Bjoern

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Bjoern last won the day on August 27 2016

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About Bjoern

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  1. FSX-SE

    The only thing I can provide is pointers and only under the following conditions: 1) I've done this procedure exactly once after FSXSE's release and never again. Time kills memory. 2) You'll dig yourself out again if you screw up because I sure can't help you if MajesDGnado and Ultimate Global Genesis stop working as I do not have any of these (well, except UTX). 3) Steps one, two and three are the most crucial ones since they are your tickets back to FSXMS. You know what this means. 4) Self-motivation to use web searches in case of doubt, a high degree of common sense and enough courage to try to figure out the use of certain tools on your own. So, assuming a rather simple installation and that FSXSE is installed (ideally not iin the default Steam library in C:\ProgramFiles (x86), but just about anywhere else) and works, the first thing to do is editing the registry. First, back up relevant FSX configuration folders by making copies of them. You should know which ones. If not, stop right here, never proceed and look for instructions on how to replace FSXMS with FSXSE and start from scratch with all your add-ons. I'm serious. Second, you'll need to run TweakFS' FSX Registry Utility (https://www.tweakfs.com/store/free_tools.php) and point your FSX registry path to FSXSE's installation folder. (This process can be reversed any time by pointing the tool back to the FSXMS folder.) Third, set FSXSE's "Coexistence mode" to "Off", which means that the registry entry for FSXMS is used (which now points to FSXSE's folder). Instructions are here (the relevant part starts at "The registry editor..." and ends at "Close the Registry Editor"): https://steamcommunity.com/app/314160/discussions/1/490123832541365433/ Fourth, in the scenery.cfg, exe.xml, dll.xml replace any occurrences of the path to the FSXMS folder with the path to the FSXSE folder. Notepad2 or Notepad++ are great tools to use for this since their "Find and Replace" functions are much more powerful than Notepad's. This can also be done in the fsx.cfg for entries for non-default SimObject folders, although I do recommend to start over with that file, if only for the tweaks. Fifth, copy over all nonstandard folders and any other folders containing add-on related stuff from your old FSXMS folder to the FSXSE folder. A side-by-side comparison of both folders may be necessary to identify what's custom and what's not. Mind edited default files, such as terrain.cfg or suneffect.cfg, so also compare by date. Replacing any default.dll and .exe files in FSXSE with ones from FSXMS will net you a FSX installation Darwin Award. Sixth, start FSXSE to see if the path adaption procedure worked (no Scenery.cfg errors, popups requesting permissions for modules, etc...), then close it again and work the fsx.cfg. Stay away from tweaks unless necessary. FSXSE needs almost none. And that should be it. Once thoroughly tested and deemed superior to FSXMS, you can delete the old installation. Both FSXMS and FSXME can be run at half refresh rate, but only when in full screen. Windowed mode is limited to whatever refresh rate the desktop window manager uses. It's one of the tweaks I've been missing a bit since moving to Windows 10, but on the other hand, windowed mode has much better ALT+TAB behavior.
  2. You're not supposed to catch the pole. It's a limitation, not a target speed indicator! The reference videos used for the creation of the FDE are in its readme. Especially the third one is important since it shows the bog standard cruise config of FL 430 and Mach 0.75, somewhat away from the barber pole. As you can see around the 0:46 minute mark, if you pause it just right, the engines are basically firewalled at 95% N2 and 97.something% N1. I've only assumed an associated weight (less than 14000 lbs or so) and worked from there. Here's another one at FL450 and 0.79: At the ten second mark, you can catch a very short glimpse of the engine indicator, which is at 96.something% N1. ISA ground speed for 0.79 at FL450 is 453 KTAS and these guys were doing 485, so that's a 32 knot tailwind right there. My conclusion is that they made use of that tailwind and were rather light at the same time, yielding lower N1 and higher ground speed. As stated at the end of the checklists, the CAE Simuflight Lear 35 Operating Manual and Scott's spreadsheets were the source for the performance charts. And generally, airplanes are supposed to run out of steam at one point. The default FDE simply had too much power, but is not the only (payware) add-on aircraft suffering from this. Also consider that the flight dynamics offered in FSX can only be tuned to one operating point, which is mostly long-range cruise since it's the most popular one. Other points in the envelope will therfor show increasing deviations from the real world data. There's nothing one can do about it.
  3. FSX-MS

    If you load an aircraft and your available VAS decreases by 2 GB, it's definitely the aircraft causing the problem. One solution to aircraft-related memory issues is shrinking the resolution of its textures by half*. This will decrease texture filesize (and a good part of the aircraft's memory impact). Another workaround is using DirectX 10 mode**, which by design uses somewhat less VAS. You will still run out of memory when using lots of high resolution textutes though. * http://stuff4fs.com/newpage.asp?Folder=TM&Docs=TextureManager.pdf ** Hardly enjoyable in its default state and therefor will require a bit of monetary investment to be fixed up: https://stevesfsxanalysis.wordpress.com/how-to-purchase/
  4. FSX-SE

    Still not sure why the move from FSXMS to SE is always regarded as tied to lengthy add-on reinstallation sessions. For me, it was all a matter of removing FSXMS references from the registry, installing FSXMS and adapting the paths in the scenery.cfg, exe.xml and dll.xml and copying all folders containing custom stuff from the FSXMS folder to the FSXSE folder. I only started over with the fsx.cfg.
  5. To get better representations of cities (adjusted dimensions), you'll need better landclass. Either ORBX Vector or UTX 2 Canada will do. And dig through the list here: http://www.freewarescenery.com/fsx/canada.html Maybe you can find some more custom airfields.
  6. Disable aircraft ground shadows.
  7. FSX-MS

    Not sure if i've ever noticed or fixed this, but you can try my mods and see if they improve things: Haven't spent much time with the 757 afterward after noticing that the cockpit geometry is somewhat off. And at least improving it turned out to be just too much of a PITA.
  8. FSX-MS

    Is the clickspot still present and working?
  9. FSX-MS

    Search the aircraft.cfg for lines containing "g_limit". The numbers in them define the load limit envelope and thus determine crashes by overstressing.
  10. FSX-MS

    A suitable Direct X redistributable should be on one of the two FSX DVDs, so dig around a bit. No FSX repair needed. Or try this one: https://www.microsoft.com/en-us/download/details.aspx?id=8109
  11. I used to complain about slow climbs in the 727 only to find out that this is very much realistic at higher weights (according to people who flew the real thing). But once up there, with some time to accelerate and fuel burned off and in pre-Oil Crisis cruise mode, it will ride the barber pole all day long at less than MCT. But you normally just don't do that. You set your engines for long range cruise and let the weight and weather do the rest. Or, if light, go higher or more economical than usual. According to a former fighter jock who I've consulted with for the FDE, the "time to altitude" tables in the pilot manuals are more often than not just rules of thumb or plain bragging from the manufacturer anyway, only attained with spotless airframes and engines right out of the box and climb speeds that will have you starved for forward velocity once up at cruise altitude. So take the table(s) in the manuals with a grain of salt. Ideally, you'd accompany every flight with a stopwatch, pen, paper and a calculator to make your own chart(s), should you want or need it/them for flight planning.
  12. With the barber pole at M 0.8 or something, M 0.75 at MCT (note we're not talking max available thrust) isn't exactly unrealistic, eh? The climb schedule is junk since MSFS' flight dynamics are too limited to deliver both accurate climb and cruise performance. It's either or and you're spending most time in cruise mode anyway. In general, don't think too hard about the experimental FDE, i.e. love it or leave it. All I had for reference was one bloody YT video in which you could see the gauge indications during cruise and I still had to make a guess regarding fuel and weight. That's not enough to make a FDE from.
  13. I've seen the thread on FSDev. Note that table 404 is a fixed size, i.e. you can't add more points.
  14. The only method I found for matching N1 and N2 at higher RPMs is by looking at cockpit photos or videos and assuming gross weight.
  15. I always set TSFC for cruise performance since that's where you'll be spending most of your time. Normally, the thrust book values are for ISA conditions, so make sure that the sim weather reflects this ("Clear" scenario or whatever it's called). Now that sounds more like a professional add-on maker! Check the CG values. No joy on the .air file since AirUpdate refuses to work on my laptop. Relevant aircraft.cfg sections: [WEIGHT_AND_BALANCE] max_gross_weight = 155500 // (pounds) empty_weight = 85710 // (pounds) reference_datum_position = 0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position = -9, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations = 50 station_load.0 = 170.0, 46.3, -1.5, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.1 = 170.0, 46.3, 1.5, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.2 = 510.0, 0.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.3 = 1360.0, 33.4, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.4 = 5440.0, 16.1, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.5 = 5440.0, -9.7, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.6 = 4760.0, -28.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.7 = 4000.0, 24.7, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_load.8 = 1000.0, -34.4, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) station_name.0 = "Pilot" station_name.1 = "Co-Pilot" station_name.2 = "Crew" station_name.3 = "First Class" station_name.4 = "Coach 3-10" station_name.5 = "Coach 11-18" station_name.6 = "Coach 19-25" station_name.7 = "Forward Baggage" station_name.8 = "Aft Baggage" ;Moments of Inertia empty_weight_pitch_MOI = 1600655 empty_weight_roll_MOI = 588050 empty_weight_yaw_MOI = 2148751 empty_weight_coupled_MOI = 0 [flight_tuning] cruise_lift_scalar = 1.0 parasite_drag_scalar = 1.0 induced_drag_scalar = 1.0 elevator_effectiveness = 1.0 aileron_effectiveness = 1.0 rudder_effectiveness = 1.0 pitch_stability = 1.0 roll_stability = 1.0 yaw_stability = 1.0 elevator_trim_effectiveness = 1.0 aileron_trim_effectiveness = 1.0 rudder_trim_effectiveness = 1.0 [GeneralEngineData] engine_type = 1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop Engine.0 = 0, -16.1, -3.2 //(feet) longitudinal, lateral, vertical distance from reference datum Engine.1 = 0, 16.1, -3.2 //(feet) longitudinal, lateral, vertical distance from reference datum fuel_flow_scalar = 1 //Scalar for fuel flow efficiency min_throttle_limit = -0.25 //Minimum percent throttle. Generally negative for turbine reverser max_contrail_temperature = -30 //Temperature (deg C) below which contrails may appear [TurbineEngineData] fuel_flow_gain = 0.002 //Gain on fuel flow inlet_area = 19.6 //Square Feet, engine nacelle inlet area rated_N2_rpm = 29920 //RPM, second stage compressor rated value static_thrust = 24200 //Lbs, max rated static thrust at Sea Level afterburner_available = 0 //Afterburner available? reverser_available = 1 //Thrust reverser available? ThrustSpecificFuelConsumption = 0.6 //Thrust specific fuel consumption (Jets) AfterBurnThrustSpecificFuelConsumption = 0 //TSFC with afterburn/reheat engaged [jet_engine] thrust_scalar = 1.0 [electrical] max_battery_voltage = 24.0 generator_alternator_voltage = 30.0 max_generator_alternator_amps = 400.0 //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) [contact_points] point.0=1, 40.85, 0.00, -10.20, 1600, 0, 1.442, 55.92, 0.6, 2.5, 0.9, 4.0, 4.0, 0, 220.0, 250.0 point.1=1, -11.85, -9.38, -10.80, 1600, 1, 1.442, 0.00, 1.0, 2.5, 0.9, 6.9, 6.9, 2, 220.0, 250.0 point.2=1, -11.55, 9.38, -10.80, 1600, 2, 1.442, 0.00, 1.0, 2.5, 0.9, 7.1, 7.1, 3, 220.0, 250.0 point.3=2, -29.00, -60.00, 4.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 5, 0.0, 0.0 point.4=2, -29.00, 60.00, 4.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 6, 0.0, 0.0 point.5=2, -43.00, 0.00, -3.80, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0 point.6=2, -71.00, 0.00, 31.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0 point.7=2, 44.00, 0.00, -4.50, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 4, 0.0, 0.0 max_number_of_points = 21 static_pitch=-0.7 //degrees, pitch when at rest on the ground (+=Up, -=Dn) static_cg_height=9.67 //feet, altitude of CG when at rest on the ground gear_system_type=1 //Hydraulic [gear_warning_system] gear_warning_available = 1 //Normal pct_throttle_limit = 0.1 //Percent throttle that activates warning flap_limit_idle = 5.0 //Flap angle that activates warning at idle flap_limit_power = 25.5 //Flap angle that activates warning at above idle [brakes] parking_brake = 1 //Parking brake available toe_brakes_scale = 0.885 //Brake scalar auto_brakes = 4 hydraulic_system_scalar = 1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure [hydraulic_system] normal_pressure = 3000.0 //PSI electric_pumps = 1 //electric pump engine_map = 1,1,0,0 //pumps on Eng1,2 [flaps.0] //Trailing Edge Flaps type = 1 // 1 - tail, 2 - lead span-outboard = 0.8 // 0.0 .. 1.0 extending-time = 20 // seconds flaps-position.0 = 0 // degrees flaps-position.1 = 1 // degrees flaps-position.2 = 2 // degrees flaps-position.3 = 5 // degrees flaps-position.4 = 10 // degrees flaps-position.5 = 15 // degrees flaps-position.6 = 25 // degrees flaps-position.7 = 30 // degrees flaps-position.8 = 40 // degrees damaging-speed = 250 // KIAS blowout-speed = 300 // KIAS lift_scalar = 1.0 drag_scalar = 1.0 pitch_scalar= 1.0 system_type = 1 //Hydraulic [flaps.1] //Inboard Leading Edge Flaps type = 2 // 1 - tail, 2 - lead span-outboard = 0.8 // 0.0 .. 1.0 extending-time = 2 // seconds flaps-position.0 = 0 // flaps-position.1 = 1.0 // damaging-speed = 250 // KIAS blowout-speed = 300 // KIAS lift_scalar = 1.0 drag_scalar = 1.0 pitch_scalar= 1.0 system_type = 1 //Hydraulic [flaps.2] //Outboard Leading Edge Slat type = 2 // 1 - tail, 2 - lead span-outboard = 0.8 // 0.0 .. 1.0 extending-time = 3 // seconds flaps-position.0 = 0 // flaps-position.1 = 0.5 // flaps-position.4 = 1.0 // damaging-speed = 250 // KIAS blowout-speed = 300 // KIAS lift_scalar = 1.0 drag_scalar = 1.0 pitch_scalar= 1.0 system_type = 1 //Hydraulic [vacuum_system] max_pressure=5.15 // PSI vacuum_type=2 //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi [pneumatic_system] max_pressure=18.000000 bleed_air_scalar=1.000000 [autopilot] autopilot_available=1 flight_director_available=1 default_vertical_speed=1800 autothrottle_available=1 autothrottle_arming_required=1 autothrottle_max_rpm = 90 autothrottle_takeoff_ga=1 pitch_takeoff_ga = 8; max_pitch=10.0 max_pitch_acceleration=1.0 max_pitch_velocity_lo_alt=2.0 max_pitch_velocity_hi_alt=1.5 max_pitch_velocity_lo_alt_breakpoint=20000.0 max_pitch_velocity_hi_alt_breakpoint=28000.0 max_bank=30,25,20,15,10 max_bank_acceleration=1.8 max_bank_velocity=3.00 max_throttle_rate=0.10 nav_proportional_control=12.00 nav_integrator_control=0.25 nav_derivative_control=0.00 nav_integrator_boundary=2.50 nav_derivative_boundary=0.00 gs_proportional_control=25.0 gs_integrator_control=0.53 gs_derivative_control=0.00 gs_integrator_boundary=0.70 gs_derivative_boundary=0.00 yaw_damper_gain = 1.0 [fuel] Center1 = -5.9, 0.0, -3.2, 4299, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) LeftMain = -9.7, -17.2, -3.2, 1288, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightMain = -9.7, 17.2, -3.2, 1288, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA number_of_tank_selectors = 1 electric_pump=1 fuel_dump_rate = 0.0167 //Percent of max quantity per second, i.e. about 1 minute for full fuel [airplane_geometry] wing_area = 1344.0 //Square feet wing_span = 117.42 //Feet wing_root_chord = 21.0 //Feet wing_dihedral = 5.5 //Degrees wing_incidence = 1.0 //Degrees wing_twist = -0.5 //Degrees oswald_efficiency_factor= 0.75 //Measure of lift effeciency of wing wing_winglets_flag = 1 //Are winglets available? wing_sweep = 27.2 //Degrees, wing leading edge wing_pos_apex_lon = 6.96 //Feet, longitudinal distance from reference point, negative going aft wing_pos_apex_vert = -3.8 //Feet, vertical distance from reference point, positive going up htail_area = 373.6 //Square feet htail_span = 47.1 //Feet htail_pos_lon = -63.5 //Feet, longitudinal distance from reference point, negative going aft htail_pos_vert = 5.4 //Feet, vertical distance from reference point, positive going up htail_incidence = 0.0 //Degrees htail_sweep = 38.2 //Degrees, horizontal tail leading edge vtail_area = 323.0 //Square feet vtail_span = 27.0 //Feet, tip to body vtail_sweep = 36.3 //Degrees, vertical tail leading edge vtail_pos_lon = -56.0 //Feet, longitudinal distance from reference point, negative going aft vtail_pos_vert = 12.9 //Feet, vertical distance from reference point, positive going up elevator_area = 70.5 //Square feet aileron_area = 26.9 //Square feet rudder_area = 56.2 //Square feet elevator_up_limit = 22.5 //Degrees elevator_down_limit = 19.5 //Degrees aileron_up_limit = 20.0 //Degrees aileron_down_limit = 20.0 //Degrees rudder_limit = 26.0 //Degrees elevator_trim_limit = 20.0 //Degrees spoiler_limit = 60.0 //Degrees spoiler_extension_time = 2.0 //Seconds spoilerons_available = 1 //Spoilerons Available? aileron_to_spoileron_gain = 3 //Aileron to spoileron gain min_ailerons_for_spoilerons = 10 //Degrees min_flaps_for_spoilerons = 0 //Minimum flap handle position when spoilerons activate auto_spoiler_available = 1 positive_g_limit_flaps_up = 4.0 //Design G load tolerance (positive, flaps up) positive_g_limit_flaps_down= 3.0 //Design G load tolerance (positive, flaps down) negative_g_limit_flaps_up = -3.0 //Design G load tolerance (negative, flaps up) negative_g_limit_flaps_down= -2.0 //Design G load tolerance (negative, flaps down) load_safety_factor = 1.5 //Design G load safety factor [deice_system] structural_deice_type=1 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots