5 hours ago5 hr Source: https://www.flightsimulator.com/release-notes-sim-update-6-1-8-14-0-now-available-msfs-2024/New Content and FeaturesOverhauled the visuals of the reward screen in World Photographer modeA notification is now displayed when a logbook entry is added to the logbook while in Free Flight.Guided Tours are now available within their own section from the Activities menu.Added options to enable/disable mouse acceleration for “Cockpit” and “External” cameras under Settings > General > Camera > Cockpit/External CameraMastLights have been added to a large number of generic airports, ranging in size from M to XXL, with automatic placement. This improves illumination at parking spots at these airports in night conditions.As announced during FlightSimExpo 2026, Bush Trips are coming to MSFS 2024 and are now accessible in Sim Update 6 from the Activities menu.Following community feedback, we added an option to start a flight without a walkaround in “Free Flight” mode. Find this new option in the assistance settings.Added tooltips to the buttons of the toolbar when they are hovered overStability & PerformanceFixed a soft lock when crashing your aircraft after a belly landing.Fixed a rare random crash when raytraced shadows are enabledFixed loading of WASM systems and improved error handling (was causing infinite loading for some aircraft such as the ES30)Fixed frame rate cap not ignored during initial boot (was slowing it down)Reduce loading time related to buildings in some case when restarting a flight or missionFixed PlayStation 5 crash occurring at specific locations due to procedural building generation.Fixed an issue where on rare occasions going in the world photographermenu would soft lock the game.General Bug FixesFixed an issue where users that weren’t group leaders could modify their own local weather by opening the weather panel causing a desync with the whole groupThe order of the online settings is now consistent between platforms.Fixed an issue where changing the cockpit interaction system on consoles would not properly save the setting.Fixed an issue where changing the frequency of the ATC using the buttons present on the cockpit would not correctly update the ATC panelFixed the data in the fuel and payload and the EFB were not the same in the plane customizationsFixed Taxi Ribbon sometimes cutting straight through the airport and over the grass.Fixed an issue where changing the text size of the game while a panel was opened in panel could make some panels appear to be cut off.Fixed an issue where subtitles could be cut off noticeably earlier than the voice over in certain conditionsFixed an issue where subtitles could be too fast to be readable in certain conditionsFixed an issue where moving the rolling cache location on the hard drive would not delete the relevant file in the old location properlyFixed wrong font chosen to render text on adaptive liveryFixed an issue where it was impossible to hide cloud weathers in free flight when not in live weather.Changed threshold for check for uniform scale on bonesFixed an issue where clicking on “Remove friend” or “Kick from group” in the social panel would not correctly close the relevant context menuFixed an issue where an incorrect redirection could happen when ending a training in career and going into the training activitiesIn live activity, departure and arrival are now sorted by time (Departures are sorted by departure time while arrivals are sorted by arrival time)Fixed the shortcut to minimize the currently focus panel was not workingFixed overlapping company names for Charter Service – VIP by adding a marquee to properly display long strings.Fixed aviator performance tags overflowing progress and gap values when new lines were added, causing incorrect vertical alignment.Fixed an issue where the “Live” button was selectable when the “Live Weather option” was off in the online settingsFixed a small visual issue where the toggle elements could have the wrong style when clickingFixed an issue where the selected aircraft statistics could be wrong after changing the unit of measurement in the options and not selecting another aircraftFixed an issue where the language of in-game POIs were not properly updated when changing language until rebooting the gameFixed an issue where some world location were not searchable in rare casesFixed wrong offset on vfx particule during one frame when emitter is movingFixed visibility data not displayed correctly in free flight when showingflightplan with live weather.Improved localization.Fixed shape keys animation not workingFixed the order in which cameras appear in the camera panelFixed chocks sometimes being impossible to removeFixed flight outro scene sometimes displaying in the airFixed landing tips notification sometimes appearing after taking offFixed an issue where the option “First person freelook speed” was missing on XboxFixed an issue where some input devices could be impossible to scroll when configuring the hardwareFixed date and time flight conditions are reset after returning to main menuFixed scoring for rotorcraft CPLFixed Search departure/arrival not updated after a free flight.Fixed display logbook.Fixed selecting a copilot not working after selecting no copilot in customize identity screenFixed buttons not working and input disappearing when switching from mouse to another deviceFixed an issue where changing the flight conditions was not possible when not in a groupFixed company title height being too small, causing text to be cut off.Added visual feedback on dropdown menusFixed an issue where some waypoints could be displayed when configuring an aircraft in the hangarFixed an issue where the displayed fuel consumption in the aircraft selection was not following the unit of measurement in the setting menuFixed aircraft name not re-translating when changing language in free flight page.Fixed “RUDDER AXIS LEFT” or “RUDDER AXIS RIGHT” getting stuck in position if a combo action is pressed at the same timeFixed slow mouse movements being unrecognised in analog actionsAdded morph target animation systemFixed TOW_PLANE_REQUEST key event always spawning a winch regardless of the selected launch methodFixed inaccurate cloud ceiling displayed on airport departure and arrival cardsFixed favorite aircraft names overflowing their container by adding a marquee for long text.Fixed an issue where city names disappeared after certain actionsFixed Taxi Ribbon displayed before announcing taxiFixed an issue where some POI markers were not using the selected languageLegacy fauna POIs are no longer searchable on the world map as thesewere not matching with the new global fauna system.Fixed Taxi Ribbon sometimes leading to the wrong hold shortFixed an issue where in game panels could blink in certain conditionsFixed Taxi Ribbon sometimes taking long detours when taxiing to a parking spot or to the start of a runwayInstall, Performance & GraphicsDuring the public beta of Sim Update 6, we tested AMD FSR 4 (upscaling and frame generation). For the final release of SU6, we reverted to FSR 3 due to incompatibility between FSR 4 frame generation and rendering to multiple windows. We are working in collaboration with AMD to fix this issue in a future Sim Update. Note that FSR 3 is the same version of AMD FSR that was used in Sim Update 5.1.Added DLSS 4.5 support (used as default native upscaler), and Dynamic Frame Generation with ingame VSync support.Improved Texture/LoD (level of detail) popping inside the cockpitFixed Raymarched Shadows at far distanceAMD FSR version is now displayed according to your GPU software.Backwards Compatibility Bug FixesFixed blurry secondary aerials in certain areas.AircraftFixed an issue that caused some cockpit interaction to have a reduced hitbox.Fixed an issue causing the fuel lines of the 172, AT802, DA62, and E330 to be oversized, causing the aircraft to take longer than it should to shu down once running out of fuel.Fixed an issue causing the CAMERA_RAY_NODE_COLLISION to not work properly, which was used by the F18’s HMD to hide it when looking at the F18’s cockpit and instruments.Fixed snow on cargo loadsFixed an issue causing the AS21 Transponder SimAttachment to be too dark at nightPrevented the G-Force LOC effect and structural damage crash due to speed from triggering when in active pause.Aero Vodochody L39Fixed – Z-fighting occurs when opening Canopy door.Fixed – Interior collision is improper.Fixed – Issues with external doors.Fixed – Player cannot turn off the cockpit lights.Fixed – Panel Lights are reversed and almost invisible.Fixed – Some operables in the Cockpit animate improperly.Fixed – Two liveries share the name “Livery 08”.Fixed – Yoke has no interaction point to grab with VR controllers.AeroElvira OpticaFixed – Various ADO bugs.Airbus A330-300Fixed – APU Fuel Burn Too High: Burns Approximately 8,000 Lbs of Fuel/HR.Fixed – Aft Cockpit Side Window’s Sunscreen Animation: Film Does not Uncurl when lowered.Fixed – A330 TCAS warning permanently active with Live Traffic (never clears).Fixed – When Sending a Flight Plan from the EFB to the FMGS the cruise Flight Level is confused for Flight Altitude.Airbus A330-743L Beluga XLFixed – When Sending a Flight Plan from the EFB to the FMGS the cruise Flight Level is confused for Flight Altitude.Airbus Helicopters H125Fixed an issue causing a few warning lights to be active after an autostartFixed an issue preventing the H125’s collective to be operated with the mouse while in VRAirbus Helicopters H225Fixed – Ingestion issues.Fixed – Player is unable to shutdown the Aircraft after going through a mission.Fixed – Snow passes through the fuselage of the aircraft.Fixed – NPC’s can be shown clipping into each other during boarding cinematic for flightseeing and passenger boarding.Fixed – BARO UPLIM CRS and DH Knobs Will Not Change Value on The Flight and Navigation Display (FND).Fixed – RH and LH Fuel Cut-Off Handles and Fire Extinguisher Buttons Do Not Operate Fuel Shut-Off, Aircraft Continues to Run Despite Fuel Starvation.Fixed – GPS RNAV Providing Only ANAV with No Lateral Guidance.Fixed – Autostart (Ctrl+E) Triggers GOV Lights and NR FADEC Failure on Engine Instrument Display (EID).Fixed – When skipping a segment mid-flight or respawning after crashing, the Airbus H225 will have throttle set to 0.Fixed – Issues with stickers.Fixed – Missing Visual Helper for “Cargo Door” in H225 Preflight Inspection Checklist.Fixed – All seats do not have collision.Fixed – ECS System Cold/Hot Toggle Not Staying in Selected Position.Fixed – Other Player’s Landing Gear is not visible in the Multiplayer.Amphibian Aerospace Albatross G111 / HU-16 / G111TFixed – Critical fix / workaround for new SU_06 audio clipping/popping bug when playing legacy sounds (Asobo has reproduced and logged it, but it likely won’t be fixed until SU_07).Fixed – Some minor wake effect display errors in the marketplace build.Fixed – An issue where the engines could occasionally fail to start the first time while using the sim’s “auto-start” function (Ctrl-E).Fixed – An edge case where engine damage could accrue while the sim was paused.Fixed – Occasional autopilot NAV and APR mode control issues in the HU-16 when using legacy avionics.Fixed – Several issues with engine oil temperature behaviour.Fixed – Several bugs with the emergency hydraulic system for flaps and gear.Fixed – Incorrect smoke effect timing during manual engine starts and improved their overall realism.Fixed – Incorrect interior sound effect timing during manual engine starts.Fixed – An interior sound insulation issue (AI traffic and other players’ engines were barely audible from inside the cockpit with windows closed).Fixed – The pitot cover and chocks interaction points so that they can now be reinstalled after removal while in avatar mode.Fixed – Chocks not being removed when using the “Quick Preflight” function.Fixed – A rare case where the chocks could potentially prevent aircraft movement even after removal.Fixed – Missing interaction option for opening and closing the G-111’s side doors in avatar mode.Fixed – Incorrect activation distances for several pre-flight items.Fixed – Pitot cover ribbon animation.Fixed – EGT readout scalars and added EGT readout to Garmin G1000 in G-111.Fixed – G1000 airspeed tape display to show TAS at the bottom instead of Mach speed.Fixed – Minor landing light electrical issue (was draining battery even with light switch off).Fixed – Instrument lights circuit breaker function.Fixed – Propeller blades being culled from view at certain camera angles.Fixed – Flaps being culled from view at certain angles when fully extended.Fixed – Excessive tiling / moire pattern issues on all airframe base paint detail textures.Fixed – Flickering door handle on emergency hatch exterior.Fixed – Duplicate flickering anchor tie point issue on G-111’s bow.Fixed – Incorrect max range on statistics screen for G-111.Fixed – Issue with ADF radio still functioning when using “modern” avionics.Fixed – ADF instrument glass issue.Fixed – Potential voltmeter needle animation bug.Fixed – Magneto switch clickspot shapes for easier interaction and fixed mouse wheel activation direction on them.Fixed – Incorrect fuel transfer switch control axis and tooltips.Fixed – Missing wing pylon bow splashes when impacting waves.Fixed – Rare edge case where the anchor could be deployed when starting on a land parking spot.Fixed – Anchor appearing on aircraft configuration screen after ending a flight while it was deployed.Fixed – Some minor airframe geometry issues.Fixed – Missing fallback wing normal map for addon liveries.Fixed and Refined – Several checklist steps.Fixed – An issue in multiplayer where propeller wash over dirt and dusty terrain would appear under other players Albatrosses when they were high above the ground.Fixed – Clipboard showing in deployed state on other Albatrosses in multiplayer.Fixed – An edge case where certain light bulbs in the G-111 could remain lit without power.Fixed – Bug where wheels were spinning on aircraft after a gear-up belly landing.Fixed – Digital clock screen emissive bug.Fixed – Low resolution scratches on cockpit side windows.Implemented – A partial and temporary fix for the G1000 PFD duplicate sounds bug, when activating their buttons and knobs. (This workaround will be removed once a permanent fix from Working Title is available).Updated – Both G1000 PFD displays to full autopilot versions.Updated – Various reference speeds in the flight model to better work with the flight planner.Removed – “Crash during high speed operation in water with gear extended” workaround (root cause bug was fixed in SU_05).Removed – Excessively reflective glass over G1000 displays.Removed – Nav/gps source switch on HU16 due to state conflicts with GNS530 and TDS GTNXi CDI source controls.Removed – G1000 yaw damper function.Archer MidnightFixed – Inverted joystick controls with VR controllers.Fixed – Passengers during boarding cinematic have their head go through the wing.Fixed – Flightseeing passengers boarding cinematic can show the NPCs walking through the vehicle adjacent from the aircraft.Aviat Pitts Special S1SFixed – Yoke is Un-interactable in VR.Fixed – Aircraft’s interior disappears at certain LODs while in External/Showcase Camera views.Aviat Pitts Special S2SFixed – Yoke is Un-interactable in VR.Fixed – Aircraft’s interior disappears at certain LODs while in External/Showcase Camera views.Beechcraft Baron G58Fixed – Aircraft can start and take off with engine covers installed.Fixed – v0.0.17 Inaccurate Stall Speeds and Flight Model.Fixed – Walk Around Preflight Inspection lacks Visual Helper highlights in Checklist.Fixed – v0.0.17 Climb Performance and Cruise speeds Inaccurate.Fixed – Untranslated configurations.Beechcraft Bonanza G36Fixed – Prop Amps Gauge is Missing.Fixed – ALT2 Switch Defaults to ON in Cold & Dark State.Fixed – The string “GENERAL.CHECKLIST.COWLFLAPS.CLUE”: “Cowl flap must be fully open (lever full down)”, is not localized in all supported languages.Fixed – Missing Panel light brightness tooltips.Fixed – Copilot Airspeed knob does not match POH ranges.Fixed – Yoke cannot be operated with VR controllers.Fixed – Untranslated configurations.Fixed – Yoke cannot be operated with VR controller.Added – VR Yoke collision entry in .cfg.Beechcraft C90 GTX King AirFixed – When the Yoke is Held During a Crash, It Respawns At Extreme Angles + Difficult to Control.Fixed – Copilot’s avatar is misplaced when Air spawning on PS5VR2 mode.Fixed – Interacting with Rudder/Aileron Trim Immediately Sets It to Max Value.Fixed – Condition levers do not move forward / backwards as expected when using VR controllers.Fixed – Oil temperature increases at IDLE and decreases at Max RPM.Fixed – Propeller Continues to Rotate After Airborne Engine Shutdown.Fixed – Landing gear wheels do not animate.Fixed – Untranslated configurations.Boeing 737 MAX 8Fixed an issue that caused the CABIN_LIGHT keys to behave incorrectly when bound to a device and used.Fixed Cabin Doors missing animations.Boeing 747-400 Global SupertankerFixed – Firefighting liquid drops can now be triggered using the firefighting spray or door key events.Fixed – Added EFB tablet.Boeing 747-400 LCF DreamlifterFixed – Moved EFB tablet into the mount and added click spot to show EFB after being hidden.Boeing 747-8 IntercontinentalFixed – Missing livery name for the white livery.Fixed – EFB tablet added to both 748’s.Fixed – Aircraft powerplant and instrumentation localization on aircraft configure screen.Fixed – Wing gear contact points when on ground, they no longer tilt into the ground.Fixed – All gear being sunk into ground in hangar.Boeing 787-10 DreamlinerFixed – Added EFB tablet mount that is clickable to show tablet after being hidden.Fixed – An issue where the parking brake wasn’t enabled while skipping to taxi in career.Fixed – Nose wheel steering range of motion.Fixed – Numerous LOD and livery issues.Cessna 152Fixed – Untranslated configurations.Fixed – Trim surface is visually not moving on the aircraft.Fixed – Aircraft engine covers are counted as pitot covers when spawned cold & dark.Fixed – ADF Display Goes Blank After Cycling Master Battery and Alternator.Fixed – Turn Coordinator Freezes After Cycling Master Battery In-Flight..Cessna 152 AerobatFixed – Using Skip to Taxi does not remove engine cover causing the engine to turn off.Cessna 172 SkyhawkFixed display of an empty “Not categorized” main category in the control settingsCessna 172 Skyhawk (G1000)Fixed display of an empty “Not categorized” main category in the control settings.Cessna 408 SkyCourierFixed – Aircraft Warnings & Cautions Repeated Twice on Both PFDs.Fixed – The string “AIRCRAFT.TOOLTIPS.TITLE.INSTRUMENT_PUSH_SWAP”: “Swap frequencies”, is untranslated in Polish pl-PL.Fixed – Tail number is partially cut off on several liveries.Fixed – Step to turn on aircraft’s generators (alternators) missing from checklist.Fixed – NG Percentage on Right Engine (# 2) Repeats Left Engine (# 1) NG.Fixed – Untranslated configurations.Fixed – Some Switch Actions Are Inverted When Operated With Mouse Wheel.Fixed – Total fuel indication does not match tank quantities.Cessna Citation CJ4Fixed – Issue where copilot yoke stand appeared disconnected from the floor.Fixed – Door stairs parts showing through the cabin door when viewing the closed door externally.Fixed – Large optimization of aircraft models, and textures, to improve performance.Fixed – An issue where the effect of a takeoff headwind would not be correctly factored in for takeoff performance calculations.Fixed – An issue where the effect of a landing headwind would not be correctly factored in for approach performance calculations.Fixed – Increased the maximum brightness of all displays (PFDs, MFDs and standby instrument) and made brightness control linear.Fixed – Made the EFB tablet mount clickable to be used for showing tablet after being hidden.Fixed – A bug where the CJ4 could sometimes load the 747-cargo model.Cessna Citation LongitudeFixed- The following control bindings to work correctly: OPEN_AIRCRAFT_DOORS, CLOSE_AIRCRAFT_DOORS, SET_AIRCRAFT_DOORS, CLOSE_AIRCRAFT_DOORS_CRASHING.Fixed – An issue where the aircraft doors did not open during the passenger boarding cinematic in career missions.Fixed – An issue where passengers were clipping into each other in the mission boarding cinematics.Fixed – Enabled the Altitude-Compensated Tilt feature of the weather radar.Fixed – Added EFB tablet to cockpit.Fixed – The ALL_LIGHTS_TOGGLE, LOGO_LIGHTS_SET, and TOGGLE_LOGO_LIGHTS key events now behave properly.Cirrus Aircraft SR22Fixed – Added EFB tablet to cockpit.Fixed – Cargo not loading unless every weight station had some load applied.Fixed – Passengers clipping through each other and vehicles during career boarding cutscenes.Fixed – The standby instruments being excessively bright.Fixed – Flap position indicator lights not working.Fixed – The dirt effects on the landing gear.Fixed – The keyboard number buttons never switching between blue and white mode.Fixed – Missing autopilot indicator lights.Fixed – Missing audio panel indicator lights.Fixed – Passenger air vent knob animation.Fixed – Passenger animations in mission boarding cinematics.Cirrus Vision SF50 (Vision Jet)Fixed – An issue in career where passengers were clipping into each other in the mission boarding cinematics.Fixed – Enabled the Altitude-Compensated Tilt feature of the weather radar.Fixed – Added EFB tablet to cockpit.Fixed – An issue where ATC did not speak the correct plane type when communicating with the Vision Jet.Fixed – The PFD CAS display now hides the out-of-view message count when there are no out-of-view messages.Fixed – Updated Safe Return feature to improve destination selection and routing and to improve management of landing gear, ice protection, and braking.CubCrafters NX-CubFixed – Yoke has no interaction point to grab with VR controllers.Fixed – First Flight and Flightseeing missions crash the title.Fixed – Passenger navigation graph weight.Fixed – Cruise and approach flt speed set wrong.Daher TBM 930Fixed – The following control bindings to work correctly: OPEN_AIRCRAFT_DOORS, CLOSE_AIRCRAFT_DOORS, SET_AIRCRAFT_DOORS, CLOSE_AIRCRAFT_DOORS_CRASHING.Fixed – An issue where the aircraft doors did not open during the passenger boarding cinematic in career missions.Fixed – Enabled the Altitude-Compensated Tilt feature of the weather radar.Fixed – Added EFB tablet to cockpit.Fixed – An issue where part of the front door window was not correctly animated with the rest of the door.Diamond DA40 NGFixed – Untranslated configurations.Fixed – Plane spawns without any default seats or cargo payload.Fixed – Fuel transfer rate is too fast.Fixed – Brakes too weak.Fixed – Fuel transfer indications not working.Diamond DA40 TDIFixed – Canopy handle not working to open and enter/exit aircraft.Fixed – Fuel transfer indications not working.Fixed – Untranslated configurations.Fixed – Aircraft engine covers are counted as pitot covers when spawned cold & dark.Diamond DA62Fixed alternators and battery flickering and using a starterDiamond DV20Fixed – Untranslated configurations.Fixed – Co-Pilot Model Misplaced.Goodyear BlimpFixed – “No Smoking” and “Seat Belts” signs are not present in the aircraft.Fixed – Water ballast is inop.Fixed – Backup G5 aspect ratio is wrong. Leaves blank area at top of screen and stretches image.Fixed – Various electrical systems can be powered on with no power source.Fixed – Generators provide power despite engines being off. (Note they power the avionics displays even with avionics switch off.).Fixed – Overhead panel pushbutton status lights are illuminated at all times. These should only illuminate to indicate fault/on status.Fixed – Several items are not highlighted by Visual Helper.Icon A5Fixed – Taxi and Landing lights can be turned on without power.Fixed – Rudder Pedals eye icons are not pointing towards the pedals.Joby AviationFixed – State of door operation reflects the current user only in MP.Pilatus PC-12 NGFixed – PC-12 NGX is wrong variant and has no cargo inside the aircraft while in Career.Fixed – When in an external view some sound effects are very loud and don’t seem to be localized in the world.Pilatus PC-6 B2Fixed – Fuel system valve on loading FLT files in career mode.Fixed – Instable flight after “Back on Track” on final.Fixed – Smoothed dampening of the G950 float variant.Pipistrel Virus SW 121Fixed – Cockpit door handle tooltips missing interaction icons.Fixed – Untranslated configurations.Fixed – Missing tooltip for Speed brakes lock.Fixed – “Instruments 04” interior camera setting appears twice.Fixed – Skip to taxi causes the parking brake to set to off.Fixed – Aircraft is able to take off without taking off any covers.Robin CAP 10Fixed – Model performance optimizations.Robin DR400-100 CadetFixed – Model performance optimizations.Robinson 66Fixed – No icao data defined in aircraft.cfg – bad multiplayer matching.Fixed – Performance Exceeds POH Charts for IGE and OGE.Fixed – Impossible to spray after back on track with spray ON.Fixed – Panel light intensity is not functional.Fixed – Multiple tooltips are not translated to Polish (PL-PL).Fixed – Multiple strings in LOCPAK files are not translated for Multiple Languages.Fixed – Untranslated configurations.Volocopter VolocityFixed – Erratic aircraft behaviour when spawning at Parking Spot.Fixed – CDI radial is not updated after a take off without passing on the runway.Fixed – A player can control other player visual rotors in multiplayer.Fixed – Aircraft is not available in career due to it not having any Specializations or Certifications.Fixed – Aircraft moves at inconsistent speeds.Fixed – Aircraft spawns turned off at Airstart.Fixed – Tooltip error for position holding mod + missing animation.Fixed – Showcase Fixed view “External 2” clips inside the aircraft’s model.Fixed – Requesting Route from Avionics does not work.Fixed – Autostop and Autostart shortcuts are not working.Fixed – All operables with exception of Lights and Softkeys are INOP.Fixed – Aircraft doesn’t appear to accelerate / decelerate when Increase / Decrease Throttle commands are used.Fixed – The Player is not able to Roll aircraft.Fixed – Propellers do not animate at Airstart.Fixed – The aircraft has no SFX in Multiplayer.Fixed – Loudness Validation Failure – Volocopter Volocity (0.1.23) External Levels are Excessive.Fixed – GPS CDI does not show the good heading.Fixed – Propellers does not have spinning animations.Fixed – All propellers are misaligned.Fixed – Requesting Route from Avionics does not work.Fixed – Unable to move aircraft forward / backwards when moving control (flight) stick.Fixed – Erratic aircraft behaviour when spawning at Parking Spot.Fixed – External Camera appears too close to the aircraft.Fixed – The Player is not able to control the aircraft while spawning in the air.Fixed – Requesting Route from Avionics does not work.Fixed – Directional Gyro and Garmin’s Compass show false values.Fixed – Spawning on Parking Space triggers a semi-permanent effect of avatar being grounded.Zlin Aviation Savage CubFixed – Skip to Taxi and Skip to Shutdown spawns aircraft with parking brake not set.Fixed – Passenger boarding during Search & Rescue shows them clipping into the wing while running in the air.Zlin Aviation Shock UltraFixed – Pilot’s feet protrude through the bottom of the fuselage.Fixed – Untranslated configurations.Aircraft Core SystemsExtended the maximum range to receive NAV radios to allow extended range stations.Fixed increasing error in glideslope deviation calculation when getting closer to the runway.Electricity systemImproved system update for better loops and alternative paths detection, allowing a better load sharing among buses. Version 2.3 and up required.Added new property to buses in runtime graph: is conducting electricityAdded tension going through lines, displayed in the electrical debug window and electrical system runtime graph.Fixed transformers creating tension from 0V. Now a tension dropped by a component on a line to 0V will remain at 0. Version 2.3 and up required.Added a text indicating the version of the system loaded in the sim in the debug window menu bar.Added the possibility to specify a minimum voltage required for a circuit to function called ‘MinVoltage’. Default MinVoltage is half of thenominal tension of the circuit.Added localvars to numerical values possibilities in cfg param definitions (in addition to simvars and globalvars).Fixed batteries charge c rate not being initialized with a default value when parsing a cfg and none is given. Version 2.3 and up required.Hydraulic SystemAddition of Actuator parameter “DropPressure” to specify under which pressure actuator cannot move at all. When not set in the cfg, defaults to zero on hydraulics version 1, and to 10% of actuator MinimalPressure on the newly created version 2 (specified in the cfg hydraulics EX1 section).This prevent actuators from moving only using the 14psi of ambient pressure, which should clearly not be possible, without breaking retro compatibility thanks to the new version.Added settable behavior for simvars SIMVAR_HYDRAULIC_PTU_ACTIVE and SIMVAR_HYDRAULIC_PTU_DIRECTION.Pneumatic & ECS SystemChanged Outflow Valve behavior from managing cabin pressures to managing cabin alt rates, allowing it to restrict (as much as it can) the cabin climb. Change is Opt-In behind Pneumatics Version 2.Separated Pack logic from Engine bleed logic. Addition of settable SimVar PNEUMATICS_ENGINE_BLEED_FLOW_RATIO to get and control engine bleed.Added Pneumatics Version 2. In Version 2 Electric valves turn on and off their respective electric circuit on their own.Glass CockpitsGarmin G1000 NXIFixed some cases where loading an approach into a flight plan could lead to the flight path calculated for the plan to be incorrect.Fixed keypad entry of xxx.x25 and xxx.x75 COM frequencies when 8.33 kHz spacing is enabled.Garmin G3000 / G5000Fixed some cases where loading an approach into a flight plan could lead to the flight path calculated for the plan to be incorrect.Fixed an issue where the PFD flight director symbol would briefly appear in the incorrect location after toggling the flight director on.Updated the layout of the GTC Weather Radar Settings page to match newer software loads of the real G3000.Weather radar automatic stabilization is now disabled if attitude data are not available from AHRS.Fixed an issue with the GTC Initialization page where the Button Bar scroll buttons did not scroll the initialization tasks list.Added the ability to control weather radar tilt and bearing (if the airplane is configured with a weather radar).Garmin G3X TouchFixed some cases where loading an approach into a flight plan could lead to the flight path calculated for the plan to be incorrect.Fixed an issue where the PFD flight director symbol would briefly appear in the incorrect location after toggling the flight director on.Garmin GNS 430/GNS 530Fixed some cases where loading an approach into a flight plan could lead to the flight path calculated for the plan to be incorrect.The manual screen backlight setting can no longer be adjusted below zero.Fixed an issue where the dialog to change the screen backlight mode in the GNS 530 AUX display page was not visible.Fixed an issue where the manual screen backlight setting did not work for configurations with more than one GNS 530 unit or more than one GNS 430 unit.Pro Line 21 Integrated Avionics SystemFixed multiple issues where sending a flight plan to avionics from the EFB could result in an incomplete route.UNS-1Ew SBAS-Flight Management SystemFixed an issue where the estimated time enroute would never be calculated for the active legFixed the fuel flow page using incorrect units with the modern fuel systemLNAV CDI Scale value is now computed and published.Added glidepath support to the UNS by implementing a new glidepath computer.Load the default roll and pitch modes from simvars (and therefore [AUTOPILOT] default_bank_mode and default_pitch_mode).Enabled look ahead turn anticipation for better turn tracking.Avidyne IFD550/IFD540Fixed a bug where CDI was sometimes invalid when activating an approach without a direct to.Fixed the CDI data block showing incorrect DTK during transitions between legs.Fixed the TO WPT data block showing incorrect DTK.Load the default roll and pitch modes from simvars (and therefore [AUTOPILOT] default_bank_mode and default_pitch_mode).Fixed an issue where the terrain awareness overlay could briefly move with the map while panning instead of staying anchored to the aircraft position.PhysicsFixed cloud updrafts sometimes happening while misaligned with visible clouds (wrong wind based offset computation).Flight SystemCFD simulationAdded maximum draw distance for wake turbulence displays to improve draw performance.Thermals airflow visualization now also displays downdrafts including mountain Foehn.NavDataFixed path point threshold crossing height values.Aligned ILS localizers and glideslopes with runways when they are not intentionally offset.Added threshold crossing height for glideslope.Added GBAS/SBAS path points and GLS facilities (but not yet GLS approaches).Added boundary designation (short name), and comm frequency sector bearing/altitude/distance restrictions.Added LPV200 flag for approach navigation data.Aircraft EnginesTurbine EnginesAdded the TURB_ENG_COMMANDED_N1_OVERRIDE_ACTIVE SimVar to enable external control of commanded Ne via TURB_ENG_COMMANDED_N1. See SDK for details.Added an optional “delta_commanded_Ne_control” parameter to the [TURBINEENGINEDATA] section of engines.cfg. It specifies whether the first argument of “delta_commanded_Ne_table” represents the condition lever position or the mixture lever position. See SDK for details.Added an optional “delta_commanded_Ne_table” parameter to the [TURBINEENGINEDATA] section of engines.cfg. This multi-dimensional table is applicable only when either the “corrected_commanded_Ne_table” or “uncorrected_commanded_Ne_table” parameter is used, and defines a correction to corrected or uncorrected commanded Ne, respectively, as a function of condition or mixture lever position and throttle lever position. See SDK for details.Added an optional “uncorrected_commanded_Ne_table” parameter to the [TURBINEENGINEDATA] section of engines.cfg. When specified, this table defines the target uncorrected N1 for turbojet, turbofan, turboprop, and turboshaft engines as a function of throttle lever position. When omitted, the existing behavior remains unchanged to preserve backward compatibility. See SDK for details.Added an optional “corrected_commanded_Ne_table” parameter to the [TURBINEENGINEDATA] section of engines.cfg. This multi-dimensional table allows corrected commanded Ne to be explicitly tuned as a function of pressure altitude, inlet Mach number, and throttle lever position. For turbojet and turbofan engines, it represents the target corrected N2. For turboprop and turboshaft engines, it represents the target corrected N1. When omitted, the existing behavior remains unchanged to preserve backward compatibility. See SDK for details.Added an optional “full_throttle_commanded_n1” parameter to the [TURBINEENGINEDATA] section of engines.cfg (for turbojet, turbofan, turboprop, and turboshaft engines). When specified, this parameter also overrides “high_n1” for consistency and modifies the engine-speed control law for turboprop and turboshaft engines so that it controls actual N1 instead of corrected N1. When omitted, the existing behavior remains unchanged to preserve backward compatibility. See SDK for details.EFBFixed the value of “is post boarding”. It was retrieving the values of all cabin services while it should only get the one of the passenger boarding serviceFixed the slider was still interactable while the deviation limit was 0Fixed the weather TAF did not correctly display the evolution of data over time, specifically after baseline changes (BECMG and FM)Fixed the drag was not stopping when you the mouse left the minimapFixed the wheel interaction on the sliders of the mass and balance in the EFB was still working while the slider was disabledAdded cavok and flightCategory to TAF condition change groups.Flight Planner: Fixed an issue where opening the airport facility info page from outside the EFB would not update the selected facility on the sidebar.Flight Planner: Fixed an issue that caused many numeric input boxes to have a large gap to the right of the input text.Flight Planner: Fixed incorrect deceleration calculations during the geometric descent for airplanes with advanced performance calculations enabled.Flight Planner: Fixed an issue where the runway fix was missing after selecting certain departure procedures.Flight Planner: Improved layout of navigation log to better fit longer waypoint namesFixed an issue where the EFB could flicker continuously when changing the windowed screen resolutionFlight Planner: Fixed various strings not being translated to the user’s selected language.Flight Planner: Fixed an issue where the COM frequency tuned through the Facility Info Frequencies tab would not set the requested frequency in the SimVar precisely.Flight Planner: Added basic runway lighting information to the Runways tab of airport facility info pages.Flight Planner: Bush trip leg descriptions and an image thumbnail will now be displayed on the Navigation Log when available. The image can be enlarged by clicking on the thumbnail.MinimapFixed the minimap auto-zoom when no aircraft category is specified, now adopting the behaviour of PLANETYPE_PROPELLER category by defaultFixed the simrate indicator not properly scaling depending on the screen resolutionAdded an option to minimize/disable the minimapAircraft TechModel BehaviorFixed typos in ASOBO_Bool_Visibility_Parameters. When rebuilding a package with the lastest version of the behaviors, update usages as follow:Replaced VISIBILTY_IE_VARIABLE with VISIBILITY_IE_VARIABLEReplaced VISILITY_L_VARIABLE with VISIBILITY_L_VARIABLEModular AircraftFixed default dynamic parameter value for preset and common panel.cfg VPainting definition. When no override has been provided in the livery.cfg the dynamic parameter value will now use the locally defined value in the DynamicParameters section instead. While this lets the developer correctly provide a default VPainting color and allow override in the livery, this could change the default color from white to the specified one if a configuration was specified (as it was previously unused).Aircraft GameplayExternal HUDAdded the propeller lever notch in the external HUDFixed an issue that caused the battery HUD element not to actually show the battery’s remaining capacity.PreflightFixed the option to hide the HUD in preflight was not workingCareerAborting a Career mission now grants a partial payout based on the player’s progress, as already happens following a game crash or disconnection.Career can now identify certain mission failures caused by aircraft WASM issues, incorrect aircraft configurations after using Skip or Back-on-Track, or airport surface issues. When such a failure is detected, the player will no longer receive Aviator Performance penalties, score reductions, reputation loss, or aircraft wear-and-tear consequences requiring repairs.In Employee Mode, selecting an aircraft in the Aircraft Filters now switches all compatible available missions to that aircraft. Only missions incompatible with the selected aircraft are hidden.Night missions in unlit airports return! Now they are available at small, single-runway grass airfields and grant an increased difficulty bonus. Mission briefings now include runway-lighting information and clearly highlight the additional difficulty. Runway lighting has also been fixed at 742 airports.The presentation of mission payouts and bonuses before and after Career missions has been updated to make them clearer and easier to understand.Replaced “No Skip Bonus” with “Skip Cost” in mission reward screen and change how it is calculatedAdded more missions available at night in live weather and live time.Added a warning icon and extra rewards on missions that start or end at night on a runway with no lights.Added location info in all companies fleet overviewAdded a button in the briefing page to display the information of the departure or arrival runway in the EFBGeneral Bug FixesFixed an issue where the skipping step could be unnecessarily greyed out in career modeFixed aircraft sometimes spawning on the ground when launching the “Altitude (Pitch)” Training from the careerFixed visibility and wind information discrepancy between world map and briefing information.Fixed an issue that sometimes incorrectly set the turbine engine rating briefing.Fixed rotorcraft orientation when teleported at an helipadFixed missions sometimes failing when using Showcase cameraMissionsAdded a notification to warn the player if they try to take off with the doors openRemoved out of boundaries and away from flightplan failureRemoved prohibited airspace aviator performance penaltyFixed rotorcraft shutdown for electric engineMedevacFixed the hold short marker position after a reroute.Fixed an issue where the airport selected for rerouting was always the same.Fixed an issue that caused the flight plan to be deleted when an IFR flight was cancelled.Fixed the flight path gates and waypoint marker confusing behavior when switching to the new reroute flight plan.Passenger Transport – AirlineFixed aircraft damage scoring which sometimes didn’t triggerSkydive AviationAdded altitude step during climbWorldFixed “force active LoD (level of detail)” not working correctly with instanced models. Fixed rare blinking issue with instanced models.HelipadsFixed – Helipads Tin Adjustment for CU15 and WU22.Fixed – Helipads US Bank Tower appears to be sunken into the ground.AirportsFixed painted line glitching above ~11’000 elementsRemoved some trees that are too close to the runwayGaya fixed KORD (v2.1.3):Fixed – Incorrect ground textures present at the KORD airport – 2.1.2.Fixed – LOD pops in a part of the TIN area in proximity of the airport – 0.1.1.Gaya fixed KORD (v2.1.2):Added – Update package for CU 15 TIN.Gaya fixed KJAC 2024 (v2.0.0):Added: 1st Delivery.Gaya fixed KJAC 2024 (v2.0.1):Updated: Satellite imagery Adjustments.Gaya fixed KGCN (v2.1.1):Fixed – There is a terraforming edition issue on the tarmac.Gaya fixed KCGX (v2.1.2):Fixed – Update package for CU 15 TIN.Gaya fixed KCGX (v2.1.1):Fixed – Collision at KCGX airport midpoint of runway 36/18.Gaya fixed EDDM (v2.1.1):Fixed – LOD pop occurs on specific assets at the airport.Better draw distance for lights attached to instanced meshes, now based on the light intensity.Bespoke AirportsFixed Mast lights not removed on some bespoke airports.Fixed edited passenger boarding, such as at LEBBGeneric AirportsFixed difference between taxiway and runway lightsGlider AirportsFixed – Glider Airports Tin Adjustment for WU22.Fixed – Glider Airports Arnbruck Airport, A.K.A EDNB, Receiving penalties following the Objective.VegetationImproved Normal Map of Pinus Sylvestris, Pinus Pinaster and Artemisia TridentataTrafficAir TrafficFixed live air-traffic planes disappearing instead of starting to pushback.Marine TrafficStandardized marine traffic boats orientation.Added filter for bad online dataChanged choosing boat filterChanged delay before ships move.MyLibraryFixed an issue that would prevent some downloads to not be possible to cancelUpdated the default filter of the installed tab to take into account the last installation dateAdded a button on the package folder transfer ongoing notification to check the progress of the operationFixed a freeze that could occur when cancelling a lot of downloadsAdded a loading screen during the process of cancelling downloadsVirtual RealityFixed an issue where the player view would move before the fade out when exiting pause and the photo mode in virtual realityFor the PSVR2, further improvements made to the graphics pipeline, leading to a better resolution at the center of the field of vision, better performances, and lower memory cost.Fixed the option “frame gen” in the general tab wasFixed the ratio of the EFB in VR on the PS5Following community feedback, we fixed an issue where the virtual reality controller could display a “Controller disconnected” pop-up when it went to sleep mode.On PSVR2, fixed Night Vision effect.Added a smoothing effect when releasing the “Grab yoke” VR controllers interaction.Modified VR Controllers default mapping:Changed “TAKE CONTROL OF CHARACTER” and “PHOTO MODE TOGGLE” to [Trigger + Squeeze + Bottom/Top buttons] respectivelyAdded “Cockpit Interaction Increase/Decrease” to [Squeeze + Top/Bottom buttons]These new actions will be useful if you have to interact with any system that is too sensitive to motion controlsFixed an issue where a missing term was in the “No recenter binding” popup in VR when the “Recenter VR” binding was unbound.Removed 25% OutDeadzone on some VR Controllers sticksFixed aggressive trees LoD (level of detail) transitionImproved Raymarched Shadows in foveated Region (which removes disturbing outline around objects)On PSVR2, improved the quality of the clouds.Fixed Quad View resolution scaling.ControlsAdded action “EYE/HEAD TRACKING PAUSE”. Assigned [Shift+Alt] on Keyboard default profiles.Fixed inverted behaviour for “DISPLAY VISUAL ASSISTANCES OFF” and “DISPLAY VISUAL ASSITANCES ON”Renamed eye and head trackers actions, they now start with “EYE/HEAD TRACKING”. Also changed description.Fixed DECREASE THROTTLE (SMALL) being hidden inside control settingsPeripheralsUpdated supported gamepads default airplanes presets:Changed TOGGLE LANDING GEAR” to happen on releaseRemapped “TOGGLE WATER RUDDER” to [D-pad right] after a delayUnmapped “TOGGLE TAIL HOOK HANDLE”Updated supported gamepads default airplanes and others presets :Mapped “DECREASE/INCREASE PROPELLER PITCH” to [RB + Dpad Left/Right]/[R1 + Dpad Left/Right]On PlayStation 5, T.Flight Hotas 4 and T.Flight Hotas 5 (PS4 compatibility mode) default profiles have been adapted to the recently integrated Thrustmaster SDK.With this change in SDK, other Thrustmaster peripherals are now not read as T.Flight Hotas 4 anymore. However custom input profiles from versions previous to SU6 aren’t compatible.Various Peripheral FixesFixed inverted axis for Photo Mode Rotation Z on gamepadActivitiesFixed mission steps disappearing after a back-on-track in Bryce Canyon Guided TourFixed tour guide position during cutscene of Bryce Canyon Guided TourAdded assistance preset in Guided Tour activitiesLanding ChallengesFixed aircraft rolling backwards on sloped runways after landing challenge successRed Bull RacesFixed the warning sound when going out of bound in Red Bull during practice mode was not acceleratingFixed the reward screen of challenges sometimes displayed information from the last played RedBull Air RacesWorld PhotographerFixed Angkor Wat secondary objectives in World’s Most Famous Monuments collectionFixed objective marker missing in several World Photographer activitiesFixed an issue where the world photographer panel was not updating after a picture was taken and validatedFixed an issue where the animations on the world photographer stars would play even when it wasn’t necessaryFixed an issue where after taking a picture, the collection page would not properly refresh the order of the collections to display the most completed one first until going back to the main menuAudioFixed an issue causing some sounds to be repeated when the emitting instrument is out of the view frustum.DevModeFixed VFS Browser listing less files than the VFS ProjectorAdded a new “Legacy vs Modern Aerodynamics” Debug sub-window within the “Debug Aircraft Legacy” Debug window (also accessible via “DebugAircraftLegacyVsModernAerodynamics” console command) for detailed and accurate comparison of aerodynamic force and moment between Legacy and Modern FMs (for airplanes and gliders only).Removed the console command “DebugAircraftSimLegacyForces”. This command visualized the total force computed by Modern FM (which could be incorrect depending on the active FM setting) instead of the total force computed by Legacy FM.Removed the console command “DebugAircraftSimDimensions” and the corresponding DevMode window “Debug/Aircraft/Sim Dimensions”. The tool relied on legacy visualization of aircraft geometry based on simplified primitives and a Legacy vs Modern FM comparison that did not accurately represent force and moment differences and could lead to misleading interpretation of debug data.Fixed and improved governor controls in the “Aircraft Debug Engines” window:Fixed an issue that prevented governor target RPM values from being entered independently for each engine on multi-engine helicopters.Added validation for the entered target RPM value (limited to the 0-200% range).Replaced the non-interactive governor status checkbox with a color-coded bullet and a text label distinguishing the “OFF”, “INACTIVE”, and “ACTIVE” states.Improved the tooltip displayed when hovering over the “INACTIVE” status.Made minor layout and punctuation improvements.Fixed “Open local documentation” button in DevMode menu which tried toopen old documentation.Fixed checks on VisualEffectLib and VisualEffectLegacyLib output path in PackageBuilderAdded Thrustmaster PS5 device type to the Input Profile EditorFixed SPB Compiler not flagging some XML errors in source files (could lead to corrupted SPBs and crashes in the sim)GeneralPrevent switching to dev cam while game is in teleport state to avoid camera issuesChanged the way we compute mouse coordinate while using Smart Docking System option. This fixes some mouse interaction issues with mouse related debugs.Renamed “Flight Plan” section of Debug menu to “Flights”Added new Travel book debug in the Flights section of the Debug menuProperly disable developer camera when enabling slew mode to avoid confusion in the menu.Added bounding sphere column in SimObject Statistics / Live StatsRemoved duplicated “Show/Hide GUI” button from Video capture toolAdded missing layout images from input samplesFixed possible crash when deleting an asset group currently used in an editorFixed glass sometime being invisible when taking a screenshot from the devmode menuAdded WASM memory max usage in SimObject ProfilerAdded more stats in the SimObject ProfilerAdded a button to profile any SimObject in the SimObject SpawnerAdded combobox to select a STR in replaced editor from Input tab inSimObject Editor.Added combobox for tag field in Input Profiles EditorAdded indicator for input action type override in Input Profiles EditorAdded helper dialog to display the LoD (level of detail) curvesFixed blurry textures in some cases, like rolling numbers on aircraft instruments.Fixed sounds played at the incorrect position when using different simvar sounds using the same wwise event and different attach nodes.Added a new asset group Profiling to profile packagesFixed rendering of “Channel display > clearcoat roughness”BglExplorer: Added the possibility to display gltf json.Added allowed buttons in Input Device EditorImproved debug vector shapeThe debug airport is now showing the airport archetypeAdded max value for WASM memory in SimObject ProfilerPotential fix for mouse disappearing unexpectedly while using the devmode.Added mesh occluder debug in “Debug >Aircraft>Environement occluder”.Fixed Screenshots having incorrect resolution when smart docking is enabledAdded a tool to profile airportsRemoved debug option Debug Procedural Generation that does nothingAdded new stats to the SimObject ProfilerFixed Reset Settings not correctly resetting all devmode settingsFixed empty Device Keys dialog with the Input Profiles EditorFixed possible crash while building a package with the Aircraft Capture Tool openDeveloper camera: Fixed an issue with zooming and mouse input.Fixed user light tool no more usable with encrypted packagesFixed leaving Aircraft Capture Tool only restoring maximized window state and not fullscreen stateReworked package reorder tool to be more intuitive and easier to use (rework visual feedbacks, allow reorder inside sections, drag and drop).Added better feedback when building a cfg with parsing errorsBglExplorer: Added debug for scenery objects flagsRemoved some irrelevant options from the Devmode Debug menu.Navigation Graph EditorFixed NavGraph links not saving properlyAdded ProjectOnGround and ModelNode handling in the editorFixed navgraph editor not updating debug node when switching tab in editorProject EditorAdded package order hint for Custom travel booksOptimized package validator, now at least 3 times faster.Added “Asynchronous package build” option in the Project Editor settings.Fixed freeze when building packages. Added a progress bar.Fixed “Save as” option not working properly.Fixed crash when capturing aircraft thumbnail for aircraft with incorrect static heightFixed incorrect size of thumbnail capture, now capture in 360×240 as requiredFixed suggested dimensions for Content Manager Thumbnail (was 412×170, now 360×240)Fixed crash when building outdated packages while closing projectScenery EditorFixed objects list not always up to date with modellibs.Faster update for airports with numerous taxipointsRenamed “Importer from APX” to “Airport XML importer” and fixed crashes.Added parking light object.Added new option “MastLight” in airport archetype.More precise position for rectangles and polygons in BGL (30cm to 1mm).Added new option to allow polygon vegetation override to use TIN tree spawn algorithmFixed projected meshes not rendered sometimesFixed invalid object type kept selected when switching to regular scenery edition.Added a movement sensitivity threshold to gizmo movements to avoid unwanted microscopic movements while clicking on the gizmoFixed drag and drop issues, especially when trying to drag an unselected objectFixed scenery object shift between the editor and the built packageFixed collisions not working for instanced objectsFixed “View only current package” not reloading the ground textures.Polygons can now be used for material and vegetation override at the same timeFixed hiding objects with the eye icon not working for a lot of typesRemoved broken option to move selection up/down in the scene tree. Use drag and drop insteadIt’s now possible for a polygon to render material and override vegetation/secondary heightmap at the same time.Rectangle object: prevent profile creation when heightmap is used and vice-versa.Improved vegetation polygon precision.Fixed unwanted rotation upon adding object in SPC edition.Fixed some characters in object names causing BGL compilation errorsFixed light presets rendering issue when the light is rotated.The “Show light direction” debug is now shown for each light row vertices.Reduced falloff distance when adding an heightmap to a rectangle.Improved heightmap gird rendering.Fixed textured polygons affecting ground materials on a large aera(incorrect mip generation for SurfaceTypeMerge).Fixed not being able to pan on Worldmap while Scenery Editor is openedBetter TIN terraforming (tesselate the TIN geometry when needed)Support “no snow ” and “no decal” with instancing.Fixed “NoDecal” not working for some models.Fixed single trees using wrong species in some caseFixed viewport rectangle selection taking groups into accountAuto expand relevant header in polygon propertiesSimObject EditorAdded new properties to relays in runtime graph: powered, managed line, managed line state (disconnected, disconnected by relay, fully connected)Added new properties to generators and external powers in runtime graph: the supplier is powering consumers or not, number of powered consumersMade some batteries properties read only as they were always overwritten by the system.Fixed duplicate property remaining capacityAdded new properties to show in runtime graph: average tension, average load, the battery is powering consumers or not, number of powered consumersAdded “on and powered” state for circuits, indicating that the circuit has been switched on and receives enough tension to functionAdded runtime information on lines in the electrical system graph relative to their connection state (switch, breaker, relay).Fixed electrical relays not having data in system editor runtime graphRemoved the Inputs tab and move everything it contained to the Input Profiles EditorFixed section specialization from livery.cfg not up to dateAdded condition for hydraulics lines so Valves and Accumulator can’t be empty.Removed duplicated fields LiquidCapacity and LiquidConsumptionFixed hydraulics valve of type ShutOff required to have a CircuitFixed possible infinite freeze when opening the navgraph editorFixed CFG Validation Window allowing modification of parm from VFS filesFixed edit in place incorrectly saving file with empty sectionsRemoved some unused WearAndTearCollission parameters in systems.cfg tabAdded missing InertialSeparatorOnTorque parameterAdded an option in the context menu to give custom name to section or param for a specific packageFixed issue with reload option with a modified assetAdded hydraulics system minor version 2Added versions and modifier_local_angle_scalar fields in flight_modelFixed impossible to click delete or rename menu option when a livery node is selectedFixed missing prop_betathreshold paramsFixed high_n1/n2 maximum set to 100%Fixed possible issue with file not correctly saved for merged sectionsFixed impossible to select any container in the User Light ToolFixed hydraulics line valves and accumulator value making errors in the systems when emptyVisual Effects EditorFixed random crash in VFX Templates/Instances debuggerFixed crash upon erasing comment blockFixed double clicking on a node without world position moving developer camera.Biome EditorFixed build error when using Rebuild option from File menuSDKAdded key event GROUND_SERVICE_ATC_MESSAGE to trigger new Ground Services for user aircraftAdded frequency name and type to the facility explorer.Fixed a bug that caused the BGL compiler to add holding patterns to multiple airports rather than just the intended one.Restored KEY_PAUSE_TOGGLE key eventEnabled KEY_PAUSE_ON and KEY_PAUSE_OFF is every contextSimConnectFixed SimConnect_MapInputEventToClientEvent not working on consolesFixed O/I variables not able to be queried if the target component is defined in the interior or exterior model instance instead of an attachment.Added ability to scope O:PATH:TO::VARIABLE to a specific attachment by alias using the syntax O:PATH:TO:COMPONENT@alias:VARIABLE, interior can be targeted using the alias interior, exterior using the alias exteriorFixed MapInputEventToClientEvent registering actions on joystick button 0 when an invalid button index was provided – now triggers a SimConnect exceptionAdded support for mouse events in SimConnect with the MapInputEventToClientEvent functionSimVarsAdded simvar ELEVATOR TRIM PCT EX2. This simvar returns the trim level in percent, with the -100%->0% range being used for the down trim while 0%->100% is used only for the up trim. This means that setting 0 trim will also result in that simvar returning 0%.Used that simvar in the HUD display for trim, which fixes some errors which caused the HUD to display the trim at 100% before it actually reached the max in cases of asymmetric trim.Also added a way to specify that the ASOBO_Elevator_Trim_Settings_Config should use that simvar (opt-in) by setting the parameter USE_EX2_SIMVAR to true.Added some simvars to allow the Baro Setting to be retrieved even in STD modeAdded a cfg param to allow the AP Heading to maintain current rotation direction.Added SIMVAR_TITLE to the list of supported simvars for FakeSim. This allows the identification of the NPC planes when querying data using SimConnect_RequestDataOnSimObjectTypeAdded Simvars WEAR_AND_TEAR_OVERSTRESS_FACTOR and WEAR_AND_TEAR_OVERSTRESS_DAMAGE_RATEAdded SimVar IS_ANY_OPEN_INTERACTIVE_POINTS_RISKING_TO_CAUSE_CRASH which returns true if any interactive point would make the aircraft crash if it reached their failure speed (i.e. they have the type Main, Cargo or Emergency, they have a positive failure speed and they are opened at more than 95%)Added the FREEWHEELING_UNIT_ENGAGED SimVar, which controls whether each helicopter engine transmits torque to the rotor system. See SDK for details.WASM APIFixed terrain visible in weather radar top view after max radar range (250km), now the no rain color is renderedFixed gradient not rendered correctly when alpha < 1Fixed rare random deadlocks when using the CommBus API or other APIs that depend on itJS APIAdded runway lighting information.Added a route index that allows looking up routes by name.ToolsAdded new 3dsMax – Blender Bridge: A tool for transferring data between 3ds Max and Blender.Exporter 3DSMAXAdded a log to warn user that “export_transform” property is not used anymoreFixed initialize Wiper Mask ToolExporter BlenderFixed an issue that caused incorrect vertex colors in an edge case when “Merge Nodes” is enabled.Apply rotation and scale before merging objects during export (when “Merge Nodes” is enabled). Prevents issues with shaders that use node scale.Fixed incorrect texture color space when the same texture is used in both sRGB and Non-Color inputs.Added support export of linked materials.Material input descriptions for the Details Map have been clarified.Added blender scenes in Shared Assets.Added missing alpha mode to vegetation material.Improved scene opening performance for scenes containing old collision primitives.GLTF import: Support deprecated ‘AsoboMacroLight’. They are automatically imported as Street Lights.GLTF import: Support deprecated decal materials defined in the ‘ASOBO_material_blend_gbuffer’ extension.GLTF import: Disable assignment of a unique ID to each imported object. This prevents issues when importing GLTF files containing nodes with the same ID.The “Objects” and “Presets” tabs have been merged into a single “Hierarchy” tab.DocumentationSimVars: New hydraulic system SimVars have been added to the documentation – HYDRAULIC COMPONENT LIQUID QUANTITY, HYDRAULIC COMPONENT LIQUID QUANTITY RATIO, HYDRAULIC COMPONENT PRESSURE, HYDRAULIC LINE INPUT SIDE LIQUID QUANTITY, HYDRAULIC LINE INPUT SIDE LIQUID QUANTITY RATIO, HYDRAULIC LINE INPUT SIDE PRESSURE, HYDRAULIC LINE OUTPUT SIDE LIQUID QUANTITY, HYDRAULIC LINE OUTPUT SIDE LIQUID QUANTITY RATIO, HYDRAULIC LINE OUTPUT SIDE PRESSUREFix for malformed debug info links.Fixes for offline docs:404 page formatting fixed.External links fixed so they now correctly open in a browser.Links have been fixed to split correctly and not overrun pages on lower resolution.Blender + 3DS Max: New cubemap and reflection options for Windshield material added to modelling documentation (Cubemap Reflection Masking and Screen Space Reflection Intensity).SimVars: Fixed error where LIQUID DROPPING TANK PCT FULL VOLUME and LIQUID DROPPING TANK PCT FULL WEIGHT were flagged as read-only when they are actually settable.Fixed an error where the parameter always_execute_model_behavior was flagged as obsolete.The page on creating aircraft thumbnails has been fixed to reflect the correct setup for non-modular aircraft.Liquid dropping system page information has been updated to flag the “Name” hashmap keys as not required.Simvars:New SimVar TURB ENG COMMANDED N1 OVERRIDE ACTIVE has been addedOther related SimVars have had their descriptions updated (TURB ENG CONDITION LEVER POSITION, TURB ENG COMMANDED N1, TURB ENG THROTTLE COMMANDED N1)Multiple new parameters to provide additional flexibility in defining commanded N – making turbine engine speed laws easier and more precise to tune – have been added to the engines.cfg documentation: full_throttle_commanded_n1, corrected_commanded_Ne_table, uncorrected_commanded_Ne_table, delta_commanded_Ne_table, delta_commanded_Ne_controlSimVars: a new helicopter SimVar – FREEWHEELING UNIT ENGAGED has been added to the documentation.The section on modular simobject merging has beeen updated with missing XML information.Update to the ui_fuel_burn_rate parameter description as well as associated career documentation to better explain how it affects the effective range of the aircraft.Fix for missing additions to APU (Fuel + Pneumatics) docs that were not included in a previous documentation update.Updated to multiple pages related to APUs (Fuel system, Pneumatics system, etc…) to clarify that the simulation can currently only parse one APU definition.Simvars: New liquid dropping SimVars added to the documentation – LIQUID DROPPING TANK PCT FULL VOLUME, LIQUID DROPPING TANK PCT FULL WEIGHTHydraulics documentation (Pumps and Actuators) has had a few parameter description updates to fix wrong information.All mention of “UVmap2” for Blender has been removed from the documentation, as both Blender and 3DS Max now both use “UV2″references.Obsolete “LoD (level of detail) curve” option removed from the Options menudocumentation.New “Version” number added to Hydraulic system documentation, and hydraulic actuator documentation updated with new “DropPressure” map entry (and improved key descriptions).Helipad scenery object page updated with additional information on taxiway point setup.The “Creating Or Replacing An Airport” tutorial page has been refreshed to bring it in line with the current DevMode status.SimConnect: Fixed SIMCONNECT_RECV_EXCEPTION documentation to show correct “unknown” examples.Update to the Tools > Package Reorder Tool section to reflect minor changes to the tool window and workflow.WASM documentation has been updated to include new “update” callbacks (see the “Update Callbacks” page in the Programming APIs > WebAssembly section).Added additional details to the froude_krylov_scalar in the flight_model.cfg documentation.New section added to FLT Information page to explain custom content mission ordering in the UI. Accompanying “difficulty” parameter has been added to the FLT File Properties page as well. Edited 5 hours ago5 hr by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
5 hours ago5 hr I did wonder what I was downloading when I fired it up, let the "lets see what they've broken this time" fun & games commence! Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
5 hours ago5 hr FFS why do I have to update the sim as soon as they release an update instead of staying on the old version? Knowing this will break a whole bunch of stuff that will take a few days to fix. I miss P3D sometimes.....
4 hours ago4 hr 7 minutes ago, DChockey08 said:FFS why do I have to update the sim as soon as they release an update instead of staying on the old version? Knowing this will break a whole bunch of stuff that will take a few days to fix.I miss P3D sometimes.....It's a beta???? David Porrett
4 hours ago4 hr 1 minute ago, DavidP said:It's a beta????It's not a beta, this is the actual Sim Update release.I've opted out of beta. No choice but to update if you want to run the sim.
4 hours ago4 hr "During the public beta of Sim Update 6, we tested AMD FSR 4 (upscaling and frame generation). For the final release of SU6, we reverted to FSR 3 due to incompatibility between FSR 4 frame generation and rendering to multiple windows. We are working in collaboration with AMD to fix this issue in a future Sim Update. Note that FSR 3 is the same version of AMD FSR that was used in Sim Update 5.1."This is concerning considering how well the beta FSR 4 upscaling worked ( with a 9070XT) when coupled with the Adrenalin 4.1.1 driver upgrade during the beta. I know they could not get the frame gen aspect to work but to do a full roll back to fsr 3 ... hmm not great.Oh well i guess back to optiscaler and nvidia dlss spoofing. A shame ... because if you were on an Amd 90XX card in the beta and the FSR4 upscaling was properly configured + the driver based 4.1.1 was active it was smear free on the glass cockpit. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
4 hours ago4 hr 20 minutes ago, DChockey08 said:Knowing this will break a whole bunch of stuff that will take a few days to fix.None of my addons were broken during the beta.Only addon that I know of that was broken was Chaseplane, but the devs released an update to fix it. Edited 4 hours ago4 hr by Tuskin38
4 hours ago4 hr 24 minutes ago, DChockey08 said:I miss P3D sometimes.....Is it not available anymore? 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
4 hours ago4 hr 1 minute ago, St Mawgan said:Is it not available anymore?You don't have to deliberately misunderstand what I'm saying... "This feature on this new vastly sim is not as good as this exact feature on the older sim" doesn't have to be met with "if you're not happy, go back"
4 hours ago4 hr 15 minutes ago, Maxis said:"During the public beta of Sim Update 6, we tested AMD FSR 4 (upscaling and frame generation). For the final release of SU6, we reverted to FSR 3 due to incompatibility between FSR 4 frame generation and rendering to multiple windows. We are working in collaboration with AMD to fix this issue in a future Sim Update. Note that FSR 3 is the same version of AMD FSR that was used in Sim Update 5.1."This is concerning considering how well the beta FSR 4 upscaling worked ( with a 9070XT) when coupled with the Adrenalin 4.1.1 driver upgrade during the beta. I know they could not get the frame gen aspect to work but to do a full roll back to fsr 3 ... hmm not great.Oh well i guess back to optiscaler and nvidia dlss spoofing. A shame ... because if you were on an Amd 90XX card in the beta and the FSR4 upscaling was properly configured + the driver based 4.1.1 was active it was smear free on the glass cockpit.Yeah that's a shame as I was reading good things from the beta, but it is unlike Asobo to retract something that's not fully working before releasing to the public when's it's probably broken. So it sucks but it could be a good decision, trouble is if their history of working with nVidia is anything to go by then it'll be a long road (see the DLSS Glass Screens issues they never got to the bottom of and the laughable Q&A excuses). Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
4 hours ago4 hr I honestly have no idea if P3D is still around which is why I asked as you made it sound like it wasn't an option any more. But ....... 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
4 hours ago4 hr 31 minutes ago, DChockey08 said:FFS why do I have to update the sim as soon as they release an update instead of staying on the old version? Knowing this will break a whole bunch of stuff that will take a few days to fix.I miss P3D sometimes.....Because it’s a GaaS, it’s always connected unlike P3D. For a multitude of reasons this works out better for everyone involved.This is the case with any MMO-esque game.
4 hours ago4 hr Based on the 50 pages of notes, it would be foolish to call SU6 a nothig update.Looking forward to it and especially the bush trips.dd Edited 4 hours ago4 hr by Sky_Pilot071
4 hours ago4 hr 1 hour ago, vbazillio said:Following community feedback, we added an option to start a flight without a walkaround in “Free Flight” mode. Find this new option in the assistance settings.Happy to try out this option. cheers, NiIs U.AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px
4 hours ago4 hr So with SU 6 does this mean that with DLSS 4.5 that Nvidia 4000 series GPU users have access to x3 / x4 frame gen? Im trying to figure out what the plus of having DLSS 4.5 means?Thanks in advance
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