Nemo

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About Nemo

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  • Birthday 06/02/1960

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  1. Nemo

    Orbx causing long pauses in v4.4

    I wouldn't call it solution. Albeit, less installed/active scenery seem to help. Add-on Developers won't like it either. I am already very conservative buying new scenery.
  2. Nemo

    Pauses Finally Cured?

    In my experience FFTF values have no influence on this issue. I have long pauses with default (FFTF=0.33) and also with lower values (0.05).
  3. Wouldn't it be better to revive one of the two recent threads about this "Long Pauses"? I've never thought about ORBX enhanced airports being problematic. Would be easy for ORBX to test it I they would ever acknowledge that their scenery/airports could be part of the problem.
  4. Thanks for these clear instructions, though I'm not sure if my 1070 (8 GB VRAM) can handle it. Rob, if you allow an off-topic question. What kind of steroids did you put into your system to get such loading times. I mean 3 seconds until opening screen and another 5 seconds to load a flight is incredible fast. I have 30+50s on a fresh installation and now (with ORBX, FSGlobal mesh, ...) I have at least 60+90 seconds loading time. Both Windows and P3D have their own PCIe SSD. Is it your faster CPU/RAM/GPU that makes such a difference?
  5. I've upgraded both Windows 10 (1809/10) and Prepar3D (4.4.) doing a complete new install of both system and sim. I've installed most of my add-ons being pretty conservative this time. That means, I am not installing every add-on I have and I do only install P3Dv4 certified scenery and aircraft. Many other components and tools I own will stay away for some time to keep my system as clean as possible. So far I have PMDG, A2A aircraft, ORBX (Global+Vector+LC+Regions+Airports) some FSDT, FB, FT and Aerosoft airports. Active Sky for P3Dv4 + ASCA for weather UTL and ProATC for traffic. Everything works as expected and the whole sim experience is at least as good as with my former install. Visuals seem to be better and performance is also a bit better. I am still fiddling with my settings to find my sweet spots (only via GUI so far). But there is one thing that really bothers me: Long pauses (long frames) occurring here and then and particularly over ORBX land. This is definitely worse than before. Definitely! I've tried a lot but and finally I installed the SimStarter tool which I use only to reduce scenery loading by using different scenery sets. This helps a bit.
  6. Nemo

    Using ProATC/X problems

    Mine shows shows 1.9.2.5
  7. Nemo

    SODE JETWAYS AUTODOCK TO AI TRAFFIC

    That was it. Don't know how I could forget about it. Thanks!
  8. Nemo

    SODE JETWAYS AUTODOCK TO AI TRAFFIC

    Yes, I would like to know this too. In my 4.3 set-up it sode jetways did link to UTL ai/ac now they don't.
  9. Nemo

    4.4 clean install question

    maybe this helps:
  10. Nemo

    Orbx causing long pauses in v4.4

    After some test flights from KSFO (Flightbeam) to KSAN(ORBX) over ORRBX SOCAL, I can conclude for me, that it is much better (less and shorter pauses) when I have disabled Vector and all the other non-american ORBX stuff (regions, landclass and airports). I will do it vice versa when I fly in Europe or Australia. ORBX and LM, both together should try to solve it ... But I fear they won't ...
  11. I just realized that on my new 4.4 set-up I have a dll.xml with 11.8 MB. Holy cow ... It must have happened during my PMDG installs, because it was created at that time when I installed my PMDG a/c. The first line contains those code hieroglyphic symbols the rest are the typical PMDG entries ... 11.8 MB Wow! I think I know how to repair, so no help is needed. But I wanted to let you know this. I'm surprised that I did not have any problems to fly the PMDG birds. It was Lorbys excellent Addon Organizer which gave the hint that something is broken.
  12. Nemo

    Orbx causing long pauses in v4.4

    It seems that the cause of long pauses is more complex. Some seem to triggered when approaching demanding sceneries like FTX_PNW/DD KSEA or FTX_SOCAL/KLAX ... Others appear apparently out of "nothing". It is also that kind of problem where developers tend to finger point each other. I have currently not so much scenery add-ons installed (mainly ORBX) and it is a fresh windows system. So I'm willing to do some more testing, but I could need some good advises where to go. It would be great if we could find some more facts about that issue.
  13. Nemo

    Orbx causing long pauses in v4.4

    Long frames in ORBX Regions are so frustrating. IMO it is much worse as it was before with version 4.3. I sincerely hope that we can find settings to reduce/avoid them.
  14. No problem here after a complete re-install.