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Found 16 results

  1. I am using p3dv3..I have the latest alpha 1.679 as of today. I notice from time to time.. the vas usage lights up and dings. I was wondering with the use of Process Lasso...what is the best setup for ChasePlane as far as all of the settings across the process Lasso line from left to righ..(ie: Rules..Priority Class...etc etc.) I have an eight core AMD 9150.. I know there is a setting inside Chase Plane with CPU Assignments 0-7. The green button is to the right for "Dynamically select xxx". Does this need to be set or unticked if I am using Process Lasso. Do they override each? I have Windows 10 and latest p3dv3. I am running AS2016...real traffic..proatcx and Maybe LittleNavConnect with Little NavMap on a networked machine. Any help appreciated. I typically fly the new PMDG 747v3. As a side question..anyone using Razor/Cortex https://www.razerzone.com/cortex in conjunction with and does it really work? lol Bestest to Everyone :) Bob M.
  2. Hello, After tweaking/changing settings, now my FSX:SE performs very good, very smooth. The only problem I have is VAS. I have tried several things to reduce but I do not know if I have done all or I am missing something. Almost all my flights I restart sim before TOD but after landing I still use around 3.8 - 3.9GB VAS (using major airports from FSDT/Flytampa/Taxi2Gate/Flightbeam/LatinVFR). Addons: PMDGs/FSLabs A320X ORBX Global AS16 + ASCA Chaseplane For now, TEXTURE_MAX_LOAD=2048. Use Simstarter NG to active only the airports that I use for the route. FSX settings as below. FSUIPC max AI to 10 aircrafts only, no vehicle/boat/ship. Any help would be very appreciated! I do not mind lower the settings because I only fly IFR and look from VC. I just do not know which setting that affect VAS. Cheers Hoang Le
  3. Many third-party airplanes today are shipping with 4k/2k textures. While we can debate its usefulness to no end, the fact remains that they are quite memory intensive. There are ways to reduce texture sizes and mip them, but I came across an easy tool which makes it a breeze, http://www.nexusmods.com/skyrim/mods/12801/?, developed by AdPipino for Skyrim and other games. I let this program run through my airplanes folder, to reduce texture size to 1k and mip them also, and then I measured the results. All tests were done on runway at supposedly the most isolated airports in the world, Mataveri International Airport / SCIP. All situation were loaded after fresh start of P3D from saved flights. After loading I panned/zoomed around in both VC and spot view, measured VAS using ProcExp and GPU using MSI Afterburner. While VAS and its effects we all know, I am not sure about GPU memory and its effects, but I still measured it. GPU experts can chime in. System Specs: i7-4700MQ @ 2.8, 16GB 1866Mhz Ram, 755M SLI 2GB DDR5, 128+512GB SSD Settings of note: FFTF=0.0, AM=244, TEXTUREMAXLOAD=27, TEXTURE_MAX_LOAD=1024 Observations: We are saving about 150-300MB VAS, depending upon the Airplane. None of these aircraft had mips in their original textures. Some have 4k textures, some 2k. You might think that just by selecting 1024 as texture size in the P3D settings, it might reduce memory load. But this is not true as you can see above. This maybe because, none of the original textures are mipped, my guess. So if you want you can choose not to reduce the textures, but just mip them. I have not tried this. After reduction, I did not see any visual difference. There were no FPS differences between the textures sizes, so this does not do anything for FPS performance. The B1900D has shimmer in the cockpit controls with the original textures, but after reducing/mipping there is no shimmer :smile: So how can you do it easily? 1. Make a copy of the Airplanes folder in SimObjects directory. Let the copy be in the SimObjects folder itself. 2. Run Ordenador tool (link above), and select the folder copy you just made. And other settings as below Also in the More/Extras tab, un-select backup option, as we already made a backup. 3. Click Start and wait for 10-15 minutes for it to finish. (You may have to confirm the no backup and reduce textures options in the subsequent dialog prompts) 4. After finishing, I suggest you copy the log window and save it as text for future reference if need be. (for me the original folder size was around 21GB and it came down to 10GB after reduction) 5. Rename the original Airplanes folder to something like "Airplanes_ORIGINAL". 6. Rename your folder copy to "Airplanes" You can switch back and forth between original textures and reduced ones just by renaming the folders in future. I also want to try out the new BC6/BC7 texture formats supported by DX11, but the conversion speed is pretty pathetic with the tools today. Maybe in the future. Mega Airport experiments are next up, till then just imagine the savings! Edit: I just realized that the textures more than 1k and being cut in half, but not cut to 1k. E.g. 4k texture becomes 2k, 2k becomes 1k. So finally we are left with 4k converted to 2k. If we run tool one more time, it should convert the 2k (4k originally) down to 1k also. So more savings!
  4. This document is long but if you're interested in why you're suffering from OOM errors and how to avoid them, grab a cuppa something and read on... What do you mean I have to reinstall again? Since installing Prepar3d v2.4 and v2.5, I too have been suffering from OOM errors as well as 'random' crashes to desktop. This has resulted in four reinstalls of Prepar3d and two system reinstalls. Not a pleasant way to spend my spare time but I learned a lot doing it, so time well spent. After my most recent reinstall of Prepar3d v2.5, a few weeks ago, I made the decision to only install native add-ons or non-native add-ons that I can install manually, without the Migration tool. I also decided to install them one at a time, instead of all at once, to compare their performance, evaluate their use i.e. 'do i really need this?', as well as optimising them for use in Prepar3d. 'These go to 11' If more third parties optimised their add-ons and if consumers were more conservative with their settings, a lot less people would be suffering from OOM errors and random crashes. As consumers, we shouldn't have to optimise our payware but as most third party add-on developers focus on looks and not performance, you will never get the best performance you can 'out of the box'. There are a few exceptions where developers provide optimised products that need no further optimising but they are still the minority. The main problem is that most consumers still don't know how to optimise their add-ons and/or want to spend the time doing it. The attitude, 'I paid for it, it should work' prevails, which, as a consumer, I understand, but as someone who wants their sim to look and perform as best as possible, I can't accept. From a developers point of view, I understand the old arguments but they hold no weight with modern graphics cards and recent versions of Prepar3d, there are simply no excuses for not providing optimised products for Prepar3d. I haven't had any OOM errors in Prepar3d v2.5 since optimising my add-ons but I can easily trigger one if I want to. I don't get them any more because I check and optimise every add-on that I purchase and use realistic in-game settings that achieve a compromise between looking great and performing excellently. Multum in Parvo It is possible to have a great looking and smooth sim experience without having all the sliders to the right. By optimising my textures, I have seen a huge drop in VAS consumption and a very noticeable boost in performance. All I did was resize oversized textures (reduce from 4096 to 2048 or 1024 pixel width) and save them in the correct format with mipmaps (DXT1 no alpha, DXT5 with alpha). This cost me a lot of time but everything looks and runs much better now, no more shimmering in the cockpit and no more shimmering in external view. It's the difference between 1.3mb and 16mb PER texture in some cases. Multiply that by ten and you can see what's consuming your VAS. The irony is that the optimised version nearly always looks better. Compared to the time you can spend looking for that elusive holy grail tweak, this one actually has visible and immediate results. The mipmap VC panels option in the simulator does not work as you might expect, you will need to optimise the textures yourself if you want the best result. I have this option off. A quick example, I recently bought a brand new GA third party aircraft developed for Prepar3d. After installing it, I loaded it up only to see that the cockpit gauges shimmer, small text is hard to read and straight lines in textures look like marching ants as soon as I move my head using Track IR head tracking. Half an hour later, I had an optimised product, that looks much better and performs much better, with cockpit text and labels that are clear and easy to read, the gauges now look smooth and the external textures load instantly. The best bit, it consumes much less VAS and frees up resources to run the sim more smoothly. Plane spotting AI aircraft also consume VAS and can easily cost you 20 fps on top if set up too optimistically. UT2 is, in my opinion, the best looking and the best performing AI package, as long as you mipmap the textures correctly, but unfortunately unsupported for Prepar3d, and the last time I used the Migration Tool to install it, I had to reinstall Prepar3d after files became corrupt. My attempts at a manual install also resulted in a reinstall of Prepar3d. The only official AI package that I know of that has been developed for Prepar3d, My Traffic 6, fills the skies with all kinds of wonderful aircraft, even the textures are correctly mipmapped, but unfortunately the models are not as optimised as UT2, so unless I am extremely conservative with the AI sliders, I can cause my fps to drop by 20 frames, great for plane-spotting at airports but not that great if I want a smooth flight out of EGLL. Unification Everybody's setup is unique and no two systems will perform the same, even with the same hardware. This is why the process of 'unification', as practiced by people like Michael Greenblatt or Nick Needham, is so important. Unification doesn't mean tweaking cfg files or resizing textures, it's understanding how to design a system and then set it up correctly for optimal use. The right hardware, the right software, the right add-ons, the right settings... it takes time to learn and it takes time to set up correctly but once you get it right, you get the best sim experience available to the public. You don't need the latest hardware to run everything well, you just need an optimised system and a fast quad core processor. VAS is my currency The FSX/ESP engine was not designed to work with uncompressed textures larger than 1024 pixel width. Even if they load, there is always a price to pay. The currency is VAS. It's not just incorrectly sized textures without mipmaps, high resolution mesh has a price, even third party weather and ATC add-ons can cost you an OOM if not set up correctly. When I met the developer of FEX a few years ago, he showed me FSX running with 4096 pixel width ground textures. Not just at an airport, the whole world was covered in 4096 textures. FSX loaded and ran fine, no signs of an OOM error. This was proof of concept only and ran in a default install of FSX Acceleration but I bet if we had added all of the popular add-ons that we use today, the sim would have crashed too. Some developers have wised up and now offer an extra set of textures for their products, in a 'lower' resolution and are very active in trying to prevent OOM errors. Lower resolution doesn't have to mean it looks worse, default size 1024 textures that are well made look great too. 2048 is the maximum size I allow into my sim. Here's the reality... 4 badly optimised textures can consume around 100mb of VAS. 4 correctly optimised textures consume around 5mb of VAS. Mipmapped textures might appear to have a larger file size than same dimension non-mipped textures but in reality they ease the load on the CPU/GPU and prevent a kind of shimmering that people often confuse with geometry shimmer and try to combat with high levels of forced anti-aliasing. Ever wonder why when you load an aircraft in the Scenario Editor, it takes time to load the textures and when they appear, they are hard edged and unclear? Mipmaps is why, or rather the lack of. Wouldn't you like it if the textures in your shiny new third party aircraft were clear and readable and smooth? Maybe you don't care but the lack of proper custom anti-aliasing options in Prepar3D make the lack of mipmaps even more painfully obvious. Most Payware add-ons are designed to look amazing, that's why uncompressed over-sized textures are used so often. Why should a developer care? They have made a product that looks great and works fine on a default install of Prepar3d. They have done their job. We are purchasing the right to experience this product, no more, no less, it's like buying a ticket for a ride at the fair. We are therefore responsible for ensuring that these products are optimised. But if we combine an unoptimised aircraft with two unoptimised airports and then add high resolution mesh, terrain and cloud shadows, AI, full cloud cover, thousands of buildings covering huge Ultra LOD areas, hundreds of unoptimised cloud textures, what else could happen but... tl;dr - optimise your add-ons
  5. Just completed a flight from FSDT KORD (Chicago) to FlightBeam's KIAD HD (Wash Dulles) and the flight was like night and day in comparison to previous versions of Prepar3D. I flew the PMDG 777 and had AS16 enabled. I had Megascenery Ultra Hi-Res scenery enabled for Chicago and in the Wash, Maryland, and Virginia area. In between I had GEP3D enabled (which has optimized textures). This was the same scenario for previous flights. I monitored and logged VAS via the FSUIPC module. FPS were set at unlimited which is different from flights from previous versions as I had to lock the fps at 30 to maintain smoothness. Previous flights from KORD-KIAD resulted in the amount of VAS to dramatically drop when on final at KIAD, from 1100000 down to 250 - 500 MB's depending on the weather (I had saved the FSUIPC reports but they are no longer there for some reason so much of this is based on memory). Most flights it was a slide show on arrival and some resulted in OOM's on final or on the taxiway. In Chicago, there was a lot of stuttering and fps were extremely low until I departed and got out of the Chicago area. Then fps and vas would start rising again until I reached my destination. So, bottom line, no fun. I thought I would have to wait until I upgraded from Haswell to the latest chipset before flying this route again. But, today, here are the results: Minimum frame rate was 6.5 fps (not sure where this happened as most of the time fps were well above 30 fps), Maximum was 157.5 fps Minimum available memory recorded was 1204Mb (or 1269872) Average frame rate for running time of 7489 secs = 39.5 fps Maximum AI traffic for session was 339 aircraft FPS went dramatically up when out of the PMDG VC and in spot or wing views. Still, FPS in the VC exceeded 30 fps every time I looked at the fps monitor. That's HUGE! So I'm really happy with this upgrade and happy to see progress is being made to enhance the usefulness of this simulator. I hope others are seeing a major performance boost too. Best regards, Jim
  6. Hi. First of all I would like to say that luckilly I haven`t got any kind of problem related to VAS. However I would like solve a doubt I have related to VAS Monitor and the Windows Task Manager's RAM usage monitor. In my case they don't coincide. I don't really know if they should. While the VAS Monitor tells me that I have used 2300mb the task manager tells me that P3D has used 1010mb of RAM. This is a situation spawned at Runway holding pint in Aerosoft's Barcelona Airport with PMDG NGX and with AS16 and ASCA running in P3D v3.3.5. The differene is quite big: More tha a GB between Vas Montor and Task manager. Is it normal? Until now I have used the task manager to monitor P3D's memory usage, baut as I can see it is not by far accurate. I am a bit akcnowledge in this topic, so apologize me for my ignorace in advance. :wink:
  7. Hi, How to fix Vas problem? i have the issue that when i fly and i can not open anything if i open it the game will not responding but it never happen before So i create the Post http://www.avsim.com/topic/496141-p3d-v3-not-responding/ and someone say that i have vas problem so how to fix it ? Here is my spec! Intel® Core I5 4570 3.20 GHz. RAM 8 GB ASUS STRICK GTX 950OC and asus mainboard Thank you Best regards, Vichayut Chunjaroen
  8. Hello guys, I was told to post this here directly from the FSFX staff, my P3D works fine with chase and I really like this add-on, cannot be without it but I been having an issue, no matter how low my settings are, how many sceneries I have active while flying using the scenery tool, and no matter how good my machine is; I keep getting low VAS alerts at the end of my flights, at the beginning I was using the FSLabs 320 and I thought it was the issue but now even with any PMDG, carenado or A2A aircraft will do the same, I get very good frames on my P3D but as soon as im on approach to the destination I will start hearing the low VAS alert and if I open chase I will see the remaining of the VAS on 0.10, 0.20, etc etc, sometimes will even crash the sim. I use the dynamic core option just in case. I already updated and did a full clean install of the NVIDIA drivers and actually the VAS improved but I still get the alert but now will take maybe a little longer, I have no clue what can be so I emailed FSFX and they said it wont crash the sim but I can share it here just in case someone has a solution. Once my sim crashed so it can happen, please if anyone can share maybe an option for this I will gladly appreciated, thanks in advance. My computer settings are: i7 6700K 4.0 Processor NVIDIA GTX1070 16RAM, 2TB space and 124SSD Windows 10 64 bit
  9. For those of you observing the Vas leak on latest drivers I can confirm after some testing that the issue looks resolved with 378.72 hotfix. I think also there is a little improving on fps on my side!
  10. Hi Everyone, I've been immersing myself in the forums, here and elsewhere, to research the VAS/memory management problem that most of us who have 3.4 are struggling with. I'm convinced that it's a memory management problem. In any case, I'm curious to find out what the last version was that did NOT have these VAS problems. Maybe I can ask LM to let me roll it back since I started with 3.4 and can't get earlier versions. My VAS problems are pretty much identical to what everyone's been talking about recently. I'm still in the process of tweaking things, but maybe it will be worthwhile to see if an older version is a better option for decent performance/eye-candy until this issue gets addressed. I can hold my own for the most part with out going near OOM unless I'm in the 777 coming into JFK, and next worst airports are at LAXv2 and DFW. I don't have my sliders to the right, except for those run by the GPU, and am using low res textures. Traffic rarely above 10% unless I'm going into a smaller airport and I'll kick it up a little. Frames hover in the low 20s at most addon airports in the Airbus and 737, and of course, performance is spectacular in default ac. The CS 777 is a performance hog, knocking me down to 12-15fps in most cases at any airport, under any condition. Vectors are limited to primary and secondary roads and my cloud textures are also low. I guess what I'm getting at is I understand the VAS problem, and am learning how to manage settings in order to get the most performance vs graphics. But, after 2 weeks of constant tweaking, researching and testing, version 3.4 just doesn't give back VAS once it takes it away. The only way I can regenerate the memory is to save the flight, make it default, and restart P3D. Fortunately because of the SSD, the process only takes about 1-2 minutes. However, I'm wondering if a previous version would perform better, and if so, which one should I ask for? Thanks, John I7-6700k @4.4-4.6ghz (don't know which is more stable yet) 16gb 2100 DDR4 GTX1060 4gb (little better than the 960, but not by much- may return it) SSD for P3D and all addons ORBX Vector, HD Airports, Global, North America AS16 PMDG ngx Aerosoft Airbus Captain Sim 777 (unflyable), will upgrade to PMDG once I can get performance up Various popular FSDT, Flightbeam, Taxi2gate and Fly Tampa for USA and CYYZ, and Aerosoft (EGLL) airports MT6 (had UT2 migrated fine, but took a big performance hit and AI liveries too much to manage and update.
  11. Hello pilots, I´ve made an update of a small tool of mine that I would like to share with you. VAS Monitor is a tool that allow you to see how much VAS memory you have on your flights on FSX and P3d. You can see the VAS amount, set a value to alarm you and pause the sim when a minimum VAS is reached (with visual and audible alarm) and a button to scramble your ambient music of FSPassengers, so not all your flights will have the same music sequence. It´s very simple and free. I hope it helps you in some way. Requeriments: FSUIPC (not registered); VAS Monitor Download P.S. Sorry about my english, it´s not my main language. Cheers Fred Matias
  12. Hello captains, I don't know if here is the right place to put this but I think that this is an interesting tool. https://drive.google.com/file/d/0B6atkUYYWmkteHhkaG5aUkVpcnc/edit?usp=sharing This is a software that I wrote to myself but I think that it can be helpful to many people. This software monitors your FSX VAS. It's very intuitive. Just double click on setup to install. After the installation, double click the FSX VAS Monitor icon. If the FSX is already started, FSX VAS Monitor should automatically start to read the FSUIPC offset 024C. If the FSX was started after the FSX VAS Monitor, click the Connect Button and it will start monitoring. there are only 4 adjusts to set, the minimum quantity of memory avaliable before trigger the alarm (in MB), if the alarm will run with the red text blinking and a ding sound, and if the FSX VAS Monitor should start directly on system tray. System Requeriments: FSX (obviously) with FSUIPC installed. It works with WideFS too (Ideal to people that use two or more computers). This software is free to distribute. have a good flights... Fred Matias spilfred@gmail.com B)
  13. Hello All, First off the plane is amazing! It does what it is supposed to do if you know how to fly it!! My question is performance related. I have flown the cojones off this thing since she was released but i have noticed one issue with it and i was wondering if you all could potentially shed some light on the situation! Flight #1 N581UP Paint PHNL(FSDT)-KONT(Addon) Left PHNL with no issue, about 3 hours into the flight over the ocean well short of landfall i noticed my VAS was creeping up in the high 80s low 90s OVER WATER! Eventually leading to the Audible ding in the simulator that told me it was to late to save it...Subsequently i save the flight and restarted the PC with AutoSave. I was then able to land without issue after re-loading the flight! Flight #4 N578UP Paint KSDF(BluePrint) -PANC(Aerosoft) SAME RESULT....VAS crept up into the mid 90s this time over Northern Canada...restarted and continued the flight from AutoSave...Upon landing in PANC when i started to pull into parking i was getting the audible OOM ding...I was able to shut down and submit my flight before the sim crashed! Flight #5 N581UP Paint PANC(Aerosoft)-KONT(Addon) Left PANC at about 78%...now as i sit here typing this i am at FL350 over the ocean west of Vancouver with no land in sight and over the course of 2 Hrs and 1 Minute from takeoff the VAS has crept all the way up to 89%-90% 3607MB Could this have been due to a bad install .exe? For reference in the 777 i only see 68%-72% sitting on the ground at PANC Equipment: i7 6700K clocked to 4.5, 16GBDDR4 RAM, Nvidia GTX970, 500GB Samsung SSD P3d.cfg and simmed have been expertly tuned as well for optimum performance. Sadly all tests are pointing back to the plane possibly being the issue! Thanks for the assistance!! Rich M.
  14. Hello, Just bought Chaseplane and trying to figure it out. One thing I have noticed (I have searched for it but couldnt find anything here, so I am sorry if this was addressed before) is the VAS usage figures. Process Explorer says I have used 1.9 GB of VAS while Chaseplane says it is 2.9. That is a big difference. Am I reading something wrong here? Thanks..
  15. Hi all. Looking for some advice on VAS...I know it's a dead-beaten topic but from my research, it seems like I'm experiencing higher VAS than normal. So normally I am an FSX:SE'er but decided to migrate to P3D v3 after hearing the latest version has a lot of optimization tricks up its sleeve for VAS handling and management. I am still in the process of tweaking and fine-tuning, but I am largely a PnP setup right now and I appear to be having higher VAS use than FSX:SE. Is this the way it's supposed to be? I understand P3D has more updates and more coding to create an immersive experience but here's what I noticed from my latest situation. So, I installed P3D V3.35, and pretty much mimicked my FSX:SE install. This means: P3D V3.35 ORBX FTX Global Base ORBX FTX Vector PMDG 737 and 777 Aerosoft Extended X Airbus A320 Fam ActiveSkyNext Builcd 6010 REX4 Textures FSPassengers MyTraffic6 New York City X New York City Airports X (Only the Newark Airport extension only) No manual tweaks like Affinitymask or Texture Bandwidth etc...except for fixing directory routes for MyTraffic. That's it. And yet, here I am, at the gate in the 737-800 PMDG, at Miami-Dade waiting for my FSPassengers to board and Process Explorer tells me P3D is taking up nearly 3.3GB of its VAS. I tried replicating the same exact scenario and my max VAS with FSX:SE is 2.7GB. Framerates are even slightly better on FSX:SE. even with all the scenery sliders jacked up to Extremely Dense. Is this normal? Here's what's even more confusing. Last night, I tried this same exact test flight, but at night, KMIA -> KATL in the evening and all was OK until I was on my final approach and I got an OOM warning and CTD! Yet, I can do this exact flight, no problem (and have before) on FSX SE. I know I can rely on FSX SE to provide me a solid experience but the updates for P3D (and slightly better graphics) make me want to migrate permanently. System Specs: Custom Built PC: Intel Core i7 4790k Devil's Canyon ASUS Maximus VII Motherboard G.Skill 16GBx4 RAM DDR3 MSI NVIDIA GTX670 4GB x2 on latest drivers, clean install, SLI disabled WD VelociRaptor HD 10k RPM (I need an SSD, I know...Money's tight right meow ) Setting Screenshots: Assistance = greatly appreciated. Thanks gang
  16. Recently, I was flying the PMDG 777 from EGLL to KSFO (flight BA285/BAW11M), and my route took me ever so slightly south of Iceland and over the southern part of Greenland. After leaving the west coast of Greenland, I received a high VAS warning from FSUIPC, and I realised that my VAS usage was at 94%. This was significantly higher than I would have expected, and - eventually - I got an OOM error (my first one in Prepar3d V3). I honestly can't figure out what caused it; P3D handles VAS very well, and I have flown this flight once before with exactly the same scenery and settings, and there were absolutely no issues. The only difference between this flight* and my previous flight** is that this flight's route took me much closer to Iceland (further north). Therefore, I can only think of three possible causes: 1) Something in Iceland led to an extremely significant increase in VAS usage (in spite of the fact that I don't own any scenery in Iceland); 2) Orbx recently updated the Orbx Libraries, and this was related to whatever caused the OOM error; 3) I flew over Manchester, and UK2000's EGCC caused a dramatic increase in VAS usage (which I find difficult to believe). I am aware that Orbx have a free Iceland demonstration product; however, I have never installed it. I would like to emphasise that the VAS usage when I flew this flight previously was nowhere near 94% when I was leaving the west coast of Greenland, and all of my scenery and settings were exactly the same. The only difference (as far as I am aware) was the route. Thank you for taking the time to read this; I would be very appreciative if anyone could provide a possible explanation for this seemingly random increase in VAS usage. Cheers, Oliver *This route (with an OOM error): WOBUN UL10 DTY DCT SAPCO UN57 TNT UL28 PENIL UL70 BAGSO DCT ERNAN DCT BALIX DCT BREKI DCT 66N040W 66N050W DCT EPMAN NCAE YYN J530 GTF J7 LKT DCT LLC J32 FMG J94 ECA RISTI4 **Previous route (without an OOM error): WOBUN DCT WELIN UT420 TNT UL28 RODOL UM65 TENSO UL603 REMSI DCT DIMLI DCT GINGA DCT GOMUP DCT 61N020W 63N030W 65N040W 66N050W DCT EPMAN NCAE YYN J530 GTF J7 LKT DCT LLC J32 FMG J94 ECA
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