Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

propkop2k2

Members
  • Joined

  • Last visited

  1. I'm having the same issue. The headset is selected as the audio device and the HS button is pressed but all audio is sent to the desktop speakers. If I make the headset the default audio device in Windows only then does the relevant audio get directed to the headset when selected in the secondary panel and the HS button is selected. It works but is a bit of a pain as I only use the headset for FSX and I keep having to change the default audio device before starting FSX. It used to work correctly with the legacy version.
  2. I guess everybody has their own standards that they are willing to accept. If you are willing to spend lots of money on poor quality software then I am happy for you. Myself, like a lot of other people here, do not accept mediocre software and support. Many months ago we were told the release was imminent, only the install script had to be written, a fairly simple task. That deadline has now passed, as have many others. Only one more bug to squash... Personally I don't believe we will ever see any updates. If this was not the case it would not take very long to post a simple update/fix list, or new screen shots and everyone would be happy for a while. So far all we have received are empty promises. I was an early adopter of the software. I picked up a number of bugs which I reported back to the developer. In my case it was a problem reading a certain publishers AIRAC data correctly. I kept being told that there was no problem and it was something wrong with my system. I'm a firmware programmer myself so when I can consistently replicate an error I know there is a problem. To cut a long story short it turns out my problem wasn't being checked. He eventually admitted that he didn't even have the AIRAC data which they proclaimed to support. Right then I knew I was being fed a load of nonsense and had serious concerns going forward. The software has had potential, I just don't believe it will be attained with the current attitude. Anyway my copy has been relegated to the recycle bin. At least that worked.
  3. You are correct. You need the correct FSX resample.exe file that's included with the SDK.
  4. The link is back up. It's on one of those stupid free providers that needs me to login once a month, completely forgot about it this month. FSET-1.03
  5. Log file has been generated and sent to your email. I did find the speed value in the log file. The wacky speeds are still happening with revision G.
  6. Some more feedback on the wrong speed issue I am having. I tried running your program on a second pc. The speeds were still incorrect. I then sat and watched the console output for about 45 minutes looking for the speed value you mentioned. Unfortunately it never showed up. I did notice one thing though. All planes that are already in the air and are controlled by AIsidstar are showing the wrong speed issue. All planes that takeoff and then get controlled by the program have the correct speeds.
  7. I do have OpusFSX, but I get the same whether it is running or not. I have had a look a second time , unless I am missing something obvious I do not notice any speed values written to the console window. I have also disabled every file that is loaded by FSX. It did not make any difference.
  8. Does it output it to the console window or the FSX screen. I sat there for half an hour and did not notice it. I tried playing with the speed scalar. It seems to multiply the planes speed by the amount set in the ini file. I noticed not all planes are told to move at the very slow speed, some AI planes move at the expected speed. The problem with the speed scalar is that it applies the value to all aircraft, I now have planes flying at almost 2000kts. Another thing I noticed is that the rate of climb/descent is also not being applied to all aircraft. Some are changing altitude at the expected rate, whilst others are basically staying at the same flight level, then crashing into terrain. I even had one plane crash into the sea. I will try disabling any exe files that FSX loads on startup, maybe one of them is interfering.
  9. I am using the latest version 1.2F Recreated a new fsx.cfg file, still getting the slow AI issue. Changing the speed scalar to something higher than 1.0 does speed the planes up a little, not sure how high one can go with this parameter. The AI holding value was already set to zero. I have the same three versions of simconnect.dll as the others have reported, 61637, 61355 and 60905.
  10. I converted some files using your program for the airport that I normally use. The minute the AI reach the first waypoint of a STAR the plane slows down to about 52kts. I noticed the same for all the outgoing AI as well. The files were converted using the default settings. I compared the output files with the ones you included and I cannot see any obvious errors.
  11. With the new version (1.03) when you import a KML file that has a polygon defined called area and it will only download tiles that fall within it. Any tiles outside this area will replaced with a fake tile of uniform color, this speeds up processing along coastlines. I have overlapped bgl files before and not had any issues that I have noticed. I do this as I tend to color correct my scenery and the overlapped bitmaps make this easier in photoshop. There are a couple of other tricks you can do to exclude areas, been a while since I looked at the source code so you'll have to read the notes.
  12. Well it's not working to my liking at the moment. My biggest gripes are: 1) Not able to import flight plans. For the routes I fly I get sent all over the place from one silly way point to the next, flying away from my intended track then after a 100nm I get a waypoint going back to where I should be. This is an ATC program and not a flight planner. 2) Poor AI interaction. In fact I checked the ai craft on the moving map. Planes that had already taken off were shown to be still parked at the gate, if I check with another third party package the ai craft were displayed and updated correctly. This weekend I was number 3 in line for take off. ProAtc did not show the two planes in front and cleared me to line up. I have the same problem with planes just about to touch down, I also get take off clearance when I shouldn't. 3) Out of date NAV data. Hopefully this will be fixed soon. 4) Very late descents. Probably a few more problems which evade me for the moment. Anyway, I paid (too much) for it but am not using it at the moment.
  13. The linked file is magdec.bgl. He is looking for magvar.dat If I'm not mistaken it is installed by one of the Aerosoft packages, e.g AirbusX I saw a post on the Aerosoft forum a while back about this. No need to re-install FSX.
  14. Jim, I can answer the second question. The two routes I did the SID/STAR's did not match up. Cheers
  15. Tried the new patch. Got all the way to finals (at last), but I also noticed the late descent instructions. I was so high (about 5000ft too high) that I was never going to be able to land safely so I opted to quit the flight. I could see quite far out that I was going to be too high but I decided to see what the ATC would do.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.