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Oliver Ooi

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Everything posted by Oliver Ooi

  1. A bit confused with this product, at the top of the product page, it said it can be used with FTX Global BASE, but at the very bottom of the page, it said "This product requires you have the following installed: EU Norway".
  2. As far as I know, unlike XP10, the landing light in P3D is not true 3D lighting, hence the effect you want is totally impossible.
  3. The REX soft cloud is just a texture, you will still see the ugly 'haze'. The only way to solve this is to prevent the cloud sprite from intersecting the mountain mesh (showing the full sprite just above the mountain mesh). I wonder HiFi can figure out a way to do this?
  4. I hope there is an option to let us adjust the autogen radius. For those who has powerful system, he can tune the autogen range to much much further.
  5. When I tried to modify the FSX content several years ago, I found the SDK is not user friendly as most are command based. Luckily there are some great freeware out there. I used Airport Design Editor to adjust and add airports. I main focused on scenery. I used FSX KML to add roads, bridges, utility line, and modified landclass and waterclass. I got great result from FSX KML. I then used SbuilderX, that replaced FSX KML, to create scenery. When creating scenery, it is important for the program to access to online satellite images, and SbuilderX is able to load Google Map on the fly. However, the software is a bit slow, the UI is not great, as it required several mouse clicks to modify something. One of the most important element in FSX scenery is the 'generic building'. With SbuilderX and 'generic building', I can quickly create huge amount of factories, warehouse, apartment, office block... in very short time, all with accurate size and height. I don't think ADE and SbuilderX will work with the new DTG flight sim. I really hope DTG can provide user with a user friendly software that can easily modify the scenery/airport (something like the XP10 World Editor).
  6. I would like to see this kind of atmosphere rendering in flight sim, this video was already discussed in the other thread: I am also amazed with how detail the Google Earth 3D city, simply skip to 5:00
  7. I would like to know what's the purpose of this setting also. I purposely flied to mountainous area and try all setting but didn't see any changes to the mountain. (I use FreeMeshX). The only place that I see this setting take effect is the 3D water, when set to Ultra.
  8. I was shocking when I read this, but apparently you missed a decimal.
  9. Hey! It tooks them 2 years to develop.
  10. So, uninstalled Flight School already? :smile:
  11. I can't understand why the contrast in those screenshots? All trees are sooooo dark, almost black.
  12. This is because most people still using the typical white projector screen. There are 'black' projector screen available now which you can see pitch black projected image even with plenty of daylight in your room. Google or search in fb 'Simpit Technologies'.
  13. Hi, are you running 3 multi-views? How do you get such good performance with just a 980 TI? Very impressive! I drive my 3 30" monitor (multi view) with a single 970 and only get about 20+fps.
  14. Great video! Hmmm, cockpit shadow look very sharp and real.
  15. With the new haze, distant mountain never look so good! Happy!
  16. Thank you Pe11e. One question: is it possible to adjust the color of the haze, to blue, like what we see in XP10?
  17. This is great tweak! Thank you. 0.1 for me is a little bit too dark, I prefer 0.4
  18. Did you turn 'Dynamic Reflection' to maximum setting?
  19. Yes! That's why new scenery tech need to be developed. XP10 osm approach is good, but it need to improve. Otherwise, ten years later, we might still seeing landclass scenery in esp engine.
  20. Landclass tech is a fast and 'dirty' way to populate an area with somewhat plausible scenery, it has its pros and cons, landclass scenery might looks good during 2006 when fsx launched, but now is 2016, I really don't want to see a game to be released this year, come with those real world vector road, railway, stream, river cross on top of 2D flat roof texture or baked fake road texture, it's just awful.
  21. There is no comparison between FTX Global night lighting and XP10's, nope.
  22. Thanks for the setting. I tried it on ETS2, AA never looks so good!
  23. Just downloaded and played ATS demo, I really like the new scenery in this game. When driving in the city, I can really feel the living/breathing world, with a lot of human activities around.
  24. Thanks for the shots, Brandon. I found the Microsoft Flight shot, there are so many autogen trees on distant mountain, the other three sims, are just plain empty textured mesh mountain.
  25. I really interested in how DTG improve the scenery rendering. I know that it's based on fsx, so will we still seeing landclass scenery like fsx, or road and railway cross on top of flat roof texture? Will they completely revamp the cloud rendering? I highly doubt on this one. Also, will the new sim release on 2016 still using the lightmaps method to simulate night lighting? Can we have true 3d landing and taxi lights, no more still the fake lightmap method. Also with 64 bit, I hope to see the autogen objects range to be much much further. Now in p3dv3, we can clearly see the autogen radius is not very far, beyond the radius are just not so sharp flat ground textures.

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