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Everything posted by Oliver Ooi
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ORBX XP11: What are your predictions?
Oliver Ooi replied to MarkSC's topic in The X-Plane General Discussions Forum
This is what they said about XP, three years ago: http://www.avsim.com/topic/398491-orbx-remarks-about-x-plane/ -
Titan X Pascal improves FPS in XP11
Oliver Ooi replied to a topic in The X-Plane General Discussions Forum
Oh no! The members in P3D forum will miss you. -
He was just asking why everyone posting cloudless pics/videos and you want to drag P3D clouds and 'Blurry' ORBX scenery in ! Great!
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I hope LM adds Nvidia Simultaneous Multi-Projection For Correct Surround Views in future update.
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I just wonder what monitor they use that has such thin bezel.
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LR add realistic reflection to the aircraft body, maybe next time you should learn to fly the aircraft from outside, don't just sit inside the cockpit. :smile:
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X-Plane 11 new autogen
Oliver Ooi replied to tonywob's topic in The X-Plane General Discussions Forum
The landclass scenery in FSX, when it launched in 2006, looks good at that time but not now in 2016. I think the XP scenery generation which using OSM data is the more ideal way but it needs some very sophisticated algorithm in order to make a city looks good (like what we see in 'Simcity' series). LR called their scenery 'plausible world', but when XP10 initially launched, some called the scenery 'laughable'. -
X-Plane 11 new autogen
Oliver Ooi replied to tonywob's topic in The X-Plane General Discussions Forum
I don't understand what you mean, how will a 'city' landclass image looks like without any road? Just full of houses and buildings, no roads, really? -
Recommend any other weather engine than active sky?
Oliver Ooi replied to tull's topic in The Prepar3d Forum
I use 'FSXWX'. -
FALSE ALARM! DTG Flight Simulator to be released...
Oliver Ooi replied to simmerhead's topic in Hangar Chat
Ah! That explained why we still don't see any screenshot or video. -
FALSE ALARM! DTG Flight Simulator to be released...
Oliver Ooi replied to simmerhead's topic in Hangar Chat
Oh! This is quite surprised, I originally thought the launch date is within next year. -
Distant scenery objects not blending with scenery
Oliver Ooi replied to Davidrebolton's topic in The Prepar3d Forum
Thank you very much for this great utility! -
Distant scenery objects not blending with scenery
Oliver Ooi replied to Davidrebolton's topic in The Prepar3d Forum
The haze look very nice. Unfortunately the haze don't seem to affect the distant autogen objects at all. -
the price is too high.
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A bit confused with this product, at the top of the product page, it said it can be used with FTX Global BASE, but at the very bottom of the page, it said "This product requires you have the following installed: EU Norway".
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As far as I know, unlike XP10, the landing light in P3D is not true 3D lighting, hence the effect you want is totally impossible.
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When I tried to modify the FSX content several years ago, I found the SDK is not user friendly as most are command based. Luckily there are some great freeware out there. I used Airport Design Editor to adjust and add airports. I main focused on scenery. I used FSX KML to add roads, bridges, utility line, and modified landclass and waterclass. I got great result from FSX KML. I then used SbuilderX, that replaced FSX KML, to create scenery. When creating scenery, it is important for the program to access to online satellite images, and SbuilderX is able to load Google Map on the fly. However, the software is a bit slow, the UI is not great, as it required several mouse clicks to modify something. One of the most important element in FSX scenery is the 'generic building'. With SbuilderX and 'generic building', I can quickly create huge amount of factories, warehouse, apartment, office block... in very short time, all with accurate size and height. I don't think ADE and SbuilderX will work with the new DTG flight sim. I really hope DTG can provide user with a user friendly software that can easily modify the scenery/airport (something like the XP10 World Editor).
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I would like to see this kind of atmosphere rendering in flight sim, this video was already discussed in the other thread: I am also amazed with how detail the Google Earth 3D city, simply skip to 5:00
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I would like to know what's the purpose of this setting also. I purposely flied to mountainous area and try all setting but didn't see any changes to the mountain. (I use FreeMeshX). The only place that I see this setting take effect is the 3D water, when set to Ultra.
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I was shocking when I read this, but apparently you missed a decimal.
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Hey! It tooks them 2 years to develop.
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FSearthTiles Updated Version
Oliver Ooi replied to propkop2k2's topic in FSX | FSX-SE Scenery Design Forum - How To
I recently ran FS Earth Tiles and my Kaspersky anti virus think the software is a malware. Anyone face this problem? -
So, uninstalled Flight School already? :smile: