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About GSalden

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  1. FSPS : FFTF Dynamic P3Dv4 released

    Exactly , this is not about more fps , but having a solid framerate + fighting blurries in the air. Like it has been said before you need a stable base with a correct AM. Regarding the program FSPS has posted a tutorial on how to set it up :
  2. FSPS : FFTF Dynamic P3Dv4 released

    Guys, the issue is more about photo real scenery than about landclass scenery which is looking good en even can be improved by choosing high res textures. Orbx is going to release FTX Netherlands real soon , which is photo real scenery + custom AG + custom objects and they also want to do the same for the UK. As Orbx is a major player around I hope that LM consider improving the LOD of existing photo real scenery.
  3. FSPS : FFTF Dynamic P3Dv4 released

    LM wants the developers to change their way of making photoscenery . However , all of them , including FranceVFR and Orbx are doing it the known way...
  4. FSPS : FFTF Dynamic P3Dv4 released

    Photoscenery is treated differently than in V3. The LOD is smaller and like 2 levels lower till near the aircraft. Rob A has pointed to LM about this several times . See the lower replies. I have the LOD radius set to Ultra to compensate .
  5. Hi guys, Because of new hardware I had to reinstall W10 , P3D and many software. If I remember it correctly : Ambient Sunlight in "Aircraft VC lighting & Saturation" is responsible for the darkness. Lower values is more darkness.Higher values is more brightness. Ambient Sunlight is responsible for overal lighting. You can do the same fro the moonlight settings if you want to. regards Gerard
  6. FSPS : FFTF Dynamic P3Dv4 released

    Very well done. The advantage with this program is that you could set a lower FFTF value for ground so you can add a little more detail ( SC , Traffic etc ) .
  7. FSPS : FFTF Dynamic P3Dv4 released

    Hi Mike, First you need a stable base : balanced settings and a correct AM. If you see micro stutters during flight it means that your sim is dropping below 30 . With a higher FFTF value there is less cpu time for performance as more time is used for terrain loading. In most cases a major airport with a large city nearby is a good place to set sliders. If it was me I would set FFTF value to 0.2 and then set all sliders. If I now adjust FFTF to 0.05 I have some breathing room left. When flying I might set FFTF to 0.3 at 7000 ft or at 10000 ft. Now I will have more time for terrain loading. You can set the minimum FFTF value to 2500 ft and max to 10000 ft. Up to 2500 it uses the minimum FFTF value . Between 2500 - 10000 the FFTF value gradually goes up to its maximum value. Above 10000 ft it stays on that maximum value. You can also set ground to 0.05 and 15000 ft to 0.3. That would probably help you. Just test some settings and you will find your best values. regards, Gerard
  8. FSPS : FFTF Dynamic P3Dv4 released

    The idea is to use settings inside P3D so you have a good framerate at a detailed airport . And the max framerate is accomplished by using a low FFTF value. Many people are using 0.01 for years now. However , when flying at higher altitude the Sim there is less need for maximum 3D ground objects calculating and more need for terrain loading to flight blurries. However , with a very low FFTF value like 0.01 there is less time for terrain loading than with the LM’s default 0.33. Example : So If we use AGL mode and set FFTF on the ground to 0.05 and for 5000 ft we set 0.33 we have the best of both ways. We then are using the low FFTF on the ground and it slowly gets up to LM’s default 0.33 which will be reached at 5000 ft. Above 5000 ft the value of 0.33 will still be used. LM has choosen 0.33 as the best performance/terrain loading value. We change that by using 0.1 or 0.01 and sacrificie terrain loading for a higher framerate. So in my setup I use AGL mode : 0.05 on the ground and 0.4 at 4000 ft and higher. All former terrain loading issues ( 5820K 6 core ) are gone because the Sim now has more time for terrain loading. And I can benefit of the higher fps when being at a detailed airport. More fps on final too. I am always sceptical about new “this is is” products , but after having tested it for 2,5 months I will never fly without it . Like I wrote on the first page : I now can land at AS Frankfurt Pro + Prealsoft Frankfurt + FTX Germany + bad weather + lots of AI aircraft without getting stutters or blurries. I have the same fps on the ground with 0.05 as without this program and using 0.01. Up in the air I can maintain my framerate and have more cpu time for terrain loading. ( with a higher FFTF value you will have a slightly lower max framerate than when using 0.01. However we always can achieve a higher framerate when flying high , so we better have max terrain loading ). There is no rocketscience involved here. It is very clear and very sample Something we know for years . Surely you can use lower settings so you Sim never crosses the red line and you have to use the correct AM for your system, but with this program I can use slightly higher settings and still have a good flight. And a Dynamic FFTF is helping a lot . It is no more , no less...
  9. FSPS : FFTF Dynamic P3Dv4 released

    I did try Booster 2018 Live which is the same but you have to set it manually. Wheh moving the FFTF slider from a higher to a lower value you can see the framerate climbing by up to 30+%. With this new program that is being done automatically...
  10. FSPS : FFTF Dynamic P3Dv4 released

    That is corrrect , now people can have it both says : max fps for detailed airports with a low FFTF value and better terrainloading whille flying with a higher FFTF value and still use the same settings. And configurable to their system and their needs. I also wish there was dynamic AG and LOD radius density. Perhaps somewhere in the future .... regards, Gerard
  11. FSPS : FFTF Dynamic P3Dv4 released

    Hi Mike, At this moment I am still building up my Fs back to where it was. P3Dv4 has been installed as several addons. I have to wait for Prosim to give me a new license key. Therefore my 737-800 is grounded. I did try the beach baron and F-18 and I did some tests over London with all sliders to the right except air traffic ( 30 ) and car traffic ( 10 ) . Over London with clouds + snow I had 30-45 fps . The minute I have passed London I see 60-170 with Unlimited. With the 5820 I had the framerate locked at 20 with Vsync + Tb on. I now will see if I can lock at 25 as the 7940x has around 25% more fps than the 5820 ( someone elses experience ). I have tried with HT off and 6 real cores out of 14. I also tried with HT off and 10 real cores out of 14. Both looked smooth. But I have just started configuring everything. HT on is coming later as I have just managed to have 4.7 Ghz stable and I probably will have to go down to 4.5 with HT on. So perhaps the gain with HT on will be compensated by the higher frequency of HT off. Regards, Gerard
  12. FSPS : FFTF Dynamic P3Dv4 released

    People having enough cores probably will not benefit that much. If you have 10 cores or more then you will have enough terrain cores . With 6 cores I have really benefitted from this program , so I guess that people using 4-6 cores cpu's can benefit too if they want to.
  13. Your screenshots cannot be opened by me ..
  14. FSPS : FFTF Dynamic P3Dv4 released

    No need to put a FFTF tweak in your cfg file. And If you have one : no need to delete it. The program will handle it internally...
  15. FSPS : FFTF Dynamic P3Dv4 released

    Guys , it is saturday evening here . See us tomorrow