Everything posted by MarcG
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Atmosphere Mod
I can't see Rexs "Weather Engine Implementation" being any different to what we've already got with ActiveSky & others (hope to be proven wrong), MS/Asobo are not going to open up the Weather API and/or ever fully explain why and what is going on with the Meteoblue License that possible prevents that, so we're constantly left in the dark with blank expressions every Q&A when they fail to answer. I reiterate this is product is called Microsoft Flight Simulator, the Live Weather in this Simulator has been largely lacking with underdevelopment for years now. Threads on the official forum go into their thousands, the same issues & wishes repeated ad infinitum but absolute Zero from MS/Asobo other than "we're working on it" which is the same rhetoric they spouted in years gone by. There's another Q&A coming up this month, it's a chance for them three to give some rock solid details about future Live Weather support in this Simulator as it's very clearly apparent it needs work, but what's the betting we get "huh?! we've mentioned that already" again...
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Some genius modder went and fixed our clouds
The mods created by AI that go straight into the Community Folder are probably just fine, it's the ones that come with a *.exe install file I'm wary about, I like to know exactly what it is I'm installing on my PC.
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SU7.2 Beta - 1.9.23.0 to UNDO SU7
Makes me wonder what happend to that Dev they hired who left the other flight simulator, he joined awhile ago now and sometimes it takes awhile for their work to get a stamp on the product and make a difference. Edit; Andrey "An.Petrovich" Solomykin, the highly respected Lead Engineer and flight physics expert from the IL-2 Sturmovik (joined in 2022)
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SU7.2 Beta - 1.9.23.0 to UNDO SU7
You are right, it is good, but it could've been a whole lot better if they bothered to learn from their continuous need to break the Sim every update causing time lost fixing those mistakes. But they seem incredibly reluctant to improve where they need improving, which has been obvious since day one. I've never known a game development like this, ever! Meanwhile I'll happily continue flying, I wouldn't be here with hundreds of hours in this simulator if I didn't 😉
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In Development - Got Friends Piper Supercub
Ooohh that little SuperCub looks decent, might haver to splash the cash next pay day
- SU7.2 Beta - 1.9.23.0 to UNDO SU7
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Some genius modder went and fixed our clouds
It's not for me as Reshade & VR don't mix well (from what I've read + effort setting it all up), but it's another recent example of the community doing something where Asobo seemingly can't/won't.
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MSFS Auto FPS App
Ah ok cool thanks
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MSFS 2024 Su7.1 available - 1.9.21.0
I get the "silent" variety, the game never shows up in Recent Downloads in the MS Store any more, matter not as it seemingly updates just fine. Lovely flight over the Greek Islands earlier, performance with the FrameGen VR mod improves it ten fold. Still getting the EFB map flickering which makes it unusable (since SU5) 🙄
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Frame Generation for VR is here now.
I've settled on VectorXR with x3 FrameGen for MSFS2024 as I get less artefacts with that then OFXR (which conversely works better in racing Sims), just had a splendid flight with only some minor issues.
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MSFS Auto FPS App
hmm ok one slight issue it's refusing to budge Clouds up to Ultra (Auto Increase Clouds is ticked), everything is stable (90fps VXR, TLOD 800, OLOD 100 all in green, FPM 0) Edit: ok it's something to do with VXR as I disabled that, exited then went back into VR with just the "Target VR" and pretty much strict away the clouds jumped upto Ultra. Exited VR, started VXR, back in VR and the clouds refuse to budge from High my
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MSFS Auto FPS App
@Reset XPDR Latest Test all good with VR, got the warning when having both VXR and OFXR running 👍 Think I'll stick with VXR for MSFS for the time being as I get less artefacts with that (OFXR conversely better for racing sims for me which makes life easier)
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LOD distance reduced SU7?
"The Level of Detail (LOD) concept has been used in computer graphics and 3D rendering for about 50 years, originating in 1976 when researcher James H. Clark published a foundational academic paper on hierarchical geometric models." This surprised me, because the way Asobo have been messing about with LODs you'd think it was invented in 2020 🙃
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MSFS Auto FPS App
The collaboration with both VR apps and you is brilliant, it's given VR a massive boost that in some Sims it's simply game changing. I'll hopefully give this a test this weekend.
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MSFS Auto FPS App
Yeah I'm finding that anything myself, have to turn off the layer in SteamVR but concerned it's still "running" in the background. May have to uninstall completely, OFXR is decent enough anyway.
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LOD distance reduced SU7?
yeah that's what I'm getting at, if it was always 256x256 in MSFS2024 then something happened to coincide with it as the ground textures have never recovered from around SU3 (2024). With the past graphical regressions and suspect "changes" to both sims you can't blame people for questioning what is actually going on half the time, but anyway the skies calling!
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LOD distance reduced SU7?
So why did I and many others notice a texture resolution degradation in MSFS2024 at the same time then? Using VR the "little" things are so much more pronounced so it was very obvious there was a change, it was all over the VR discords at the time. Has that always been documented that way in the SDK? Or is that a revision thereafter? Something is not adding up here at all.
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LOD distance reduced SU7?
Yeah I've used the free trial of that and it's clear as day the difference, now that there's more toys for VR users I may use it more often to improve the visual fidelity of the ground textures which were nerfed by the "bug". Having just watched the Q&A section on this topic with Seb again, his response is actually bewildering and I quote; "I don't know why it doesn't work anymore and also surprisingly they (Devs) did not know how this could have worked before. So in order to make it work we need to investigate and check what basically was happening. And so yeah we're going to look into this if that's an important feature to make work again we will for sure find out what happened and fix it" 🤔
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LOD distance reduced SU7?
hmmm think you're incorrect there as it clearly affected MSFS2024 as proven by the Map Enhancement mod and continuing low resolution. "Removed High LOD feature because MSFS2024 and MSFS2020 (from SU16) no longer support high res textures." Seb then went on to explain in the following Q&A that this was a bug and not something they did deliberately.
- LOD distance reduced SU7?
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Too many users ...
It very much was a thing in 2020, early on they kept messing about with the Tree LODs so you'd get this "ring" of trees around the aircraft which looked poor. Before they started hacking away at that the trees used to be visible for miles, but they tied everything into one TLOD system and they've been chasing tails ever since.
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MSFS Auto FPS App
...and as if by magic OFXR Djules fork updated with this; MSFS AutoFPS support OFXR now shares its live state with other tools, so MSFS AutoFPS knows when frame generation is running and at which multiplier, and can adjust the simulator's detail to keep your frame rate at its maximum. What a time to be alive 😆
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LOD distance reduced SU7?
We never do but then that's not his job to explain why we get obvious degradations (they refused point blank to explain the 2020 SU5 cloud fiasco), it's upto Jorg/Asobo to better explain why they make changes that affect PC so much.....but you'll get blood from a stone quicker than that!
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MSFS Auto FPS App
Latest update includes; Live Frame Generation rates for tools like MSFS_AutoFPS Hopefully that'll help
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Official Asobo/MS bugs survey - get your voice heard!
I had they pop up in game earlier, I gave them hell!