Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

penta_a

Members
  • Joined

  • Last visited

  1. looks and sounds stunning, however, the AI traffic culling landing gears (group) will rain any update with all kind of criticism. Just say'n.
  2. LORD_ started following penta_a
  3. Release Notes https://www.flightsimulator.com/release-notes-sim-update-5-1-7-27-0-now-available-msfs-2024/#msfs2024
  4. it gives some kind of invisible wall (boarder) so when you lean, your head will stop before going out of cockpit walls for example. it boosts head movement, you can look around the cockpit with a small head movement with out increasing the speed of movement, depends on how high of sensitivity you wish, it requires some fiddling with.
  5. see if this works for you, I keep fine tuning as I go (WIP), [url=https://postimg.cc/hQ15Y5H0][img]https://i.postimg.cc/tJKGs0k8/Tobii-Settings.jpg[/img][/url] https://i.postimg.cc/tJKGs0k8/Tobii-Settings.jpg good luck
  6. RELEASE NOTES Sim Update 5 Beta - 1.7.11.0 If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title. New Content and Features Following community feedback, we now offer you the possibility to enable or disable the movements of ground services in the airports. Find this option in the “Assistances” section, at the very end. General Bug Fixes Thanks to community, we disabled AI copilot control when using the virtual cursor in the ‘All Assists’ Assistance preset. Fixed an issue where searching for certain POIs using their full name would sometimes not properly find them when they exist in the world Backwards Compatibility Bug Fixes Fixed sound clip distance too low with FS2020 packages Aircraft Core Systems Hydraulic System Fixed system behavior for looping fluid systems. EFB Fixed a regression where the EFB was automatically changed to horizontal mode when expanded while being externalized Planner App - Changed default MZFW to be MTOW (if present) or max gross in cases where CFG value is missing, to fix issues with the payload slider on many aircraft Career Improved cruise altitude selection for missions. Airports Generic Airports EHVRQ - Fixed helipad needed to be closed according to real life KCPP : Fixed wrong ICAO : 3J7 to KCPP KBRG : Fixed wrong ICAO : E80 to KBRG KBCR : Fixed wrong ICAO : 1J0 to KBCR KBFZ : Fixed wrong ICAO : 8A0 to KBFZ 0CN1 : Fixed missing buildings into airport area Controls Updated localization of “MENU SCROLL UP/DOWN/LEFT/RIGHT” into MENU GAUGE UP/DOWN/LEFT/RIGHT" to reflect their updated behaviour. Scrolling is now done with “MENU SCROLL AXIS X/Y” Peripherals Mapped Photo mode camera tilt on VR right hand controller default profiles Activities Rally Races Fixed an issue causing some aircraft to bounce off of rally races pylons rather than back on track when colliding with them with the propeller. DevMode General Renamed Statistics Profiler to Scenery Statistics Fixed possible crash when using fspackagetool.exe with a Steam build and modelbehaviors files Merged both simobjects stats dialogs SDK Exporter Blender Fixed open lid in DA62 sample.
  7. it is fixed, but requires fine tuning via controls setup.
  8. RELEASE NOTES Sim Update 5 Beta - 1.7.9.0 If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.** Known Issue There is an known regression in test build 1.7.9.0 where ATC will always clear you to the altitude you have filed in your flight plan. If you attempt to fly at a different altitude, you will be told to descend. Additionally, after you take off, you may be cleared to an arbitrary altitude. This issue will be resolved in a future SU5 pre-release test build. Stability & Performance Fixed the sim crashing during boot when both Frame Generation and smart docking system are enabled General Bug Fixes Fixed performance issue caused by VFX execution Fixed generated buildings missing windows and doors Fixed an issue where going back to the homepage from the free flight page, challenge page or activities page would have the focus be on the wrong tile Added the names of airport parking lots and gates when hovering over them on the world map. Install, Performance & Graphics Fixed broken rendering of objects with Ghost material, fixing rendering of VR controller models. Added support for textures for objects with Ghost material. Aircraft Fixed an issue breaking some behaviors for FS2020 aircraft (Tags Once, Delta, Wrap, Lock, DisabledWithMotionControllers, DisabledInVr, Disabled not being properly read) Boeing 737 MAX 8 Improved the calculated flight path for certain departure procedures during the preflight phase, and fixed an issue where LNAV could sometimes prematurely sequence flight plan legs while in the preflight phase. Fixed an issue where G/S did not show on the FMA when captured with VNAV on. Added openable cockpit door. Improved cabin, cabin seats, and cockpit LODs. Fixed environment occluder. Heart Aerospace ES-30 Fixed bad tensor definition Glass Cockpits Fixed an issue that caused Vcockpits meant to be displayed on the screen (i.e. the F18’s HMD), to still display while in Photo Mode. Pro Line 21 Integrated Avionics System Fixed an issue where the FMC could become frozen when accessing some PERF pages and then attemping to open a different page. Flight System Flight planning Fixed an issue that caused the flight plan ribbon to not leave the ground for some aircraft without flight performance data. EFB Planner App - Improved the logic used to calculate the geometric descent path to better avoid prolonged excursions from the default flight path angle. Planner App - When importing a route, the option to automatically calculate cruise altitude will be toggled off if the route has a defined cruise altitude in order to prevent the imported cruise altitude from immediately being overwritten. Planner App - When exporting a route, the cruise altitude unit selection (feet or flight level) is now respected. Planner App - Fixed an issue that could sometimes lead to poor performance when automatic cruise altitude calculation was toggled on. Planner App - Removed the black arrows from numeric input boxes. Fixed an issue where filing the plan with ATC could erroneously get the wrong IFR/VFR flight type if the Flight Rules dropdown was not toggled at least one time. Planner App - The EFB no longer strictly enforces the selected cruise altitude to be less than or equal to the selected aircraft’s altitude ceiling. Among other things, this stops the EFB from automatically changing the cruise altitudes of flight plans imported from external sources (including from avionics, PLN files, or plans saved to the cloud). If the selected cruise altitude exceeds the aircraft’s ceiling, a warning will now be displayed on the performance page. Planner App - Replaced the generic FAA contingency fuel option with a more specific FAA part 121 option since the FAA does not require contingency fuel under part 91. Planner App - Removed the AUTO contingency fuel option because it was redundant (it was functionally identical to the EASA option). Planner App - Added warnings to the performance page when problems are detected with the selected cruise altitude. Planner App - Added new options to configure performance for holding operations. These data are used by the new automatic final reserve fuel calculations. Planner App - Added warnings when the planned trip, alternate, or block fuel is estimated to be insufficient to meet the requirements of the flight plan. Planner App - Added a warning when the planned block fuel exceeds the selected airplane’s fuel capacity. Planner App - Added a new option to automatically calculate contingency fuel according to ICAO requirements. Planner App - Added support for automatic final reserve fuel calculations. You can now choose to have final reserve fuel calculated according to ICAO, FAA, or EASA requirements. Fixed EFB causing runway light flickers Fixed pilot weight resetting to 0 when trying to load weight on the pilot position on the world map Aircraft Gameplay ATC Fixed ATC VFR landing clearances when landing on a helipad Career General Bug Fixes Fixed acknowledge clear to land when landing on a helipad Added an exclusion area near important gameplay areas toremove vegetation Missions Search & Rescue Fixed vegetation around target preventing to complete the rescue objective Fixed an issue where electrical APU starter would be able to run when there is no power available. Certifications High performance endorsement Fixed mission failure during pre-flight Airports Generic Airports KNIC - Fixed airport needed to be closed according to real life ZYBS - Fixed wrong ICAO : NBS to ZYBS ZWBL - Fixed wrong ICAO : ZWAX to ZWBL ZWAT - Fixed wrong ICAO : ZAWW to ZWAT ZUZH - Fixed wrong ICAO : ZREE to ZUZH ZURK - Fixed wrong ICAO : ZCAR to ZURK ZUQJ - Fixed wrong ICAO : JIQ to ZUQJ ZSJH - Fixed wrong ICAO : JUH to ZSJH ZSDY - Fixed wrong ICAO : ZSHE to ZSDY ZPMS - Fxied wrong ICAO : ZPLX to ZPMS 00AZ - Fixed airport needed to be closed according to real life 00CO - Fixed airport needed to be closed according to real life 00OH - Fixed airport needed to be closed according to real life 00UT - Fixed airport needed to be closed according to real life 00TN - Fixed wrong airport location NM59 - Fixed wrong airport location ZYDD - Fixed wrong ICAO : ZLAN to ZYDD SSRS - Fixed wrong ICAO : SBRR to SSRS Traffic Marine Traffic Fixed Problems on Ship orientation. Fixed Bridge cross problems. Marketplace Fixed a potential crash when exiting the Marketplace right afterlaunching a search Virtual Reality Updated virtual reality camera position on B737 - CabriG2 Fixed an issue causing multiple position switch to require releasing the control to move more than 1 position at a time. The VR/Non-VR EFB states are now saved differently, changing the size and orientation in VR will not apply the same orientation and size on flat screens anymore Fixed a bug where the virtual reality preset option was not correctlyloaded after a game’s reboot. Controls Fixed action “DISPLAY CHECKLIST” not opening the EFB panel on the checklist Peripherals Various Peripheral Fixes Fixed some actions appearing twice inside control settings New Controls Added menu/panel confirmation on VR controllers dominant hand bottom button for easier and quicker navigation Activities Training Fixed syntax error in Updraft training DevMode Improved Mach number display precision in “Debug Aircraft Tracking” window (from 1 to 3 decimal places). General Added SimObject Statistics Tool BglExplorer: Fixed incorrect parking information Project Editor When creating a package with a custom asset group the popupasking for order hint now appears at the end Scenery Editor Support “region code”, 'transition altitude" and “transition level” for airports in the editor Fixed SimPropContainer scalable in the editor but not ingame SimAttachment Editor Fixed loading error SimObject Editor Fixed legacy fields always hidden in search dialog even when use legacy is on Fixed field linked_behavior writing incorrect value SDK Fixed regression on secondary aerials on areas with both photogrammetry and censored/military areas Fixed targetted position variable in World referential which were computed wrongly SimConnect Fixed facilities pavement “enable” member always set to false Exporter Blender Fixed detail normal map on the windshield material. Increased Material UV Tiling maximum value from 10 to 100. Fixed material property “Receive Rain” not saved on clearcoat andwindshield. Added documentation about actions setup in blender 4.5. Added documentation about the new Image Flags tool. Added documentation about the new Logs panel. Set the default animation export mode to “ACTIONS” in Blender 4.5. This is now the recommended method for exporting animations, as action slots are simpler to use and export times are shorter since keyframes are not baked by default, unlike the “NLA Tracks” mode. Fixed an issue where the clearcoat extension export failed when the detail normal map was not found on disk. Fixed export of skinned meshes, it now works in all cases. Fixed export of skinned propellers. Fixed incorrect positioning of children of a skinned node. Fixed “Reset Origin” not working correctly when the parent node also has the option enabled. Fixed export error when exporting armature in rest pose. Added a warning when exporting a skinned object without its armature. Added a warning when “Reset Origin” is enabled on a skinned object. Fixed an error when saving Fixed DA62 sample scene (propeller, LOD issues)
  9. penta_a changed their profile photo
  10. go to nVidia App, under DLSS Override - Super resolution Mode select DLAA (100%), you will be amazed by the clarity you get (almost no shimmering) every where. Note, that is with DLSS 4.5
  11. RELEASE NOTES Sim Update 4 Beta - 1.6.30.0 If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title. Stability & Performance Fixed some UI elements sometimes failing to spawn, resulting in an empty tile for example in World Photographer Partially mitigated stutters caused by low memory General Bug Fixes Fixed avatar sometimes positioned incorrectly during RTC Fixed wrong display of wind layer from live weather in world map (PS5 only) Aircraft Gameplay Preflight Fixed an issue that prevented covers & chocks from being removed outside of preflight mode. There is still a limitation preventing the covers from being added while in flight. Certifications Rotorcraft hook Fixed drop zone levitating World Fixed rendering issue on beacon lights Virtual Reality Fixed Projection issue affecting foveated region in the sky.
  12. RELEASE NOTES Sim Update 4 Beta - 1.6.27.0 Regression Fixes Fixed a regression where the sim will hang when zooming in and trying to load into airports with a high Terrain Level of Detail Setting in the Northern US. General Bug Fixes Several VR fixes: Authorized the toolbar in VR in external view Saved the state of panels when switching between VR and not VR Plugged in the aircraft HUD in VR, it is de-activatable with the options as it is outside of VR Fixed visual effects being rendered when material is invalid (was drawing wireframe quads instead of expected effect) EFB Fixed the EFB was not accessible in VR when there was a cockpit screen behind Fixed an issue causing black arrows to be displayed in numeric fields of the EFB. Marketplace Fixed Marketplace being inaccessible after long game sessions Virtual Reality Fixed Broken VelocityBuffer blurring anything in the right eye sky.
  13. noticed in SU4 BETA that introductory video is fixed to 60FPS witch eliminated a very annoying pixelation for some clips, maybe that is a hint to the sweet spot (optimized) of max FPS to play the sim?
  14. Since nVidia smooth motion was released, I have tried to use it on my 4090 card coupled with Frame Generation, I noticed a noticeable improvement in stutter (and slightly higher FPS), but not fully eliminated at large airports, but the drew back was screen flickering all the time, very annoying. tried every possible combinations of V-Sync and other settings with no avail. Today I switched from nVidia FG to FSR3 (for testing), screen flickering gone, stutter was reduced, FPS was about 20-30% higher, and overall smoothness around large airports improved. I took a flight from EBBR (aerosoft) to EGLL (default) in Fenix 320, with BATC full traffic (AIG + FSLTL), things were pretty nice except for some noticeable lag of data entry in MCDU, FCU and PFD data tapes (speed, ALT, etc...) maybe some one can try and see if it improve things. note: I think smooth motion coupled with nVidia FG on 4090 is like X3 FG in 5090, waiting for ASOBO/nVidia to fix screen flickering. overall result (to me) is like loosless result with much lower artifacts and no need to start external application. Best regards.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.