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dolph98

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About dolph98

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  • Birthday 05/13/1958

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    Male
  • Location
    Albuquerque, NM
  • Interests
    Music, camping and uh... flight sims.

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About Me

  • About Me
    I qwazy.

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  1. Using nvidia driver 546.33 studio standard, I remember seeing something strange too after enabling the function "Image Sharpening". I tried going back a driver version and forward again. I used the game-ready version this time and when I enabled the function, the sim was much better. I don't know what happened but maybe you can get the same result. I am using .71 sharpening and I can't go back now.
  2. @Seahawk72s I have a little script I gleaned from the forums somewhere that runs in FWL. It increases the sharpness just a tad when I am in cockpit. See if helps any on your side... -- Set Post AA if in external view, turn off in cockpit for better display clarity. function Set_AA() if get("sim/graphics/view/view_is_external") == 1 then set("sim/private/controls/hdr/use_post_aa",1) else set("sim/private/controls/hdr/use_post_aa",0) end end do_sometimes("Set_AA()") Hope this helps until things are improved graphically in the sim. v12.10 is where it starts...
  3. I have made scripts that use the cockpit switches to enable missing anti-ice data refs on certain XP11 converted planes. I put the acft icing data on screen while in cold wet conditions. I observed the icing data refs for the various heaters as I flipped switches, and If they didn't switch I made them switch. It is a hack to ensure planes that are anti-ice capable truly anti-ice. Example from the RWD DHC6 script: ------------------------------------------------------------------------------------------------------------------------------------------------------ if AIRCRAFT_FILENAME == "DHC6.acf" then function Set_AI() -- Prop Deice Switch if get("TO/overhead/INTAKE_AI_SWITCH") == 1 then command_once("sim/ice/inlet_heat0_on") command_once("sim/ice/inlet_heat1_on") else command_once("sim/ice/inlet_heat0_off") command_once("sim/ice/inlet_heat1_off") end -- AOA -- No AOA switch so made one up. if get("sim/cockpit2/ice/ice_pitot_heat_on_pilot") == 1 then set("sim/cockpit/switches/anti_ice_AOA_heat",1) set("sim/cockpit/switches/anti_ice_AOA_heat2",1) else set("sim/cockpit/switches/anti_ice_AOA_heat",0) set("sim/cockpit/switches/anti_ice_AOA_heat2",0) end -- Pitot Heat Switch -- Copilot Pitot tube not heating if get("sim/cockpit2/ice/ice_pitot_heat_on_pilot") == 1 then set("sim/cockpit2/ice/ice_pitot_heat_on_copilot",1) else set("sim/cockpit2/ice/ice_pitot_heat_on_copilot",0) end -- Window Heat -- No window heat switch that I can find so made one up. if get("sim/cockpit2/ice/ice_pitot_heat_on_pilot") == 1 then command_once("sim/ice/window_heat_on") command_once("sim/ice/window2_heat_on") command_once("sim/ice/window3_heat_on") command_once("sim/ice/window4_heat_on") set("sim/flightmodel/failures/window_ice",0) -- This is a cheat. Ice kept forming and this clears it up. else command_once("sim/ice/window_heat_off") command_once("sim/ice/window2_heat_off") command_once("sim/ice/window3_heat_off") command_once("sim/ice/window4_heat_off") end end do_often("Set_AI()") end
  4. @coastaldriver It actually scared me a little when I first saw it - thought something was wrong with my system. I only noticed it in December, probably because I use Real Weather and it was getting pretty cold. I think the ice simulation is X-Plane but I can't be sure. I recently had to write a script to enable the window anti-ice in a couple of addon aircraft and I know the data refs are there to clear them up or I'd be hollering for help.
  5. Right, I noticed it too - I'd be afraid to walk on what looks like slippery ground. But hey, this is an early version and maybe auto-slipperyness will come along eventually. You can set a data ref to reduce runway friction but I don't know if it works well. I think someone wrote a FWL script for this on the org. There is a new version today of the Accumulated Snow plugin that addresses a few woes but not icy conditions yet, He's working on frozen lakes and streams I think. I have not yet tested the latest version.
  6. ActiveSky users might be happy to know they put out a test build with snow. I tried it and it works like the plugin - though I don't know if there will be differences depth or issues with either. I have been flying with the new plugin across northern US and it is so immersive with snow I can't get enough. We have a snowball competition, boyz. https://www.mediafire.com/file_premium/v8d5jb7zm6w5sb0/ASXP12_Install.exe/file
  7. They're trying to get it right, that's for sure.
  8. @Seahawk72s The dev has this forum where he will respond to questions, etc. In the past I have emailed him some suggestions and he responded back. https://forums.x-plane.org/index.php?/forums/forum/814-akd-studio-g550/
  9. @Bjoern Agreed. I noted it on the first beta 12.0.8.1 and watched it with all my SASL planes. Yet I couldn't find anybody else saying something about it. I never did see anything negative happen when I changed liveries or anything like that. Believe me, I tried. I try all complaints I read about to see if I am affected and this one was strange. So when I reported it, it was at a point where I couldn't fly any SASL aircraft, even with my lowered settings especially for SASL planes. I have one aircraft that uses SASLfree and it has zero FPS hit. Why would that be? I don't know SASL but I will be wary of buying any planes that use it from now on.
  10. Updated XP to v12.0.8rc1 and the SASL issue is fixed. Holy cow! Thanks LR, but why did this happen and why no mention of it in the patch notes? Seems like it was a pretty big deal to me.
  11. I still don't see a problem on my system when changing the livery on my planes, but I do have a SASL problem on some planes, including a particular store-bought plane for XP12 which shall also rename nameless because it is a great airplane with older betas. I filed a bug report with LR, with good pictures and the logs and all that, proving the difference between v12.0.7r1 and v12.0.8.3. They changed something under the hood and according to my notes, it started with v12.0.8.1.
  12. I wondered what you meant by popcorn. Yep. If it's those little splotches that appear on the horizon where reflections should be, popcorn is there but I can ignore it. Overall it seems better. Time will tell.
  13. This tweak works for me. It does 1/2 of what I use Reshade for, which is: 1. Sharpness increase - Replaced by Image Sharpening trick from Q8Pilot 2. Color saturation increase So how can I increase the color without messing without increasing it for the entire Windows experience? Any tricks? Then I can stop using Reshade and submit many more bug reports.
  14. @coastaldriver I have the same issue with the RWD DHC6. The SASL code needs updating apparently. Check your PluginAdmin and you'll see it is eating about half of the plugin load. I know zero about SASL. The Pedrovl model still flies great. Not SASL equipped.
  15. @Bulva That looks like my default old XP12 lights.The gargantuan star is the giveaway. I kept a copy since long ago and keep replacing the cataract file every update. So you are using XP11 or XP12 here? The cataract lights appeared in about Beta 12.03 IIRC.
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