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Oliver Ooi

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Everything posted by Oliver Ooi

  1. This is Lukla Airport, with FreeMeshX and Bing Map on top. Is this the 'sloppy' runway OP mentioned?
  2. No worries, it was a less than 5 minutes of work.
  3. I created a small correction polygon. Try placing this file in the scenery folder and see if this fix the problem: https://drive.google.com/open?id=1g6MSeiftlwADx9PY6G8Ew7h5wvY1sN_0
  4. The 'Airport Background Flatten' vector polygon should cover the river at the back, then everything will be flatten and the mini tidal wave will disappear. It can be done with SbuilderX.
  5. Can't really understand why LM didn't fix the wrong autogen building height, and they adding new feature like PBR.
  6. Is this product similar to the FTX Global for X-plane that was announced by ORBX not long ago?
  7. Where did you get the info that P3D will performs better because of PBR enabled? If PBR could improve performance, why only one default aircraft in P3D came with PBR enabled? This is wrong,
  8. In my view, it is the P3D graphic engine that can't handle the photo scenery TOGETHER with massive amount of custom 3d objects and autogens. The TE Great Britain series in XP has no performance issue.
  9. You can try lower the screen resolution for both side monitors (because I think they are less important) and that should help increase fps a bit.
  10. To me, one big tv can't beat the 3-monitors setup which provide almost 180 degree of view. Being 'physically' to turn your head to look on your left or right side is far more realistic than pan the view left/right on a single display.
  11. This high latitude cloud squeeze problem was from FSX era and it looks like we need a third party tool to fix this. Maybe we will see LM fix this in upcoming version.
  12. Even with PBR, I don't see anything spectacular in the screenshots, but maybe I am just hoping too much.
  13. I heard about this also, but I really can't understand how the shadow appear/disappear could improve performance?
  14. Oddly enough I saw some peoples say this is not annoying them at all..
  15. https://blogs.msdn.microsoft.com/sebby1234/2007/11/08/flight-simulator-x-accelerationsp2-water-dx10-vs-dx9/ ACES managed to add whitecaps to water shader when they worked on FSX DX10, so I think we will see enhanced water shader in future P3D.
  16. With such low LOD for photoreal scenery, how do you guys enjoy TrueEarth series from Orbx?
  17. That is one very very high quality scenery addon. All those trees are in 3D and I am amazed how good the performance the XP11 handles those massive amount of 3D trees.
  18. Rumors say that LM will add new graphic feature (PBR) in future update. Let's hope they managed to fix the old graphic bugs before adding more graphic features.
  19. Hmmmm.. I thought they said "6X Faster Performance" ? I was hoping this card will increase the 20fps in P3D to 120fps.
  20. The new card features real time ray tracing. Maybe we can finally turn up the dynamic reflection in P3D without getting performance hit. 🤡
  21. So how is the performance when compared to P3D version, is the Aerofly version has much much higher fps?
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