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GSalden

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  1. @Reset XPDR Beta 0.5.4.0 test8 Testing a 3 monitor setup at FlyTampa Amsterdam Schiphol with RT + PSXT. Doing some ac taking off spotting at the 24. Started with fps 25 locked x2 and FSR. That gives 50 FPS on all 3 screens. After a while AutoFPS lowers both Trees and Buildings form High to Medium. Any idea why as I see 50 FPS continuesly ? When I disable the Autoreduction, the FPS remain at 50 and the LOD goes up form 40 to 60. ? ? Log
  2. I asked for : more cloud types / improved cloud transparency the multi monitor feature like it was in MSFS2020, so you can make adjustments and see it in realtime from within the cockpit, instead lookinjg at the menu with no external views.
  3. No option to turn down the sounds in the app like in their other packages ? If so you better ask SoFly about it.
  4. No idea, but other of their packages have the option to do so. Beside that we have multiple sliders in the MSFS menu for sound so you can adjust them to your liking.
  5. ✈️ What EcoSoundscapes does at airportsEcoSoundscapes adds light, general airport ambience as part of its global environmental sound layer. You typically get: Soft terminal murmur Occasional PA announcements Light vehicle noise Subtle airside ambience A “generic airport atmosphere” Its airport audio is: Low‑intensity Broadly applied (same ambience across many airports) Designed to blend with nature sounds Not tailored to airport operations EcoSoundscapes is built as a worldwide ambience enhancer, not an airport‑specific sound overhaul. 🛫 What Airport Alive does differently (and more deeply)Airport Alive is airport‑exclusive and focuses entirely on making airports feel busy, human, and operational. It adds: Frequent, varied PA announcements (boarding, delays, safety, gate changes) Crowd density changes depending on time and location Ground service vehicles (tugs, belt loaders, GPU units, fuel trucks) Jetway mechanical sounds Ramp worker chatter Airside machinery hum Interior terminal ambience with layered crowd noise Localized sound zones (gates, baggage claim, check‑in, airside, landside) Airport Alive’s airport audio is: High‑density Highly varied Operationally detailed Location‑specific Designed for airliner immersion EcoSoundscapes gives you “an airport vibe.” Airport Alive gives you “a living airport.”
  6. Then you should not see sharp ground textures
  7. Installed it and tried MSFS 2024. Looks good and no isses when flying. A new vesion of Physics is included in the driver.
  8. That looks very good. If you want the less color differences, indeed go with Default Maps and set the Detail higher than Default . If you use any other Map then use the Color Settings to make it look more like the PG Tiles Two examples :
  9. Tried 0.5.4.0 test 1 several times and every time it worked perfectly. And I even use Medium ground textures which are more detailed than the default ones.
  10. Thank you in advance.
  11. Pro Version The 7th time I started AutoFPS it worked. In a TestFlight now do I can’t tell more. You can always try the Free Map Enhsncement version and see if it works with AutoFPS.

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