The biggest new feature is the high resolution cabin and i guess visible tire wear. That being said, its still a great product, a great 777 simulation, and I really enjoy it because I love widebody boeing airliners.
  6. This is absolutely not true. If you had any flightdeck experience you would know that the "whine" and "buzzsaw" you hear from a jet engine should change dynamically with airspeed and altitude both. Ive talked with pmdgs sound guy about this and they refuse to acknowledge this point. The ftsim pack fixes this issue among other issues with the pmdg sounds such as the "air raid siren" at mid level n1.
  7. Yup, i posted in their forum about an egt bug from 2013 that is still present in the msfs version. There must be an absolute ton of recycled code from the original fsx version. The sound recordings are also recycled and just "remixed"
  8. When they release the 200er you can do quite a few real world ual flights between hubs.
  9. The flytampa city scenery has an fps bug, so this will be a nice addition.
  10. The missions look fun, but thats not what im into. That thunderstorm didnt look any better than fs2020, I would have liked to see more about the weather and flight model. The clouds and sky look no better than what I am used to from 2020.
  11. My guess is ita feature creep. They tested the waters by dropping a few pics and videos, those did not get the response they had hoped for. Then the whole rf leg drama happened, they conceded and added the fix to the release. Then fenix released their external engine simulation and graphics updates, blew pmdgs engine simulation away, maybe they are tweaking that too. (Did you know the 737 egt behavior is totally fake and unrealistic, and backwards? Maybe they will fix that in the 777). Inibuilds included visible tire and brake wear on their a300, now all of the sudden the 777 will magically have that too. I think they are starting to realise the competition is catching up and dont want to miss the mark with the 777. I think that is a good choice on their part, its too bad it took them so long to catch on that it blew their time line away.
  12. One thing i really dont understand is people saying they only see cumulous clouds in msfs real wx. I see cirrus and stratus all the time. Msfs live wx is really good, it just needs some fine tuning. Better higher thunderstorms, better atmospheric model, realistic turbulence in the correct cloud types and winds (more severe jetstream induced cat), retuned mountain wave effects, and more realistic icing.
  13. The strange thing is its only when looking at a specific part of the city, the allegiant stadium/mandalay bay resort area.
  14. Ive noticed a weird issue with Flytampa's vegas scenery, fps is fine in most areas of the airport, but when looking down runway 26L/R FPS tanks, even taxing around the airport, if I look in that direction (toward allegiant stadium specifically) the FPS drops off. Its the only spot that this happens, but is a pretty big issue as the 26's are the standard runways at KLAS. Is there anything in that area that could be killing performance? Any files that I can remove to disable whatever it is that is causing this? Its making an otherwise nice airport a drag to fly into or out of.
×
×
  • Create New...