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MarcG

Donor
  1. This is to do with the LOD System in place so technically nothing to do with the graphics engine itself, like all games/simulations that render models at certain distances from the user, each model has a LOD LEVEL or similar design staged to gradually load in the model as the user gets closer. Hence with this particular issue you can see the rear wheels long before you see the nose wheel. As for difficulty in fixing, I don't think it's that difficult at all but Asobo have gone down so many rabbit holes with their LOD management (see countless related LOD bugs/issues) I'd be surprised to see this fixed any time soon.
  2. I just find the acceptance of blatant shortcomings to be extraordinary, it's that acceptance that equates to poor development strategies because the developers think "oh well it's good enough", well it's not good enough to constantly release updates with regressions that affect peoples enjoyment of the software....6 years and counting. My frustration and annoyance with Asobo is driven by my love for the product, no different to shouting at the TV when the head coach of my favourite football team makes a substitution and we go on and lose the game! It's the same thing, it's the same obvious areas that just smack you in the face and you wonder "why" can't they see it the same. BTW I've done my time sending in bug reports, posting in the bug threads on the official forum, so yes I have tried to play a part but eventually I just gave up when the same mistakes, issues and downright ignoring kept happening. Finally, as said a hundred times, MS/Asobo have been brilliant on one hand and inept on the other - but I still have absolutely brilliant moments in the game regardless. 🙂
  3. First off go to flightsim.to and download the app that hides that nonsense message (forget the name, Hide something, not at my PC). That message is largely redundant and ill programmed so better off ignored. Secondly as per AutoFPS advice above (highly recommended) although it will help, there has been a reduction in performance for me since SU5 was released, I'm also using VR so am particularly alerted to performance fluctuations, SU4 was better overall.
  4. This post decribes it perfectly with videos from 2020 and 2024/SU6 when you can clearly see the terrain loading in, this does seem to be improved from SU5.1 where the cockpit also loads in after the view has changed (Bug introduced in SU4) but that's only one aircraft shown. Seems that particular topic with terrain loading and other LODs "popping" into view is finally gaining traction and getting noticed by Community Mods at least. https://forums.flightsimulator.com/t/su6-scenery-level-of-detail-survey/
  5. So for you it's acceptable to continually release updates with regressions? Game breaking ones at that? Of which there is 6 years of evidence, all there on the internet to be seen. Is it wrong to want standards to improve? Is it wrong to want a product/development team to get better in areas that it's/they are lacking? Are you able to answer those questions in an adult manner, or is cheap sarcasm your only response?
  6. (He's on my ignore list) when I keep repeating factual points about poor development then maybe you'll understand they could do a lot better, also why would they hire me? That's like a football club hiring the fans who want the manager sacked! They're the ones who get paid, they're the ones who need to be better in areas they've clearly been struggling with for 6 years now, not me 🙂
  7. They have a habit of introducing UI bugs during betas even though they're not actively working on the UI in the first place, yet again in this beta users are having to jump through hoops just to alter a graphical setting in VR. This happens far too often and it's very strange, it's like they want to introduce bugs to get reported to then spend time fixing instead of simply getting on with it. I'm 100% convinced they don't have an internal testing team or they do but they're continually ignored, as none of these types of bugs should be getting through to a Public Beta with the size of the team they should have at their disposal. The number of regressions Asobo create is vastly higher than any other game developer I've ever known, but as you say they're not capable of learning. Think how far further along this franchise could've been had we not had two step forwards one step (at least) backwards every single Sim Update.
  8. Well as ever those thoughts are my own, I do not speak for anyone else. I focus on the negatives because that's where I'd like to see things improve as I'm not here to kiss the backsides of the team and slap their backs every time they fix a bug, but as above it's been 6 years now (8+ if you include pre-2020 development) and there's areas that Asobo are simply not very good at and have never improved and that should be a concern to them if they want to take this franchise to the next level (there's many levels yet to obtain), what's worrying should be the amount of regressions we've gone through since 2020 to get where we are today - Clouds quality and texture quality are two key areas that are not as good and that is generally perceived as a fact not just my opinion. As for Flight Sims I really only started with 2020 myself, I have nothing to really compare too in the past so only see things as they are now and right now I see a development management team & company still struggling with the very basics. Yes I fully agree it can look breathtaking at times, as said I thoroughly enjoy my time mostly, but that's no reason to sit back and accept what we have when it should be so much better - otherwise I'd still be flying F-19 Stealth Fighter and lording the graphics as TEH B3ST EVAH! 😄
  9. Right at this minute I think MS/Asobo have gone down a rabbit hole they don't know how to get out of, MSFS2024 was supposed to be better in so many ways but it's ended up worse than 2020 in a lot of areas. The LOD system still isn't working as well as it should be, the textures are awful and they've never fixed the 512x512 "issue" if it was that and not just another downgrade on purpose, they're still struggling with Xbox and now PS5 memory management & issues. Career mode is still riddled with bugs and ill thought out game design, their lack of Live Weather development and attention on those very old bugs is shameful, the constant need to downgrade the visuals for PC users is painfully obvious without explanation, the UI is still dreadful, performance is up & down every update, default aircraft still have bugs that should've been fixed long ago, major features & wish list items still unattended for years and the bugs list grows forever more as they love a regression every update without fixing what they broke. I was hoping they'd learn from past mistakes with 2020 but they've carried on with appalling Quality Control and Beta Practices so it's just a constant rinse & repeat scenario where each update is "what have they broken this time?" instead of looking forward to what's new - a stark contrast to other Simulator developers where they could learn a thing or two After the absolute fiasco of 2024s release and getting it to a decent place eventually with SU4 they've since not done much in terms of taking it forward as they're in a cycle of constant bug fixing, SU5 arguably went backwards in some areas and player numbers (according to Steam) are on a gradual decline (summer months in the northern hemisphere no doubt playing a part of that, but numbers started to decline since a peak January). So where do they go from here? I would not be surprised if they bin it all off for another round of "New 2028 Release to keep the Shareholders happy", as right now MSFS2024 is still largely a mess that needs a complete reset or at least another 3/4 Sim Updates to rectify. Personally I want them to fix it all so I do not want to see another Full Release which messes up the mod teams again and sees what will no doubt be another messy title, but what they decide is anyones guess as no one saw 2024 coming in the first place. Now on the flip side it's still got potential to be something truly breathtaking as a whole product should they stick to fixing it up and that's why I linger on relentlessly hoping one day they turn a corner, it does give me great satisfaction on many flights and I'm thoroughly enjoying it a lot more than the above suggests (!). But every now and then I see things that just make me wonder whether Jorg and his team actually play the same product, seconds after an update comes out I notice a major bug....how has that been missed? Why have an internal testing team (if they do indeed have one) if they're not going to listen to their bug reports? It's brilliant and overall I love it, but 6 years on it's still frustrating as hell when it shouldn't be.
  10. I've done a few flights now with SU5.1 and performance is definitely down for me, areas where I was getting constant 45fps (VR) I'm now seeing less, nothing bad but certainly noticeable. They keep banging on about how PC versions are not degraded due to Consoles but they never actually expand on why the PC versions get degraded in the first place, textures are awful at times even when I'm running a High TLOD and FPS is decent, clouds I swear have gone backwards (again) although when AutoFPS flicks them to ULTRA they are good enough (not pre-SU5 2020 decent though...) so maybe it's a placebo. I'm also getting intermittent flashes in VR that I've never had before, coupled with their forever relentless reluctance to fix bugs they introduce this update has brought absolutely nothing new and only gone backwards for me personally.
  11. Is there a Map of the areas they've covered? Or is is it merely to the Boundaries of the National Parks? Be good to know so I can plan some Bush Flights within those areas without straying too far outside.
  12. Time for some bush flights and low level scenery delights.
  13. I've stopped trying to understand this bunch, their lacklustre attention to issues is something I just cannot fathom at all. Yet again they made a massive regression in SU5 with a bug for VR users, they failed to fix it when it was reported & logged then they had another opportunity to fix it during this beta but.....nothing 🤷 Guess we'll have to wait until SU6 to see if they've bothered to notice their own mistake as it's completely pointless reporting bugs any more. I accepted long ago that they're just "different" from other regular gaming/simulation software developers, but I still get completely bemused at their approach each & every update. We just need to accept they're simply not very good at some things, but they'll never admit to their own failings which after 6 years suggests they'll never properly improve in the areas they need too. Anyway, aside the obvious much needed Stability & Performance fixes for console users there's nothing in this small update for me personally in the patch notes - I just cross my fingers they've not broken something else, just like every other SU release - rinse & repeat.

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