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12 NeutralAbout portanav
- Birthday 05/29/1955
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https://portanavsb738flightsim.wordpress.com
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Male
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Trinidad and Tobago
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Interests
Aviation, flight simulation, computers, auto mechanics, woodworking, electronics.
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About Me
40 yrs. in the Aviation Industry. Likes computers, woodworking, automobile mechanics and Flight Simulation
About Me
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About Me
Retired airline pilot.
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One thing I have found was that using 8xMSSA over 8xSSSA reduced the load on my GPU by approx. 50%. I also found that EA did not produce the clouds and their development that good; I found turning it OFF produced better and more realistic clouds. I now have nearly everything maxed out except for the Autogen Buildings which remains at normal, and all this on a GTX1080 with an i7/6700 and 16Gb of Ram. I must say LM did a great job with this update - 5.2.
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I concur. I just upgraded to 5.2, and where I had all my settings set below the P3D default, I now have them all at their MAX and the GPU load is only 38%, the CPU is also lower. Great job LM.
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Someone mentioned on this thread I believe, that their may be some improvement in a coming windows update (21H1) to the handling of vRam. I upgraded today to that version on my sim, and I have noticed an improvement. I was able to raise my LOD from High to Ultra, and select "use high texture terrain" and not have my sim crash due to vRam overload. This test was done at an heavy piece of scenery, KMEM from FSDreanTeam in heavy weather. So I do think something may have been done in Win10 as suggested by the member. It would be nice if others who upgrade to this new version of windows report their findings, confirming or not my observations. Thanks, Michael.
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OK, thanks. https://www.prepar3d.com/forum/viewtopic.php?p=216262#p216262
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This is my GPU and CPU performance. Look at how high my CPU core 0 is, I thought LM said (in their forum) P3D will use equally all cores. Does not look like that to me. I had the weather maxed out with low vis, heavy rain, low cloud and thunderstorms; aircraft on the ground. What do you folks think of this, is this normal for my system, good or should I consider myself lucky? Continued from post one above.
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I also have high vRAM usage. I always fly B738 into addon airports, no default airports, and had to use default settings to not have any CTD. If I select "Use high-resolution terrain textures" I will get a warning about my GPU Ram, and that to me lowers the visual effect drastically. This is my system: 1. ASUS Z170-K, i7/6700, GTX1080, 16Gb, SSD's (no overclocking) 2. Win10/64, P3Dv5.1. Active Sky, Orbx Global Base with LC, Vector, HD Trees, all their basic stuff. FreshMeshX and Addon Scenery. These are my P3D settings (very basic): This is my GPU Performance from Task Manager: This is what I get visually, if their is bad weather with rain etc my GPU usage is in the 80-90's%. I used P3Dv4.5 before and in my opinion I had better GPU performance with higher "World" settings. Do you agree with me? What do you think of my systems performance figures and the graphics presented?
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That is interesting, because when I started P3Dv5 after deleting the said files it asked me if I wanted to add every addon that is in my addons folder, to which I agreed. P3D then started in the start-up page, and all my sceneries were their and tested working. When I checked my %APPDATA% and ProgramData folders the files that I deleted were back and the Addons Manager did not give me any warning when I requested an encoding check. So based on your comment I don't know what happened or how it's working. But it's working, without any warnings. Regards,
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I was able to solve the problem by deleting the two add-ons.cfg files and the add-ons.xml and let P3D re-build a new set of files. Since then I have not had the warning.
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Whenever I run a check "config file encoding" in TOOLS I get this error on screen - I selected SAVE in Addon Organizer before exiting and checking, and it won't go away. Does anyone know how to correct this. Thanks.
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Will this version work with P3Dv5 that is carded to be out tomorrow?
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Is anyone having problems with P3Dv4 crashing during a flight, after having installed the new REX EF v2.2. On two occasions P3D has crashed during a flight, and this only started after I upgraded to the new REX EF v2.2,
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AviatorMowser I'm confused. I have all of ORBX Global Base, Vector, Open LC Europe, North & South America installed. Where do place FMX in my scenery library of P3Dv4.5? I followed the FMX readme instructions "FreeMeshX should be placed above the default terrain entries in the Scenery Library, and below any airports or FTX Regions or landclasses", but this seems different to what was said in the threads above. At the moment FMX is above Orbx VECTOR and P3D base scenery but below the other Orbx Base and LC, P3D basic scenery and other addon airports. Is this correct? Thanks.
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@AviatorMowser I'm confused. I have all of ORBX Global Base, Vector, Open LC Europe, North & South America installed. Where do place FMX in my scenery library of P3Dv4.5? I followed the FMX readme instructions "FreeMeshX should be placed above the default terrain entries in the Scenery Library, and below any airports or FTX Regions or landclasses", but this seems different to what was said in the threads above. At the moment FMX is above Orbx VECTOR and P3D base scenery but below the other Orbx Base and LC, P3D basic scenery and other addon airports. Is this correct? Thanks.
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Which one will be the better choice for my P3Dv4.5 sim, perfoemance, graphics (GTX 1080), smoothenss. Intel i9/9900 or the AMD Ryzen 9/3900? Thanks.
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Not seeing Marshaller with pins
portanav replied to portanav's topic in FS2CREW: ULTIMATE GROUND CREW X
H'e there but too close, so I don't see him from the cockpit. I also have the profile set to maximum distance. I only see him as he nears the tow truck with the pin in his hand, but not waving it at me. I need more distance. My cockpit view is "cockpit" and my zoom out is at max. I am using three monitors in a wrap-around effect. He's there but below the bottom of the screen.