theskyisthelimit

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About theskyisthelimit

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  1. theskyisthelimit

    Ortho4XP for FSX/P3D

    Does anyone know of a fix to eliminate the "freezing/pausing" of the ESP process black command windows that seems to happen from time to time.. only fix is to click one in focus and tap the spacebar.. then the resume.. often find out hours later tiles didnt finish because they pop up then later get stuck.. im using resampleFSXSP2.exe
  2. Im pretty sure this issue is just a p3d thing and has been for some time, its just i'm just now noticing it more. Even setting the (LOD) detail radius to maximum in P3D i feel like the photoscenery tiles only draw out a short distance.. you can see obvious blurry tiles until you get closer. I guess i could modify the actual lod to be much higher than what the bar sets it at, say 6.5 or 7 etc. Any thoughts. Perhaps there is a tweak i'm forgetting (most likely just the manual LOD) Thanks in advance
  3. theskyisthelimit

    FreeMesh Elevation problems, plateaus, cliffs etc?

    I tried this.. tried it with just the clean scenery.cfg.. no opening of ftx.. added in the freemesh for USA.. reopened problematic areas.. still there with cliffs etc. Unfortunately didnt help (also tried opening ftx.. then letting it add the entries.. retested, same)
  4. theskyisthelimit

    FreeMesh Elevation problems, plateaus, cliffs etc?

    I tried the vector elevation correction tool, in various ways, nothing really cures it. Might just be how it is with freemesh unless you have fsglobal and that afm2 tool really works.
  5. theskyisthelimit

    FreeMesh Elevation problems, plateaus, cliffs etc?

    Anyone ever found a fix for this issue?
  6. theskyisthelimit

    Ortho4XP for FSX/P3D

    Awesome info.. thank you.. ill try changing it.. this will make conversion so much easier than trying to figure out the grid thing.
  7. theskyisthelimit

    Ortho4XP for FSX/P3D

    Can anyone explain to me when i select as this example, tile +36-077 on the map When it processes and downloads the bmp files.. it puts it under a folder called +30-080? 30, 80 would be somewhere in the atlantic east of jacksonville.. i dont understand where that folder name comes from? Its a problem because i'm converting dds files from the tiles of ortho4xp to bmps and sticking their folders in here to run the esp on them, but if take this example.. isnt put in that folder, it tries to redownload everything because it doesnt see +36-077 in that 30 80 folder.. so how am I to know what naming convention and subfoldering it will do for the rest of the world? Confused a bit
  8. I run p3dv4 with FreeMesh + Vector + ftx global etc.. for awhile i had an issue with cliffs near airports, runways on plateaus.. they are only that way if freemesh is enabled.. i did do the vector autoconfig and made sure test airports were set to disabled.. thinking its either a scenery order issue or something else. I did see that for fs global ultimate at least, there is a tool afm2 that will auto correct this issue.. but in the case of this freemesh that wont help, as I dont have fs global. Has anyone tackled the issue of plateaus and found a quick solution.. Could someone remind me the proper ordering/placement of the fresh mesh entries.. mine go just above the bathymetry entry.. there is a vector AEC entry below this near the end as well. Thanks in advance
  9. theskyisthelimit

    Ortho4XP for FSX/P3D

    Just a foot note unless I did something wrong. Tried these with night fall and winter. Winter and fall didn't really work still looked summer. Night sort of did but is too bright. So for now I guess I'll use night environment and black marble where I can or perhaps I goofed though the inf files showed night, fall, winter etc
  10. theskyisthelimit

    Ortho4XP for FSX/P3D

    Noticing a problem on my system.. often when its doing the resample process the black window for the process will stick on doing cell process.. to the point if you hit enter it will unpause and keep going.. not sure why.. i left it doing one single tile all night and came in to find it stuck and had to hit enter a few times to keep it moving.
  11. theskyisthelimit

    Ortho4XP for FSX/P3D

    In addition to my previous post questions.. im now running into this on the resample.exe process.. the addon folder suddenly isnt being created.. unsure why: Ortho4XP_v130.exe: RegistryKeyLookupFailed `CoderModulesPath' @ error/module.c/GetMagickModulePath I saw this ImageMagic mentioned in this thread but unsure what that is .. i did several tiles before this with no issues.. i guess the only changes i made were these: create_ESP_night=True create_ESP_summer=True create_ESP_spring=False create_ESP_fall=True create_ESP_winter=True create_ESP_hard_winter=False EDIT: i see imagemagik is needed for these above.. looking into adding that and retesting. And a stupid question, but this 1.30 .. can it be used as the replacement for the old 1.20b to continue to download XP11 tiles as well? (i assume its the same as the 1.30 i saw mentioned in other threads, but never saw a dL link till this thread and p3d).
  12. theskyisthelimit

    Ortho4XP for FSX/P3D

    Had one other question.. when i compile a BL ZL16 tile.. seems the output is addon scenery folder under the tile number and just a scenery folder.. this is all that is needed correct (the scenery folder).. how is everyone arranging their tiles.. are you moving them and merging them (or would this kill the ability to recompile later i suppose).. seems that there will end up being a ton of scenery.cfg entries for one area if not merging.. ie: state of PA could have 10 alone.. the file size also seems small.. around 2.5GB for one 16 level tile.
  13. theskyisthelimit

    Ortho4XP for FSX/P3D

    Great work on this.. but one question i'm not sure if it was asked.. for pre-existing Ortho4XP tiles that were downloaded already for XP11 (i have many TB worth).. can this version 1.30 somehow be used with those to generate the bgls and thereby to avoid recreating tiles that already exist (ie: so both xp and p3d can use the same data)? Or are the bgls effectively the (only) new tiles either way (for p3d only) so no way to save space here?
  14. theskyisthelimit

    Controls reset to default

    Even importing an export didn't restore things when I tried though
  15. theskyisthelimit

    Controls reset to default

    I had the same thing happen I haven't figured out why