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twojastara

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About twojastara

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  1. Many thanks for starting this topic. I used USGS 1/3" and the results are absolutely stunning!
  2. GoranM thanks for the link it's very interesting indeed. However, I tend to disagree with that interpretation. You're comparing the longest bars which basically means who owns given simulator. If you take a look at the breakdowns and which is used for 'most of the time' (aka 'primary sim') the differences between sims are closer to expected outcomes - MSFS: 55%, XP11: 9%, XP12: 5%, DCS: 3%, P3D v5: 3%. Anyway its great to see rise in popularity for X-Plane and I hope it would be sustained. Competition is always great.
  3. First - be very patient and careful on controls. It is very easy to induce oscillations. Try hovering helicopter few feet over ground and try to master it. For example - keep nose in one position or circle around some object. Follow taxi lines etc. That helps you learn the controls. What helped me a lot is to notice torque indication (or pitch angle of rotor blades - depending what you have) when you're hovering. Then you know how low you can go on cyclic when you're trying to land.
  4. I love this Steam comment: https://steamcommunity.com/id/thyst67/recommended/1250410/
  5. Actually, since P3D v4 you don't need to edit scenery.cfg file. You have an option in menu 'Add on scenery' where you can easily add it from there. Also position for mesh is not important. It can be placed anywhere. P3D loads all meshes from all scenery layers and uses the one with best resolution.
  6. Yes, it is still present in v5.
  7. Great news 🙂 https://orbxsystems.com/forum/topic/190955-paypal-returned-and-v5/
  8. Not really. In few months we would probably have desktop Intel CPUs made in 10nm technology. The smaler transistor is the faster it works. So we could have nice performance boost. I am waiting for those CPUs. I don't need another cores.
  9. The most important news to me is that they mentioned about something big coming next year with technology that they didn't think of 6 months ago. I think it is about X-Plane 12. They also mentioned that after Vulcan they will focus on visual improvements and will need to compete with MSFS 2020. My guess is that 11.50 will be the last update to XP11 and then we will have XP12.
  10. Hi In the newest blog post, in the comments section, someone asks Ben if Vulkan Beta is postponed for next year and Ben Supnik replies: So it seams they have some strong gentlemen's agreement on this 😀. https://developer.x-plane.com/2019/02/x-plane-11-32/#comments
  11. Yes, we could still use Envshade, PTA or anything like that. It is the same in XP11. Even though we already have PBR included there, we still have XVision, XEnviro etc. that modify shader files.
  12. I have switched from GTX 1080 to RTX 2080 ti and I noticed no fps improvement on the same high settings. I have recorded 2 videos using P3D replay and ran it on both cards watching fps. I think that RTX series is an overshoot for Prepar3D for now. However, I have noticed significant fps gain in DCS (no less than 70%) and in XP11 (but for that sim I haven't done any benchmark).
  13. That is very strange. I've seen multiple different benchmarks and they show around 30% of FPS increase between RTX 2080 ti and GTX 1080 ti. For example here https://www.techspot.com/article/1702-geforce-rtx-2080-mega-benchmark/ I suppose, that P3D we should have lower FPS gain, because it is more CPU bound.
  14. Hi, Is here someone who would get RTX 2080 ti in incoming days and wouldn't mind to share the comparison results in P3D v4? Thanks, Lukasz
  15. After updating to 4.3 I can see difference in performance in VR. Now I can fly PMDG planes with heavy weather in AS and have smooth experience. That wasn't possible in 4.2.
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