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ORBX Narvik (ENNK) is finally out
A bit confused with this product, at the top of the product page, it said it can be used with FTX Global BASE, but at the very bottom of the page, it said "This product requires you have the following installed: EU Norway".
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Landing lights on clouds
As far as I know, unlike XP10, the landing light in P3D is not true 3D lighting, hence the effect you want is totally impossible.
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I still get an awfully looking haze
Oliver Ooi replied to a post in a topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumThe REX soft cloud is just a texture, you will still see the ugly 'haze'. The only way to solve this is to prevent the cloud sprite from intersecting the mountain mesh (showing the full sprite just above the mountain mesh). I wonder HiFi can figure out a way to do this?
- What options and settings do you want in DTG Flight Simulator? (Official Discussion)
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What do you want from an SDK in DTG Flight Simulator (Official Discussion)
When I tried to modify the FSX content several years ago, I found the SDK is not user friendly as most are command based. Luckily there are some great freeware out there. I used Airport Design Editor to adjust and add airports. I main focused on scenery. I used FSX KML to add roads, bridges, utility line, and modified landclass and waterclass. I got great result from FSX KML. I then used SbuilderX, that replaced FSX KML, to create scenery. When creating scenery, it is important for the program to access to online satellite images, and SbuilderX is able to load Google Map on the fly. However, the software is a bit slow, the UI is not great, as it required several mouse clicks to modify something. One of the most important element in FSX scenery is the 'generic building'. With SbuilderX and 'generic building', I can quickly create huge amount of factories, warehouse, apartment, office block... in very short time, all with accurate size and height. I don't think ADE and SbuilderX will work with the new DTG flight sim. I really hope DTG can provide user with a user friendly software that can easily modify the scenery/airport (something like the XP10 World Editor).
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1999 vs. today vs. the future
I would like to see this kind of atmosphere rendering in flight sim, this video was already discussed in the other thread: I am also amazed with how detail the Google Earth 3D city, simply skip to 5:00
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P3D 3.2 Tessellation Factor Settings
I would like to know what's the purpose of this setting also. I purposely flied to mountainous area and try all setting but didn't see any changes to the mountain. (I use FreeMeshX). The only place that I see this setting take effect is the 3D water, when set to Ultra.
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How about a 1,000-core chip for our Simulators
I was shocking when I read this, but apparently you missed a decimal.
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New Rex SkyForce 3D - The ASN Killer?
Hey! It tooks them 2 years to develop.
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I am sold... again...
So, uninstalled Flight School already? :smile:
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New preview shots
I can't understand why the contrast in those screenshots? All trees are sooooo dark, almost black.
- Immersion... Triple Monitors, 4K or single projector.
- Immersion... Triple Monitors, 4K or single projector.
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How About A Little Dusk Canyon Flying?
Great video! Hmmm, cockpit shadow look very sharp and real.
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Brighter terrain, darker cloud shadows - DONE!
With the new haze, distant mountain never look so good! Happy!