Jump to content

DChockey08

Members
  • Posts

    316
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Reputation

299 Excellent

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    Other
  • Virtual Airlines
    No

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey all, It's a known compatibility issue that the QW787 has issues in v6, the most notable one being that the displays are only visible during nighttime. I'm usually really good at finding workarounds by editing config files and shaders, but this one has me completely stumped. I feel like I've tried everything from editing the panel.cfg file to even throwing the internal model into MCX to try and edit the texture but no luck. Has anyone found a workaround to get the displays working in the daytime?
  2. Looks identical to the Project Airbus A380, which is freeware. Based on the lack of images and detail in the description, I would steer clear of this product.
  3. Not compatible =/= doesn't work. All PMDG birds work perfectly in V6.1
  4. Aerosoft. Unfortunately, the FSLabs I believe is version-locked, so doesn't work in v6, but AS gets the job done nicely.
  5. I mean, if you are happy with the sim you are using, then by all means. However, I will say, it takes about 2 mins to do the registry trick and works like a charm, so not really "wasting time". I finally got myself to migrate a few weeks ago, and have to say i've never seen the sim looking so good. ORBX/PMDG/Aerosoft all install perfectly and look great in the new sim. I do miss my FSLABS, I have to say. I get that a lot of things aren't "officially" supported, but they work, and it's no-more difficult getting them to work than in any other version of P3D. I have never seen P3D look this good, very happy camper. (All images below are from 6.0, prior to update)
  6. Thank goodness for those first two bullets! Glad to see LM was listening to us. Looking forward to installing and testing.
  7. Have they (LM, not Hifi) fixed the dawn/dusk lighting issues? That’s the only thing keeping me on v5
  8. Just to be clear, because I think it’s poorly explained in that “status airports not working” disclaimer: You can still create your own profiles for static cameras at airports in v5. What is missing is the auto-generated static cameras (ex: Gate 100 KSFO camera)
  9. Fair. Well here’s hoping it’s something’s that’s possible to address. I’m staying on v5 until that is settled.
  10. Has anyone seen LM acknowledge the issue of dark dawn/dusk? Would really hope to see that fixed. Makes the sim unusable at those times. I’ve seen a lot of people being it up, including on the P3D official forums, but nothing from LM.
  11. I just purchased v6 and while the day/night transition is different, there is one moment that makes it unusable: At dusk, after sunset while the sky is still light, the ground and aircraft are almost completely pitch black... Things become better when the sky becomes completely dark. But there’s this 30 minute period where the sim looks horrible between sunset and pitch-black. Has anyone noticed this and/or found a solution? This is default, no REX or active sky or post processing effects enabled. Changing brightness setting etc has no effect.
  12. Did anyone ever figure this out? This is my biggest pet peeve with v6 right now. Why would LM take away a customization feature like that.
  13. Just gave it a try this morning. Unfortunately, activating the app causes P3D to be unable to load to the main menu. @fs1 I understand if you're not developing the app anymore, but on the off chance you decide to make it P3Dv6 compatible, let me know if there's anything I can do to help/test.
  14. Regardless of how it compares to other sims, I’m just over the moon that the terrible TrueSky depiction from v5 is fixed. That was always the biggest drawback in v5. Haven’t had time to install v6 and AS, but seeing all the videos and screenshots has me so excited. Under the radar too has been cloud dynamic lighting which looks incredible. I’m sure all the screenshots I’ve seen have been with the sliders all the way to the right, but word not allowed if those aren’t incredible looking. Here’s a question I’m not sure if anyone can answer, my assumption was always that the old legacy cloud system was heavily CPU dependent. My understanding is that the new clouds are very heavy on the GPU, so does that mean the new clouds are easier on the CPU than the legacy clouds? I would hope so. I’m always so heavily CPU bound and have room to spare on the GPU.
×
×
  • Create New...