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flightwusel

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  1. I was partly disappointed by Q8Pilot's "review". He didn't read the POH und did not use a single number from it. It's ok but just balling around doesn't live up to that model IMHO. The door opening from the outside can skip two important steps because certain click spots are clickable from the outside before they should. According to the developers, this will be made more clear/fixed. When doing it from the inside it becomes clear what has been missed ;) So no need for a stupid and (for me) immersion-breaking tablet that "opens doors"...
  2. xroads is not compatible currently. melbo is working on it.
  3. I downloaded at least 10 additional liveries https://forums.x-plane.org/files/category/394-jetstream-fs-liveries/ https://forums.x-pilot.com/tags/chieftain/ (pilotdeviation's for supporters also in 8K https://www.patreon.com/cw/pilotdeviation) https://x-plane.to/search/chieftain To start the engines, you need to follow the procedure from the POH to get the right mixture in the cylinders. Use their W&B tool to see if the engines are cold or flooded. This machine takes some time to learn. I am also on Linux. Sure, I don't like that they made their own installer because they were unhappy with the Skunkcrafts updater. There are problems with it like in-sim the copy&paste is not working, on Linux it does not follow symlinks and maybe more – but I can live with it (and activation is one-time only and they help where they can). Discord is their main support platform but e-mail works, too. Are you that guy that is writing in CAPS?
  4. I think the same. Better elevation model and "real" placement of imagery plays so well with the high-resolution overlays that X-WORLD provides. The default overlays are really only good for the default ("plausible") X-Plane world. Notice for Ortho-users: Many (like me) might not like the new draped polygons over meadows and farmland. They can be disabled in library.txt: https://forums.x-plane.org/forums/topic/340675-simheaven-x-world-pro/?page=38#comment-3055127
  5. What is wrong with Tunis in your opinion? Is it possible that you have some problems with your install or compatibility with other scenery packages? https://imgur.com/a/m3bnMme I totally like it to be honest.
  6. For me it was an absolute no-brainer. I've send more money to them already than now buying it for $35 ;) X-Plane without simHeaven and Ortho is possible, but pointless ;)
  7. Yes, all of the 3 released models are. Thus there is no critical engine. I like that because you don't need to trim rudder to fly straight. @jcomm for a hammerhead in gliders I learned the technique to "preload" (slight upwards slip to set the turn direction while pulling up), but I think motor planes don't need it due to enough prop wash over the rudder at the pivot... Interesting to hear that there is a torque bug currently.
  8. Sorry to hear you are having problems. If you really hate Discord, you can write an email and you will be supported as well.
  9. There are some developers that you won't find on the .org due to reasons. This one is growing organically (it feels exponential) over their now released 3 Piper models (Seneca, Seminole, Navajo Chieftain PA31-350). It happens in a niche without much marketing and the .org's visibility which is very interesting. Even news outlets and review sites are overlooking it which I think is hilarious ;) If you are unsure I suggest to join their Discord for screenshots or if you have questions. You'll find very active developers and many happy customers there. There are various videos on Youtube and Twitch as well (search "CIS Chieftain"). It builds on their Seneca/Seminole heritage and you'll find some videos about these as well. They are not CTRL+E quick start planes. You need to check oil and they have an engine simulation for these turbocharged machines that requires care or you'll quickly practice single engine approaches... In my opinion, https://www.jetstreamfs.com/ have produced the most immersive, well modeled GA aircraft natively for X-Plane 12 yet. I don't have a motor-aircraft license but those who have say they feel authentic. Their Seneca is used in flight schools. I am just a simmer but biased because I love Piper cockpits and these are sooo well done ;) Yes, it is worth it in my opinion.
  10. I think I should clarify and say "low spec PC or run X-Plane on a huge screen resolution". Because I know some people have a $3000 PC but run into FPS/VRAM problems due to huge resolutions.
  11. I am totally with you. I can't stand the default sim's boring landclass textures and low-res elevation data. I mean it is ok, they are just the base product which is just a placeholder for ... X-Plane with Orthos 😉. Unless you have a low spec PC I honestly can't understand why people fly with the default landclass scenery!
  12. Come on, stop it. That's so low.
  13. I am not sure what's planned. The last thing I've seen properly communicated was https://developer.x-plane.com/2024/09/around-the-office-friday-the-13th-edition/. Planned for 12.1 and still missing: Capable plugin-controlled Weather API + new Weather Radar API. (And for @Mike_CFII_MEL: "weather branch also has network sync of trucks and jetways to external visuals"...) Planned for 12.2: Dark cockpits/lighting
  14. Even doing manual XP weather is not really reliable for that low fog/cloud layer case. If you reduce visibility without any cloud layers, it seems to use that visibility from GND-UNL (ok). When you add a low cloud layer, it works nicely, applying the visibility from GND to the lowest cloud layer (ok) – that looks good by the way. When you remove that cloud layer again, it might now work nicely as well, keeping low clouds visible (?!) So it is not just live/automatic weather still having problems translating well to X-Plane weather values, sometimes it is also the engine being plain buggy and somehow having a bad initial state or hidden state variables. But I mostly get lucky with live weather these days.

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