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XP12 Platform Update presentation at FS Expo 2026
I wouldn't have super high expectations over this. It's unlikely to contain the detail MFS does, but it'll still be a big improvement. My take is that it'll be more accurate, better performing and follow real-world data better, including better art. It'll be far easier to author as well since mostly it's image masks and more modern 3D formats. Tools like Ortho4XP which build complicated meshes and try to smooth and flatten airports hopefully won't be needed, and far simpler tools just involving image manipulation can be used. Once I get my hands on the new tile format, I can work on updating my mesh tools to generate ortho tiles + DEM.
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XP12 Platform Update presentation at FS Expo 2026
I'm looking forward to finally being able to use the tiling engine, it's so badly needed (we've been asking for this abilitly for years) :)
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XP12 Platform Update presentation at FS Expo 2026
I'm looking forward to finally being able to use the tiling engine, it's so badly needed (we've been asking for this abilitly for years) :)
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New addon neighborhoods allows photogrammetry in X-Plane 12
I gave it a go (I don't like just running random exes from the internet without any source-code, but I took one for the team) It's fairly hacky at best, but a decent proof of concept. The major problem is that it can't remove the mesh underneath, so it slightly raises the elevation essentially having one world floating on top of the other. It also converts in raw format, so the sceneries will be extremely heavy. This is not the fault of the tool, it's just a currently limitation of the X-Plane DSF format.
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New addon neighborhoods allows photogrammetry in X-Plane 12
It's not streaming it in, it's downloading the data from Google beforehand and creates a scenery package. You need to select the area you want, generate it and drop it into the sim.
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iniBuilds Liverpool (EGGP) = Released
As someone who uses this airport several times a year in real-life, it looks really accurate and instantly brings back the pain of waiting in long queues at the Ryanair checkin desks
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AirfoilLabs 737-Max …
I have their Cessna 172s, and for such a basic aircraft, it's extremely heavy on the framerates (although very nice). I can't even begin to imagine how heavy a full-blown 737-Max is going to be.
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Orbx TrueEarth OR in XP 12 - Lookin' Good!
Be careful with this script, it decompiles the mesh and recompiles it losing height accuracy and causes artifacts and issues at some payware airports. It also won't do much with this scenery since it uses the old style X-Plane 11 trees and water masks.
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scenery degrade x11
Sorry, but I'm not sure what you mean? You'll have to give examples. If you've lost any custom scenery it probably means your scenery order has reset and incorrect.
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X-World Pro
You can get them down to 1/4 the size if opting for 2m/px imagery (ZL16), which I found is absolutely fine above 1500ft or so. I have the Canaries at 60cm (ZL18), but honestly I don't see the benefit too much unless on approach/departure.
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X-World Pro
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X-World Pro
The issue is not just limited to disk space, it's to do with the slow loading times and memory requirements, since all that data has to be loaded in large areas due to the legacy 1x1 tile system. If anyone has used TE Florida as an example, then they'll have experienced the super slow loading times caused by this. Whilst it looks good, this scenery is even more detailed than that, so for most users it's just not practical at present, especially for those who just fly liners. There are also lots of hacks I have to do to make features that work in the other sim, e.g. Having matching roof colours and shapes, tree colours matching ortho, etc that X-Plane simply doesn't support easily. IMO, people would just end up disappointed, especially if they can't run the scenery smoothly, even if it does look good. I'm not a fan either, so it would have to support both for those that don't mind the storage requirements.
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X-World Pro
Since MFS was released a few years ago, interest for such products has hit a brick wall. Since such scenery is essentially free and worldwide in the other sim, it's difficult to compete with that and actually make any money despite some people still wanting to see new and updated regions. Either way, I have most of Europe and large chunks of the US generated, but I'm waiting for the new scenery system before deciding what to do next and how to release this for people to use. The most important factor is being able to reduce the size of the scenery downloads and the regions, i.e. Either by streaming it in or allowing users to only grab the areas they want.
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XP12.4 on a Linux System - Impressed Very
I've been using Macs for years (Since 2003), but I was looking at finally replacing my Macbook with a laptop running Linux (Dual-booting for Windows games, and Linux for work and X-Plane) and this might be the push I need to go for it. I was looking at these custom build laptops that are well supported on Linux https://frame.work/pl/en/laptop16. Sadly, it seems 32GB is the max RAM I can top out at (I currently have 96GB which I make good use of in Photoshop), which considering the price of RAM these days might be a downgrade somewhat.
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X-World Pro
Yep, I remember needing to clean this up extensively when using the same MS building footprint data to make the TrueEarth US regions. Likely the same thing, i.e. OSM + MS Building data. The effort and bandwidth costs involved to generate and host these files inevitably led to them wanting to charge for it. So this doesn't surprise me, it was going to happen eventually