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propkop2k2

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Everything posted by propkop2k2

  1. I had to put my pc back together so I could test for you ( I don't use use flight sims anymore). It is definitely showing up the KML files correctly on my W7 32, W10 32 and my W10 64 machines. PM you ini file and I can take a look when I get a chance. The only limitation I remember with using KML files was that you had to have area per file. In other words you cannot create two areas that are disjointed in the same kml file. What happens if you drag and drop the kml file onto the map? Does it redraw the map in the correct location at least. This would indicate the program is reading the file correctly but is just not drawing the shapes. I was using 1.03b (been so long since I last used it) so cannot remember if there was a 'c' version. I also passed the project onto somebody else over a year ago, not sure if they have done much work on it as I haven't been around the forums lately. Maybe if you post in the other topic they might respond. Mark
  2. Kevin, Stick to using snap=off. The old version used to enlarge the area that is eventually processed based on the snap mode selected. So using LOD13 it would enlarge the area until the LOD13 boundaries would just cover whatever area you initially selected. With the newer version any tiles outside the area polygon are ignored anyway so the snap mode serves no purpose really.You will just end up with bigger files with the same imagery. You will probably notice that the imagery inside your kml polygon was not orange, only the area outside of it should have been, it should still compile though.
  3. Hi One of the forum members was kind enough to paste his working ini file, he is using FS2004 so just copy and paste the service info. http://forum.avsim.net/topic/433280-fs2004-photoreal-over-napa-valley/?p=2916010 Changing just the http to https wont work with google, the whole url is different, it also needs a specific API key that gets issued from them, Fiddler2 is able to show the whole URL for you including the key. Cheers
  4. Google maps have changed their URL from http to https, you need to add an API code to the end of the url. Just a quick look at the other URL's I can see that you have the digits 25 between % and 's'. It should just be %s. The software will replace the %s with the tile number data, depending on what service coding you specify. Have a look at a program called Fiddler2. It captures all internet traffic coming into your machine. Open up a web page and try a map service, you can then examine what the URL it needs looks like and the relevant version number. The version numbers do update from time to time and you need to constantly update them in your ini files URL's.
  5. Put the relevant ini contents into a code block, <> icon in the toolbar. That will stop the URL's from being truncated. A few posts above you will see how it should look.
  6. To help we would need to see what you have put into the service section of the config file. If you are getting urls like http://1202231021200/ then you have not edited them correctly. The %s gets replaced in the software with the number sequence of the tile you are requesting.
  7. I don't normally post service codings, but see if this works. [Service9] #Yahoo Aerial ServiceName = Y-Aerial ServiceCodeing = zxy ServiceUrl = https://1.aerial.maps.api.here.com/maptile/2.1/maptile/481c6938c1/satellite.day/%s/256/jpg?lg=ENG&token=TrLJuXVK62IQk0vuXFzaig%3D%3D&requestid=yahoo.prod&app_id=eAdkWGYRoc4RfxVo0Z4B Referer = https://maps.yahoo.com/map UserAgent = Mozilla/4.0 ServerVariations = 1.aerial,2.aerial,3.aerial,4.aerial
  8. Unfortunately not. Your best bet would be to convert them to Geotiffs and run them through the SDK manually. Without anyone knowing the address of the website you are getting the imagery from no one will be able to tell you what to put in the ini file. The tile encoding also needs to be compatible with the way the program works as well.
  9. ServiceUrl =https://khms0.google.com/kh?t=t%s&n=404&v=140 Referer = https://maps.google.com UserAgent = Mozilla/4.0 ServerVariations = khms0,khms1,khms2,khms3
  10. Been ill so haven't checked the forums for a while. You said you tried it on another machine and it worked. I have tried numerous ways to replicate the error you mention. No matter what I do it always works. I even tried running multiple instances at the same time, worked with no errors. You said you suspect it was caused by the customizedprocessscript file. Can I assume that you have modified yours in some way. The default file is just full of empty routines, it doesn't do anything. I need more info if I am to replicate the error.
  11. You could always copy the agn files from layers below the photoreal layer and paste them into your directory containing your photoreal files. Here is a discussion on another forum that seems interesting. They are creating custom autogen files from the original images downloaded with FSET. http://www.fsdeveloper.com/forum/showthread.php?t=426256
  12. Tried your's out. Compiled with no errors, on an XP Virtual machine. Only thing I can suggest is to try it on another machine, or a VM if you don't have another one. Regards,
  13. Hi Just tried running a batch on my machine. It finished without any errors. Post an example of the command you are using and I will see if that makes any difference.
  14. change https back to http, v=106 to v=125. Cheers Mark
  15. Vogel69, I had a quick look and spotted the mistake. Must of had a late night when I coded that section of code. Somehow I swapped the lat/lon strings when importing it back into the program. I have uploaded a new version. The same download link is valid. Make sure you backup your ini file first, then replace it again once you have extracted and over written your existing files. If you don't you will lose your service settings. I have only done one or two quick tests due to time constraints. Report back if it works or not. Some users on the Italian forums have mentioned an error "You have excluded the whole area!" when using a KML file. This is the correct behavior if you do not create a polygon called area. This polygon is used to select all the tiles that you want to download. Any tiles outside this region are not downloaded. Obviously if you don't create the polygon, the program will not find any tiles to download. This is a better way of using the program as opposed to drawing a block and drawing a bunch of exclude zones. Yahoo is now using the nokia tile server. Have a look at a program called fiddler2. I use this to decode the url's used for the various map services.
  16. Try altering the script or add a new one to change it to ZYX. I think the X and Y are probably swapped. Url will be ....\Z\Y\X But without the full URL I cannot help any further. I found one of their services that worked with the above change, but it was for a vector map. They probably use the same tile encoding on the satellite server as well. Mark
  17. Dave I just redid the area in your last image. My final bitmap is identical to your FSET screenshot. Have a look at the individual jpg's in your cache folder, maybe clear it out and do a small area again. Compare these to what your bmp looks like. As a last resort do a very small area and post the original file here so I can compare on my side. It's hard to see from screen shots. I tend to shy away from Google images, they stick that irritating watermark on eveything now.
  18. Dave, Mine comes out the same as in FSET. Two things. First FSET draws a bounding box of your selected area with a shaded transparent fill, this will lighten any image displayed on the screen. Zoom out a bit and you will see what I mean. Second. In the Fsearthtiles.ini file there are two parameters "Brightness" and "Contrast". Values less than 0 will darken the image, greater than 0 will lighten them. Values of zero will leave the image unchanged. You could play with these to alter the image to your liking. I think the original programmer set these to darken the image quite a bit. Mine are both left at zero.
  19. Dave The final output is a two stage process. Either it is failing when the initial bitmap is created in the working folder, or it is failing when it is converted with the FSX SDK. Clear out your working folder, run it again, have a look at the created bitmap file and verify if it is correct. If it is correct then see if resample.exe is actually running and creating the bgl file. It should show a console window running for a few seconds or more, depending on the size of the image. How do the tiles look when you zoom in with FSET to the same zoom level as you are downloading. Some tile servers use different age imagery at the various zoom levels, so it might look good when zoomed out but revert to the old dark image when zooming in.
  20. The exe needs to be in the same directory as the rest of the programs files and not in the working folder, i.e in the same directory as fsearthtiles.exe
  21. Edit the Fsearthtiles.ini file and enter the correct url for each service. The correct web address for each one is floating around on the net, you just need to search for them. I cannot supply the file with the correct address as you really need permission to use the services. You can get more info about this from the original developers page on fspassengers. Whatever you do, do not replace this file with an older version you may find. The new file has a few new entries. Be careful with the google service, unless you don't mind the google watermark on your landscape when flying around. Cheers
  22. I seem to have ironed out any bugs that I could find. http://dewey.x10.mx/...ad/fset-103.rar I have changed the main ini file quite a bit for the added features. You will have to use the new one from the archive and modify the services section as per usual. The user agent section has to be uncommented to work correctly, especially if you are using google imagery. Read the pdf in the docs folder describing the changes.
  23. You still need to create the two polylines for the coastline and deepwater as per the original versions instructions with either Google Earth or Inkscape. All I am doing is using a pre-existing bitmap image instead of downloading the actual one from the server. Even if it were possible to somehow create a mask with the excluded areas you would end up with an ugly transition from your new texture to the pre-existing ones in FSX.The same goes for any areas you exclude on the land. I think they were called blendon and blendmax, blendon1 blendonmax1 for each area to mask out etc.Cheers,
  24. Give this new version a try.http://dewey.x10.mx/files/Download/FSET- Version%20102.zipYou'll notice that there is now a tabbed control where the area selection details used to be. To create an exclusion zone click on draw in the "Exclude Area" tab as if you are selecting an area to download. You can add as many as you like. To delete a zone you don't need just select it in the list box and click delete. A selected zone should appear in another colour when you click on it in the list.I just need to add code to save the excluded areas to the ini file. See if it works and let me know.Cheers
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