TheFlightSimGuy

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About TheFlightSimGuy

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  1. Twitch was giving me problems viewing this live, but this is clip that includes the Steven Hood interview. He had some interesting points about Phase 2 and the future especially with ATC. https://www.twitch.tv/videos/233760264
  2. Is this video showing Flight Sim World?

    So to be clear, it isn't an artists rendition, which is what the old FSX preview picture was. This is real and we fly in it every day. Second, that is not a video of FSW with Truesky. That is it with the same old 2d clouds you find in FSX and P3D. THIS is what Truesky looks like. Stop spreading falsehoods and vitriol. It makes you seem an awful lot like a troll.
  3. Is this video showing Flight Sim World?

    Looks more like FSW than P3D/FSX. That's for sure! Everyone here a least understands that FSW is the only sim capable of depicting that kind of scenery, even if there is some Shader applied to it.
  4. Major simulation flaws in P3Dv4

    Those weren't jabs, they were the truth. No one is studying for their 747 check ride when the equipment is being retired. I am a "serious" flight simmer as I have my PPL, in fact my buddy who I started flying with just got the right seat in a 777 for American. But both of us know the difference between simming and training. Seems that using others training as a scapegoat for your "simming" for entertainment is your reality, and that's fine. Enjoy your "learning"!
  5. Major simulation flaws in P3Dv4

    LM had been very clear they weren't in it for the "simmers". No matter how "hardcore" that simmer is. They have some ambassadors like Rob who keep an ear to the "simmer street" but they are not in it for anyone's entertainment. Folks who use it for real flight training, not for playing pretend in a PMDG 747, are their target and that's why they focus consistently on scenario based training advancements. But they don't seem to care about graphics, native entertainment features and tools, etc. Otherwise there would be no need for 3rd party rain effects or camera tools along with the litany of other things we need. It's sold to be a broad and flexible platform, but not a value to simmers.
  6. What's going on with FSW?

    Kids a genius
  7. Phase 2 Update Notes

    Meanwhile, P3D is literally using the same clouds as FSX.
  8. Phase 2 Update Notes

    Also, will that be when we see cloud shadows or will that be something we see after the proposed ground improvements?
  9. Phase 2 Update Notes

    That is a huge update! Thanks!
  10. What's going on with FSW?

    I'm not here to start a sim war and your points are valid for those with the appetite for that product. I still do as well infact. I am just confused with the doubt in DTG after they have made such tremendous strides in such a short period of time. If they indeed release v1 this month, or even next, I'm sure it wont be a light update. After TrueSky and their PBR implementation, I have no doubt this development team will deliver something "game changing" again.
  11. What's going on with FSW?

    That's fine, so which of those "next gen" features would you put up against something like Truesky, PBR, image based lighting, ssao, a physics overhaul, a modern simconnect without FSUIPC, 3d gauges, global 3d rain, etc? Because the majority of that list that you provided, are exactly what I said: sim director updates and bug fixes. Improved vector data for Africa, in a sim that has largely the same ground textures as FSX isn't exactly worth $200 for me. P3d was the last to the 64 bit party and the only discernible feature I can see and feel when using that sim are the dynamic lights, which aren't global like XP11, and are a bit of a performance hog. Dynamic reflections could have also been a nice one, but that is another compromise that isn't worth it in terms of frame rate loss with 0 performance improvement in over a year. If I'm mistaken, let me know. But from v2.5 to v4.1, the only improvements to the experience of using p3d, is cloud shadows, dynamic lights, and finally going 64 bit for a whopping $600 in licenses BEFORE addons. That's not next gen, that's just silly.
  12. What's going on with FSW?

    He or she is the most uniquely and consistently pessimistic and belligerent voice in this community. For someone to say that FSW is destined to fail because they haven't improved the sim enough, while advocating a bi-annual $200 "upgrade" path with p3d, which is nothing but bug fixes and sim director updates, is very telling. It's just rambling to me at this point, which is why I don't waste time or energy debating with such an incoherent logic.
  13. https://forums.dovetailgames.com/threads/2017-in-review-stephen-hood.2895/ From their forums: It's been an exciting year for the team working on Flight Sim World at Dovetail! We released into Early Access six months ago, which marked the moment we started developing FSW alongside the community. We'd been working behind the scenes for a lot longer, but it was different reading your feedback on the Forums on Steam and our social media profiles. We kept plugging away at development, bug fixing, and working on larger updates. The Cold & Dark implementation in FSW is a great way to introduce people to simulation or a new aircraft; highlighting what needs to be done to start an aircraft through our interactive checklist. It's an intuitive system that highlights our commitment to welcoming new enthusiasts to the hobby, whilst not compromising on the complexity demanded by those of you with years of experience. We introduced advanced weather, overhauling the skyline and introducing a number of new weather effects (there's no more fitting time to check out the "Heavy Snow" weather setting just FYI). Another highly significant visual upgrade saw the introduction of more sophisticated PBR lighting calculations to our engine. FSW aircraft and scenery are now rendered with more realism than ever before, and with a greater range of materials being accurately displayed. Most recently we released the Flight Sim World SDK V1.0, which puts the same tools used internally and by our flight development partners into the hands of the community. As we further develop the core simulator, we'll also be developing the SDK, opening the doors for more complex creations. We made a number of fixes based on your feedback, altering difficulty on some training missions, introducing Workshop support to allow mission creators to share their content and numerous other tweaks that have brought Flight Sim World to where it is today. So, what's next for Flight Sim World? A lot of the work done on Flight Sim World has been about laying foundations, foundations that we'll build upon as we keep developing the simulator. I've stressed before that we're a small but highly specialized team, working on a variety of different things. With the release of SDK V1.0 we've moved onto our next big project, bringing the first jet into Flight Sim World. This involves laying new foundations, we'll need to implement full IFR functionality in order to bring this business jet into the simulator. That's not the only thing we're working on! We outlined a few of these during our October developer update and are eager to bring further improvements into the sim. One of those we released recently was a set of floats for the Super Cub, marking the first amphibious aircraft in the sim and opening up new opportunities for those of you looking to take off and alight on water. As we whittle down the number of bugs in Flight Sim World, you may have noticed that the time between updates has grown larger. As we move onto bigger projects, the time it takes to develop these increases. We're expecting longer gaps between updates, but more impactful updates for the community when they release. It also means we'll be sharing what we're working on when we can, to ensure you know the direction we're taking Flight Sim World. Lastly, I'd like to take a moment to wish you all to hope you've had Happy Holiday's and wish you all a fantastic New Year. See you in 2018! - Stephen Hood
  14. Is VR coming?

    Wrong. It's called Aerofly FS "2" for a reason. It's predecessor, from which it remains largely unchanged aside from new regions and planes, was released over 5 years ago. They also have a number of RC flight simulation platforms known as Aerofly RC. So technically, they have a bigger head start than FSW in terms of platform development and their early access is progressing much more slowly.
  15. Is VR coming?

    Also no night lighting, no water masking or wave animations, no ground traffic, no rain or snow, no seasons, etc etc etc. It's a VR game, and an excellent one, nothing more nothing less. I think it's much more wise to build a good sim and make it vr compatible than the other way around.