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Found 720 results

  1. Well I'm still looking for a program for FSXSE. I was using UT2 then bought UTLive and followed the instructions to turn off UT2 (if I don't uninstall it) and all the rest and it sucks! Lots of ATC chatter, most gates full of AI parked there NONE landing, taxing etc. Waste of money. I was thinking of MyTraffic 6 or Traffic Global by Just Flight....... Why doesn't someone make a program that is customizable to the amount of ai traffic that actually does something instead of just parking at the gates? I have UTLive set at zero frame rate, populate 500 AI and I selected to have over 50 repaints! All I get is parked AI. With UT2-before all the updates, I had to wait to be pushed back out of the gates, get in line to taxi and wait for several landings before I got the ok to take off. Very realistic! Sometimes I just want to plane spot from the control tower......Anyone have a suggestion?
  2. The "compatibility" threads are so full of irrelevant comments and also pretty dated (pre-SP2) so please forgive these newbie questions but I truly have spent a lot of time searching for answers.. It seems there are four options for Addon AI 1. WoAI. Sadly, almost all FS9 files and although they seem to work fine, I keep getting various conflicts such as no VFR (GA) traffic, having to turn off aircraft shadows etc. I also suspect I'm getting some performance hits at busy hubs as well. Is there a reasonably easy fix? 2, My Traffic 6. I'm reluctant to get this as I've seen so many installation complaints. Also some of the models look pretty basic. Comments? 3. UT X. I always like F1 products but I get the impression that many of their programs are now getting minimal support, if any. Lots of complaints in their forums and very little recent activity... ???? 4. JustFlight 360. This seems the most comprehensive - GA, Military and Airline. But I cannot find any reference to it being Steam Edition compatible??? Any suggestions will be much appreciated Cheers Ian
  3. hello everyone, please forgive me for resurrecting a very old post, but I just got steam edition and have a problem but my exe xml document looks very different. <?xml version="1.0" encoding="Windows-1252"?> <SimBase.Document Type="Launch" version="1,0"> <Descr>Launch</Descr> <Filename>EXE.xml</Filename> <Disabled>False</Disabled> <Launch.ManualLoad>True</Launch.ManualLoad> <Launch.Addon> <Disabled>True</Disabled> <ManualLoad>False</ManualLoad> <Name>Addon Application</Name> <Path>C:\MyPath\Addon.exe</Path> <CommandLine></CommandLine> <NewConsole>True</NewConsole> </Launch.Addon> <Launch.Addon><Name>EZdok camera addon2</Name><Disabled>False</Disabled><Path>C:\Program Files (x86)\EZCA2\ezlauncher.exe</Path></Launch.Addon></SimBase.Document> I keep getting the permission asking every time I start up fsx se. Any help is very much appreciated. I'm just about tearing my hair out. I changed to steam to escape the boxed editions eternal bugs aha.
  4. I know that when you install a new software into FSX, occasionally you will get the "flight simulator is attempting to start X" dialogue, and after clicking 'Yes' FS remembers and will not ask you again. However, for as long as I've been using FSX-SE, the dialogues that ask me to run couatl from FSDT and as_btstp_config_manager from Active Sky Next show up every time I load FSX even if I click 'Yes'. I have plenty of software that required me to acknowledge this dialogue at one point, but these two are the only ones that show up at every startup. How can I fix this? It's getting irritating. For the record, I have the exact same addons installed in P3Dv2 but I've never had this problem, and of course I use admin rights whenever I install.
  5. Dear reader, After installing Aerosoft F16 Falcon (and the updates) in the FSX:SE simobjects/airplanes map I can only choose 3 airplanes in the FSX-SE "free flight" menu. Those are Texture.NSAWC_Blue and Texture.NSAWC_Brown of the Aerosoft F-16A 9 plane and the Texture.Shaw_20FW of the Aerosoft F-16C 120-9-88-370-184 plane. What could be wrong ?
  6. Does anyone know of where I can download a freeware canoe boat for FSX/P3D so I can take it down a river? Thanks.
  7. Hi everyone, I believe I found a problem in Scenery Configuration Editor Version 1.1.2. On a system with a dual installation of FSX:MS and FSX:SE, when it is set to point to the scenery.cfg file in C:\ProgramData\Microsoft\FSX-SE , it generates error messages because it still looks for the scenery path in FSX:MS. So if the same scenery with the same path is not installed in both versions of FSX, it generates a "Path does not exist" error. It does this even though the path does exist and the scenery is installed in FSX:SE. Please see my post, #9, in the following thread for more details: http://www.avsim.com/topic/474293-fsx-scenery-config-editor/#entry3291626 I would guess that this problem does not exist if you only have FSX:SE installed, but I don't know for sure. Mike
  8. Hi, I have clean installation of Windows 10 and clean installation of FSX Steam Edition (I didn't install "old" FSX before Steam Edition on this clean system). I opened I opened simulator several times and three times had error like this: One time just after start up (on splash screen), here are details: fsx.exe 10.0.62615.0 559f9a9a KERNEL32.DLL 10.0.10586.0 5632d9fd c0000005 27616 1ab4 01d12a18a74a5f51 F:\Steam\steamapps\common\FSX\fsx.exe C:\WINDOWS\SYSTEM32\KERNEL32.DLL 95d0b977-45f9-4dc2-83f2-5e9485f1652d Two times, just after pressing "exit simulator". Detail are: fsx.exe 10.0.62615.0 559f9a9a MSVCR80.dll 8.0.50727.9193 560489c4 c000000d 00008aa0 1904 01d12adb19944c58 F:\Steam\steamapps\common\FSX\fsx.exe C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9193_none_d09188224426efcd\MSVCR80.dll 0dc40903-7996-41d3-9429-ac46df251b83 Since today I installed FSUIPC, DX10Fixer, FreeMeshX, ORBX Global and ORBX Vector, but one of these errors appeared even before installing above addons. My CFG file: nVidia driver: 359.00 What can I do to resolve it? Lucas Edit: Next error... this time, after installing PMDG NGX. I loaded FSXSE, then free flight to check if it works, exit the flight...and error. I checked in "Events Viewer": fsx.exe 10.0.62615.0 559f9a9a PMDG_737NGX.dll 1.0.0.0 55119308 c0000005 256663 19fc 01d12af029ddbf68 F:\Steam\steamapps\common\FSX\fsx.exe F:\Steam\steamapps\common\FSX\gauges\PMDG_737NGX.dll a0cee6e4-a7a9-49f4-b7d0-9f195565a9f3 What is going on? :(
  9. I've run into VAS consumption issues lately and was curious as to what could be the cause, so I ran some tests and scribbled down some numbers. This post is not a comprehensive test to determine the impact of addon x or y on your VAS consumption, but rather a helper as to what type of content and settings to look at when you run into issues. It kind of supplements the 324534218734287342 other analyses already done by others (or at least Word Not Allowed's, back in the day). All numbers and observations are for my FSX configuration. Your mileage may very well vary. Computing environment: i5 4670K at 4,0 GHz (in turbo mode) 8 GB 2400 MHz RAM GTX570 Sandisk 128GB SSD (Windows) & Crucial 256GB SSD (FSX) Windows 10 x64 FSX Steam All updated and featuring the latest drivers. FSX environment: Ultimate Terrain X USA v1.6 410 AI airlines plus a global, autogenerated GA AI file (136MB) with mostly FSX native models, i.e. tons of AI Water, cloud, etc...textures with stock resolution and filesize FreeMeshX FSX settings: 1680x1050 and fairly high, but pretty much irrelevant in the context of these tests as configuration changes and the impact on the result attained with my baseline configuration will be mentioned for each step anyway The readout for the remaining VAS was obtained via FSUIPC. Take note that lower numbers are worse than higher numbers. Settings used in my FSX are not The first test was observing the impact of aircraft, AI, mip mapped textures for AI aircraft, terrain mesh and various fsx.cfg settings. For this test, I've put the default C208, at 6:30am on this very Friday (Aug. 26th) on the active runway at KMSP. MSP uses a custom airport layout file, retrograding it into its mid to late 1980s state. Weather was the default "cold fronts" theme, viewpoint was exclusively from the VC and FSX was restarted after every configuration change, even if it was not really necessary (e.g. after changing aircraft). The C208 was used to establish a baseline result in the simulator to detemine the relative VAS impact. Configuration changes were done individually from the baseline config. I didn't care to write down the exact radout in bytes, so the numbers you see below are rounded. VAS remaining in the FSX main menu: 3.55 GBVAS remaining in the baseline in-simulator scenario: 2.68 GBVAS remaining with the (modded) RAZBAM Metro 3 as the aircraft (one of the two OOM offenders): 2.13 GB (-0.54 MB from baseline)VAS remaining with the (modded) RAZBAM Metro 3 and deactivated airport layout files as the aircraft (ADEX/AFX/AFCAD): 2.14 GB (-0.54 MB from baseline; +10 MB gain compared to the previous setup)VAS remaining with the (modded) Sky Simulations DC-9 as the aircraft (the second OOM offender): 2.50 GB (-0.18 GB from baseline)VAS remaining with Tom Ruth's (modded) 727-200ADV as the aircraft (no OOM offender): 2.50 GB (-0.18 GB from baseline)VAS remaining with the LOD radius increased from 4.5 to 5.5 in the FSX.cfg: 2.54 GB (-0.14 GB from baseline)VAS remaining with FreeMeshX disabled: 2.70 GB (+0.02 GB from baseline)VAS remaining with AI disabled (flight plan folder deactivated in the scenery.cfg and path to aircraft folder deactivated in the fsx.cfg; affects the visible portion of 227 aircraft in the AI bubble*): 2.80 GB (+0.12 GB from baseline)VAS remaining with AI textures without mip maps (reducing a 1024 px DXT5 DDS texture from 1.33 to 1 MB; affects the visible portion of 227 aircraft in the AI bubble): 2.72 GB (+0.04 GB from baseline, VAS hit for AI in the scenario: -33%)VAS remaining with AI textures without mip maps and ground vehicles (road and all ship traffic) at 0% (Note: I run custom road traffic): 2.74 GB (+0.06 GB from baseline, +0.02 GB gain from the previous setup) Observations: Airplanes are a huge VAS offender, especially ones with a lot of high resolution textures like the RAZBAM Metro. The LOD radius setting in the fsx.cfg will also incur a hit on remaining VAS Disabling AI helps if there is a lot of it Removing mip maps from AI textures is a way to save a bit of VAS space. For the second test, I've put the default C208 onto the active runway at JFK. The date was set to this Friday (Aug. 26th) at the default "Day" time of day (around noon). The weather was again set to "cold fronts". The viewpoint was the VC and FSX was restarted after every configuration change. AI and custom airport layout were disabled for the test. FreeMeshX and Ultimate Terrain X remained enabled. The scenerio was lanuched and allowed to settle for a bit before noting the remaining VAS. The objective for this test was observing VAS usage in relation to the scenery settings picked from the FSX "display" menu. Configuration changes were made sequentially instead of individually. The interesting part of the results is the relative decrease in remaining VAS as one visual feature after another is enabled and set from its minimum to its maximum. VAS remaining in the FSX main menu: 3.55 GBVAS remaining in the baseline in-simulator scenario (with all scenery sliders left and off): 3.27 GBVAS remaining after putting the "Scenery Complexity" slider from "Very Sparse" to "Extremely Dense": 3.12 GB (-0.15 GB from baseline)VAS remaining after putting the "Autogen Density" slider from "None" to "Extremely Dense": 3.00 GB (-0.12 GB from previous configuration; note that I use AutogenDescriptions_Min.spb)VAS remaining after putting the "Level of Detail Radius" slider from "Small" to "Large": 2.74 GB (-0.26 GB from the previous configuration)VAS remaining after putting the "Mesh Complexity" slider from "0" to "100": 2.73 GB (-0.01 GB to the previous configuration)VAS remaining after putting the "Mesh Resolution" slider from "305 m" to "1 m": 2.65 GB (-0.08 GB to the previous configuration)VAS remaining after putting the "Texture Resolution" slider from "10 m" to "7 cm": 2.55 GB (-0.10 GB to the previous configuration)VAS remaining after enabling "Land Detail Textures": 2.53 GB (-0.02 GB to the previous configuration)VAS remaining after putting the "Water Effects" slider from "None" to "Max 2.x": 2.45 GB (-0.08 GB to the previous configuration)VAS remaining after putting the "Special Effects Detail" slider from "Low" to "High": 2.45 GB (no change to the previous configuration) Quick follow-on testing using the previous configuration above as a starting point: VAS remaining after putting the "Level of Detail Radius" slider from "Large" to "Small": 2.88 GB (-0.39 GB from baseline; +0.43 GB from the previous configuration)VAS remaining with AI and custom airport layouts enabled (with LOD radius at "Large"): 2.29 GB (-0.98 GB from baseline and -0.16 GB from the second to last configuration with 479 aircraft in the AI bubble*) Observations: The worst offender in terms of VAS usage is, again, the LOD detail radius, followed by scenery complexity and autogen Other scenery detail options may be adjusted to conserve VAS. Putting the maximal mesh and texture resolution at 19 m and 60 cm respectively and dropping water to 2.x low conserves about 0.11 GB of VAS. A quick third test dealt with the "DisablePreload" line for the fsx.cfg. The objective was investigating whether the presence of the line in the fsx.cfg made any difference in VAS consumption by preloading the location of your default flight (BGR in my case) when you wish to start from another airport. This builds upon the scenerio for the first test (i.e. C208 at MSP at dawn) with the difference of using non-mip mapped textures for the AI aircraft. After launching FSX, I let it sit in the main menu for five minutes and watched FSUIPC's reported remaining VAS before loading the testing scenario. VAS remaining in the FSX main menu without "DisablePreload=1" in the fsx.cfg : 3.56 GBVAS remaining after starting the testing scenario without "DisablePreload=1" in the fsx.cfg : 2.72 GBVAS remaining in the FSX main menu with "DisablePreload=1" in the fsx.cfg : 3.56 GB (no change compared to previous config)VAS remaining after starting the testing scenario with "DisablePreload=1" in the fsx.cfg : 2.72 GB (no change compared to previous config) Observation: The "DisablePreload" line in the fsx.cfg has no practical effect in FSXSE. Whether this is due to Dovetail's improved scenery unloading or a broken basic functionality due to recompiling the simulator, I can't say. Maybe the unloading only affects full fledged add-on sceneries like airports. Bonus tests: Impact of texture-related settings on FSX' VAS. The setup is as in test #2, with the difference being that AI and airport layouts are enabled from the start. The starting point was "Global Texture Resolution" at "Very Low" and all eyecandy settings on the aircraft page disabled. Settings were again enabled sequentially. VAS remaining in the baseline in-simulator scenario: 2.40 GBVAS remaining with all aircraft eyecandy settings enabled : 2.40 GB (no change to baseline configuration)VAS remaining with "Global Texture Resolution" at "Maximum" (4096 px in FSXSE) : 2.30 GB (-0.10 GB to baseline or previous configuration)VAS remaining in DX10 mode: 2.35 GB (+0.05 GB to previous configuration; note: No anti-aliasing or anisotropic filtering are set since I normally don't use DX10)VAS remaining in DX9 mode without anti-aliasing and anisotropic filtering (forced via NVidia Inspector): 2.30 GB (no change to previous DX9 configuration)VAS remaining in DX9 mode with anti-aliasing and anisotropic filtering enabled in FSX: 2.25 GB (-0.05 GB to previous DX9 configuration) Observations: The global texture resolution seems to have an impact on VAS The AA/AF impact from the FSX-internal options as well as the VAS improvement in DX10 mode is a bit odd and could have another cause (AI aircraft becoming visible or else) Conclusions: It's hard to pinpoint a single cause for OOM problems, but testing on my configuration shows that the user aircraft, AI and level of detail radius are the worst offenders in terms of VAS use. I'm a bit disappointed that there's no other, less important setting that can be adjusted since I'm very much fond of a living 3D world with a reasonable area of detailed ground textures. Furthermore, these tests were static. The benefits or drawbacks of each setting on an entire (long) flight were therefor not determined. One could, however, say that any VAS usage improvement in a static scenario (or at the beginning of a flight) may prove useful during the flight itself. Also note that the impact of AI models themselves is fairly low, accounting for just 0.16 GB even in the NYC area with its three busy, major airports. Testing also shows that the general rule of thumb for FSX remains: Anything that needs to get loaded from disk negatively affects the amount of FSX' remaining VAS. Hope this is useful to someone. Just wanted to avoid throwing the paper with my notes away. * "AI bubble" describes the radius in which FSX creates and tracks AI aircraft. AI only incurs a VAS hit from the moment its lowest detail model becomes visible on screen, making it hard to determine how many AI aircraft are actually visible around the user aircraft.
  10. That's pretty much my question. Will it be through a support ticket? Patrick Boynton
  11. I previously uninstalled FSX and installed FSX:SE. All my previously installed WOAI remain in the old FSX directory. I have copied all AI aircraft files from the old FSX to the new FSX:SE directory structure. What other files do I need to copy across so that all AI routes appear in FSX:SE e.g. traffic.bgl or something similar? I am trying to avoid reinstalling all the AI again into FSX:SE. Thanks Stuart
  12. I am trying to decide to go to UTX Canada, do the ORBX gig, or stay native. First a little history to understand my quest. I used FSX for years but gave up on it due to constant CTD's. Then I went to P3D until it crashed more than I had patience for. Then I found MS Flight and was impressed with it's stability and awesome graphics, but after years of that I have run the adventure of HI and AK it's course. I have returned to FSX recently with the verson form Dovetail sold through Steam. I find I am impressed by it's stability. I live in New Brunswick on the east coast of Canada. In the past I used UTX Canada. It could use FSX without Acceleration pack. If I installed Acceleration the land class would be all screwed up. I lost my copy of UTX Canada in my last move. I now want to improve the scenery of my area of the woods from the FSX default. I am apprehensive of spending the $ for an add on that might behave the same way again on the FSX SE version. Has anyone tried? If it is all buggered I guess I could try the ORBX Global, Vector, and OPEN LC NA when it comes out. I tried the Iceland demo and was disappointed in the disappearing runway bug. I know the newest vector patch is suppose to do something to fix that but I am confused just what it does. I read that the UTX info is more accurate so if it would work I would go that route. Thanks for your thoughts. Moe I7 93 3.0 ghz, 6g ram, 2g DDR5 NV 680, Win7 64, FSX SE, Lots of Saitek controls and panels, Track IR5, 60" LED TV 30" form my face.
  13. Hi, I'm trying to set up FSX-SE with a Saitek ProFlight Yoke to fly instrument approaches in a 182. In the real plane, it is easy to pitch/trim to airspeed and control descent with power to fly a stabilized approach. Trying to apply the same mechanics to the sim, however, as in reducing power, pitching slightly nose-down and trimming to track a glideslope, leads to pitch oscillations and instantaneous changes in vertical speed/altitude that are very unrealistic. I've read a few threads that rave about FSUIPC fixing this kind of thing, but it's not clear to me how filtering/modifying the joystick input would fix what looks like a flight modeling problem or limitation of the sim? Before I purchase it, I'd love to hear from anyone who has figured this all out- Thanks for any input!
  14. I know about changing widescreen from FALSE to TRUE. I have also moved the LOD from 4.5 to 5.5. Those would be personal preference tweaks. But what about HIGHMEMFIX? is that needed for FSX-SE? The sim already runs beautifully on my system, but us sim pilots are tweakers, so what else could, or should be done? Any advice would be amazing.
  15. Jessica Bannister-Pearce

    Fsx boxed edition returns, sort of

    I haven't seen this posted anywhere, so apologise if it has and I missed it. It seems that FSX-SE is coming to a box near you. Sort of. Mad catz (Saitek) have announced that as part of a deal with dovetail to sell boxed versions of FSX-SE. There's no actual disc though. Instead as I've seen with a few other games recently, you get a serial key or download the sim from Steam. Either way, it's nice see fsx back on sale in boxed form, and regardless of how old the platform is, it could act as a gateway for a new generation of simmers, some of whom will look at other sims in the future. More info here. http://www.saitek.com/fsxsteam Best wishes, Jess B
  16. the only thing that is preventing me on getting FSX SE is the thought of losing all my add-ons or having to reinstall them all again is there anyway around this guys?
  17. I recently acquired the latest mission pack from STEAM, "Arctic Rescue" (20 missions). When looking at them I found that the flight (.FLT) files were "compiled/coded" and totally unreadable. This is something I've never seen before. However, if you run a mission and save it, the resulting flight file is normal! Has anyone seen this kind of flight file before? Cheers, eskil
  18. I used VisualPSX to allow me to have FSX-SE as a scenery viewer for Aerowinx PSX ( the only airline simulation I use these days... actually the only civil flight simulation I use... ). This is a great application, but it has it's limitations, one of them being that you can't really interact with PSX from the FSX cockpits. Since real mokup cockpits can be built to interact with PSX, I believe that if some developer decided to create a PSX-dedicated 744 fleet, for FSX, P3D or X-Plane 10, with a 3d cockpit of the higher grade, like those available for FSX and P3D by PMDG, for instance, it could be used to interact with every system in PSX. I guess it would be a easier task in X-Plane 10, given the burden that clickspots represent for FSX / P3D and would make easier, for instance, the implementation of the clickable circuit breaker panels, unless that particular area was left for PSX, with screens dedicated to it... Anyway, it looks to me that for simmers with a lot of investment on either platform, including the use of TIR 5, etc..., it would be great to have such an interactive 3d virtual cockpit for PSX. P.S.: The abbreviation of the message in the forums subjects listing looks like ... sorry for that
  19. 1) Since using FSX-SE, I cannot add new scenery using FSX Scenery Library from Settings. When I want to select the new folder, nothing happens. 2) In the past (pre-SE) I have solved this problem by using Scenery Configuration Editor. Now when using SCE, all my entries in the Scenery List indicate "path does not exist". I can go an edit each path for each individual scenery, but there are over 200 of them. Any way out of these situations ?
  20. fsx se sale $4.99 now on jan 2 end http://store.steampowered.com/app/314160/
  21. I have done nothing to the game, so I don't know why it would suddenly give me the OOM then crash on the menu screen. I've almost decided just to give up on FSX all together unless someone can help me figure out why FSX-SE won't run on a barely year old machine with a GTX 980 and a 5820K (intel). I could run the same setup on my old PC, I even had many more add on aircraft on my old PC than I do now, so I don't know what the problem is. I can play Elite Dangerous all day long with no stutter or hangups.
  22. Since today some strange icons are appearing on my FSX-SE screen at the bottom right corner, I cant determine why, what are they and how to get rid of them. The first icon looks like a Microphone and the second is a circle, I have a screenshot but I don't know how to attach it to this post. Can someone please give me some help? Regards, Simbol
  23. Hi all, Recently I have some problem on my FSX SE. I have installed the PIS RCTP into both FSX SE and P3D. However, the ground texture became default airport ground texture instead of PIS in FSX SE (P3D is normal). But when I lift off from ground, the PIS ground texture just showing back. How can I solve this? Thanks. Here is the system that Im using, win 10 64bits FSX SE DX 10 DX 10 FIXER
  24. Hi, I am considering installing the "Quality Wings B757 Ultimate Collection" in Windows10 with FSX-SE? Has anyone experience with this installation? The website says it's not tested and it "should" work. Are there any issues with the installation and the actual sim running? Thanks for help
  25. So I recently installed FlyTampa's KBOS scenery, and looking around, it is great. There's one problem though: My aircraft is sunken into the ground. There's no better way of explaining it. I don't know if it's the AFCAD's, the FTX Vector elevation fixer, or a corrupt install... What could it be? Here are a few screenshots. http://prnt.sc/byu2jl http://prnt.sc/byu3ge