FlyIce

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  1. FlyIce

    Holy smokes!

    Wow, that's fantastic. Since I haven't bought the product yet, is it as easy as pointing Ortho4XP to Orbx folder and letting it extract autogen overlays from it?
  2. FlyIce

    Holy smokes!

    That's exactly I was talking about. I wan to use my own ortho tiles with Orbx overlay.
  3. FlyIce

    Holy smokes!

    I heard it's only ZL15. Of course, will be very happy if good quality ZL17 orthos are used. I mostly do only ZL17 tiles on Ortho4XP.
  4. FlyIce

    Holy smokes!

    I guess the only thing I dislike is the low resolution ortho images they'll include in the scenery. Understandable due to the download size limit. But I hope Orbx will also consider the option of including say ZL17 ortho images and charge a (reasonably) higher price. I'll be in heaven if they do that. Or, Orbx could let users use their own orthos. I'm willing just to buy their customized autogen layer alone and pair it with my own good Ortho4XP tiles.
  5. Sorry no idea about trees as I guess they're planted by autogen. You could modify the tree textures though to make trees look shorter or taller.
  6. Yeah you can easily make the highway textures transparent but it probably won't look nice. I haven't done this but I guess the main problem will be too many highways in XP are elevated, so if highway road surface is gone everything else like cars, signs, light posts will look like floating in the air, very distracting. If some elevated highways are in fact bridges then they'll still be stuck there with white surfaces. Hopefully in the future XP will make highways follow the terrain much more realistically.
  7. I purposely set the road textures to be semi-transparent (but close to full transparent) so they overlay on the ortho roads and slightly darken them. It works fine as long as OSM road data used in XP11 matches well with ortho roads which is true in most part of US I flew. What you have encountered is that the roads laid by XP11 are off from the ortho roads due to inaccurate OSM data. To complete eliminate road textures you can open those modified texture .png files in programs such as the free Paint.net and make them blank and save. It's very easy. But as I mentioned in previous posts the bridges etc may become white-surfaces which can far more distracting. As to traffic, ortho "roads" are in fact just photo images and cars in XP11 always follow the OSM roads. So if OSM roads are off the traffic will be off too. To solve this problem you probably just have to turn-off the traffic. Just in case, the final version of texture package can be downloaded here: https://forums.x-plane.org/index.php?/files/file/41811-road-and-autogen-textures-for_photoscenery
  8. eh, good to know you guys enjoyed my mod... :-)
  9. The screenshots certainly looks stunning. This is sth has been in my mind for a while: if I understand correctly for XP11 overlays play a huge role in making the sim look great. I'm totally willing to pay for high quality overlays to be used with my ortho scenery etc. While I can't thank enough those people working for free to give us sth like X-Europe, it'll be great to see some developers taking the overlays seriously and give us quality and more frequently updated overlays.
  10. very interesting. I'm waiting for the Ortho4XP equivalent tools fully mature for FS2. It's always good to have choices.
  11. No not all. Yes I had flied FSX/P3D for like ten years, but XP11 is the only sim I've been flying since last year. As a whole the rendering engine of XP11 is so much ahead of P3D, no comparison here, but that doesn't mean XP11 has no glaring weakness. Shadows in XP11 is certainly behind P3D and I'd like to see them get improved at least to the quality of current P3D. I kind of stopped fiddling with shadow settings in XP11. No huge improvements I could obtain through these dataref changes. I figure it's better just wait for XP11 to get everything in place while I keep enjoying what I have with XP11. I have made over thousand photoscenery tiles using Ortho4XP and it's a dream flying XP11 + Ortho4XP scenery. I'm just struggling to find enough flight time.
  12. FlyIce

    IPACS Latest News Blog

    wow, nice...
  13. FlyIce

    Some advice on VR

    It's very like to take 5-10 years to get us quality 4K VR. It's kind of depressing to think about this long time frame but I can't be more optimistic. For wireless VR display though that's already done by HTC Vivo Pro, way faster than most people thought.
  14. FlyIce

    Some advice on VR

    Me too. I have Oculus DK2 and the major thing kills it is the low screen resolution. I have still been waiting for a VR with at least true 4K screens. Then I'd worry that no current CPU/GPU combo can drive XP11 in 4K VR at decent fps unless you slide everything down to minimum. It probably will take another five years to have smooth 4K VR + full details in XP11. Then we're all in heaven..
  15. I'm afraid what is going to happen to all coming flight sim addons, will they all try to out-compete each other on this bikini feature?