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Bjoern

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Everything posted by Bjoern

  1. Developers don't quit because of some NDA or prohibition to develop for platform x or y, but rather because the other side made an attractive offer and manpower is never enough to cater to two parties at once. Thranda very likely quit the partnership with Carenado to work for JustFlight, who simply made them a better offer. Unable to recruit new talent themselves or contract it out, Carenado then simply called it quits. Having to share the proceeds of every sale with a third party likely wasn't the most profitable affair either. Carenado is at least fair enough to allow third party updates to their products for XP12 (and beyond), as long as only the files that had to be changed are distributed. Still, each of their products is on borrowed time in XP12 and therfore shall not be bought. As for developer loyalty, my purchase decisions are primarily driven by the need for a product, product support and long-term support strategy and not by the brand itself.
  2. That close? Are they posting progress updates? The only images I've seen of a WIP ATR so far were from Mango Studios. This.
  3. https://www.heritageconcorde.com/fuel-transfer On the virtual Concorde, I'll happily leave the fuel trim to the virtual FE as it's part of his job description, not mine.
  4. On one hand yes, but on the other hand show me a military aircraft (SR-71/A-12 aside) that can do mach 2 and sustain that speed coast to coast.
  5. Some authors host their files on external sites and when these download sites exhibit issues or delete the file due to expiry or any other reason, the only thing you can do is ask the add-on author to fix the link. P.S: This is a 10 year old file for X-Plane 10. If you use X-Plane 12, you will have to jump through some hoops to make it work. It's better to find some up to date aircraft add-on with similar performance.
  6. Let's also not forget that there would not be a need for "systemic" add-ons in the first place if X-Plane covered that area a lot better out of the box.
  7. X-Plane 11 has not had any update to its files in years, so unless you've installed some mod for the aircraft, the bar was there all along. The easiest fix is to move the view point so that you don't see the bar anymore and save it as a quick view.
  8. But the next gen scenery will have grass, right?
  9. I generally disregard the flight plan's elevation profile as I find it not really helpful.
  10. The regular price of $50 for Colimata's Concorde is well worth it, but on sale, it's the cheapest complex airliner add-on for X-Plane 12 that I know (maybe after RVD's Caravelle III). It's a high quality package, very faithful (within X-Plane's limitations) and very challenging to learn and operate (at least initially). Good quality of life features like X-Plane flightplan support for its INS, the aircraft status and configuration UI, automatic ASI speed bugs for takeoff and landing, the virtual flight engineer, integrated pushback, etc. Negligible frame rate impact from the systems, but switching on all the cockpit lights causes a bit of a hit (probably more caused by X-Plane's rendering engine than the add-on itself). Great product support and regular updates. The cockpit with its controls and quirks (HDG/TRK knob on the AP!) makes for a steep learning curve, not really helped by tthe documentation and checklists, but the aircraft was surprisingly automated for its age. I found the best way to learn it is to watch videos of other users fly it (like IntoTheBlue's flight with part 1 and part 2). The autopilot sometimes struggles a bit trying to get on track or attain a preset pitch or vertical climb rate, but if you're careful during critical phases (takeoff, landing, transonic transition, supersonic deceleration) and have some experience, it works out. The first officer and flight engineer are also a bit too quiet for my taste, with some announcements drowning in the cockpit noise. X-Plane's ATC doesn't help with realistic procedures, as you don't get any priority or speed waivers or altitude blocks as the real thing did. Prepare for lots of nagging if you want to fly it true to the real thing. Or comply with ATC and prepare for agonizingly slow approaches or less than opttimum cruise behaviour. All in all, flying the Concorde is 100 times more rewarding than a subsonic airliner. Great if you want to do a transatlantic flight, but do not have 7 hours to spare to do it in a 747. As for the video, I'm taking note of his transonic acceleration/deceleration and supersonic deceleration technique. Mine still is a lot less smooth.
  11. If you're shopping for shirts online at a third party retailer for shirt brand xyz and care about anything on the model but the shirt, you're doing something terribly wrong. I mean yes, some shops have non-optimum product presentations, but if one is really that repulsed by the model's trousers or face, then one simply closes the tab. Lots of other shops out there.
  12. The only thing the video author could have done better was to use the exact same camera angles and time of day throughout the flight for a true 1:1 comparison. Other than that, the video shows exactly what you get from X-World: Buildings, roads, railways, ground objects, landmarks and some ground polygons. Orthos are not part of the package.
  13. Used Quests or Picos can be had for 250€ or less here. The Pimax stuff starts at 800€. That's quite a bit of a difference in invesstment, even if temporary.
  14. Before you shell out $1000 on a VR headset, get a cheaper one like a used Pico or Quest and see if you like VR in the first place. These have neither VRS nor hand tracking or MR (at least in XP), but are good for getting a general impression how well VR in XP does or does not work for you. Mind you that VR eats your hardware alive. The fun begins with a 4070 Ti or better, anything less capable won't do.
  15. What you saw was not an official trailer or presentation or anything you had to pay for, just somebody who poured a few hours of work into something on their own time for no monetarization. If you don't like it, just close the tab. Or at least word your criticism in a civilized way and post it as a comment below the video.
  16. A $45 aircraft without a pilot model is new.
  17. Maybe the client apt.dat files also need to be edited?
  18. These should run fine. VSL fortunately only does very little on the plugin side. Tubelining on a laptop isn't fun anyway. Too many buttons, switches and levers to click on too small of a screen. Oh, by the way: If your laptop has a webcam, install Opentrack from your package manager and connect it to XP via plugin (not sure where a package managed version stores that one by default though; best to do CTRL+F for "opentrack.xpl" on your root partition). Then, you can use face tracking for looking around and save yourself the coolie hat inputs. (Opentrack also works with WINE/Proton games, so MSFS and DCS, by the way.) MSFS should run, DCS requires specific launch parameters (see ProtonDB), but I had it working, at least the parts that are $0. The Marianas map had black textures, but I think that's because it uses some texture compression that AMD does not like.
  19. From years of experience with Linux laptops using a NVidia dGPU, I find the oft perpetuated notion that Nvidia is problematic a bit ridiculous. Yes, you need proprietary drivers and yes, the drivers tend to be locked to a kernel release delaying package updates on your distro, but once you set everything up, it works and is stable enough for day to day use. Yup. AMD even performs better than on Windows and the drivers are included by default by most distros. And even stone age AMD GPUs still get the odd driver update for compatibility. It's overall the better GPU ecosystem on Linux. Well, you know the saying about opinions and that's especially true for Linux distros. But in the end, everybody can just try any distro they want. They're free after all. Just keep the fingers off Debian if you value staying up to date. Unity engine based games may act weirdly when it comes to controllers when run on Proton, but those bugs get fixed eventually. Use https://www.protondb.com/ for basic compatibility info on Steam (mind to filter the results for "PC"), with users sharing instructions if some tinkering is required. In the header of the game's page, there also is a "Github Issue Search" link. Github issues are used to report (potential) Proton related bugs with a game and share workarounds (if any can be found). Nowadays, you only want NVidia for the better raytracing performance on Linux.
  20. Sure you're working on the correct apt.dat and are you sure the lines are properly removed? If I wanted to write a script to remove the entire ground vehicle network from apt.dat, I would definitely not prefix or replace any lines with "blank", but read the entire file line by line into memory except for the lines starting with 1400, 1401 or 1402 and then write the result back to disk as apt.dat. Python should be well capable of that.
  21. Since I don't have rain_glass1 .obj in my "objects" folder, could it be that this is a backup? In any case, the file that is actively used by the aircraft can be easily determined by searching any of the 738's ACF files for "rain_glass".
  22. Keep in mind that a "falling feather" (or "butter") touchdown is only done for showing off and can be dangerous, especially in wet conditions. Any touchdown that doesn't loosen fillings, crunches spines and keeps the landing gear and airframe straight is acceptable. Better a firm one in the touchdown zone than a very soft one halfway down the runway.
  23. No, not that I know. Better check that you script works on the correct apt.dat and produces the expected output. Mind that the apt.dat file specification also has a 1402 row code for vehicles*, although it does not appear to be in use in the default file. * https://developer.x-plane.com/article/airport-data-apt-dat-12-00-file-format-specification/
  24. Alter the value of the "RAIN_scale" line in "B737-800X/objects/rain_glass.obj".

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