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Kristofski

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  1. I'm right there with you - I have two on my career fleet now, one HH-65 for SAR and one AS365 for Passenger missions. It's too bad the HH-65 didn't have a passenger variant, as I like the cockpit layout a bit better. The AS365 have the better liveries however :) FWIW, AI pilots work on these. For Passive income, they seem to generate about 80k per hour of flight time when not in use, which is currently one of my better passive income sources.
  2. Some interesting takes here - we seem split on the issue, some prefer it for accuracy, some disable it for enjoyment. I think my issue remains in the risk/reward of having them on - if failures are turned on, I risk losing my flight at any time and having to redo it, which might not always be possible given time IRL constraints. Most of us want to spend the sim time in the air, not on the ground, and not repeating what we just did. Turning off failures gives me an implicit guarantee that my flight is going to be fine, as long as I do my part correctly, which is better for time management. It would be nice to see the sim acknowledge a successful emergency landing. I think BATC and SI can handle emergency procedures for ATC but the base game ATC does not. You can tell Asobo doesn't care about failures and emergencies at all given how there's absolutely nothing to support it in career mode, and in free flight, you just respawn if you crash and try again from the air, its not exactly punishing or anything. I don't recall any of the tutorials for the PPL mentioning emergency landings or giving any instruction on that either.
  3. IMO, Fastest way to re-bind from scratch is to load up the aircraft you want to fly in free flight. Once loaded up, hit ESC, settings, controls, and select the hardware you want to bind from the list on the left. Rather than search for each control, there is a drop down filter you can switch from All to Essential, which should then show you the main things to rebind. The main annoyance is that you have to do each device separately so you need to somewhat remember what you have bound and where so you don't double bind by accident. A lot of users take screenshots after setting up to remind them in the future. Its easy to remember the basics like Elevator Trim, but easier still to forget to bind Quick Reply or Master Caution Acknowledge.
  4. I'm with you on this as I want to feel more immersed and emergency and failure conditions are part of that. It just bugs me that MSFS doesn't seem to want you to do that in career mode - there's an already steep drop in Rep Score and payout for simple things like Taxi Overspeed, or spawning at an Airport with no taxiways (-25% performance for not getting clearance to enter the runway, even though you spawned on it). Full throttle on turboprops will also ding you on the rating (Engine Overspeed) but not necessarily cause a maintenance issue that needs repair afterward. Most of the repair costs are either hard landings or 'random damage' from AI pilot use. Flaps down when going too fast absolutely should cause damage, and often doesn't.
  5. Inspired by this Reddit post (https://www.reddit.com/r/flightsim/comments/1v9icgx/devs_should_spend_more_time_building_aircraft/) What to users here prefer? I personally do not have failures turned on to happen randomly but I have practiced emergency landings with the manual failures triggered after a certain time option. Even if you know its coming, you aren't always in a good spot so it does help teach you to scan for potential landing spots more than you'd normally consider. I do a lot of career mode so I keep random failures turned off to limit exposure to reputation loss. Interesting as its two of MSFS systems working against each other. If a successful emergency landing still awarded you rep and some credits for time flying, I'd turn them on for the immersion/realism/change of pace. But then there's something off-putting about paying for the maintenance in career mode, but still getting a "random" failure anyway. I've always felt this feature was not properly addressed for career mode - HOWEVER, I have once or twice aborted a mission after the walkaround revealed medium or lower condition on the landing gear/skids. From that reddit post, apparently Justflight removed failures after the metrics showed only 10% of users had them turned on. They decided to focus on other features, which makes sense. Follow up question for those who do have it turned on, what % chance of failure do you use?
  6. Wait until you find out its not even real game footage - there was another thread about the missing landing gear where we found out it was all marketing, all that intro video stuff is from a pre-release version and not from the game itself. An update is overdue for sure
  7. Hey Giovanni, welcome to the community. I took a look at your project and wanted to share some feedback My initial reaction to your main website was "Oh look more AI junk" - There's certainly elements on your page that were made with AI and that has the effect of turning off a lot of people these days, regardless of the quality of the actual project. Be careful with the over-marketing that templates and AI generated website can give you. There's a lot of words to say very little sometimes, and that can certainly raise suspicions. On the main site, there's a bit about Blockchain and Polygon, and I initially thought that was a mistake, or typo - surely we don't need that in flight sim, but then I got to the Wiki page... https://wiki.simpilot.world/index.php There is a whole lot here - a ton of acronyms, complicated progression systems, economy systems that seem all over the place to me (you get 50,000 SPC to start, but the daily rewards are 10 SPC or so, it costs 1000, 5000 SPC to unlock new certificates, etc. I cannot see specific fuel or airframe costs to see if that lines up, nor could I find the average payout/reward to determine how much 'work' is required for progression). There seems to be a suggestion that GA planes will be the starting point, but the rest of system seems to be catering to airlines (you get rewards for managing fuel economy, for example). There seems to be a HEAVY focus on blockchain/economy which raises my suspicions for monetization, which is usually unwelcome in the flight sim career mods. While I applaud the amount of work you've already put into this project, I do worry you wont get much positive feedback, as your career mode seems to offer mainly restrictions without meaningful rewards - or at least, that's my take away from the info presented. A better marketing angle you could try would be to focus less on the blockchain and economy and more on WHY we should bother with your career mod over say Neofly, or a regular Virtual Airline? There's a lot of exhaustion in the community over AI use; I'd also take a pass at the website and try to remove those obvious uses where you can. Best of luck mate
  8. Not me with the only Sim Only, less than 5 years vote lmao I'm just a baby compared to the rest of you guys - I'm sure there's PS5 players who Sim Only, under 5 years time, as well. Steam says I have about 200 hours - MSFS2024 says 90 hours flight time so far. I had 80 hours flight time in 2020 before the switch. I'll catch up eventually I wouldn't pass the medical for a PPL, never mind the cost. So its virtual skies for me!
  9. Also, maybe its just me, but in the Dauphin VIP Variant, Shift + E to quick start doesn't turn on the comms; took me a bit too long to figure out why the quick reply was bound correctly, but not working!
  10. Bought my second Dolphin in career mode yesterday after doing enough Search and Rescue with the hoist variant to afford it (3.9m). The Dauphin actually, for use in the Passenger - Rotorcraft missions. I may have made a mistake lol - there doesn't seem to be as good of a mission generator for those as for the SAR missions. I tried two missions that both ended with bugs. First had a CTD when connecting to the destination tower to use the radio, weird, but at least I don't lose Rep. The second attempt bugged out on the landing - the airport had the helipad in a taxiway, so even though I landed on it properly, the "Stop behind the hold short line" mandatory objective did not spawn a line anywhere on the airport, probably because I was already past it when I landed on the taxiway/helipad. Tried finding the parking spot to jumpstart that mission step, but no avail. I think passenger missions spawn better for planes, as that's more expected. I'll try experimenting more with the EFB in pre-flight as I noticed both times the default flight plan did not have the destination airport just a waypoint for the helipad. Since I can and should land on runways anyway, I think it might be better to make a new flight plan for these. Was still a bummer as these are longer flights, even with Sim rate, its a pain to redo them. You get about 150k credits for a 45min, 100NM trip. I mainly wanted to see if the AI would fly it passively while also having a lower stakes option to mix in with the SAR missions. For your time, you get the same reward as a regular landing style SAR mission, but don't have to send time looking in the search area, so it could be faster. Speaking of sim rate - I found the Dauphin doesn't really like increased rates beyond the first or second press/increase - since you tend to porpoise slightly with VS hold or ALT hold on, the sim rate throws you into a wild spin if you go to fast with it - don't go beyond one or two presses up. VS hold was more stable than ALT hold with sim rate increased.
  11. My 81 year old father still plays Counter Strike. Trying to get him into flight sim actually, but he's always been a train guy (Train sim on the other hand, maybe something there lol) I'll always game. I understood at a young age that video games (we're talking DOS and Atari and NES) weren't the enemy the general public made them out to be - I'm an avid reader and RPGs tell some of the most incredible stories I've ever read. Some games are truly art. I've laughed, I've cried - in MMORPGs I've had moments where my friends and I fought other players or a raid boss and won and rejoiced. Its a real feeling. Its a very valid hobby. There are no age restrictions on joy in my opinion.
  12. Thems fighting words lol - I don't know how much I agree, and I say that as a old hat who's played probably thousands of videogames, since the early days of DOS and mIRC pre-torrent era piracy. I've would wager I've either played, pirated, or purchased nearly every PC game, MMORPGs to Racing Sims, though not as much from the more recent era of gatcha games/seasons pass style of multiplayer games. It was starting to get very stale, lots of games but not a lot of new mechanics, new challenges, new ideas. Plenty of new graphics, sure, but an over-the-shoulder action shooter is always going to be that - a top down isometric ARPG is always going to be that. Since I got into flight sim back at the start of this year, I have barely touched other games. A few indies, some hyped up big releases, but I keep coming back to flight sim, keep feeling the itch to fly, there's always something else to try, some new place to fly to or from, some new add-on or aircraft to try. Instead of learning how to min-max my character or memorize a boss attack pattern, I feel like I'm actually learning something real, something maybe not applicable, but certainly more tangible than what I learn playing other games. I play guitar, I play piano, I play playstation games, etc but I wouldn't say I play flight sim? You play games, I'm not so sure what flight sim is yet. Maybe I'm in denial - the wife would probably call it 'play' lol
  13. What were the addons? Sounds like aircraft - you can only fly one at a time so naturally you'll feel like you're not getting enough time in each. I got the Miltech Mission Hub+MH-60 combo on sale about a week before the new Taog Dolphin came out and bought that up too. Now I pretty much only fly the Dolphin and I do feel bad not using the MH-60 anymore, but its there, for when the new car scent wears off the Dolphin lol. Theres other helo's I want to buy now that my hardware setup is all finished, but I'm showing great restraint to pace myself - the hobby is a marathon not a sprint. It helps to be an older gamer, I'm already used to waiting for a good year on new releases for the discounts and patches.
  14. Very on the fence - on the one hand, I do like the concept and cats, on the other hand, I use one of the lady co-pilots to pretend I'm spending time with my wife lol I think I'll hold out for the beard DLC though - as a heavily bearded man IRL, I really have an axe to grind over the fact that the NPC passengers and SAR techs can have beards, meaning the facial hair is there, already modelled, but you cannot have any yourself. My avatar looks like a baby tom cruise :(

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