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X-Plane VR-focused updates
Have to admit: this sounds like a dream for MSFS 2024 VR too. Very exciting features they're developing, especially the Mixed VR showing your own hands in VR and ".. gesture-aware responses, allowing you to grab, pinch, and rotate cockpit controls with precision. We also have improved cockpit manipulation for controllers and hands." X-Plane 12.4.3 Early Preview | Let’s talk VR! https://www.x-plane.com/2026/04/x-plane-12-4-3-early-preview-lets-talk-vr/
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Sim update 5 beta: vr settings are not persistent
FlyIce replied to turbomax's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)kind of unrelated but I really don't understand why there seems to be no option to SAVE the settings. Every time I make adjustments, I risk of no way to restore the settings if I accidently mess up.
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90 fps = too much fps in VR - I need a slower GPU
FlyIce replied to turbomax's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)With bad weather 1/2SM visibility, yeah I routinely get over 60fps too. One of the benefits of flying hardcore IFR: free extra fps... But seriously, I treat MSFS2024 as a serious IFR practicing/training tool and cannot overstate how much it helps my real IFR flights. A big plus is SimBrief EFB integration - filing IFR within 2024 to use SayIntentions is so smooth and nice.
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nvidia smooth motion for vr
Guess I wasn't so lucky. I installed latest Nvidia app and driver, and immediately MSFS 2024 crashed when starting up. After many tries, eventually I had to uninstall and reinstall MSFS2024 to make it work again. I can now really appreciate that 2024 remembers all my settings so not too much work to reinstall. I think it's probably due to my 2024 was in developer mode that messed up with the new driver? Anyway, I'm now on latest DLSS and presets plus smooth motion ON, but honestly I don't see any obvious differences based on OXR toolkit FPS counter. Alt-Z + Alt-R shows FPS N/A, don't know why. By all means, glad you guys got some great results. I also updated the Pimax Play and firmware to the latest when installing Nvidia driver, but guess that shouldn't be the reason 2024 crashed.
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90 fps = too much fps in VR - I need a slower GPU
FlyIce replied to turbomax's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)As a 5090 owner, I strongly disapprove this post.. 🤣
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Just Ordered New Pimax Crystal Light
Good point about chart clarity in Quest 3. Instrument gauges should be fine in Q3 if I remember correctly. Does Dream Air have color high resolution passthrough as Quest 3? Quest 3 passthrough is amazing considering its price point.
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Just Ordered New Pimax Crystal Light
I'm actually considering to give my Quest 3 another try for its mixed reality. For instrument flight practicing, being able to use MR window to see and operate my hardware controls would be great. The image quality is less important as I'll be in the clouds the "soup" most of the time.
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No FPS display in VR in Developer mode
I saw you also enabled QuadView. Does it actually work with MSFS? I thought with FFR enabled in MSFS, QuadView in Pimax should be off?
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No FPS display in VR in Developer mode
I'm on v1.43 and but I just can't find this utility tool anywhere in the menu, maybe I missed sth. As to the FOV adjustment, it's too limited. OXRToolkit is a lot more comprehensive and versatile.
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Winds in MSFS 2024
MSFS 2024 could be modeling the surface wind based on 30kts at 3000 ft. If this is the case, it might be correct, as in general wind slows down when near ground due to friction.
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No FPS display in VR in Developer mode
Well, it's against my principle that I should use minimal addons/extra layers of software/tweaks/etc. I was traumatized by the countless hours I spent on tweaking FSX/P3D/X-Plane, and want to have a fresh start with MSFS to spend max amount time flying, not tweaking...
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No FPS display in VR in Developer mode
Yes, I couldn't believe how hard I had to try to see the difference between FFR on and off. So FOV crop + FFR really help substantially for VR.
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No FPS display in VR in Developer mode
Yes. But to be fair, the FOV crop is nearly impossible to notice in VR, but it reduces the total pixels for 5090 to push by probably ~ 30%. I turned crop off last night and I was convinced again that cropping FOV really has no downside as far as I could see.
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The EFB pad in VR is so close to be perfect ...
Don't know if anyone noticed too: after SU4, the screen resolution of EFB at LARGE and MEDIUM screen size settings are actually reduced in VR. Now the chart display are back to sth similar to SMALL settings in SU3. It's ok, but high resolution chart display in VR was quite a treat.
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No FPS display in VR in Developer mode
Thanks! I sheepishly re-activated the OXR Toolkit since its FOV crop gives me about another 5-10fps. Plus FFR, now I'm average 60fps when in and out the clouds flying Bonanza. My very first experience of 60fps in VR, can't complain.. BUT, isn't this also the perfect time to turn back on the ULTRA clouds to eat the extra 10fps I just gained ... 😀