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About ual763

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  1. Wow! The updates here look amazing! I haven’t used P3D/FSX in over 3 years, but this collection was always one of my favorites! After playing the MSFS alpha, it looks like MSFS will definitely still need some realistic ship traffic after all. Keep up the great work, and hope to see the ships plowing through the waves in MSFS in the not-so-distant future! Cheers, Rob
  2. This video was also just released: We’re getting a LOT more planes than originally thought.
  3. Depends on how many addons you plan on adding. I would recommend the 1tb
  4. GTX 1080 16GB RAM i7 6700k not OC’d
  5. They simulate aerosols around the World. So, the sunsets will not always look the same as you move about the World with live weather. This data is provided by MeteoBlue.
  6. Exactly! Most trees look good. They have seemingly fixed/adjusted evergreens, many deciduous, etc. However, this particular type of tree (I believe a Banyan) definitely needs to be replaced with a different, more normal sized, tropical tree variety. I don’t want to say ‘scaled’ down, because Banyan’s are abnormally gigantic in real life, therefore they do not need resizing. However, they should not be the default tropical tree. The palms underneath of them look like bushes in comparison!
  7. It’s not all of the tree models. Most of them look & are scaled quite well. For example, they have already scaled down the deciduous tree size in places like NYC from recent shots at the Statue of Liberty. Months ago, we pointed out how wrong they were, and they have now appeared to be fixed. But... Certain tree models they have simulated are still way too big. Like the Banyan trees they have modeled. That’s fine, because Banyan’s are gigantic in real life. The problem is, that this particular tree type is currently showing as the ‘default’ tree type for forests in the tropical regions. It was most prevalent on the Philippine shots shown last week. The entire islands were covered in dense banyan forests, which incidentally gave the island a ‘toyish’ look. It also makes the island look relatively small, because the scale of the trees affects our own sense of scale. This particular tree model is the one that is causing issues. This tree would be great in inland rainforests (such as the Amazon or parts of Papua Neu Guinea), but for the rest of the tropics, I think the default tree models would be better represented by one of the myriad other tropical tree types that are of a smaller, more common size. Cheers, Rob P.S. - and as I’ve said before... They’ve fixed the deciduous tree scaling in North America, so I’m hopeful (confident) they will fix the issue in the tropics.
  8. I have to agree on these trees. They appear to be Banyan trees. They do grow in the tropics around the World. However, entire Banyan forests are, like Matthew says, the exception rather than the norm. In tropical areas that are very large e.g. Papua Neu Guinea, Central & South America, etc. they are common. But, on most smaller tropical islands, the trees are not all 200’ high. They’ve changed the default trees in places like NY after our critiques. Here’s to hoping they refine the default tree in places like this as well.
  9. The Icon A5 is, I believe. Also, while we haven’t gotten any alpha screens of it yet, there was an original Cub on floats shown on the screen at XO19 in London last year.
  10. Even the rain is moving sideways! I feel like the effect on the aircraft on ground is important also. However... It needs to be done correctly. For example, in XP11, in a 35kt crosswind on the ground, it will put the wing of a multi-hundred thousand pound airliner into the ground, which is totally unrealistic. I am all for wind effects on aircraft while stationary on the ground, but it does need to be done correctly - not like XP. Who knows, maybe they already have that and the low level trees/bushes are blocking the wind from affecting the aircraft too much.
  11. Good question! They have stated MSFS will be a 10 year development cycle. I would imagine the contract for these services would then also be 10 years. If the game is a success (which by all accounts it should be), I would also imagine by that time they would be coming out with a new simulator, which would then probably have it’s own contract.
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