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MarcG

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Everything posted by MarcG

  1. I'm happy with Bijans mod but it's always good to have a choice, will keep an eye on this one and see what progression happens with it.
  2. I don't think that's correct, I clearly see a difference with the 15 minute time demo adjustments.
  3. VR, a fluctuation in 5fps is huge and easily noticeable, so finding that right balance to get smoothness is absolute key.
  4. Ah I thought they were as I saw a lot less of them after SU5 which has this on the release notes; Fixed custom aerials sometimes creating tiling or black tiles Either way nuclear lighting of POIs was definitely fixed in SU4 before getting broken again.
  5. yeah that's why I'm not buying, the performance drop off is too much for me in VR unfortunately and without the 512x512 textures it's not worth it (free version will do for now but I don't use it all the time anyway).
  6. Hmm both nuclear POI lighting at night and Black Lines in the water have reappeared in this update where they were both fixed before 🤔 looks like they reverted to an old build internally whilst trying to fix something (probably the absolute mess they've made of the PS port).
  7. When I used to do a lot of benchmarking I would choose LIRF and fly inland over to Rome, I used that for a good steady FPS check out over water then U turn over and into a city environment.
  8. I'm not entirely sure they are higher resolution, all I see at the Extreme setting is a maintaining of the texture output as you go higher (using the drone) instead of many LOD changes as you gain altitude. I'm not convinced these are 512x512 textures again for example, that still needs to be fixed by Asobo unless it was a deliberate downgrade they decided to be silent on (wouldn't surprise me).
  9. It's very well received by me who still craves that extra bit of immersion, makes the joy of opening the door actually worthwhile now!
  10. They should've based these stats from Free Flight
  11. You seem to be confused I'm not talking about maps specifically, I was talking about this; Ground Detail can now be fine-tuned continuously from Low to Extreme, making it easier to find the right balance between clearer ground textures and smooth simulator performance for your system. It helps the textures remain crisp & clear at different altitudes and not default whereby you can clearly changes in the TLOD system affecting the textures as you raise altitude (see Asobo; Downgrade). Now it's not better than losing the 512x512 textures (see Asobo; Downgrade/Bug) that we all had at the start, but it's better than standard. As per other thread, setting it to 'Extreme' is night & day different to "Simulator Default" but at the expense of performance. What I am struggling to see is any difference with the Buildings in this update, I've downloaded the lot (little over 12gb) and gone to different areas but can't see any building differences 🤔
  12. Awesome update, loving this aircraft
  13. I know that, thing is they're both the same quality now and have been for a year as Asobo removed the 512x512 (or a "bug" as they stated) texture format. Anyway, the Map Enhancement Mod has added in a new way of getting better sharper textures with some sort of "magic", tried it and it's better than default MSFS2024 but does hamper the FPS. As above this was added recently, thread elsewhere.
  14. The one before V10, details in a thread here recently
  15. You didn't try the recent update that improves that then? World of difference....!
  16. It is but don't forget that's all steam users in the survey, so it can only be used as a guideline not a definitive conclusion. If you did a survey of solely flight sim users the results could be quite different.
  17. SU16 and Seb said it was a "bug"....
  18. This post pretty much sums up the degradation; https://forums.flightsimulator.com/t/su6-scenery-level-of-detail-survey/770677/273
  19. Could've been server issues as proven elsewhere, but I'm heavily leaning towards VR TLODs working differently/bugged as has been suggested before.
  20. It's for MSFS2024, you're using the 2020 version.
  21. Use the app to hide the message as a lot of the time it's redundant when it appears.
  22. It's "new" since SU4 for MSFS2024 so it definitely is something they can fix, anyones guess if they ever will though.
  23. I'm now of the thinking the VR TLOD is behaving differently to 2D, when I adjust it manually (not using AutoFPS) it always reverts to the previous setting when I go back to the Menu. When using AutoFPS it seems there's nothing happening then it suddenly switches "on", might well be a bug/issue.
  24. Ok found it, it's right next to the town of Ghisonaccia. I can easily reproduce it by going through the TLOD levels, it's like they've messed with the LOD levels again, going to 400 and it's fine which suggests they've nerfed lower levels to gain performance as predicted by so many people during the beta.
  25. It was the east side of Corsica, don't know exactly where though.

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