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MarcG

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Everything posted by MarcG

  1. Show me the thread then please as I must've missed that.
  2. You seem to be venting without proof of what you're venting about, please provide proof of your claims.
  3. That Error message is largely flawed and has been since Asobo shoved it in our faces then refused to give us a toggle to get rid of it, thankfully there's an App on Flightsim.to that hides this pointless message (amongst others); https://flightsim.to/addon/100169/hide-this-message
  4. Until Asobo open up the API (they probably never will) then all these apps are doing the same thing over and over again, I'll stick with default live and when that's acting up (which is often) I'll continue using Active Sky.
  5. Not at all, MSFS has been branded as a "digital twin" for good reason, it's not all about the perspective of flight. Hence we can walk around in 2024, there's more options for other types of vehicles, the options to do much more than just fly about are there to be utilised.
  6. Happens with general gaming genres and other simulator genres, it's a trend that's long past reverting to better times unfortunately.
  7. Any program can actually be harmful to a users PC whether it's created by AI or not, but whether it runs perfectly fine on your system is one thing when everyone's system is different. That's where the risk - and yes users decision - comes into play, but seriously anyone downloading anything created by someone using AI without knowing what it's really doing, well that's just something to steer clear of. I appreciate your good intentions, it's not just you BTW, I'm seeing a lot of these apps and programs created from AI by people will little or zero coding knowledge and that's what we need to avoid.
  8. Back in the day when I used to create levels/maps for First Person Shooters, there were ways of "hiding" areas by adding in invisible walls or zones which prevented the GPU from "seeing/reading" models/textures/whatever in those areas. That way you could create multiple highly detailed areas without big hits on performance, which was vital when creating Deathmatch maps and such. So as a question (which I think I may of asked once before but forgot the answer), is there nothing like this in the SDK when creating Airports? So that those Terminals buildings where you cannot see from the outside, don't need to render their models/textures? Or is it a case of "build everything and the GPU sees everything"? Because if it's the latter, then that's a disappointment considering the tech/methods I described above have been around for 30+ years....
  9. IMPORTANT!!! I just created the toolbox out of interest with AI Gemeni Pro. That means on the other hand, that I have no clue and therefore can add, repair or change hardly. I simply hope, there are no bugs ;) That to me is an immediate RED FLAG even saying he has no clue is one thing but using AI to to the work which could result in major complications of your system, If I were you I'd stay well clear of anything like this.
  10. Well they're useless in many departments but that's merely my opinion on what is an incomplete shipping feature since release, but yes I can see those pictures now. That kinda suggests the Asobo AI boats are using GAIST models, however again I see absolutely nothing in the English Channel whereas with GAIST in 2020 they were everywhere. Thanks for your help anyway, I'll stick with seafront and park GAIST until a hopeful update or Asobo change/fix but I'm not relying on the latter.
  11. Ah ok the title is interesting in that folder (I've not looked there), suggests they are "working" but in the English Channel I had Zero ships just small default sailing boats compared to Seafront Vessels which are everywhere. Either way it's definitely not working anywhere near as good as it did in 2020, even by the description on the flightsim.to page referencing issues with 2024 I'd say it's simply screwed all over. A shame Henrik has gone MIA (hope he's ok), could do with an update on what is going on with what was the best shipping mod. If only Asobo didn't mess with the ships and release a half baked feature in the first place, but hey ho they're useless.
  12. Do you use LNM? If so I meant the labels on that but my description was a bit wrong, in LNM left click a ship and it'll show you information about it (just like with aircraft). Screenshot that over a ship you "believe" is GAIST if you can, thanks
  13. I've tried everything now and am simply not seeing any GAIST ships whatsoever, I see plenty of "AI_" Asobo boats in Sim and LNM (mouseover, yellow label shows details of the ships) but nothing referencing GAIST which should begin "CS_". Seafront ships show up as "seafront-" in LNM so they're easily identifiable. Can you/others who say it is working, please show a screenshot of LNM with the label of the GAIST ships? As I fear there's a lot of misinformation and confusion over what people are actually seeing hence some/many of us not seeing ships (here & official forums) compared to those that are, thanks.
  14. But but but some random bloke on the internet with a completely different system and operating structure told me I'd get 10000000fps 😆 Long gone are the days where graphics drivers suddenly give massive performance increases, if you do notice a huge change then there was more than likely something wrong on your system previously.
  15. So is GAIST working now for anyone post SU5? All I see are the Seafront Vessels but zero from GAIST when I check LNM, settings are all correct for GAIST 🤔
  16. Ok after a bit of faff (I had set up FSLTL to start Silent so never got the Web page prompt to show up as per Navigraph suggested it would + a World Map Filter mod clashed with the Navigraph AIRAC update so no Airports would show up on the World Map...!) it's all up and running, I see aircraft back in the skies with FLSTL injector and confirmed in LNM/Flight Planner so all is normal again. I've not yet compared side-by-side with FlightRadar24 and being mainly a VFR guy I couldn't give a stuff if the Jumbo Jets aren't taking off from the correct runway, I merely want the skies & airports to feel alive in Real Time. Also I'm a first time Navigraph subscriber so ran through that initial setup quickly at first, added those programs to Add-Ons Linker to auto start as per usual (my god what an App that is!), will look into Navigraph in more detail another time.
  17. From their discord; For FSLTL users that are not Navigraph Unlimited subscribers, we continue to work with other live traffic data providers and hope to add additional options to the injector in the future. If you are interested in subscribing to Navigraph, please visit https://navigraph.com (FSLTL receives no compensation from Navigraph). The FSLTL injector can still be run with live traffic disabled similar to v1.9.0 for static/parked aircraft only. So no, you'll need a subscription to Navigraph if you want to make use of this in the time being. Personally I've been on the fence about Navigraph for awhile so I might just sign up for a month to see how it goes, as this announcement is an added bonus.
  18. We've been screaming this for over five years, since they started messing with the 2020 lods (remember the circle of trees issue they introduced), simply put they don't listen so it's pointless asking anymore.
  19. Make peace with constant downgrades? if we do that we'll be back to FS9 Graphics by 2029 😅 Seriously though Asobo did something, maybe unintentionally, but until it gets back to where it was they are still fully accountable so therefore deserve to be reminded at every given opportunity. Someone at FSExpo needs to ask them these questions and not kiss their backsides like we see at every convention, but alas no one ever does.
  20. Lighting in 2024 is great and far surpasses 2020, overall 2024 is better for my visual needs in VR but as ever everyone sees things differently. However texture sharpness was much better in 2020 until Asobo did their usual and downgraded at the sake of performance, we've also still not got back the 512x512 textures they somehow broke last year...so overall even though 2024 is better it should be a lot better than it currently is.
  21. Before it goes into yet another debate about opinions.....have you seen Rex Atmos? That's supposed to help with this sorta thing, not used it myself though.
  22. I just downloaded the Optiscaler Client (new to AMD late last year so this looks similar to DLSS Swapper to me), I then manually added MSFS2024 as it didn't find it in a scan. Selected a couple of drop down bits and it looks like FSR4 is now in place, having been using TAA in VR it'll be interesting to see how this looks, will check it out in a bit.
  23. Hopefully this doesn't get missed but the icon to go to First Unread post on a thread needs to be larger, it's far too small on mobile browser which results in going to the first post then having to scroll/skip pages to get to the first unread post, thanks. P.S. put me in the camp of welcoming the upgrade, I found the old forum very dated especially with is lack of dark mode so that's a great feature.

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