Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Hamish100

Members
  • Joined

  • Last visited

  1. How many of the landing gear's have been solved I may dump AIG and go back to FSLTL now if this is the case. I only switched due to not having a subscription to Navigraph so losing the live traffic but now I have Live traffic with FSLTL...
  2. I agree the cockpit textures could do with revisiting and its hard to read the ECAM Engine display I dont know why but Inibuilds/Fenix are so much better in this regard. H.
  3. I am with you Tom, I was also burnt by the Toliss Aerosoft purchase and hardly any improvement in a few months the texturing is poor, such a shame they did not partner with INiBuilds instead. This also looks sub par but let's see if the native MSFS 2024 helps matters in this regard. H.
  4. Interesting only 8 days to release apparently and absolutely nothing from any content creators which for most other releases would have been flooded by this point. Maybe this is a good thing so we have a real Christmas present on day one we get to unwrap it personally, but interesting Marketing or lack of.. Do you think its because they are still tweaking right up until release or they dont want it in the hands of some people who dont know how to fly it correctly? H.
  5. Would love to know what the performance is like? H.
  6. I think they should work on the weather I don't understand why they don't open up the API at least to Active Sky surely a deal could be made with Meteor Blue or switch providers.. Lots of progress has been made but not with the weather. I think the ATC at this point should be left in the hands of 3rd Party providers... I really wonder whether they are thinking of MSFS 2028 or MSFS 30 where they have a last stab at a new platform that has weather and other major factors as a major upgrade and immersion like trains etc.. Things have been quiet we dont have so many livestream with the Devs anymore maybe we are just in a quieter period... H.
  7. I love the idea of a minimal UI footprint as on my 2nd monitor I like to have Litte Nav Map Beyond ATC and Auto FPS running where I can see them but always struggle to have them all perfectly aligned. The minimal UI where you can see the most important settings in real time is fab. Thanks for these updates just wonderful 👍. H.
  8. Performance Issue This was posted 3 days ago on a reddit post, but apparently Harsh the Dev is looking into it currently. HarshThaGamer •2d ago Synaptic Simulations Hey! I've advised the programming team to write back here but they're away as it's a weekend. I've noted this and will let you know what the team says! Could very likely be an oversight from our end, thanks and happy to discuss further in our Discord! This is the post he was replying to. So, now that the A220 is out in the iniBuilds store I did some digging in the files and found some pretty interesting stuff, that neatly explains why the performance of this plane is really terrible and does not at all seem to scale with hardware. It's kinda funny, because the first time I tried this plane I thought to myself "this feels like a debug build" and this is exactly what it is. So in the addon folder you will find the path "html_ui\Pages\VCockpit\Instruments\a22x\DisplayUnits" with the file "instrument.js". This is main file responsible for rendering the displays of this plane (there is more files for other displays like the com unit, but for simplicity I will only reference to the main displays here). Basicly, what you see as the main displays of the plane is treated as a little browser window by the MSFS, in which it runs a webpage. This webpage is based on a JavaScript app using the React framework. This framework is included here, because the sim does not provide it on its own, and it is a pretty common library for rendering webpages. So nothing wrong with that. But the big revelation comes once you look into what actually is contained in the "instrument.js". It is minified for performance , but there are still comments showing the different sections and the literal strings are in clear text. Because minification only replaces human readble names with shorter, machine readable names that do not change the logic, but help the code run faster. In the planes code on line 831 is the relevant comment. It says they are including "node_modules/react/cjs/react.development.js"! AKA a development build of the react framework. So what does this actually mean and why does it make the plane perform so bad? To start let me quote the official React documentation here: In my own words what happens here is, that the code that we have in our sims does a LOT of checking itself to make sure it is properly build, that all references are okay and that there are no hidden bugs. This is fine in dev enviroment (which is why it is called a development build), but should not be done in a production environment. Because we as end consumers don't really need all this checking stuff and reporting, since we we won't modify the source code anyway. All this does for us is eat a lot of unnecessary CPU cycles. Which get worse the more often these checks happen, why explains why this plane is the only one I know that performs worse in cruise than on the ground. Because there we are constantly moving, leading to constant refreshes of the displays, which all need to run through this debug code. Which only takes time without any benefit. The upside to all this is, that this should be an easy fix for Synaptic. To build the plane with the production library instead should boil down to a simple config file. I really hope they do this and then unlock the performance of the plane. This really could alleviate all the issues reported with a simple rebuild of the plane. No refactoring of the code or anything needed. TL;DR: They are shipping debug code instead of production code, making the code unnecessarily slow and bloated.
  9. Alex. Thank you so much for the gift that is Little Nav Map. I downloaded some other Map options including the French version of Open Street Maps and Google Maps amazing works so well. Looking forward to what you are cooking up. Hamish
  10. I have to agree it's a shame with how the business is changing you would have thought Aerosoft would have made a really BIG effort to have made their first partnership with Toliss a new chapter... At least make an effort to admit their textures and modelling are sub par and try and to make an effort to tell us when they can address this. The systems from Toliss are fantastic and it could be a great plane but I just find I don't fly it very often. I think they should have partnered with iniBuilds personally their texturing is un matched in my opinion. H.
  11. Is there a Vexcel map of the improvements, I think I remember they were doing Mount Rainier but I wonder if it extends to Mount St Helens or Mount Hood area as well? Great though overall to have the national parks, I hope Zion National Park is included.... H I
  12. Possibly they are... What I find interesting.. does anyone here remember Return to Misty Moorings? They had for FSX CIRP and SIRP amazing ice field runways that had so much character, there was even a yeti you had to find! I am surprised so many developers only focus on airports and not more interesting locations that involve weather short runways and a story... Emma Field was part of that... if Claude can help maybe I can have a go I have some great ideas for an adventure... Recreating the set for John Carpenter's The Thing just outside Stewart would be an example.. Maybe I am too niche? h
  13. I asked Claude whether it could help me with creating an Icefield Strip above Juneau. it replied not yet but if it had access to the MSFS 2024 SDK it would be possibe. It walked me through enabling Developer Mode showing me a step by step picking the coordinates then writing the XML code how to place objects and testing them within the terrain model.. It gave me certain Taku Glacier coordinates that should not have any conflicts. it checked how Runway and scenery objects are placed..it talks about crevasse free spots it talks about working through SDK Console errors any snags... this was a one minute question and it delivered a PDF of how to create a runway and basic scenery... is this going to be a game changer especially if it had access to the SDK or one thinks its all hot air? Fascinating and frightening... Hamish
  14. AutoFPS is probably one of the greatest gifts we have been given as a community. Reset XPDR has tirelessly pushed this program week after week to being an absolute must have as far as I am concerned. It's a shame that he does not get recognised by MSFS but I am glad we have it and hopefully one day he will.:)
  15. Great thank you all for the suggestions so far especially that once bitten you dont want to go back to your current set up. Quest 3 seems a popular choice. H.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.