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Maxis

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  1. Was looking out for your mini review. Is there a way to disable stuff (Internal features for example) to improve performance ?
  2. I saw that revelation after my post. Don't make assumptions please. Ask next time. Or if you want to be helpful just make a friendly correction and it would have been noted. Thank You
  3. The Fenix/PMDG i use almost daily. Its the primary interface you are working in.. When the App starts in the background you arent just getting DRM... you are also running the essential components that make the Fenix work. Orbx KATL I dont think i would be flying out of one airport that regularly even if it was my home airport (which it isnt). In addition to that im pretty sure scenery can be run within the sim without DRM so in this instance the DRM layer is just there for DRM. I applaud Orbx for being transparent no issues with that but as a potential customer who tries to keep everything running on their system to a minimum there should have been a marketplace option ... At least with that the dev gets their security and the customer does not have to have additional processes running.
  4. I just arrived at the same conclusion. If DRM was needed then they should have just done the marketplace. I can get comfortable with the marketplaces and its built in DRM but adding another layer of DRM just for one airport?.. No thanks Thankfully i don't usually buy airport scenery much or consider having all the bells and whistles that addon airport scenery entails a must have like the aircraft that i use daily.
  5. Ok now they have my attention. That was a much better presentation as to what they are about. The pics look great. Hopefully performance and systems match the pics because i would love to have top quality 787 available to fly.
  6. Does Beyond ATC control the traffic on the ground ? For example .. can it assign runways for departure and arrival ? As a matter of fact can any program make use of multiple runways at the large airports instead of being forced to funnel everything through 1 runway ?
  7. Great thanks .. ill try their injector then when i get home and see how it pans out. I am not too much of a stickler for needing real time schedules .. the stuck in time ones from AIG works fine but its worth checking in to see if im missing anything by going with the real time online option. For the models though i prefer AIG due to its option to use 2k textures.
  8. Nope I flew that this weekend too .. No issues.
  9. Jetways have been operational for me with the various aircraft i have used this past weekend.
  10. This thread is about the flight plans and its implementation .. Not the flight models (There's nothing new on that front.)
  11. Does FSTL traffic controller app work on AIG models ? I have a NG sub so i would like to give this a try but not quite at the expense of discarding my AIG install.
  12. Yes you need to select FSR in the game menu.. save the config. Then open optiscaler... select FSR 3/4 and hit change Then look a few lines down you should see the drop down for the versions .. select 4.1 if installed and select change. But you have to select FSR in the game first (That is selecting the input)
  13. Oh man .. The fun i had with this little software right here. Absolutely crazy configuration but its working and smooth as butter Hardware 9800X3D/Win10pro/9070XT/32GB Ram Sim settings DLSS 4.5 ultra resolution (Upgraded via DLSS Swapper) + Nvidia Latency On+Boost (Important) + "In sim" frame rate limiter on to 36fps (Target 72fps via FG for Half monitor refresh rate fixed VRR off) + Vsync off in sim (In SimVsync sucks). Framegen Settings + AMD driver based fluid motion frames (All other framegen gives artifacts on my engine fans) + Vsync off in driver. Optiscaler Settings Optiscaler DLSS input spoof + FSR3/4 + 4.1 + Enable Vsync on (This Vsync is decent) Bottom line .. It looks like Optiscaler lets my AMD card benefit from some of that DLSS goodness so i thought to myself hmm if it allows me to use DLSS inputs and spoof it can i use the latest version.. ? DLSS swapper answered that question. Also that DLSS latency reduction + boost option in the sim? chefs kiss. That took A LOT of the panning stutters out of the equation. I did try FSR 4.1 but it was a little over sharp for my tastes and does not have that game changer nvidia latency reduction+boost so im just going to stick with this complete abuse/misuse of a config and keep it moving ! :)
  14. For those who have a card with adequate VRAM for your resolutions .. yes leaving it on may be the better move. Turning it off was specifically to provide a little easement for those people who bump up to the VRAM limits in the sim. So if your GPU has well over 16GB then this recommendation was not for you guys. The discussion about this solution on the MSFS forums originated from the chats about the VRAM limits problem and this was a temp fix for VRAM only. Nothing else.
  15. I'm sorry i have to disagree a little here. There is a difference if we are talking about MSFS 2020 or MSFS2024 In context of my pc primarily built for the sim only ( I have three consoles for every other game i could ever want to play). I have been able to test the veracity of the claims when people were starting to mention turning Rebar/ Resize bar off. For MS2020 you are very much correct in saying that there is not much of a difference when its off or on and the recommendation of just leaving it on was the default generally accepted position which i did for a long time. For MSFS2024 however. Turning it off freed up for me approximately 600 to 800mb of VRAM. Moving me from consistently avoiding flying into airports like LSZH/KATL/JFK/EGLL as my system would blow past the VRAM budget when REBAR was on to Comfortably flying into said airports although still living on the edge VRAM wise but no longer stuttering and the resource warning only momentarily occurs instead of guaranteed and continuously stuttering. Could i have left rebar on and lowered my textures to high to save vram and get maybe +1 or 2 fps sure... but on balance the better bet in my opinion is to turn it off and be able to move your texture setting back to ultra lock your frames and turn on framegen. For MSFS2024 there is very much a difference in terms of VRAM savings when it is turned off. I personally was resistant to the idea until i tried it back during the SU2 or 3 beta. Left rebar off ever since as i have not returned to MSFS2020.

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