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CLS60 FFB force feedback yoke + msfs vs real, profiles?

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Having little experience in the real world, how does everyone judge how the pitch/roll should feel for a given aircraft with this yoke? For instance c172, i assume shouldnt be loose as a goose but have some tension (with turbulence off for instance)? Then scale up to other aircraft, i assume larger aircraft more tension? But how little/too much

Where does everyone get their 2024 msfs profiles for the cls60? I swear i downloaded a bunch off the flitesim site but now cant find it (or discord), i wanted to make sure i didnt goof up the ones i have (have wbsim and others).

*I used ai to create a profile and at one point didnt realize for propwash (i think was it?) rpm values it put really high numbers, when i loaded the profile the yoke smacked really hard left/right (a few times before i realized it was a bad profile), not sure if it has protective measures, but i think it seems ok, though i swear it feels tighter for a given profile, turn off ffbtools and it seems fine though, loose and moves ok tho i hear a little bump when moving (might have been there).**

All the other ai profiles i've made so far seem ok for say the justflight new aircraft and arrow III etc.

I also cant find any good tutorials that outline what each value does in the software

Any experiences?

Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite  

I don't own this yoke, but I run a Force Feedback setup (Moza AB9 and WinWing Pedals converted to FFB with a DIY kit).

One thing that is important to know when going down this route is that you need to like to fiddle around and it's trial and error. Adjusting curves, effects, etc. You rarely will be able to replicate 1:1 forces because it would be too much and requires really strong motors. (I'd say it's strong enough nowadays, my rudders can really give me sore muscles)

If there are some profiles like, that's a good starting point. But be aware that you will not always find many, because this type of hardware is expensive and rare - only used by small amount of users in an already niche market. With brands like Moza which are more "mainstream", there's a larger amount of profiles available.

You mentioned Discord and I recommend you to go over there and ask there for some profiles, I'm sure you'll find some users that help you get into the right direction regarding settings.

To know what each setting does, you'll need to study the manual. I found this:

https://help.flitesim.com/en/articles/10054598-ffbtools-v3-software-documentation-beta

It seems rather "light" in comparison to the manual of the VPForce stuff I'm using, but will be enough to start.

53 minutes ago, theskyisthelimit said:

For instance c172, i assume shouldnt be loose as a goose but have some tension (with turbulence off for instance)? Then scale up to other aircraft, i assume larger aircraft more tension? But how little/too much

It's hard to compare, when you say "larger aircraft", I assume you mean something like Boeing airliners. If so, the controls between a C172 and 777 for example are rather different.

On a plane like the C172, the controls are indeed quite "loose" until airspeed builds up and they get stiffer. Rudder requires more force than in an airliner and trimming is different. Trimming in Cessna, you hold and trim the forces away, yoke stays at this position (elevator trim tabs), while in the Boeing, the whole stabilizer moves and the control column (pitch axis) doesn't change it's "center position", so you'll trim and are relieving the pressure at the same time.

Airliners use hydraulics, so if there were no "feel systems" (think of they have there own implementation of "force Feedback"), they could be really light, but aren't. The control column feels heavy, but doesn't require extreme inputs. Only the pitch / elevator axis changes in force with airspeed while aileron should stay the same regardless of airspeed. Same for the rudder, though there is a system which controls rudder deflection at higher airspeeds but without change in feel.

What I do for my Boeing planes: Using a higher damping setting in combination with intertia and friction, which makes my controls feel like they are actuated by hydraulic and have a "higher base weight". But I still can make precise adjustments with a few fingers. For single engine prop like a C172, I don't have much damping.

In the end, it is not really important to have 1:1 forces, but to get a relative feel for the given aircraft.

Edited by roesti

I used to own FF stick. I never reflected how real aircraft feel. I don't if thing changed now. For what it worth there FAA circular on min max forces on control surfaces :

https://www.faa.gov/documentLibrary/media/Advisory_Circular/AC25-21.pdf

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

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