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About cianpars

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    Member - 2,000+

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    Bristol UK
  • Interests
    Private Flyng, Flight Sim

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  1. Low and slow for me most of the time, so I keep PG on. If I was a jet jockey, I would probably turn it off. The latest TIN photogrammetry is excellent though and from what I've seen it's going to be even better in MSFS 2024 later this year, so really looking forward to that. Because of the type of flying I do, I have a large amount of freeware PG on my PC too.
  2. I think I remember reading something about that. Not sure where or if it is available any more, so better make sure I have it backed up.
  3. My previous detached bungalow is a block of flats and my current detached house is a semi in MSFS. From what I have heard, it's going to be much better in MSFS 2024. At least two of my previous homes are in photogrammetry areas though.
  4. Additionally, the power lines addon adds a lot of realism, especially if you fly low and slow. REX airport and runway textures are pretty good too, though there are a couple of alternatives. I also use the Auto FPS addon and the frame generation addon.
  5. All of the recent stuff developed with TIN is looking great. It would be nice if ASOBO could do London using this method.
  6. Are there any release notes to support this? I normally save a copy for reference. Edit: Found here: https://www.flightsimulator.com/city-update-vi-southwest-germany/
  7. ATC is buggy. Sometimes it goes silent and sometimes it can't connect to the Azure server. It's something MS/ASOBO need to fix and I'm hoping they have at least looked at it whilst creating SU15.
  8. I think it's mainly down to a LOD issue with DX12. It seems to be even worse since I updated the dlss dll file and I think the auto FPS app is having an impact too as it is worse at lower LODs
  9. Mine is set at 60 in the nvcp with vsync on 100% of refresh rate and my sim runs at 60 fps with fgr. Using auto fps with a min tlod at 50 and max at 300 keeps it between 50 and 60 most of the time.
  10. https://videocardz.com/driver/nvidia-geforce-game-ready-552-12 I've not tried it yet and don't see anything in the release notes that might be of benefit for most of us, so just a heads up to say it has been released.
  11. Whilst I can see there are workarounds for this, does anyone have any idea what is causing the problem, why it is occurring and what the permanent solution might be? Is this something that MS need to fix or the MSFS team?
  12. Has been released and can be downloaded here for anyone who is interested: https://www.techpowerup.com/download/nvidia-dlss-3-ray-reconstruction-dll/
  13. Not that I've ever needed to use it, but I've read many threads over the years praising the quality of both their products and support and would not hesitate to recommend them.
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