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MarcG

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  1. I can't see Rexs "Weather Engine Implementation" being any different to what we've already got with ActiveSky & others (hope to be proven wrong), MS/Asobo are not going to open up the Weather API and/or ever fully explain why and what is going on with the Meteoblue License that possible prevents that, so we're constantly left in the dark with blank expressions every Q&A when they fail to answer. I reiterate this is product is called Microsoft Flight Simulator, the Live Weather in this Simulator has been largely lacking with underdevelopment for years now. Threads on the official forum go into their thousands, the same issues & wishes repeated ad infinitum but absolute Zero from MS/Asobo other than "we're working on it" which is the same rhetoric they spouted in years gone by. There's another Q&A coming up this month, it's a chance for them three to give some rock solid details about future Live Weather support in this Simulator as it's very clearly apparent it needs work, but what's the betting we get "huh?! we've mentioned that already" again...
  2. The mods created by AI that go straight into the Community Folder are probably just fine, it's the ones that come with a *.exe install file I'm wary about, I like to know exactly what it is I'm installing on my PC.
  3. Makes me wonder what happend to that Dev they hired who left the other flight simulator, he joined awhile ago now and sometimes it takes awhile for their work to get a stamp on the product and make a difference. Edit; Andrey "An.Petrovich" Solomykin, the highly respected Lead Engineer and flight physics expert from the IL-2 Sturmovik (joined in 2022)
  4. You are right, it is good, but it could've been a whole lot better if they bothered to learn from their continuous need to break the Sim every update causing time lost fixing those mistakes. But they seem incredibly reluctant to improve where they need improving, which has been obvious since day one. I've never known a game development like this, ever! Meanwhile I'll happily continue flying, I wouldn't be here with hundreds of hours in this simulator if I didn't 😉
  5. Ooohh that little SuperCub looks decent, might haver to splash the cash next pay day
  6. If only they had 6+ years to learn about Quality Control 🤣 good grief what a clown show, every update something gets broken, never change Asobo...never change 🤭
  7. It's not for me as Reshade & VR don't mix well (from what I've read + effort setting it all up), but it's another recent example of the community doing something where Asobo seemingly can't/won't.
  8. Ah ok cool thanks
  9. I get the "silent" variety, the game never shows up in Recent Downloads in the MS Store any more, matter not as it seemingly updates just fine. Lovely flight over the Greek Islands earlier, performance with the FrameGen VR mod improves it ten fold. Still getting the EFB map flickering which makes it unusable (since SU5) 🙄
  10. I've settled on VectorXR with x3 FrameGen for MSFS2024 as I get less artefacts with that then OFXR (which conversely works better in racing Sims), just had a splendid flight with only some minor issues.
  11. hmm ok one slight issue it's refusing to budge Clouds up to Ultra (Auto Increase Clouds is ticked), everything is stable (90fps VXR, TLOD 800, OLOD 100 all in green, FPM 0) Edit: ok it's something to do with VXR as I disabled that, exited then went back into VR with just the "Target VR" and pretty much strict away the clouds jumped upto Ultra. Exited VR, started VXR, back in VR and the clouds refuse to budge from High my
  12. @Reset XPDR Latest Test all good with VR, got the warning when having both VXR and OFXR running 👍 Think I'll stick with VXR for MSFS for the time being as I get less artefacts with that (OFXR conversely better for racing sims for me which makes life easier)
  13. "The Level of Detail (LOD) concept has been used in computer graphics and 3D rendering for about 50 years, originating in 1976 when researcher James H. Clark published a foundational academic paper on hierarchical geometric models." This surprised me, because the way Asobo have been messing about with LODs you'd think it was invented in 2020 🙃
  14. The collaboration with both VR apps and you is brilliant, it's given VR a massive boost that in some Sims it's simply game changing. I'll hopefully give this a test this weekend.
  15. Yeah I'm finding that anything myself, have to turn off the layer in SteamVR but concerned it's still "running" in the background. May have to uninstall completely, OFXR is decent enough anyway.

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