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Kristofski

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Everything posted by Kristofski

  1. So I too noticed this when I mapped it out and was trying, for example, to trim up/forward to increase speed - it doesn't work that way on its own, as the SAS/AFCS is always trimming for you anyway. The way I found it works, after seeing Matt do it on one of the tutorial videos, is that it needs one of the AP modes to be on, like IAS hold - you get up to a steady cruise at say 80kts, level off, all using TR. As you activate IAS hold, you should stay at the same airspeed and roughly the same altitude. Then you want to go faster, so you use Beep Trim up to adjust the speed that way. You'll lose altitude as you gain speed, so you also you add collective. OR you hit Alt hold as well as IAS hold (Also for convivence, IAS-VS hold does the same thing if your VS was 0 when you turned it on). Now you want to speed up, but wont lose altitude, as the AP will increase collective for you automatically while lowering the nose to increase speed. I also wouldn't use beep trim to make left/right adjustments if you find yourself drifting off track - the Heading or Nav holds work very well for that. I find myself using heading hold quite a bit while cruising. In T-Hov mode, the FD slew replaces beep trim to position you, and can also be unresponsive at times. This one is usually a wind factor, and you really need to look at the HOV display to see the crosshairs that tell you what the slew is doing. It can very much feel like its not doing anything when you ask it to, but you can verify the commands are working from that display. If the FD slew isnt enough to overcome the wind, turn into it, or use TR to move around. One thing I was practicing last night was 20ft hovers without T-Hov or Hov Aug turned on, and I noticed that even with fly through off, you can move the cyclic a little with out TR and get small responses, which is actually helpful when balancing in hover. TR can be too much movement sometimes in a low hover.
  2. I feel this - I very recently replaced my T-flight HOTAS with a Gladiator EVO, no springs installed, and a 3d printed Desktop Collective (you can search for it on Etsy - Really good value IMO) and the difference now is night and day, I'm thrilled to be able to actually hover now in the default H125 and the other stock helos, as well as having a much better time in the MH-60 and the Dolphin. You get so much more fine control, and this specific setup didn't break the bank either (200ish for the EVO, 180 for the collective, CAD). On the T-Flight, which was spring centered, I did use a dead-zone and something like -30 sensitivity. You should have your spring center as loose as you can set it too, if its adjustable for that. One thing that I noticed with the spring centered sticks - its not helpful to think that the centered position = level attitude (even after trimming), what is level changes constantly with wind and weights, as fuel decreases for example, your centre of gravity changes slightly etc. Its a constant balancing act, even with the AFCS and SAS helping. Actually now that I think about it - do you have any assists on? There's a Cyclic assist option that helps with the translational drift that naturally occurs - check if that's turned on, and if not, maybe try turning it on and see if that helps? Translational drift does still happen in the Dolphin, IIRC you'd be holding slightly back and right pressure as you pick up to counteract it
  3. Which one are you trying to tackle, the AS365 or the HH-65? They behave differently, the HH-65 having the ability to take collective control from you, where the AS365 requires you to handle the collective as the autopilot makes changes. That's more confusing to me, so I've stuck with the HH-65 as it also has the hover modes. Force Trim Release takes a bit to get used to, the main thing that helped me is to tell yourself to press and hold the button for EVERY movement you make on the cyclic. The only time the button should be released is when you are not making cyclic movements. Try not releasing until after the helicopter has settled into the attitude you want. I'm not using a spring centered stick however, so I'm not sure about Fly-Through. I'd try disabling that as mentioned above. If Altitude is the main problem for you and not Attitude, keep in mind, that the SAS will not hold altitude for you at all, unless you are in the HH-65 and have T-Hov or Hov Aug modes active. Those modes have conditions as well, Hov Aug is useful for maintaining radar altitude but will let you drift around and not hold any position. T-Hov works to bring airspeed to 0 so you turn it on to help stabilize. It also holds altitude well. I use T-Hov significantly more than Hov-Aug. You do not need collective beep IMO - its actually too jerky at the moment, as the steps are too small, 3ft each, and can easily send you into the ground if you step down too quickly. Instead, for the HH-65, try Collective Sync; with T-Hov or Hov aug on, you can hold C-Sync to allow you control over the collective again, where you can raise or lower it to adjust height, then release C-Sync button to maintain there.
  4. Hmmm OK now I need to know what Apps you need active to get more points lol I only fly with P2ATC open, I don't use Onair or GSX or anything else. I might be in a minority there :) Glad to hear this isn't a microtransaction driven system! I'll give it a try this weekend. Been making SAR missions in the Miltech Mission Hub and this could be a nice way to create an FBO to launch from. One account = one plot right? or can you eventually make multiple airports?
  5. Hey this looks pretty neat! I have a couple questions after taking a look at the website/demo before I sign up: Can you explain a bit about the monetization here? I see you need some kind of currency to build your airport with, presumably you get a starter amount, then it says you generate more as you fly and also as people land at your airport. Given the low player base at the start of a project like this, I would assume your own airport is not going to be making you a lot of this currency, as there's a very very slim chance of someone other than you landing there. So I assume then, like most microtransaction driven projects, that if I want to build something more than a single dirt runway with a single taxiway, I'd be expected to pay real dollars to exchange for in game currency? Or otherwise grind up the currency needed by flying around to other peoples built airports? I really like the concept, but I noticed some of the player created airports just pave right over existing subdivisions, highways, etc without any scrutiny or attempt to blend; that's a little jarring to me, and I am wondering how easy it is to turn off other players airports from spawning if you don't like the look or placement of them? This is obviously a free flight thing - just checking that it doesn't interfere with/turns itself off if you are doing career mode? There's enough bugs there already lol
  6. Do you mean in the marketplace, we pay for to get the free version? Paying for 'ease of access/install' I suppose. The website was very straightforward, and manual installation took seconds, it also required no set up. The better question is, does PMS get any portion of the 5$ or does that all go to Microsoft. If I package and sell someone's free content, I get in trouble, but when Microsoft resells a free download, I guess that's kosher? I have to assume PMS knows and made a deal. Taog could update their manual section about the GPS to include a note about the free version on the PMS website however. I think that would go a long way. I wonder, if its free anyway, why it couldn't be included in the Dolphin download in the first place?
  7. This is what I'm talking about for MSFS - Valve has said that any attempt at HL3 would fail to live up to two decades of higher and higher expectations, and would need to break ground in a way that hasn't happened yet. Alyx in VR was like Half Life 2.5, there was enough of a step into something new, but the technology for a 40-60 hour single player campaign isn't there for most people using VR as yet. The big difference when Source engine came out was that EVERYONE was ready to get on that page, move away from the Unreal engine, and start building the next generation of games with it. I remember playing the HDR demo over and over again, coming out of the dark and having your 'eyes' adjust to the light outside was insane at the time. So for MSFS2024's successor, what more is there to envision that we don't already have? I can see career mode expanding into something more rewarding than chasing dollars - maybe a fully online MMO-style engine with 1:1 everything. I think I'd try an MMORPG flight sim with classes lol But we do have a swath of Mil-Sim games already - ARMA, World of Tanks, IL-2 etc. I'd like to see native shared cockpits for multiplayer - its fun to fly in formation but flying together sharing the workload on some of the bigger planes would be a blast. I think it would also really help the community connect more with each other than just having silent multiplayer traffic visible. Shared radio channels would be cool too, if not abused. I can always see dozens of players at, for example JFK, but you can't interact with them in any way. I think that's the next logical step for MSFS to go in, they've done a great job creating a vast and pretty world for me to fly around in, but I have to basically live in that world alone. Technology wise - as hardware gets better (and more expensive) you'll eventually get to a point where the car traffic is more dense and correct looking, crowds and people walking down the streets and on beaches would be huge, there's wildlife in some areas of the world, but never any birds! I think those touches would be nice, but require more hardware than the current market allows.
  8. I feel like the main question here is, what will the next one look like? What technology changes will allows for the next level of experience? Today its the AI-everywhere trend, I've played some games this year that have incorporated it well (RPG games using AI Chatbots for NPCs) and some not so well (AI-generated translations that lack native context). I suspect the next iteration of MSFS will draw on AI for career mode, mission generation, air-traffic. We already see it with the AI-driven ATC mods. I also fully expect the next MSFS to have a monthly subscription. I wont enjoy that, but I do expect it. I'm reminded of the jump from Half-Life to Half-Life 2 on the source engine back in the day, and how monumental that technological leap was - physics based engines, HDR lighting for the first time really blew everything before that out of the water. Source engine became the new standard. What will the new standard be for Flight Sim? I would have guessed VR if you had asked me that question back when I tried the Quest 3 for the first time after having put up with the cables and base towers on the Oculus Rift for many years prior. I was blown away by passthrough and hand tracking. So where do we go from here?
  9. What a busy weekend, finally got my sea legs with the HH65, both variants all set up and thanks to @sniper31 I no longer have to struggle with the default FMC - I highly recommend everyone using this pack grab that free upgrade from the PMS website. The Autopilot actually works and tracks relatively well, sharp turns in the flight plan aside. Ended up flying in some thunderstorms yesterday doing some SAR mission from the Mission Hub at sea and the extra layer of navigation really prevented disaster. The hover modes make a huge difference, though I suspect the SAS is the real hero as find myself not using the T-HOV FD slew to position myself, but rather, just manually fine tuning with Trim Release and Collect Sync. T-Hov is nice for stopping movements in hover, Hov Aug doesn't prevent wandering from station but does maintain radar height well. Collective Beep is actually not very useful as it is too jerky in 3ft steps, I wish it was smoother. If you step more than 3 or 4 times too quickly, you can sometimes drop out of the hover and crash so you need to step down slowly which leads to this weird jerky bouncing that doesn't happen if you use C-Sync instead. Skis work, if equipped lol Floats inflate but do not float you on water. Unsure if I saw that in a screenshot, maybe the AS365 works. Searchlight is fun at night, the night lighting model looks great. All the sounds are great. I'm not a fan of the shake but that can be turned off in the tPad. Overall 9/10 experience, cant wait to add one to my career mode fleet.
  10. This worked perfectly - my experience has dramatically improved lol many thanks for this tip!
  11. Pulled the trigger and bought in yesterday, then spent the rest of the day setting it up lol Its not like the MI-60 Really like the HH65 haven't played around with the AS365 yet, as it doesn't have the hover modes. The A variant works quite well, but the B variant for some reason gets oscillations in T-Hov and Hov Aug that I cant figure out if its operator error or not. There shouldn't but much difference between the two, so I'm not sure what to make of it. I noticed the Shake option in the B variant in the tPad doesnt stay turned off, maybe related? My main source of annoyance has actually been in the Career modes, using it for the SAR hoist missions (the main reason I bought it) - as you approach the target and the circle appears, your SAR tech opens the door and hops out while you're still on approach to the hover, which causes a crash! Then as you respawn in the air, he's still hanging out the door and you can end up in a re-spawn and crash loop since you spawn too high and too fast for that door to be open. Once you're at that mission step, you cannot close the door and tell him to wait inside while you position yourself, even with the tPad. So you need to be really careful about that, and not Radio in that you've found the target until you're already slowed down and close to the hover. This is not the case for Mission Hub missions however, those hoist missions actually work great! My S rank is in shambles but we will recover! MY only disappointment is the FMC in the HH65 sucks and I would have liked a Garmin, I know there's two payware options, I'm likely going to have to pay the 5 bucks for the PMS50 as there's a stunning lack of tutorials on how to program the FMC for a helicopter and not an airliner
  12. I was able to confirm, PG was ON in those shots. Which is weirdly good news in a way, as the performance seems to be fine with it on, so I'm leaving it on for now. I was worse when I was initially setting up 2024 so I had it off, not sure when it turned back on. One thought I had was when I was testing VR mode out, as that has its own settings, it might have been enabled, then switching out of VR mode left it turned on, as the PG setting itself is in the Online submenu and not the Graphics submenu. It is funny though how jarring the difference can be in some places, and much less so in others. The London examples here could go either way, but with PG off, in Toronto for example, the CN Tower and Skydome disappear completely for me :(
  13. An interesting thread - Read through it all as work was slow this morning; Where it starts and where is is now are very different places! Anil - I think you're doing good work, but I've seen it before where when someone doesn't agree with criticism they are receiving, they take it as a personal attack against them and not the project itself. You are clearly passionate about this project and it shows in your responses to some of the negative criticism. Again, you don't have to agree with the opinions of others, but you should respect them just as must as you want your opinions to be respected. Many of us (I say us as I'm included) are old men with set ways and don't like things like Subscription models or Teaser content, that doesn't make your efforts any less valuable or worthwhile. Its just not a product for us. "Yes it's built on simbrief doesn't work independently" you said in a previous post. This means I'm out - I don't use Simbrief, I don't need that level of extra work in my flights. That's MY personal choice, and I'm likely in a minority of flight simmers in that regard. That said, I'm still excited to see this project released as it may inspire another developer to make something that's independent of Simbrief. Just as I'm eagerly waiting for BeyondATC to finish the VFR work before looking at that again. You mentioned VFR for this project, but a lot of what I've seen in your WIP posts and videos is strictly Airliners and not so much GA (unless I missed something). What is the plan for GA and do you have any plans for Helicopter traffic?
  14. Using your Vision Jet pack as an example: https://flightsim.to/addon/101357/sf50-vision-jet-arrivee-multipack-dynamic-registration Since its a pack, only 1 picture per livery is needed, you've taken shots that show the whole plane so it works great. In a single livery download, you'd want two or three angles to show why this was a single, usually more complicated or specific livery. I don't imagine you're changing much on the inside views, but if so, you'd need to show that obviously.
  15. Well now, thats very consumer friendly! Generally if you're confident enough to put out a demo you're confident the product is solid enough to be purchased after the trial expires so that gives me hope that theres more to do/less limitations than the trailer suggests. While I have no intentions of buying the HPG145 since its not native to 2024 but ported from 2020, I do own the MI-60 and will likely pickup the new Taog Dolphin this weekend. As long as the hoisting missions work with one of those, then this mission generator might be worthwhile. Pointless as a SAR mission generator if you can't actually do hoist rescue missions
  16. I had to run to google this as I was struck with PTSD - I though this was the OG Sidewinder from Waaay back in the day, I hadn't realized they made an FFB version. Played the original Mechwarrior and Decent with that bad boy once upon a time.
  17. For non-spring centered sticks, the manual says that Fly-Through should be disabled (which makes sense as it would always be triggering when the stick isn't in the centre), but not force trim release, so it seems like I'd still need to be using that when flying manually. One of the reasons I opted not to install the springs is that I'm not flying jets or space ships at the moment, mainly helicopters (I have a yoke for planes) and wanted the stick to mirror an IRL cyclic which is not spring centered. So really haven't had much use for Force Trim Release on any of the base 2024 helicopters and have gotten used to flying without it. Its much better than the springs on the old T-flight HOTAS lol.
  18. Baited breath on this one - Very relevant to my interests but the video reeks of using cinematics to hide the lack of gameplay. I'm always put off by trailers that dont actually show the product, just cinematic footage/scripted AI-gen audio, no menus etc. (Edit - sorry thats not entirely fair, there are some shots of the menus and EFB) Limited to only US coast guard locations as well. Mission Hub by Miltech offers the whole world to set up SAR missions, but does lack procedural generation, you have to make your own missions.
  19. OK late to the party - haven't bought in yet because I have questions I haven't seen any of the streams answer yet So far, all the videos and most people here are using Spring Centered sticks, Force Trim release all that - what about non-centering sticks? I have the Gladiator EVO and no springs installed, which means I'm not trimming often in traditional Helicopters, attitude stays where I put the stick. Anyone in the same boat? Manual states support for that, but has anyone tried it? I assume fly-through, force trim release, and maybe beep trim are all handled differently My biggest relief was seeing the Career mode cost for this was only around 4mil credits, very doable. Should be able to add one to my fleet but there are so many variants, you'd want to make sure you get the right one. That seems like the Dolphin, not the Dauphin, as it has the more advanced 4-way assist for hover control during cargo and hoist missions. The Dauphin seems like it might be better for Passenger/Charter work. But I haven't seen anyone with the tutorial video for the hover modes yet; posted above is the link to Matt Crawford's autopilot tutorial but that's mainly for the Dauphin and for VOR/ILS, briefly touching on the GPS nav. I want to see a more complete walkthrough or even someone completing a hoist mission using the T-HOV and Hov-AUG modes. From the livestream with Matt on Tuesday, it looks like beep trim only adjusts your position in T-HOV and is disabled in HOV-AUG, which took a bit to figure out. Seeing the 3ft steps for altitude is interesting, but you need to count out ten steps for a 30ft change, it made me appreciate the 20ft steps on the MI-60 a bit more. No buy from me until I can see more hoist action. Its not like its on sale or anything, so no rush.
  20. There appears to be several packs on Flightsim.to as well. I'll start downloading and trying some out this weekend. A lot of them seem to be bush craft missions, sightseeing routes around cool places, SAR ops and even some Military ones if that's your thing. Once I make a few packs I might upload them there. While I'm not affiliated in any way with this site, I did find a Mission Hub AI Mission Generator that someone cooked up/vibe coded when I was googling for more mission packs: https://missiongen.azurewebsites.net/ Due to the AI use, there seems to be a subscription model to use the auto-gen, but you can manually build missions for free using the web-based version of the mission hub editor. That should give you a fairly similar representation/demo of the actual thing before you purchase it. You won't be able to play the missions without the Mission Hub installed, but you can see how easy/complex it is to make a mission, the different types of assets you can add, mission triggers etc. YMMV
  21. Well Lads I dont know what to say, PG is supposed to be off, That was a big thing for performance gain when I was initially tweaking settings after switching from 2020 -> 2024 a couple months ago. If an SU update turned it back on, that would be strange, but not unheard of. I'll confirm tonight. Looking at the glass building on the left in the Bridge picture gives it away though, its matching Ryan's PG ON picture. I suppose I'm even more puzzled by the fact that PG might be on but my performance is OK now? FWIW, comparing Ryan's two screenshots, I think the PG OFF one looks better/cleaner, certainly brighter without the shadows and grey detail, but the more I stare at it, but more uncanny it looks. The Buildings dont feel as real as the PG ON versions, even if those are melty
  22. If there's not, give me some time brother, and I'll make one! The default mission pack of 30 is definitely geared toward the MI-60 but the editor is very robust, no coding required at all. In about 5-10 mins I was able to place a Cruise ship and landing trigger, set up a simple "Rescue sick passenger" objective that triggers the "Fly patient to nearest hospital" landing trigger, select a spawn location and boom - a simple, effective training scenario for landing on a cruise ship and hospital roof. Set it to Live Time and Weather and its now repeatable with variety (can you do the same mission in the rain? at night? High Winds? etc). You can do this in any aircraft, heck you can set up missions for Hot Air Balloon races if you wanted, using area triggers and timers. I'll probably make a whole thread in the coming days, I feel like this is a very slept on tool
  23. Just comparing this to the MI-60, the Lateral and Longitudinal movement can be controlled in Hover and Crew Hover modes, with some key differences - the Hover mode has 5kt increments up to IIRC 20kts while the crew mode moves at 1kt to a maximum of 5kts in any direction. The Hover radar altitude reference is in 20ft increments. From my reading of the Dolphin manual, the HOV AUG mode does not allow for movement, as the FD Slew only works in T-HOV which is similar to the Approach Hover mode on the MI-60. I'm assuming once you are close to the target in HOV AUG mode, you can fine tune your position with the cyclic as opposed to using a Crew Hover mode with hotkeys. I could be wrong, won't know until its released. I think its a nice touch that one of the pilot positions you can cycle through on the MI-60 is the hoist operator at the door - so you can enter Crew Hover, switch to the hoist pilot position, open the door and look out to where you are trying to hover over instead of switching to a 3rd person camera or relying on feel. Hoping to see a similar vibe from the Dolphin. I am happy to see the Hover Altitude is adjustable in 3ft steps however. The 20ft steps on the MI-60 seem too far apart to me, 10ft steps would give you more control I would think.
  24. Yup PG off - my PC specs are mid-tier so I have to keep PG off to get better FPS. There are a lot of POIs in London however, I'm sure some of these buildings are modelled specifically. There's a lot of old looking buildings however in this area, so I think the POIs stand out a bit more. In the picture close up of the clock tower, you can the neighboring buildings have a bit of melting. The trees at street level also showing the signs of blocky-ness
  25. So while I fully expected the Dolphin to be my first marketplace purchase, on the weekend, I noticed the MH-60 and the Mission Hub were both on sale, the bundle being 30% off, came to 50$ CAD. WHAT A VALUE I cannot understate how blown away I am by the mission hub; I'm actually shocked this isn't talked about more. Its so well done, you can make missions for any aircraft, not just helicopters, and it takes about 5 mins to set up a brand new SAR mission anywhere you want. No more waiting and praying for the Career Mode to give me something fun, or dealing with a bugged out search area, or losing rep for taking just a little too long to find the guy (I swear you rescue some guys from -35C in the Australian Outback in the dead of winter and still get an A rating and lose rep, there's no pleasing some people). For what this cost, there's easily another 200 hours or more of stuff to do if not more. Seriously, I've been making Coast Guard rescue missions off Nova Scotia similar to this channel: https://youtu.be/C_GtMI_FWog?si=3G9S7UjkOj7l5rQR The MH-60 is also really fun, first helo in the Sim with the AFCS and auto-hover modes, takes a bit of learning and set up but the hoist missions feel so satisfying now, being able to actually hover and control the distances properly, there's even direction call outs from the rear operator (although only when picking up cargo, not for the hoist). After watching the stream with the Dolphin, it appears to be the little daddy to the MH-60 big daddy AFCS, which is a welcome difference, and I think it will be a great fit for Career Mode. The MH-60 SAS is really automatic, and makes it almost too easy. One of the key differences seems to be the MH-60 has the more robust hover control, really letting you dial in where you want to be without touching the cyclic thanks to the knobs on the center console. There is however, no NAV control, no GPS AP on the MH-60, you can dial in VOR and LOC for references, but nothing to autopilot or landing assist with G/S or anything. The Dolphin is the opposite, with a full Autopilot FD with all the standard V/S, HDG, etc for easier navigation, but from what I read in the manual, the Hover assist modes are less adjustable, its more of an on/off thing (get to where you want to be with manual control, then press button to hold there). I'm looking forward to experimenting with the two!

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