
-
Posts
1,935 -
Joined
-
Last visited
-
Donations
0.00 USD
Reputation
703 ExcellentAbout strider1
- Birthday 02/16/1974
Profile Information
-
Gender
Male
-
Location
Santa Monica, CA
-
Interests
Flying, Swimming, Hiking, etc.....
Flight Sim Profile
-
Commercial Member
No
-
Online Flight Organization Membership
none
-
Virtual Airlines
No
About Me
-
About Me
Eric Escobar
Recent Profile Visitors
5,336 profile views
-
Beta 5 has been release
strider1 replied to BobFS88's topic in The X-Plane General Discussions Forum
Clouds are flickering in VR, completely unusable. Can anyone else confirm? -
I don't think it's a bug, it's the way it was designed in XP9-10. I already had an email exchange with Austin about implementing Rain Cones over a year ago. He finally agreed after some back and forth. I am not holding my breath! You will never see those rain cones in the 172 in real life. Not in front of the cowling/windshield, anyway. You will only see streaks of water on the windshield. Thats my memory flying IFR in a 172. It works as should in 1 or 2 AC, but not the rest of them. I already have a bug report logged.
-
That's not the same effect we see in XP, especial in VR as the warp speed follows your viewpoint. Lights on or off, it's always on. And there is going to be a difference between a slow moving Cessna 172, vs a fast moving Jet Aircraft. And the location and type of landing light. I am a rated pilot, nice try, though.
-
[X-Plane 12] Quick question about OrbX TrueEarth
strider1 replied to Daube's topic in The X-Plane General Discussions Forum
Tonywob, do you know if ORBX going to port the rest of the TrueEarth add-ons to XP12? -
The lighting and clouds are looking pretty epic in XP now! I think it Trumps MSFS24 now. Only problem is those light shafts dance around as you move your viewpoint. Please file your bugs guys, to make the lighting Great Again 🤩 I filed about 8 so far, mostly related to VR.
-
No mention of the Star Trek rain effect either. It gives me Spatial disorientation when flying at night in VR.
-
X-Plane 12.2 Beta 1 is out
strider1 replied to Matchstick's topic in The X-Plane General Discussions Forum
On or off does nothing to improve the shimmering. I think we are dealing with a couple different bugs here, poorly designed VR implementation, or lack of good AA. When I zoom into trees, I can see my viewpoint shacking. When I set my VR headset on the table and zoom into the trees, there is no shaking. So it appears that VR is way too sensitive to micro head movements. Anything associated with shimmers or bad AA will then be exacerbated. -
X-Plane 12.2 Beta 1 is out
strider1 replied to Matchstick's topic in The X-Plane General Discussions Forum
XP does feel more fluid, less on rails, but scenery looks terrible, especially in VR. The lighting/shadows does look spectacular, only problem it morphs and moves with your viewpoint, looks weird. Not sure if it's a bug. You top that off with the scenery vibrating and shimmering in the foreground. It's not that noticeable in 2D, but it's very obvious in VR. -
X-Plane 12.2 Beta 1 is out
strider1 replied to Matchstick's topic in The X-Plane General Discussions Forum
Not impressed either. Performance is still not up to par. Lots of horrendous shimmering in VR. There are some VR bugs with reflections and clouds not rendering the same picture. -
X-Plane 12.2 Beta 1 is out
strider1 replied to Matchstick's topic in The X-Plane General Discussions Forum
Probably years away, and it will be called XP13. -
VR still broken in 2024?
strider1 replied to leec's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)
VR is still broken with autogen lights at night.