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About theskyisthelimit

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  1. Did more general timing tests.. things have gotten stranger each time.. In one case i would have what i'd consider a normal load time for a saved flight.. in another test i realized i had nod32 running the first time (which seems to add 45 seconds to 2 minutes depending for loading).. so instead of disabling i uninstalled, rebooted.. my previous test for this same load was around 3minutes.. after rebooting it was 5min 9 sec (i guess normal for a fresh reboot, takes longer the first time, never under stood this or times when you leave the pc sit for 3 hours come back, load the same situation and it takes that long again even though it ran without rebooting before).. Then i try it again, 2nd try 2min47sec.. i then load up another saved flight.. try it.. i get 5minutes 35sec (this is without rebooting, after trying the last saved flight).. before the reboot i ran this same test 3 times and each time it was in the 3min range even on first run, suddenly now its jumping to 5min35sec.. i run a 2nd time in a row.. its back to 2min56 sec.. Wild fluctuations here that i cant explain or maybe just how it is and I never paid this much attention before (pretty sure it was never this excessive for what are mostly "minimally" enabled scenery library entries, at least on some of my tests. I wish there was an easier way to track down the item that is slowing things down.. i've tried using process explorer and the files are that lights up green/red/white etc, but it doesnt really show you whats taking the most time or disk % and holding things up.
  2. I now decided to take the "clean" root scenery folder from the clean P3D folder and put it in the dirty one.. after renaming the old one.. Now things start up very snappy.. but of course many many scenery bgls and other files are not in there.. so maybe its safe to assume that part of the problem lies with this folder
  3. I put a "clean" install of just minimal ftx onto a clean p3dv4 folder.. tested again same... 45 seconds till i was loaded (not 3 or 5 etc).. (this with the same exact scenery entries added and activated, they are in a separate outside folder) so something about the p3d folder itself is causing the slowdown.. its just that a "clean" autogen replicates the speed in a "dirty" p3d folder.. but i dont think its actually the fault of the autogen folder for it taking so long at 69,70-80% I might try to uninstall the client and reinstall. UPDATE: no change after uninstall/reinstall
  4. Yeah I know.. just trying to wrap my head around why a "clean" one is so much faster than an FTX modded one, but yet with barely any FTX scenery activated.. not sure what ftx central "adds" exactly.
  5. I did more testing of this.. i'm still really baffled.. i basically left defaults on and maybe 40 addon entries.. nothing major.. some included ftx global airports, ftx libraries.. utx, openlc and a bunch of smaller airports regionalized close to the state of PA.. i started to go through and unselect a bunch at a time testing the load time.. I came to a point where i thought maybe 2 to 4 entries were causing the long load.. but then i reselected/enabled a bunch more again.. then the load time doubled or tripled into the 3 minute plus (this should only take 1 to 1min15 sec to load the pittsburgh saved flight).. So i thought ok, ill test by going back to the clean Autogen folder (basically i renamed the "corrupt" one and created a blank folder.. and let p3d autofix it etc).. tested the load time.. very fast.. under 1 minute not 3-5 minutes with the same entries checked.. Then i decided to leave the "clean" folder in place and open ftx central.. it then changed all the file sizes to match the original "corrup" folder i had.. identical.. retested.. 3+ minutes again. There was a point i had everything disabled addon wise except 10 or so.. and things flew.. it feels more like a gradual slowdown as things got added, mind you these are very minimal scenery addons i'm adding. The other thing i tried was starting with a fresh cfg file.. it did help cut things in half.. soon as i upped the settings back to my "dense" autogen, things were back to slow normal.. setting autogen to sparse resulted in very fast times obviously... it didnt hang at that auto-generating point (about 70 to 80% is the hang up). I'm now going to test this on a bare OS drive with the my full install just to rule out something hokey in the OS causing a sudden issue.. this wasnt an issue till recently and nothing really changed. **also if i enable the PA photo scenery then its screaming fast (but i guess this is obvious, since no autogen)
  6. I have a test scenario/config where i'm only loading a small subset of my scenery from scenery.cfg using the sceneryconfigeditor.. I've found that if i put back the "default" Autogen folder, created with the bare install and not modified by ORBX (i think only orbx modified the files) with ftx central.. my load time is around 1min50 sec.. I then opened ftx central and it did its thing to the files.. now suddenly my load times are around 5min almost 3 minutes longer. Granted, i do have a ton of orbx scenery, but barely any of it, except the libraries is enabled in scenery right now. I didnt have this issue maybe a week ago (pretty sure).. not sure what could have changed. (p3dv4) Any thoughts as to what is going on here.. Thanks in advance
  7. I'm considering switching from what is now a hodge podge samsung evo (non pro) 850 1TB + an 850 512GB (after testing that m.2 and seeing there was no change).. to a 2TB ssd.. Anyone compared the crucial with the samsung 850 series? The samsung appears to have the edge, ever so slightly.. but brand new the samsung is almost $150 more, not sure that justifies the higher price tag for p3d purposes.. either way both exceed the 500 MB/sec range. edit: i guess i should also consider SanDisk, Mushkin and the WD.. all comparable, possibly used to save some coin I think longevity is key on the lower prices of these other drives compared to the Samsung Evo.. they are more likely to fail over time than the Samsung. I believe the Samsung has built in software to keep the drive healthy. I still need to tackle the antivirus issue though.
  8. I discovered something I should have tried before. A little obvious I guess, can help save a few mins load in my case. Eset nod32. If I disable it then things load a bit faster (in general) Unfortunately just adding exclusions didn't help and I added quite a few. Anyone else ran into this?
  9. I have the PA34 Seneca from Carenado and p3dv4.. seems if i load it up in the sim it will crash the sim.. sometimes after 3 seconds and sometimes later, like on takeoff.. i think its the carenado, which is supposed to be v4 compatible now. I also have ASPD running at the same time, unsure if thats related or not, along with the standard orbx software such as ftxg and openlc usa and openlc sa Has anyone ran into this.. have any suggestions? Thanks in advance
  10. Oh nice thanks.. i didnt realize this was possible.. a huge time saver.. i should be able to break things in half then, make 8 hour runs of areas overnight and continue on the next night. It still is quite dramatic how much longer it takes to do an fsearth region vs ortho4xp.
  11. For those using FSEarthTiiles.. is there any way to save grids that are mapped out.. so if you close the app it reselects the region.. or do you just have to remember the grid 4 corners coordinates? Also.. any way to stop a tile production session and just resume/pickup where it left off... finding even my best i7-6700 machine takes about 29 hours for one large region, like say a state (PA).. and my server machine takes literally days, something like 5 or more with an A8 amd
  12. Yea I'm holding out till 2018. The next one, volta, is due out by then :)
  13. Yes it was. 1080ftw vs 1080ti sc2. Both hybrid. I did some searching too, there are a few other posts out there that had the same results.
  14. I decided to compare the 1080 to fc2 hybrid with my ftw 1080... my initial tests clean driver show no gains at all. I even cranked up settings on the old and compared. Somehow identical overall. It might be a tad more smooth in terms of lower frame stutter but not by much.
  15. Vic thanks for unlocking this thread.. Did not intend to offend anyone by asking.. i only asked in this thread, because other people had asked about asca in relation to all 3 of these (i'm pretty sure early on in this thread too).. This is only for clarity.. i have no problems asking in their Hifi forum and will do so, but often we get much better and more practical answers here from the community at avsim. Its the freedom of information sharing here at avsim that makes this work so well over the years.