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Paul_

Prepar3d V3 Release date Wednesday 30th September

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The heading says it all

 

Great news .... Can't wait

 

Paul

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You beat me! was just about to post it! LOL!

 

What do you need to know before considering purchasing Prepar3D v3?

Below are the minimum and recommended Prepar3D v3 system requirements. Prepar3D v3 features significant memory and performance optimizations, which enable greater volumes of detail and increased realism. Users will now be able to better utilize next generation hardware to achieve an immersive experience that was never possible before.

 

Edit: Robs recently debated video's in fact are V3!

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Vic

 

Vic,   you now have the power to merge the identical topics :smile:   

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Thanks guys. just reinstalled FSX (Gold) last week after having some issues with P3D v2.5.

Now the un-installation process begin.

Activation processes took a hammering recently with Windows 10 rollout.

 

Have a great day

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Well, I am happy to say I was wrong with my november prediction. I have to add that it indeed looks a lot like 2.6 so far... Many new options will have to be implemented by the addon developers and won't be available right away, so it seems. I am sort of looking for what is worth the 200 bucks exactly right now... but obviously I will get it one day of course.

 

I did notice there is a new folder setup once again so it seems most scenery addons will need new installers. I am curious to see how many current addons will work in v3 right away.

 

One warning in advance: Simconnect won't be installed automatically anymore (not that it ever did on my PC) so be sure to manually install it if you use for instance TrackIR and A2A planes.

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Ok, so I summarized the points that most of us will care about. Hope this saves you a ton of reading! 

 

  • Enter and exit vehicles in Avatar Mode
  • Avatar fully controllable in first and third person views
  • Third party avatar support
  • ATC window now transparent and can be docked into main view
  • Fixed controller/joystick dropping issues with Windows 8.1
  • Oculus Rift VR headset fully integrated into core. Headset now appears in camera mode list if connected.
  • Platform now supports SpeedTree models which are high quality 3D trees, with wind animations and smooth LOD transitions
  • Virtavia Sikorsky H-60 Black Hawk
  • India India Alpha Foxtrot Echo F-35A
  • Updated HDR to increase default brightness and enhance color clarity
  • Fixed issues with water reflections that were affected by secondary views
  • Improved memory management reducing overall VAS usage and spikes
  • Optimized texture unloading during loads
  • Unused terrain detail textures no longer loaded
  • Fixed issue where certain clouds would disappear at certain camera angles when on the ground
  • Fixed bug with wave animation wind offsets
  • Optimized particle system by better utilizing GPU and system resources by reducing CPU side work, supporting indirect draw calls, and improving sorting algorithms
  • Fixed bug where batched scenery objects would flicker across multiple GPUs

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Vic,   you now have the power to merge the identical topics :smile:

Aw, you noticed Elaine!  :smile:

 

Vic

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Can I say ...."F.#$#...Yeah!!!!!!

 

whoo

 

From Release Notes

 

Yes - Transparent ATC

 

"ATC window now transparent and can be docked into main view" -

 

And hopefully the new logo for v3

 

 

Lol - Look at this - We can Walk around.  Better than Bob I guess

 

 

Someone make a half-life mod with Prepar3dv3

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Aw, you noticed Elaine!  :smile:

 

Vic

 

Yes of course  :smile:      Just one last word Vic before we become rivals on the greatest stage in the world,   i knew you before you were famous  :tongue:

 

Now Vic, go and get em 

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Rob needs to discuss the VAS management.  Stress P3Dv3 and lets all see the vas cleanup

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VAS management? Let's just say no one reported an OOM based on VAS usage.. and it wasn't for lack of trying.

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VAS management? Let's just say no one reported an OOM based on VAS usage.. and it wasn't for lack of trying.

Wow, now THAT'S exciting!

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Ok, so I summarized the points that most of us will care about. Hope this saves you a ton of reading! 

 

Don't see anything that is worth paying for since I never get a VAS and have no problems with any of the other issues they mentioned.  I think I will just  stick with 2.5 which works fine. 

Edited by n4gix
Removed unnecessary quote! Again!!!

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  • Optimized particle system by better utilizing GPU and system resources by reducing CPU side work, supporting indirect draw calls, and improving sorting algorithms

This has to be good, yes?   Taking load of CPU and back onto GPU 

 

 

Looks like i didnt have to upgrade my card after all lol 

 

Enhanced Multiple GPU Support

  • Fixed bug where lights would not draw correctly multiple GPUs
  • Fixed bug where batched scenery objects would flicker across multiple GPUs
  • Fixed bug where scenery objects would not correlate correctly across multiple views
  • Fixed issue where effects would not synchronize properly between multiple GPUs
  • Fixed bug where particles and extrusions would flicker and get out of order in SLI

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