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About eslader

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  1. Well that worked for me. ILS approaches are back! I'm guessing it's not necessary to keep p3d religiously up to date with fsaerodata right? i.e., I can cancel after the 3 month subscription runs out and be mostly OK for a pretty long time?
  2. So far I've only seen it at NA airports, but I rarely fly outside of the US/Canada. I suppose I'll revert and see if the problem goes away, then slowly add back until I find what screwed things up. I was really hoping to get away from the incorrect course headings, though. That gets frustrating when your flight planner and FMS are looking at newer data.
  3. I ran the world navaids package and ILS/Rwy regional updates available here: I didn't notice anything at first, but I suspect that's because I just happened to fly into airports that still worked. But most airports that I've flown into have put me on the visual approach despite being on an IFR flight plan, and even when I'm landing in bad visibility (stock ATC). Choosing another approach only gives other visual approaches, no ILS ones. Thing is, I looked around before I ran these updates and didn't see any complaints. And I do like that the runway headings have been corrected from their 2005 versions. So, what do you guys think? Did this update screw up my ILS approaches, and is there a way to get them back without reverting to the incorrect 2005 data? If it helps, I also have Orbx FTX Global Base, Vector, Open LC NA, Open LC Mesh South America, and Global Airport Pack, but I've been running those for a pretty long time and this problem is much more recent.
  4. eslader

    First Career Jetliner

    Between the Maddog and the 737NGX... Geez. That's like asking what's your favorite; a Porsche or a Lotus... The answer is whichever one I happen to be driving at the moment! 😄 The -9 is the jetliner equivalent of a sports car. It's quick to accelerate, slow down, and turn. The 737 is gonna feel heavier - nothing near as heavy as a 747, of course, but still more than the -9. On the other hand, glass cockpits are really nice, and the flip-down HUD is an especially pleasant toy to have on challenging landings in storms. Were I in your shoes, I'd learn a little about each, fly them both "around the pattern" a couple of times, and see which one made me want to spend more time with it. I do not think, from what you said, that either of these airplanes would be biting off more than you could chew. You're already familiar with how to run a jet since you're flying a turboprop now. It's the same general principle for regular jets except you don't have to worry about prop controls. The main difference from your perspective will be that everything happens faster, and because of that you need more space than you think for critical phases - - i.e., generally no turning final a mile from the airport. 😉
  5. eslader

    Huge GoFlight Sale

    I have the Saitek quadrant. I've never noticed any jumping with it. Power change is smooth from 0 to 100%. Pull up the Windows calibration utility and see if there's jitter where the jump happens.
  6. Got a Saitek X45. Love the thing, and there's nothing I'd want to replace it with for less than $500. The throttle developed a big dead spot right in the middle of travel. Disassembled it and blew it out with compressed air. That made it much better - the dead spot worked, but jittered a lot. So I took it apart again and went after the sensor with contact cleaner. Now, if you bring it slowly down from full throttle, it's completely smooth. But if you bring it slowly up from idle, there's a big dead spot from about 25% travel to 75% travel. After that it works fine. If, for instance, I set the throttle in the middle, the sim thinks I'm at idle. If I pull the throttle back very slightly, the sim sees the correct throttle setting. So it works great in one direction, and has a giant dead spot in the other. I'm at the end of my electronics repair knowledge, and would have thought it'd either be dead in both directions, or alive in both directions. So what's going on here, and is there any hope for this old thing?
  7. eslader

    Strange problem when Flying

    You need to go into your power settings and make sure the system isn't allowed to turn USB ports off to save power. Google it - it's a very common problem. And it's one you will have to fix over and over again because Microsoft in its infinite wisdom keeps changing the setting back in various Windows updates.
  8. eslader

    EDDF ILS and qualitwings 787 problem

    The first thing I'd wonder is if you have a different ILS frequency than the sim does.
  9. Yes, that's what I do. The downward tilting one can show you when things are ugly a little below your flight path, and you can make a pretty good guess as to what the winds are doing at your level even if there's not much precip to bounce your straight-ahead beam off of. If it's big and ugly-red just below your flight path, you can be pretty sure it's not gonna be glass-smooth where you are. I also make use of pireps on Activesky's map. In real life you can call ATC or your company and ask for pireps from planes flying ahead of you, so while real pilots don't click around in Activesky to get information, they do get the information via a method that's unavailable to us in the sim. The pireps will give you a heads up that things will get bumpy (or icing, or any other adverse condition) long before your radar will, and that lets you choose a more efficient path to steer around the trouble spot. It doesn't always work, of course, because it requires another simmer who has Active Sky and who is willing to take the time to write out a pirep to have been in the area before you got there, but it actually works more often than I would have guessed before I got AS.
  10. Tilt does exactly what it sounds like. It points the radar beam up and down. If you have dual radar displays, this can be really useful because you can have one tilt straight ahead, and the other one pointed slightly downward. Looking at both displays will give you a good picture of what's going on vertically in that storm in the vicinity of your flight path. Keep in mind that the tilt is going to show different levels at different distances. If your radar beam is projecting downward, then it will show a few hundred feet below your altitude for returns close to the airplane, but it can be several thousand below for returns far away. A little tilt goes a long way, because you want to be looking fairly far ahead so that you can take appropriate action before you run into the storm. Another good practice is to tilt where you're going. When you're on climbout, you care about what the weather will be like above you, because that's where you're going, so tilt up. The reverse applies to descent. If your radar has the option and it's properly integrated with AS (PMDG does this really well), turning on wx+t will give you turbulence indication (purple blotches) - when you see that, you know you want to steer around it because even if it's physically safe to fly through, it will scare your passengers. Also keep in mind that FSX/P3d model turbulence in a way that looks good on the screen, but isn't realistic. For instance, in light turbulence instead of a gentle 0.5g nudge up or down for half a second, it will give you a massive g spike instantaneously. By the time the plane reacts to it, the g spike is over, so it *looks* like light turbulence, but if you have a passenger comfort-monitoring add-on like FS Passengers or Air Hauler, it will be *interpreted* as severe turbulence. This is why it's generally recommended to turn turbulence way down so that it registers more realistically. Finally, remember that radar works by bouncing signals off of rain drops. If there aren't any rain drops, you will not get a return. That can get you in trouble, because the air surrounding thunderstorm clouds can be a very severe up or downdraft with no rain in it. So you think everything's fine because you're 10 miles away from the ugly red blotch on your radar, but you're actually entering an unseen convective area and suddenly find yourself getting the stuffing knocked out of you.
  11. eslader

    Trackir and PMDG

    Same here. Even down to the headache, which I think came from muscle tension after trying to hold my head still enough to click things. If you're flying something that doesn't have a whole lot of on-screen buttons to click, TrackIR is great. If you have a decent HOTAS setup then you can set a button for pretty much any function you need in a simple plane like a 172, and then you don't need to worry about accurate on-screen clicking, and having the view change with your head movements is really, really cool. But with PMDG, and having to click about eleventy-thousand things before you even get the engines started, that's a pain in the butt with the TrackIR. You're constantly wiggling your head around, lunging around and looking like a dork just to get close enough to accurately click the switch without accidentally clicking the switch right next to it. Any movement of your head gets reflected on-screen, which means when you try to click one button and you accidentally move your head slightly, suddenly your mouse is hovering over a different button and you click it by mistake. And it doesn't help that TrackIR is limited by having only one sensor, and if you turn your head in an orientation where that sensor can't see all three of the reflective pads, the view freezes. So you're constantly futzing with your hat, and the sensor location, and the sensitivity, trying to find that magic combo where you can look at everything in the cockpit that you need to, without either turning your head beyond the sensor's range or turning up the sensitivity so much that the view jiggles beyond the point of usefulness. I also remember it working a lot better when the sensor is close to eye level, which happens when you have a small monitor. If you've upgraded to a large monitor, the sensor's probably gonna be above your head looking down at you, and that just exacerbates the problems, especially when you need to look down at the ACARS FMS in the 747. The view freezes before I have even half of it in sight unless I turn the pitch axis sensitivity way up and then I get to watch the view start vibrating. I finally, sadly, gave up and went back to manually working the camera with the spacebar/mouse combo.
  12. Having chased tornadoes in a former career, I can tell you that the weather is absolutely, fantastically insane when you get to know it. It's not at all uncommon for the top of a thunderstorm to be higher than normal airplanes can fly. They've been observed in the neighborhood of FL700, and they will mess you up. Check this story out: Guy had to climb above FL450 to avoid a thunderstorm. Then the engine quit and caught fire, and he had to eject, with no pressure suit, and ride his parachute down (and sometimes up thanks to updrafts) through the thunderstorm for 40 minutes while being pelted by hail and almost drowned by rain. Fun times.
  13. Nope. Stock artificial traffic only. The only scenery I installed is what's listed above. No KFLL scenery at all. To make sure the problem is correctly understood, the *visuals* are fine - There are taxiways where the runway used to be, just as it is today at the real airport. It's only the ATC instructions that are wrong because it keeps trying to get me to land on a runway that isn't there.
  14. I don't run any addon scenery other than Orbx. FTX Global Base, Vector, Open LC North America, and Global Airport Pack are the only ones that should impact Florida at all. The full list of the other packs I have are Open LC Mesh South America, Devil's Tower, and Yosemite. That said, now that I think about it, you're right. I'm sure that wasn't messed with by Orbx because there aren't any of their airplanes or people there. Still, the runway's gone, replaced by taxiways as in real life, but P3D's ATC doesn't seem to know it. Weird.
  15. I'm 99% sure it was the Orbx Global Airport pack that updated the visuals to turn the runway into a series of taxiways. I know it messed with KSKX as well, updating it for the new runway they added a few years back. I have also run the FSX/P3D navaids and ILS/Rwy regional updates, but unless I'm wrong, they don't change the visuals. The runway, btw, is also not listed in FMS/etc that are updated with current AIRACs (as expected).