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Boeings Galore - The LevelUP project
This Discord channel has modified flight dynamics for the entire LevelUp lineup: https://discord.com/channels/967804647500808262/1476585976095707269 With this, the -800 basically handles like Zibo's. The next official update from LevelUp will have improved flight dynamics by default though. Rule #1 for Zibo's 738 and its derivatives: Always check the hardware settings in the EFB.
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Xp12.4.3-r2 : RW weather not working?
The fault was with NOAA, not Laminar. But real weather is working again.
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Xp12.4.3-r2 : RW weather not working?
Yes, the weather server is broken at the moment. Lamminar knows and Laminar will fix it. No time frame though. Workaround: Manual weather.
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Bjoern started following Boeings Galore - The LevelUP project , Xp12.4.3-r2 : RW weather not working? , C172 that behaves properly / flight dynamic wise? and 3 others
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C172 that behaves properly / flight dynamic wise?
There is a refined flight model for the default 172SP: https://store.x-plane.org/C-172S-C-172R-C-172MN-Enhanced-Flight-Models_p_1200.html
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Weather
Never blame user error on your OS. "CYWG" in "ID" mode finds Winnipeg's airport, "Winnipeg" in "city" mode finds Winnipeg's airport. Greetings from Linux.
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XP12 Platform Update presentation at FS Expo 2026
A good part of that sizeable fraction is likely to make compliant airports if there was an overall "good practice" guide that could be thrown at them. The link to it could be part of some splash screen in WED. This should make things easier for the gateway mods as well, who can simply point to that guide instead of pointing out the same mistakes over and over again.
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XP12 Platform Update presentation at FS Expo 2026
Well, how does that expression go? "Buyer beware"?
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XP12 Platform Update presentation at FS Expo 2026
Third party devs are only as good as the development tools and their documentation. If you don't want people to carelessly flatten things, design the tools so they're warned of the consequences and have a comprehensive user manual and official* "good practice" guide that makes them aware of what happens when the local mesh is manipulated. (*Scattered posts around X-Plane related forums do not qualify as a "good practice guide".)
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XP12 Platform Update presentation at FS Expo 2026
Can't follow. Care to elaborate on that?
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XP12 Platform Update presentation at FS Expo 2026
Roadmap from 2:54 mins, chart from 4:29 mins. Panel graphics SDK presentation from 5:24 mins, new scenery tile engine from 7:03 mins, summary from 12:33 mins. Takeaways: Farnborough (EGLF) as a new, custom airport in 12.4.4, KJFK for 12.5 Procedures for helicopters in 12.5. 12.5 brings various flight model improvemments (helicopters, new manifold pressure model, improved turbine temperature modeling and hydraulics, enhanced ground physics, wake turb., prop wash). SDK update this summer (12.4.4?) with a panel graphics API for devs, which means avionics displays can now be drawn natively in Vulkan instead of OpenGL. New scenery tile engine (more GPU friendly, way easier to edit, probably shorter loading times and backwards compatible with the present DSF format) at some point this year to get third parties to test it. This is not(!!) the actual Next Gen Scenery though, only the underpinnings to make it work! Future: Store, (actual) Next Gen Scenery, motion vectors, more performance improvements.
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How to set up random engine failure ?
If you think about it, real engines don't really stick to a "Oh, the other one failed, I must not fail now" code of conduct either. It's pure luck that most engine failures on multi-engine aircraft only affect one and not both. You can try to set a MTBF for each engine in the failures menu and see how mean X-Plane's random number generator is. I also have a utility that increases the chance of engine failure if you overstress them, but it will also fail both if the random numbers are not in your favor and it predictably does nothing when you run them below their parameter limits.
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Boeings Galore - The LevelUP project
Come on, the ICAO designator is just about the worst indicator for "definitiveness". You've got everything from B731 to B739 and then the Max series turns it all upside down with B37M to B3XM. If you want to limit your scope to the fuselage length of the original -100, your closest equivalent for a "definitve" 737 would be the -600, which sold like a week old cake at a bakery.
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X-Plane 10 Aircraft - Exterior Light Help
If this is about running an XP10-era aircraft in XP12: You can always replace the light code in its OBJ files with the XP12 native equivalent.
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Boeings Galore - The LevelUP project
Can you please do me a favor and do more thorough research before posting? Because a quick look into the production numbers of the 737 on Wikipedia will easily tell you that the -800 outsold the -700 by a ratio of almost 4:1, so it's hardly "definitive" and "most widely manufactured". LevelUp is working on another update, albeit slowly because it's nothing but a spare time project for all involved. (Source: Their Discord.) https://forums.x-plane.org/files/file/99303-b737-400-xp11-xp12/ Still needs quite a bit of work though. Yes, LevelUp does everything natively and there is a third party FM update that improves things a lot (posted the link to the Discord here somewhere). The guy who does the FM stuff is now working with the LU team to have a better FM out of the box after the next update. Zibo introduced a plugin to work around some of XP11's FM limitations back in the day.
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X-Plane 10 Aircraft - Exterior Light Help
There's parameters named "SIZE" and "WIDTH", so that's probably what you're looking for. Mind that light parameters set in the aircraft's OBJ override what's in lights.txt.